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Now you have a CCTV system in the 7 Days to Die! Adds 8 panning security cameras and 2 CCTV wall monitors. Each comes in a large and small size. Monitors do not require power but must be wired, but can then be unwired. Cameras require the same wiring/unwiring if you want them to pan. The cameras will either pan or aim forward based on pressing E. Xyth can not make them pause in mid-pan, as he’s not using code for any of this.

Monitors will rotate to the next camera image every 5 seconds unless you press E to pause it. The 5th screen shows all 4 cameras at once and you can also pause there. Monitor 1 shows cams 0-3, monitor 2 shows cams 4-7.

You may use multiple copies and/or sizes of the monitors, but you can only have 1 of each camera number active. For example, if you place two camera zero’s, only the last one placed will show on the monitor. Don’t do this as each camera uses FPS.

Dedi Installation: Modlet needs to be loaded on both the dedicated server and each client.

Warning: Each camera used lowers FPS slightly so don’t use more than your rig can handle. Be sure to have VSync “Off” as that seems to hurt FPS badly.

Also, Xyth noticed at long distances, in his case cameras on a tall pole above ground and a monitor at bedrock, the cameras occasionally lose sync and transmission is intermittent. Moving the monitor closer to the cameras resolves this.

You must turn off Occlusion in the Video Quality settings or the camera will cull (make invisible) somethings when indoors.

Credit to Eihwaz for cleaning up and improving the xml in this mod, and for providing localization for our German speaking friends.


  • (new) Updated for latest experimental.
  • Added A19 version.
  • Added Spanish localization. Thanks Vortice!
  • Version 1.91: Changed progression for these to be Tier 3 advanced engineering.
  • Version 1.9, fixes missing camera things.
  • Fixed xml errors related to varianthelper, removed same for now. Fixed the brightness during the day, possible FPS improvements.

Download for A19
Download for A18

The forum topic of the mod is here.

Credits: Xyth

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