Bodkin Arrowhead – 10% increase in damage. 25% increase in projectile velocity. 200% increase in sneak damage.
Broadhead – 10% increase in damage. Has 50% chance to apply bleed on attack. 75% chance increase dismemberment on headshot.
Blunt Head – 10% increase in damage. Increased chance of knockdown (50%) and ragdoll (40%).
Shock Arrowhead – 10% increase in damage. Randomly shocks enemies. (50% chance)
Assassin Arrowhead – 10% increase in damage. 25% increase in projectile velocity. 300% increase in sneak damage. Disables the regeneration ability of radiated zombies for 90 seconds. Increased damage on zombies. (Basically an upgrade of Bodkin Arrowhead but more rare and expensive.)
Gun Mods
Heavy Ammo – Increased chance of knockdown and ragdoll. Shortens effective range and worsens recoil. 10% increase in damage. 10% increase in weapon degradation.
Hollow Point – Has 30% chance to apply bleed on attack. 50% chance increase dismemberment on headshot. 10% increase in damage. 10% increase in weapon degradation.
Incendiary Ammo – Randomly sets enemies on fire. 10% increase in damage. 10% increase in weapon degradation. (Basically, a Burning Shaft Mod, but for guns.)
Shock Ammo – Randomly shocks enemies (15% chance). 10% increase in damage. 10% increase in weapon degradation.
The Cure Ammo – Increased damage on zombies (50%). Disables the regeneration ability of radiated zombies for 90 seconds. 100% increase in sneak damage. 10% increase in damage. 10% increase in weapon degradation. (It’s Rad Remover on steroids.)
Important Notes
- These mods do not interfere with the ammo type your weapon has equipped. (e.g. You can have a Flaming Arrow with Shock Arrowhead Mod and the zombie can both burn and be electrocuted at the same time.)
- AP bullets still penetrate through targets with the added bonus effect of the mod. (e.g. If you use a Sniper Rifle with an Incendiary Ammo Mod and equipped AP 7.62 Ammo and shot through 3 zombies, all 3 zombies has a chance to burn.
- Heavy Ammo is insane. Absolutely DO NOT use on Machineguns or Shotguns if you don’t want to lose your zombie.
- This mod is heavily unbalanced in terms of power and recipe. Some materials are easy to get, some will bleed you dry and the effect may not be what you’re expecting.
- This mod may conflict with other mods you have so you should backup your saves before adding this to your mods folder.
- Both server and client side due to custom icons.
Update
Version 1.1
- Reduced crafting materials required.
- Changed loot and trader chances of the mod and schematics showing up.
Version 1.2
- Bugfixes
Version 1.4
- Changed Heavy Ammo to Overpressure Ammo to fit description.
- Changed Hollow Point from 10% to 20% increased damage and reduced damage to armored targets by 15%.
- Added another version that can be equipped on ranged turrets and does AOE. (2nd link)
DOWNLOAD Ammo Mods 1.4 (106 KB)
DOWNLOAD Ammo Mods – Turret – AOE (106 KB)
Credits: Knightlock
If you have any questions or have any problems/bugs, please use the support link (Discord, Forum Topic, GitHub Issues, etc.) in the post. If there is no support link in the post, please use the comments section.
Don’t know why but in V1.1 of the game, crafting doesn’t work. Nothing shows there.
can you ad a darkness falls one?
Did it ever got fixed?
After additional review it appears to be a naming issue.
for the HeavyAmmo mod the name was changed to: modOverpressureAmmo
Updating the recipe for modHeavyAmmo to modOverpressureAmmo also removes the error and now allows the use of the Heavymod
modHeavyAmmo is missing all items but recipe so it gives errors on load.
I remarked out the recipe and appears to load and play fine so far but missing that mod item.
It’s mess up again all list of craft items every category not shown.
same
I forgot back up his old version mod also >< then wait him fixed them ^^
i need help!!!
I think you messed up the mod with the update, it is giving me MANY errors after the update and can’t play, luckily i have the old version still and it works, hope you can fix it man, good mod!
oh, man. I will fix it right away. thanks for notifying me.
Thanks! it works good now, having fun with it
is this server side?
yes. i think. I really haven’t checked on multiplayer.
Update here.
Balanced recipe, trader and loot.
https://mega.nz/file/Hs1QlLaS#PY-4COXIFX_koUmqj3WHRyZ_qGdFyDs2C1UaZWbqKuk
Hi, can this be used in multiplayer or just single player?
I tested em all and works perfectly, nice work on your first mod!
Nice!