7 days to die cctvs mod, 7 days to die camera mod

Adds 8 panning security cameras and 2 CCTV wall monitors. Each comes in a large and small size. Monitors do not require power but must be wired, but can then be unwired. Cameras require the same wiring/unwiring if you want them to pan. The cameras will either pan or aim forward based on pressing E. Xyth can not make them pause in mid-pan, as he’s not using code for any of this.

Monitors will rotate to the next camera image every 5 seconds unless you press E to pause it. The 5th screen shows all 4 cameras at once and you can also pause there. Monitor 1 shows cams 0-3, monitor 2 shows cams 4-7.

You may use multiple copies and/or sizes of the monitors, but you can only have 1 of each camera number active. For example, if you place two camera zero’s, only the last one placed will show on the monitor. Don’t do this as each camera uses FPS.

Dedi Installation: Mod needs to be loaded on both the dedicated server and each client.

Warning: Each camera used lowers FPS slightly so don’t use more than your rig can handle. Be sure to have VSync “Off” as that seems to hurt FPS badly.

Also, Xyth noticed at long distances, in his case cameras on a tall pole above ground and a monitor at bedrock, the cameras occasionally lose sync and transmission is intermittent. Moving the monitor closer to the cameras resolves this.

You must turn off Occlusion in the Video Quality settings or the camera will cull (make invisible) somethings when indoors.

Credit to Eihwaz for cleaning up and improving the xml in this mod, and for providing localization for our German speaking friends.


  • (new) Uploaded A20.2 version, added repair properties to the cams.
  • This mod seems to work well on A20, somewhat more efficient but still needs Occlusion turned off.
  • Pushed new version. Fixed large monito placement offset. TFP changed multidim orientation. Fixed invalid layer index warning. Slowed panning significantly so you can sneak past cameras. Maybe some improvement in FPS hit but it is significantly worst in 19.3. Without reducing range and angle of resolution on the cameras, Xyth is not sure he can do more. TFP changed something. Unity always has issues with video components across release versions so hopefully the A20 Unity version will help.
  • Updated for latest experimental.
  • Added A19 version.


The forum topic of the mod is here.

Credits: Xyth

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11 thoughts on “CCTVs Mod

  1. if we could please get this updated to 21 it would be such a blessing. i really enjoyed the fact of being able to watch a camera to see our friends and enemies coming onto our properties

  2. I been wanting something like this in the game for a long time since they introduced the motion sensors speaking of them I was thinking when I was using the cctv’s can you make em to where we can adjust em like the motion sensors like aim em up or down or could control them on the tv

  3. C’est un bon mods mais le fps drop est trop important, corriger sa et sa seras le meilleur mod pour serveur PvP (de plus avec quelque ajout le mod pourrais être utiliser en PvE pour les piège ou les portes et ponds électriques)

  4. I tried running two cams. I had to turn graphics quality ALL the way down and put it on 1080p to even get 55 fps. I’m using an MSI 3070 so it’s not like the gpu is lacking. I recommend turning down the resolution on the cams by A LOT.

  5. This mod is pretty amazing, very cool!

    Frame rate penalty is significant, so pick your poison. But it is cool to see your base when you are hunkered down.

    I hope the developer can improve the framerate drop, if you can this will be one of the best mods out there! keep up the good work.

  6. I have tried to get this mod working and I am unable to get the video to display. It shows black background on the screen. Also occlusion is turned off!

  7. I like the mod just tried it it’s something I been wanting in-game it just needs some work on the tv the land you see throw it and it’s kinda blurry

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