Expanded Traps

7 days to die expanded traps, 7 days to die traps, 7 days to die spikes, 7 days to die valmod

This is a simple mod that adds some new traps to the game:

  • Steel Fire Spikes
  • Fire Traps
  • Nail Mines
  • Adhesive Traps
  • Miner’s TNT

When the firetraps run out of fuel you can “refill” them with gasoline. Nail Mines are basically mines that only cause entity damage – no damage to blocks. Adhesive Traps slow down enemies. Miner’s TNT is an creative-menu tnt which is more powerful than a standard tnt.

Adaptation (by Stallionsden):

  • Adds traps to the game
  • Adds MinersTNT to the game
  • Adds a gunTrapNailgunused to upgrade the fireblock
  • TrapGasCan used in the gunTrapNailgun


The forum topic of the mod is here.

Credits: Valmar, Stallionsden

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2 thoughts on “Expanded Traps

  1. the reloading tool (blue nail gun, blue gas cans) sound like a auger in idle also didn’t use blue gas in 18.3 used forged steel. I love the idea however, and it does work as intended but refueling will be an issue if steel is needed constantly.
    also say other traps that have been done and they are cool as crap. for example the fire plates and acid pits are also cool. but cant be reloaded. yet. the spike walls that are again single use to impale anything walking between them is cool. power them and or timer reset? Ide like to make a few more trap houses for my friends using your ideas.

    1. If you go into the blocks.xml file, you can add a line of code to allow the repair of them.
      I added this line to

      I did the same for the Adhesive trap –

      I have not used the acid pit, but I’m sure something similar could be done there.

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