3 thoughts on “Expanded Traps

  1. the reloading tool (blue nail gun, blue gas cans) sound like a auger in idle also didn’t use blue gas in 18.3 used forged steel. I love the idea however, and it does work as intended but refueling will be an issue if steel is needed constantly.
    also say other traps that have been done and they are cool as crap. for example the fire plates and acid pits are also cool. but cant be reloaded. yet. the spike walls that are again single use to impale anything walking between them is cool. power them and or timer reset? Ide like to make a few more trap houses for my friends using your ideas.

    1. If you go into the blocks.xml file, you can add a line of code to allow the repair of them.
      I added this line to

      I did the same for the Adhesive trap –

      I have not used the acid pit, but I’m sure something similar could be done there.

  2. Hey, just asking if you could add more description for your mods, or at least more pictures to show whats what, cause im sure more people would like to see whats in it before they add it to their games!

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