Custom Downtown City Traders (v2.1)

7 days to die custom downtown city traders

Description

This mod includes 4 custom prefabs designed in
7 Days to Die v1.1:

Downtown Trader Jen (diegar_downtown_traderJen)
Downtown Trader Joel (diegar_downtown_traderJoel)
Downtown Trader Hugh (diegar_downtown_traderHugh)
Downtown Trader Bob (diegar_downtown_traderBob)

Toss my server a vote, or come check it out here: https://7daystodie-servers.com/server/146008/

Will only generate in cities with downtown zones.

Unzip DiegarCityTraderPrefabs folder to your 7dtd /Mods
folder prior to generating a new map.

Images

7 days to die custom downtown city traders additional screenshot 1

7 days to die custom downtown city traders additional screenshot 2

7 days to die custom downtown city traders additional screenshot 3

Changelogs

  • Updated for 7dtd 2.1

Download

DOWNLOAD (165 KB)

If you like my work and want to toss me a couple bucks

Credits: Jay ‘Diegar’ Kniffen

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27 Comments
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batsheva
batsheva
July 15, 2025 8:29 pm

I loaded the mod on the server with the map i generated with the mod. I have tested the biome progression, I did 10 quick quests and got to find the next trader. But instead of being sent to burnt biome, which is the next biome to progress to, I was sent to Jen in the wasteland. The biome progression is not working. The mod removed natural biome progression. Can this be fixed please? Or make a separate mod that follows biome progression as intended in vanilla? You have to get the burnt forest badge first before it allows you to get the desert one, then you need the desert one to get the snow one etc. etc. So in its current state its not working unless you switch of biome progression in settings, but to go from pine forest directly to wasteland don’t seem right either.

Diegar
Diegar
July 16, 2025 2:03 pm
Reply to  batsheva

To be honest, i never considered biome progression. This mod will put them randomly in the downtown areas of cities regardless of biome. I load this mod along with Diegar’s Bigger Cities v1.2.1 which gives me much larger cities and cities in all biomes, so there’s typically one of each trader in the forest biome alone. Hope this helps.

batsheva
batsheva
July 15, 2025 7:23 pm

hi, is this server side? I loaded it in my mods folder, generated the map, then moved the map and mod onto my dedicated server. but when i look for the poi, cant find it. Can this work on a dedicated server or just in single player?

Ok, found the first poi, trader joel, but cant find him or others in the poi search window like i can in single player

Diegar
Diegar
July 16, 2025 2:01 pm
Reply to  batsheva

I’ve only ever loaded it into a dedicated server. Never had any issues with them loading, but I also generate large maps (10240), and use my Diegar’s Bigger Cities v1.2.1 mod to make my cities much bigger. Not sure how abundant they will be in smaller maps, or smaller cities. If your downtown area isn’t very big, the chances of definitely getting them all might be less.

hakuto
hakuto
July 17, 2025 4:07 am
Reply to  batsheva

I’m in the same situation. I generated a world on the client and confirmed the existence of the trader. I moved the world to the server and checked the trader again, but it was not found.

Sorry if this is difficult to read because it is machine translated.

Boudriov
Boudriov
June 14, 2025 11:43 am

Want to see Rekt, despite he is rude, is one of “our” traders!! 😀 I will have to change RWG xml to put only one trader of each but this mod is a new fresh air to the map, good job.

Diegar
Diegar
July 11, 2025 11:09 pm
Reply to  Boudriov

Thanks! I’ve been thinking about doing it. Might soon! I’m coming around about him

Boudriov
Boudriov
June 12, 2025 7:09 am

Does it works fine for 1.4?? I mean, no errors or textures missing or not updated blocks since 1.1?

Diegar
Diegar
July 11, 2025 11:09 pm
Reply to  Boudriov

Currently, it seems to work well for 2.1

BlueberryScreamer
BlueberryScreamer
March 17, 2025 6:39 pm

This mod is absolutely amazing in its concept. The devs should incorporate this or there should be a way to completely replace wilderness traders.

Your mod seems way more organic, incorporating existing buildings into the trader outposts (as a takeover lore) as opposed to fully concreted trader putposts in the wild.

Refreshing, and so cool 👍🏻

Diegar
Diegar
July 11, 2025 11:10 pm

That’s very cool feedback. Thank you!

Frosted
Frosted
March 17, 2025 5:39 pm

its normal ta spaw like the 4 trader next to each other or i just got luck?

Diegar
Diegar
July 11, 2025 11:13 pm
Reply to  Frosted

Learned way later this has to do with plot size. All of the buildings in a row along a street are of a specific size, like 25×25. If you aren’t the same size, you won’t generate on that block. Jen always generates away from the others, because her prefab size is different. Need to go back and make them all slightly different, but within range for them to appear in the downtown, and not always near each other. Would be nice to have one appear on blocks where the bridges occur, etc

etc
etc
November 16, 2024 12:38 am

downtown joel appears as diegar_downtown_traderJoel in the POI name.

etc
etc
November 22, 2024 6:58 am
Reply to  etc

Found the problem. You defined it as diegar_downtown_TraderJoel so it won’t read the localization for diegar_downtown_traderJoel

Diegar
Diegar
July 11, 2025 11:14 pm
Reply to  etc

I see this too. Need to go back and fix it. Thank you!

Yeet_and_Delete
Yeet_and_Delete
November 2, 2024 1:09 am

For some reason when I generate the cities, it only generates trader jen downtown prefabs for every biome, and when I tried to edit the XML files to section the traders into their own biomes, Bob, Hugh and Joel’s downtown prefabs wouldn’t show up, only Jen.

What do I need to do to fix it?

Diegar
Diegar
November 3, 2024 5:37 am

Sounds like you might have another mod competing with the rwgmixer.xml.. Best i can think of. I’ve generated the map over 10 times from small to large and it works fine with all traders

QuinnGowen
QuinnGowen
October 5, 2024 1:50 am

Seems like Hugh needs to hire a contractor, the door to his downtown store keeps falling off.

Diegar
Diegar
October 27, 2024 11:03 pm
Reply to  QuinnGowen

I fixed this in a later version.

John
John
October 1, 2024 2:37 am

I love this idea, but they all these POIs spawned within about a block of each other within a city, is there a way to make these traders be spread across various biomes and/or cities? Or even just to replace the current traders located outside cities with these in city traders?

Diegar
Diegar
October 27, 2024 11:08 pm
Reply to  John

The prefab is dedicated for downtown, but you can add other tags to it’s properties in the prefab editor. Also, i make giant cities on 10k maps, and they spread out pretty well.

John
John
October 31, 2024 2:43 am
Reply to  Diegar

Thanks, I’ll try a larger map

BeefTaters
BeefTaters
September 29, 2024 4:14 pm

Would really like Trader Rekt also

Rob
Rob
September 19, 2024 1:20 am

As much as I hate trader Rekt as well i believe he would be beneficial to add because of the items traders now specialize in.

Horace
Horace
September 10, 2024 11:00 pm

Rekt is the best one of them all! Can you please include him too?

Diegar
Diegar
July 11, 2025 11:15 pm
Reply to  Horace

Soon!