Adds more trap types to the game. Some really funny ones to lol. Damn those drunk zombies.
Fixed: Gave damage to the traps so they do break.
You can adjust them in the blocks.xml in the config file.
<property name="Damage" value="1" /> ( how much the trap damages the entity) <property name="Damage_received" value="1" />(how much the entity damages the trap) <property name="MaxDamage" value="168"/>(total amount of damage of trap before trap breaks)
Please note: The Damage and the Damage received should be the same value.
The forum topic of the mod is here.