7 Days to Die the Rings of Potential

7 days to die the rings of potential, 7 days to die armor mods, 7 days to die clothing

Intro About the Mod

  • This mod adds Rings, which can be socketed into Hand Armor’s item modifier slots.
  • Rings have interesting effects / stats. Most Rings have a Description page if the Stats page isnt clear enough.
  • You cant equip the same type of Ring (Ring of Agony + another Ring of Agony)
  • Mainly focusing was for buffing Melee and Archery but ended up having a bit of everything, except Guns and Explosives. (Some Ring’s stats will work with Guns and Explosives, like rings that just have “% Entity Damage”)
  • Most Rings have “Roll Ranges” where you might find 2 of the same rings, but different values for their Stats. Some Rings have “Roll Pools” where 2 of the same Rings have entire different Stats.
  • As of right now, these Rings should be looted from:
    • Chance to loot from Chests, Safes, ZBags.
    • Chance to loot from Hidden Stash, Burried Supplies.
    • Chance to loot from Forge, Workbench.
    • The “Ring of Beginnings” is a Ring you can craft by default.
  • Intended to work with Core game, unsure about other major mods’ compatibility.
  • There may be bugs
  • For Multiplayer, Bladestorm Games suggest both Server/Host, and Client(s) / User(s) have the mod installed to avoid potential issues.

Version

  • Current Version: 1.1
  • Version 1.2 in the works.

Update Log

Version 1.1

  • Added new ring: Ring of Venom
    • Hitting an enemy applies [2 to 4] stacks of Poison. This poison lasts 12 seconds and each stack deals low damage over time.
  • Added new ring: Ring of Demolition (3 Variants)
    • V1) 500% Block Damage with Robotic Sledge
    • V2) 500% Block Damage with Brawling
    • V3) 50% Block Damage (Generic)
  • Added new ring: Ring of Reborn
    • You’re recovered to Full Health upon reaching [15/20/25] Health. 10 Minute Cooldown.
  • Added new ring: Ring of Amplification
    • Consumable’s Buff Duration increase by [20/30/40]%
  • Added a new Variant for Ring of Wish
    • Consumable’s Buff Duration increase by 20%
  • Fixed a mistake with Brilliance Ring, where the mod tag was set to “Laborlove”
  • Fixed the modifier “Chance to one-shot Tree”, it now works.
  • Fixed a mistake with Wish Ring’s “Entity Damage” variant where the Damage Value didnt match the Text Value.

Preview Images

(If you see a duplicate ring, double check it, some rings have variants, where the same ring can roll different stats)

7 days to die the rings of potential additional screenshot 5

7 days to die the rings of potential additional screenshot 6

7 days to die the rings of potential additional screenshot 1

7 days to die the rings of potential additional screenshot 2

7 days to die the rings of potential additional screenshot 3

7 days to die the rings of potential additional screenshot 4

List of All Rings and Their Stats / Descriptions: Google Docs Page

Issue/Bug List

  • Vampirica (The “Chance to gain life on hit” ring states it works with Melee and Archery, but will work with all sources of hit.)
  • Scorch and Dragon Flame should work if you are playing Solo (Are the Host), but seems to have issues with Multiplayer (Client)

Conclusion

  • Special thanks to those who have answered his questions about modding!
  • Ring Icons from Path of Exile, some icons adjusted.

Download

The forum topic of the mod is here.

Credits: Bladestorm Games

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5 thoughts on “7 Days to Die the Rings of Potential

  1. this is a great mod. however just trying to play this on apocalypse now and they are not spawning in? do i need to do it on a new world?

  2. Love these but since I’m using the Mega loot mod I’m getting multiple rings I don’t need or can scrap. Can you make it possible to either sell the ones you don’t need to the trader or scrap them? I’m playing single player, so I can just give them to a fellow player. I checked and one or two are the same, or have lower stats I don’t want anymore.

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