🔥 The Ultimate ServerSide Farming QOL MOD!
Are you tired of using crop plots just to grow your plants? Want to farm underground without leaving exposed holes for zombies to invade your base? Or maybe you just love the convenience of auto-replanting crops? Do you like ServerSide Mods that just make sense? If so, this Mod is for YOU! 🚜🌍
✅ No More Crop Plots!
Grow crops anywhere—no need for those annoying crop plots!
Farming has never been this easy and accessible!
✅ No Light-Level Restrictions!
Forget about plant lighting mechanics! I’ve removed all cycle requirements found in the Harmony files for growing plants. These settings would not be found by the normal editor and player alike.
Grow underground, indoors, or in complete darkness—no holes, no sunlight tricks, just plant and harvest!
✅ Auto-Replanting Crops!
Crops automatically downgrade when harvested, so you don’t have to manually replant them!
More efficiency, less micromanagement!
✅ Optional Auto-Replanting Trees! 🌳
Trees can auto-replant too! Just uncomment the documented section in the XML, and they’ll regrow on their own after being cut down!
Keep your forests alive without the hassle of manual planting!
✅ Fully ServerSide – No Client Downloads Needed!
Works 100% on servers, no client-side installation required!
Plug-and-play friendly and optimized for smooth performance!
✅ Custom Indicators & Watering Mechanics 💧 < — Added 2/24 as 2.0 Update
All farm crops now have growth indicators to let players know what % the crop is at for growth stage.
Players now will be required to water the plants at a certian stage in the 6 Stage growth cycle (Vanilla is 3). This growth cycle does not change the normal cycle and make longer, but reduces it by 3 mins. (Except on SuperCorn, It was been increased to 80 Mins vs 60)
✅ Revamp of Living off The Land Perk < — Added 2/24 as 2.0 Update
Now when leveling up, your cost of seed crafting is reduced by 10%, 20% and 30% at level 3.
🛠 Designed for Players Who Want:
✔ Farming freedom without crop plots or light limitations.
✔ Underground or enclosed farming without leaving holes exposed to zombies.
✔ Minimal maintenance—crops replant themselves, and trees can too if planted by the Player!
✔ A streamlined, server-friendly experience with no unnecessary client mods.
This was a Community Request 🙂
2.0 – Added Watering Mechanics
– Added Living off The Land updates for reduced craft cost of seeds as progress
– Added Custom crop indicators to show time of crop and what stage its in.
– Buckets are cheaper and not reusable now after using them to water crops.
Version 3 – BIG UPDATE – Information Below
✅ Brand new Crops – v3.0
Featuring 3 new crops, one which a Model hasnt been used before. Players now can grow Tomato Plants, Pea Plants and Maple Trees!
Maple Tree: Very high yeild of wood as well as unfiltered maple syrup harvested at the end stage. You boil this at campfires for clean maple syrup which can be drank for a SERIOUS boost! (90 Min Growth timer)
Tomato Plant: When harvested you can use tomatos for Sauce, Spaghetti and even use them to craft throwable tomato variants to distract zombies!
Pea Plant: Offering delicious pea pods, Pea Pies and Canned Peas (Now have to be crafted with pea pods) these will surely give you nutrients needed to survive the apocalypse!
✅ New Recipes – v3.0
Tomato Sauce, Tomato, Throwable Tomatos, Spaghetti with Tomato Sauce, Unrefined Maple Syrup, Refined Maple Syrup, Canned Peas with pea requirement to craft, Pea Pods, Pea Pie.
✅ Secondary Version Added – v3.0
2 Versions exist of this mod now due to request. The version that immerses you into crops by watering to tend to them and the version that is similar to vanilla mechanics. Note, the Watering version will soon offer Crop Diseases, Impacted Soil, Infestations, and more.
✅ Fully ServerSide – No Client Downloads Needed!
Works 100% on servers, no client-side installation required!
Plug-and-play friendly and optimized for smooth performance!
v4
Fixed Bug with vanilla corn not having a proper offset. Now sits flush on ground and plots.
Fixed Models at harvest stage to reflect full growth sizes.
v5
– Removed Progression Requirements











DOWNLOAD No Water Required Version from ModsFire (Support Me Using This Link!) (15 KB)
DOWNLOAD No Water Required Version from MediaFire (15 KB)
DOWNLOAD Water Required Version from ModsFire (Support Me Using This Link!) (17 KB)
DOWNLOAD Water Required Version from MediaFire (17 KB)
If you appreciate TheMeanOneMods’ work and you want to show support, use this donate link.
If you need help, you can use this support link.
Credits: TheMeanOneMods
If you have any questions or have any problems/bugs, please use the support link (Discord, Forum Topic, GitHub Issues, etc.) in the post. If there is no support link in the post, please use the comments section.
Update coming to fix some issues. Sorry for delayed response.
I absolutely love this mod. Only thing I am having issues with is in around 30 hours of gameplay I have not gotten any syrup from the maple trees. Don’t know if they are a rare drop or if I am not using the right tool. Would love some insight on this. Thanks.
Been having issues after installing the mod. Every time I return to the chunk my base is in, 7d crashes to desk top. I didn’t plant any of the new crops, just some inside.
can make an entire mod yet ai generates a thumbnail lol
There seems to be a bug that crashes the host / server when rendering in. I was coming back to base and as my base rendered in game would just crash directly to desktop. Happened several times in a row so I decided to go through the mods I was using. Crash corrected itself after removing this one. I’m a big fan of your mods and I wish I had crash logs to give you. Here’s the rest of the details.
Crops Planted: Mushrooms on walls, 3 potatoes, 2 aloe, 4 corn, and 2 coffee.
The crops were planted in doors on a dirt floor.
Map: NYC UE map (I tested the mod on both a regular Navezgane and the included pregen maps as well same issue)
It wouldn’t happen until after I did like my 3rd or 4th job. For the first two jobs it would be fine, so I’m assuming the plant that caused the issue would’ve been somewhere in the midrange of growth.
Tested on 1.0, 1.1, 1.2, and 1.3.
Also had a different host test it and same results.
Fantastic work on your mods!
Keep up the good work!
I’ll investigate this. Shouldn’t be causing issues as those crops extend from the vanilla one.
That’s what I thought. I stripped it down to just vanilla with this specific mod. Kept crashing after I would plant and things get past 50%. If you know of a log I can pull I’d gladly get it to ya.
I had this same issue… in my case I saved away from my base and left the game. When I got back in and started walking to my base as soon as it started rendering my game would crash… I started taking out mods until I found this one to be the issue.
It had been working fine when I save/quit inside my base…
Hi, what happens when you do not water your crops?
They don’t grow.
I really liked that you made the mod separate so that you don’t need water, but I put it on my server and after that it doesn’t start anymore, I went back to version v1 and the server turned on, there must be a problem with the v4 mod without needing to use water.
Can you share logs? I’ve got multiple players in my discord who updated for their servers with no issue
Unfortunately my server does not have a daily log, it always downloads to the same file, for me to turn on the server with this mod it will cause me several problems, for example the turrets lost their ammunition, the wires passed to the base were all lost, this was the report of my players on the server, after the crash when I installed the v4 mod, in v1 only with planting on the ground it worked perfectly.
Sounds like theres other things and conflicts going on. There is no way this mod could cause that issue at all. They arent even in the same ballpark of extends, and things like that.
Also, Every Server has logs. I ask if you cannot provide evidence of said issue to not waste my time on it. Not trying to be rude but crops and turrets are polar opposite.
Small Bug Fix coming:
A few crops models don’t change properly at the final stage. They say harvestable and are harvestable just the model doesn’t change.
also, corn offsets for some reason. So I’m going to go in and add an offset to it to keep them from lifting up on the actual plots.
Best,
TheMeanOne
I love that your mods are server side for most of the big ones. As someone who hosts a server for his playgroup you make it so much easier on me. Keep up the great work ladies and gents! If I had the means to support you I would (I do use the support links for download every time it’s a small support but it’s what I can do).
Thanks Sigma for your Evergoing Support and Love for my mods. I fully intend on bringing more additions to this Farming PLUS modlet in the coming future. Hopefully, you downloaded my update from earlier today!