This Mod adds a complex Sewer-System to the Game.
The Player can travel through the Underground, build U.-Bases, dig further Tunnels etc.
The following RWG-Street-Tiles will get Sewers:
- Downtown
- Commercial
- Industrial
Installation
- Download and unzip the File “RWG-Sewer-Tiles-7DOne.zip”.
- Put the Folder “RWGTiles” into your Game-Folder:
((?:)Your Drive(/Program(x86)/steam)/steamapps/common/7 Days To Die/Data/Prefabs/…
Overwrite all of the Vanilla-Street-Files!
Generate a new RWG-World and start a new Game. If you want to play an old Map with the Sewers please generate the Map again with your old seed!
You can remove the Patch by comparing the Game-Files in Steam.
Attention: After a Game-Update i recommend to install this Patch again!
Enjoy & have Fun
DirkillerGaming
DOWNLOAD (9,4 MB)
If you appreciate DirkillerGaming’s work and you want to show support, use the Buy Me a Coffee/Paypal link.
Credits: Made by DirkillerGaming
If you have any questions or have any problems/bugs, please use the support link (Discord, Forum Topic, GitHub Issues, etc.) in the post. If there is no support link in the post, please use the comments section.
will this work on any game or auto gen map?
Great! Thanks for your effort.
if i host a multiplayer world will other players need this?
also will it impact my ability to join others games?
I recommend that all Players install the Mod or it could be at least some weird Data-/Region-Underground-Mixing-Issues with Graphic Bugs etc.
amaazing now to find the Winking Skiver
Some of the rwg tiles pop up “above ground level”, mostly industrial from the quick look I took
Weird. Anyone else with this problem?
I tested the Mod with the RWG of 7D and had no Problems so far.
It only happens if I start a new game on the same map, and not every time.
Ok, that’s interesting to know – thank you very much.
I think that some of the new Sewer-Parts have problems with the Height-Coordinates of old Maps.
I didn’t know that so far, sorry.
I recommend to let the RWG generate a new Map with your old seed.
Will this affect other custom POIs or anything or should I be able to add this into a new RWG with no issue?
If you start a new Game with POIs which are not reaching too deep under the Streets of all Downtown-, Commercial- and Industrial-Areas i’m sure there will be no Problems/Collisions.