Open Door Syndrome (No Loot Respawn)

7 days to die open door syndrome, 7 days to die loot

You ever wonder how the previous raiders looted the cabinets and left them open but for you they stayed closed. WELL not no more. This mod makes all objects that have a open version to them become open state once you have looted them.

Loot a microwave bam it is now open. Loot a fridge BAM it is now open. You get the drift.

WARNING: Disregard yellow text that can be seen in the console. Those warnings are nothing important. Just means there is a repeating cycle of down / upgrades. x goes to y goes to z goes to x.

Compatible with Lock Picking Additions. Not compatible with Open Door Syndrome With Respawn and Lock Picking Additions.

WARNING: May not work with close those darn doors altho Stallionsden doesn’t see why not ones upgrade ones downgrade. Haven’t tested.


  • (new) Loot fixes.
  • Updated for A20.
  • Fixed: Continual loop when trying to destroy.
    • Please Note: The stove, the fridges, the old cabinetbottom and the steel desk will have to be destroyed twice to get rid of as the extends on those did not work. All others work fine. (No double loot tho)
  • Added: New electronic shelving


If you appreciate Stallionsden’s work and you want to show support, use this donate link.

The forum topic of the mod is here.

Credits: Stallionsden, OldManBrian, Various
Additional Credits: KhaineGB, Khelldon, Dust2Death, Telric, Quasimiyao, SphereII and anyone else whom he forgot to mention.

Share this mod with your friends:

4 thoughts on “Open Door Syndrome (No Loot Respawn)

  1. When I move into a POI I always use creative to replace the furniture and appliances for immersion. There’s no reason I shouldn’t be able to use the storage that is there, or why they would despawn because they aren’t “secure”. I learned the hard way when opening my fridge door for beer that this mod is entirely incompatible with that play style (as the fridge then broke into the open position with all my meat, fat, eggs and beverages in it). Now I have to role play that I got drunk and ate all my food when I was blacked out.

    Love the idea tho, the way the game should have been (ESO does this) If there was a way to simply change the model to represent the items contents (empty = open) and still have it be interactive then it would be useful as intended (or at least how I would intend it) but I’m afraid that goes completely against how loot is spawned.

    Cool mod tho, just not for me.

  2. Interestingly, when I disabled this mod, my now open fridge was converted to a different block. A short rounded wall corner. The contents of the fridge were put in a bag that was tucked inside the corner piece. When I destroyed the block I was unable to put down another fridge but I was able to extend the countertop. Because the fridge is 2m high, the game thinks there is still a block above where the stone corner replaced the bottom of the fridge. Basically I’m left with a dead coordinate.

  3. I like it but it is unfinished, some blocks degrade to a completely different looking block or completely destroy.

  4. Oh man. Do not try this one without a backup, it’ll screw your save game so bad if you try to uninstall it.

Leave a Reply

Your email address will not be published.