This mod decreases the block radius damage of both the Demolisher and Cop zombies and reduces the damage of both block and entity damage of each to ten percent of their original values. It also makes the demolishers explosion delay 10 seconds, so you can kill them easier, if you accidently hit their C4. I also removed their ability to smash spike traps.
Changelog
Updated for V1.0.
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The forum topic of the mod is here.
Credits: The Freehold
If you have any questions or have any problems/bugs, please use the support link (Discord, Forum Topic, GitHub Issues, etc.) in the post. If there is no support link in the post, please use the comments section.
Is this error from your mod?
NullReferenceException: Object reference not set to an instance of an object
at EntityAlive.Update () [0x00139] in :0
at EntityRanged.Update () [0x00001] in C:\Users\johan\Desktop\C# Projects\DZCore\DZCore\Scripts\Entities\EntityRanged.cs:160
(Filename: C:/Users/johan/Desktop/C# Projects/DZCore/DZCore/Scripts/Entities/EntityRanged.cs Line: 160)
I have tried to figure out if I can get rid of this error spam after disconnecting but so far no luck and I believe it is from this mod. I might be mistaken.