Tactical Action by IvanDX

7 days to die tactical action by ivandx, 7 days to die ammo, 7 days to die melee weapons, 7 days to die weapons

Massive update. It’s been updated to 19.4! Derived from Ivan’s latest release, found here: Tactical Action

Credit goes to IvanDX for the original mod. Tristam just rebalanced it to fit with vanilla, added descriptions, fleshed out things such as the boxes, crates, and metalboxes, and changed their ammo contents and drop rate. Weapons can now be found in the Secret Stash, crafted at workbenches, and have matching schematics.

TL;DR: This mod is now more about adding more HQ vanilla-esque guns, and nothing else. Thanks again to IvanDX for his blessing and original work. Without him, this wouldn’t exist.

Changelog

  • (new) Made it possible to craft the mods for the TA Guns. Vanilla schematics are used to unlock their TA equivalents. So Laser sights unlock TA’s Laser Sight crafting, etc. One new tier 3 schematic is added for the gun mods that are combinations of Reflex Sights and Scopes, as well as the other rare ones.
  • (new) Only Red Glow Sticks will be in loot, in order to unclutter your inventory. You can still change their colors like normal.
  • (new) More localization edits spacing out and/or renaming items. Should cover everything this mod offers now.
  • Updated the recipes for Metal boxes so that all are craftable, fixed the recipe for 40mm Grenade rounds to work at Demo Expert Level 5, and the localization files’ names so that all weapon and ammo names are spaced out properly.
  • Updated to 19.4 and now uses IvanDX’s latest version.
  • Updated to v9. Lots of changes and fixes.
  • Updated to v7. Fixed the Katana unlock recipe. Now unlocks with the third Night book.
  • Updated for A19.
  • Updated with some changes done to the mod. Made it so the guns accept vanilla ammo as well as ammo when appropriate.

Download

The forum topic of the mod is here.

Credits: Tristam, IvanDX

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20 thoughts on “Tactical Action by IvanDX

  1. I added this mod to the Romero Overhaul and when I tried to equip the winchester rifle (I’m 95% sure that was the weapon), the console dropped down and there were a couple of red highlighted errors. One or two of which stated problems with a bundle file.

  2. Fantastic mod. It seems you gave the sunflower mill and airdropL no associated loot tables in the loot.xml, causing them to bug out in game. Other than that and a few unaligned sights, it works great man; keep up the good work.

  3. This Mod is not compatible with other firearms mods, it causes problems were it searches for the same sound files twice, and guns from other packs have no sound.

  4. A quick fix for this is deleting the conflicting sound tags in either Mod’s sounds.xml. or you could rename all sounds to be distinct from eachother. I currently have this with firearms expansion 4.1, vanilla firearms extended, and a few ripped from the wasteland.

  5. Nice update but guns still have the annoying Hologram but I’m not going to complain on this great mod, there is a problem with the whiling logging into the game, I keep getting a red text about “AWP” not available or whatever. I’ve looked into the XML and don’t know how to fix or what is up with that code for not registering “AWP”. Other than that it works.

  6. is there a way to change the key bind so the reticle doesnt change when crouching so annoying to crouch and then the reticle changes

  7. Bonjours, avec un ami on arrive pas a se rejoindre. On a un ensemble de mod pour la alpha 19.3. Et on s’amuse bcp. Je suis tomber sur ce mod. Je l’ai testé en solo aucun problème. Mais il y’a un bug quand on essaye de se rejoindre la console s’ouvre avec pleins d’erreur. DOnc j’aimerai savoir comment on fait pour jouer a ce mod avec des amis.

  8. Dope mod! I have been using it for my past two games and have had only a couple minor issues. One being that I downloaded a larger stacks mod and it seems that it works for all the vanilla stuff however I cant get the ammo from this mod to stack higher. Mainly the 45 acp ammo variants. They cap at 500 stacked. If someone kindly could teach me how to edit the stack sizes for the 45, 127mm, 50 caliber, and 556 ammos I would appreciate it. My only complaint with this mod itself is that it is a pain trying to attach mods to the weapons in game. A lot of the mods you would think would work dont work with certain weapons and I am realizing that a lot of these weapons from this mod wont attach to some guns at all. That and the fact there are like six different flashlight and laser attachment mods it is annoying af trying to figure out which one works with which weapon. A lot of them are labeled as pistol, rifle, smg, and so on but still some of the TA weapons wont take most attachments. Like the shotguns and pistols for example. The desert eagle wont accept magazine extensions and I have noticed that attaching suppressors affects the range on some weapons while not at all the others. The glock pistol for example, attaching a suppressor doesnt lower the range at all for it but attaching one to the desert eagle does. Kinda dissappointing that I cant increase the magazine size for a lot of these weapons either. All that aside this weapons mod has become a must have for me. I kind of want to get a melee weapon mod expansion as well but im not sure if they will conflict with this mod?

  9. Amazing mod. Works like a dream in singleplayer but whenever I try to put it into my server it says incorrect modinfo.xml, modinfo.xml not found. I have looked all over for a fix but have so far come empty-handed. Can anyone help me?

  10. could someone kindly explain how the beacon works? the only video i found for it was in Chinese and i could tell what he was saying was important but there was no subtitles to help translate.

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