Creature Pack Zombie Soldier Contribution
This 7 Days to Die mod adds a few more Zombie Soldiers to the mix. You’ll naturally need to add these to entitygroups and whatnot. …
This 7 Days to Die mod adds a few more Zombie Soldiers to the mix. You’ll naturally need to add these to entitygroups and whatnot. …
This 7 Days to Die mod adds the possibility that walking zombies do not get the benefit of buffrage, feral and irradiated remain the same, …
This 7 Days to Die mod is Guppycur’s contribution to the Zombie part of the Creature Pack, available here separately. These do NOT require sdx/dmt …
Greetings everybody! Now that A18 is finally in a stable point release, it’s now time to get A18’s FennecModlets underway! This time, Max Fox is …
Tired of not knowing whether you actually hit the zombie, or just pissed it off? This 7 Days to Die mod removes grazing hits from …
This 7 Days to Die mod multiplies zombies hit points by 2.5, multiply zombie melee damage by 2.5 (but not puke/explosion), and multiply headshots on …
This 7DTD mod changes the zombies so they are tiny and weak, but there are tons of them. Doughphunghus’s fork – updates: Mod originally written …
This 7 Days to Die mod makes it so when you are hit by a stripper zombie you will get herpes. Doughphunghus’s fork – updates: …
This 7DTD mod adds the UMA Zombies from Bad Company A16 into the A18 game. None of these UMA Zombies were created by Doughphunghus, all …
The default headshot damage makes it difficult to kill zombies. This is disturbing for some players. This 7 Days to Die mod increases headshot damage. …