Trade Routes: Biome Progression
This mod changes the “Opening Trade Routes” quests, so they progress through the biomes as the tier changes. These are the biomes allowed per tier: …
This mod changes the “Opening Trade Routes” quests, so they progress through the biomes as the tier changes. These are the biomes allowed per tier: …
Players do not get any experience points from killing zombies or any other entity. As a result, the XP notification will not display when a …
Removes all crafting from the game, including cooking. This mod was inspired by the Lucky Looter series from Glock9. Features Technical Details This mod uses …
Turns the dew collector into something more like a rain collector. Features This is all configurable in the XML for the dew collector. Technical Details …
A mod that introduces food spoilage, and adds recipes for canned and preserved foods that don’t spoil. It combines the “Food Spoilage” and “Preserved Foods” …
A collection of small modifications that should make your in-game life more convenient. These are intended to be modifications that are uncontroversial, and do not …
Slows down building, and to a lesser extent crafting. This encourages renovating prefabs rather than building structures from scratch, for both horde bases and personal …
Resets the player character when they die. Unlike the Mostly Dead and Permadeath mods, this is all done using XML edits. Features When the player …
All water from natural sources is polluted and must be purified. Features Technical Details This mod uses XPath to modify XML files, and does not …
Dew collectors produce murky water, but no heat. Many people believe dew collectors should not add heat to the heat map, which is reasonable. But …