A few people have been asking Guppycur to update his a19 zombies to a20, so he did. He’s not planning on doing any major support for these, he doesn’t like them.
…you’ll have to add them into your own entitygroups and whatnot.
Changelog
Fixes hand hold types, includes Glisp’s entitygroups/classes updates.
The forum topic of the mod is here.
Credits: Guppycur
good contribution guppy thanks man
When these Zombies use a double handed attack, they can warp forward through objects/blocks like 2-3 thick and warp back again after the animation ends, and I’m not talking about the way some vanilla zeds can crawl hit through thin blocks like fences or windows.
Anyone else have this?
Nah, I havent had any issues with them except when you have Mass numbers on horde night. Then they can get thru very rarely.
thank you
does this work with other mods? i put it in the mod folder it didnt work and it tried switching the entity log with the on in 7d2d configure file and it wont load when it try to load my map