Big Update Just Posted 1.10.25 — Even bigger update coming 1.25.2025
Revolutionize farming in 7 Days to Die with TheMeanOnes Farm Pack 2.0, a comprehensive farming overhaul that adds depth, immersion, and progression to your survival experience. With new tools, workstations, and mechanics, this mod offers unparalleled opportunities to build and thrive in the apocalypse.
🐔 Chicken Coops – Expanded and EnhancedNew Variants Added!
American Chicken Coop: A reliable classic producing Eggs, Feathers, and other essentials.
Asian Chicken Coop: Produces 2x resources, including unique rewards like Baby Chicks for crafting advanced coops.
Features Across All Coops:
Dynamic Indicators: Red-to-Green markers show when coops are ready to harvest.
Realistic Chickens: Interactive animations bring your farm to life.
Randomized Loot: Gather Eggs, Feathers, Silver Nuggets, and more.
🐝 Bee Hives – Now with Enhanced VariantsVariants and Features:
Standard Bee Hive
Produces Honey, Gold Nuggets, and Queen Bees for crafting upgrades.
Buzzing Indicators: Audio and visual cues signal readiness for harvesting.
Balanced Progression: Unlock through the FarmingPLUS skill tree.
Log Bee Hive
Produces 2x resources, including Honeycombs for crafting advanced items.
Requires materials from the standard hive and progression through the skill tree.
Balanced to extend gameplay and enhance replayability.
Randomized Rewards Across All Hives:
Honey: Vital for crafting and survival.
Queen Bees: Rare drops needed for advanced hive crafting.
Honeycombs: Essential for crafting and upgrading other farming structures.
🌿 Hydroponics – Advanced Farming for the Future
Efficient Growth: Hydroponic systems ensure faster and healthier plant growth.
Dynamic Stages: Watch plants progress through realistic growth phases.
Diverse Loot: Collect herbs, vegetables, and rare plants like Pumpkins and Goldenrod.
Immersive Details: Subtle water flow sounds and glowing indicators signal when crops are thriving.
♻️ Composter – Turn Waste into Wealth
Efficient Recycling: Convert materials like Rotting Flesh and Bone into fertilizer and other resources.
Balanced Rewards: Receive items such as Potassium Nitrate Powder and even Farm Bundles.
Dynamic Indicators: Red-to-Green visuals signal composting progress.
🚰 Water Collectors and Wells – Building Toward Sustainability
Two Hydration Systems Added:
Water Collection Tower
An entry-level water system producing Mineral Water and Limestone.
Limestone is a key resource for crafting the advanced Water Well.
Includes hidden bonuses for added gameplay value.
Water Well
Produces 2x resources compared to the Water Collection Tower.
Outputs Pure Mineral Water, XP boosts, and additional Limestone.
Balanced for mid- to late-game progression.
🔊 Craft Farm Music Speakers – A Relaxing Add-On
Craftable and Powered: Available through a variant helper, requiring a generator for power.
Immersive Music: Choose between American Farm Music or Asian Farm Music for over 2 hours of listening.
Perfect Ambience: Enhance your farming environment with culturally inspired tunes.
🔧 Farm Tools – Expand Your Arsenal
Sickle Harvester: Boosts grass harvesting rates for efficient crafting.
Wooden Pitchfork: A dual-purpose tool for farming and melee combat.
🗞 New Farming+ Magazine
Unlock the FarmingPLUS skill tree by finding the Farming+ Magazine in loot locations like lockers, nightstands, and bookcases and buying at Traders for a heft Cost. Gain access to advanced farming tools and workstations, ensuring balanced and rewarding progression.
🌟 What’s New in Version 2.0?
Asian Chicken Coop: Adds unique rewards and immersive features.
Log Bee Hive: Enhanced variant with higher output and rare drops.
Water Well: Advanced hydration system producing 2x resources.
Hydroponics Update: Improved visuals and expanded loot tables.
Composter Update: Refined rewards for efficient recycling.
Optional Music Speakers: Over 2 hours of relaxing farm music.
Rare Food Additions: Enjoy Century Eggs and the game’s purest hydration with Filtered Spring Water.
📦 Why Choose TheMeanOnes Farm Pack 2.0?
Immersive Farming Mechanics: Audio, visual, and interactive features create a dynamic experience.
Balanced Progression: Unlock new tools and systems through the FarmingPLUS skill tree.
Randomized Loot: Keeps every harvest unique and exciting.
Perfect for Servers: Enhance survival gameplay with balanced, progression-focused features.
TheMeanOne is Quick and Repsonsive to updates. He also has a very active discord with community members willing to step in to help.
Future Expansions already in work: (Im perfecting them as this is posted)
10+ Workstations
Over 10 new Animals
15 New Crops
New Harvesting Resource Mechanics
Custom Vehicles
More Weapons
Custom Decor Assets 🏡
And much more!
Get TheMeanOnes Farm Pack 2.0 Today!
This update transforms farming in 7 Days to Die with enhanced mechanics, immersive features, and balanced progression. Build your ultimate homestead and thrive in the apocalypse like never before!
Changelog:
2.0.4
Fixed Waterwell Localization
Fixed Growth stage issues with the Hive
v2.0.3
Fixed Weapon Crafting to show levels correctly in Progression (Sorry about that.)
v2.0.2
Fixed hydroponic naming convention not showing on Progression. This was due to me re arranging naming conventions.
v2.0.1
Added more loot group and drops for the FarmingPLUS magazine to be dropped in. Now will have a chance in quest rewards lower tier as well as other bundles.
DOWNLOAD from ModsFire (Support Me Using This Link!) (332,4 MB)
DOWNLOAD from MediaFire (332,4 MB)
If you appreciate TheMeanOneMods’ work and you want to show support, use this donate link.
If you need help, you can use this support link.
Credits: TheMeanOneMods
If you have any questions or have any problems/bugs, please use the support link (Discord, Forum Topic, GitHub Issues, etc.) in the post. If there is no support link in the post, please use the comments section.
GOAT! They should hire you lmao
Hi, just a thought – can you release a version where the rewards are more balanced? I feel that it is slightly overpowered – trivializing honey and mineral water completely. Ok i guess if you don’t like the survival aspect of the game and want a lot of resources without working for it. Also, i seemed to get all the skill books to max the skill in about 3 hours of gameplay, maybe the drop rate could be tuned a bit lower. All else is great!
Hey Slayer!
Thanks for the feedback. This is a first for someone saying that it seems a bit overpowered on the drops.
Can I ask, have you been able to obtain all of the upgraded variants yet of the coop and hive? If so, how long did it take?
I did scale some things up and down. I think I can definitely tune that loot drop rate for magazines. That is a common thing I’ve been told.
Originally they were more scarce. Now they are more common. lol. I will find that right balance in the coming update. Promise!
Also be on the lookout for coming updates. I will be adding more coops, hives, new workstations and mechanics to the game.
Best,
TheMeanOne
Hi, wow thanks for responding. I don’t want to sound hyper critical of the mod, and it might do better to test it on a new game.
The books drop rate seems a bit high as stated.
I have not upgraded past the basic structures yet no, but i presume these would take quite a while to get to. This part of the mod does not seem unbalanced to me at all and it makes sense that you have to work to get to the better “structures”.
If it is worth anything, what i think might be better to decrease is the amount of honey you get and also the amount of mineral water. Maybe make it so that it gives you normal water at first, and then mineral water when upgraded? And with the honey, from my game i think it could be at least halved.
I appreciate the work, your mods are awesome – look forward to seeing where you go next.
is this server side? only the client owner of the server?
Client Side. Any time something has custom assets it cannot be ServerSide.
Are there any major differences between this and your workstation expansion mod? I don’t see any big differences outside of the level unlocking for certain stuff and this mod has some custom assets so it seems like it would be better.
Yes there is a lot of differences. At the moment there is obviously a lot of new custom assets, however on next update this will be considered an “overhaul” as I will be adding in new biome changes, new physical workstations, cows, pigs, Giant Hornets, etc.
So this lays the groundwork for that 🙂
Also this done does have some new tool types and things like that.