Hybrid Learn by Use (Action Skills)

7 days to die hybrid learn by use (action skills), 7 days to die stamina, 7 days to die tools, 7 days to die weapons, 7 days to die skill points, 7 days to die perks

Increase half of all Perk Damage, Stamina, Harvesting etc. values by using tools and weapons. Upgrade the other half of stat increases using the Perk Tree as normal. Allows flexibility in how you progress with tools and weapons – progress with a tool or weapon doesn’t need to interfere with a magazine strategy. Receive a bonus skill point when you max out each Perk Skill (level 50) – can turn this off in the config settings.

Special thanks to FranticDan and Hells_Janitor for feedback, debugging and suggestions.

Recommend starting a new game.

Currently applies to the tools and weapons for the following Perks:

  • Perception: DeadEye, Demolition Expert, SpearMaster, Salvage
  • Strength: Boomstick, PummelPete, SkullCrusher, Miner69r/Motherload.
  • Fortitude: Brawler, MachineGunner
  • Agility: Archery, Gunslinger, DeepCuts, Hidden Strike
  • Intellect: Electrocutioner, Robotics

Config Variables

There are several Global Config variables to control the Learn-By-Use leveling curve for all Perks. Can also turn off the extra Skill Point awarded for maximising each Perk. See buffs.xml, look for the line: “<!–change the values below to change the levelling curve….” for information.

The code is free to use license. It is based on the Action Skill levelling algorithm from Khaine in the Darkness Falls mod. Please acknowledge Khaine’s coal-face work if you reuse the code.

This mod comes from the Survival No Trader mod.

Changelog

Version 1.0.8

Linux pathing comparability fix

Version 1.0.7 (Bug Fix Update)

Potential fix for Multiplayer code initialisation.

Version 1.0.6 (Balancing update)

  • Added config setting to turn off giving a free skill point when each Perk’s Progress is maxed. (On by default)
  • Changes to perk level progression speeds:
    • Increased Hidden Strike progression speed.
    • Increased Dead Eye progression speed.
    • Slightly increased Archery progression speed.
    • Slightly decreased Miner69r progression speed.
    • Decreased for Boomstick as each pellet adds experience.

Version 1.0.5

  • Optimised the Learn By Use Perks initialisation code. Initialisation now only depends on a single variable rather than the synchronisation of 3 different variables.
  • Added Hidden Strike to the Learn By Use Perk Tree.
  • Fixed issue where the Miner69r/Motherload Perk allowed the harvesting rate to be applied to plants/farming (e.g. shovels could get extra food when used on farm plot plants)
  • Slightly reduced Learn By Use Boomstick xp gain per target hit (shotty can hit multiple targets with a single shell).

Version 1.0.4

  • Fixed syntax error in Localisation file.
  • Aded Global Config variables so anyone can easily control the Learn-By-Use leveling curve for all Perks.
    • See buffs.xml, look for the line: “<!–change the values below to change the levelling curve….” for information.
  • Added Demolitions Expert to the Learn By Use tree. Molotovs & Timed Charges are slow at increasing level.
    • The best way to increase the Demolitions LBU perk is using grenades/rockets on large groups of zombies.
    • Nade should hit a zombie, not land next to it for max level xp.
  • Fixed Learn By Use progress error after using Grandpa’s Fergit’n Elixir.
    • After using the Elixir, use any tool or weapon and a buff will restore all Learn By Use Perks’ progress over a short period.
    • Progress Level will also be restored when there are any other Perk Level changes e.g. infection side effects.
    • If you install this version over an existing install/game, you will see a message indicating the progress level is being verified, this is just your local variables being updated to the latest version.

Version 1.0.3 (Single Bug Fix)

Fixed: gameevents.xml file was missing from the release package.

Version 1.0.2

Fixed Learn By Use damage progression bug for Gunslinger.

DOWNLOAD (28 KB)

The forum topic of the mod is here.

Credits: JoeSloeMoe

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7 thoughts on “Hybrid Learn by Use (Action Skills)

  1. Are you planning to adding more lbu skills here? I don’t know how some of them would get xp, but better barter for example should be possible.

  2. Hi, i like the idea of this mod. I’m thinking that to upgrade the actual skills to higher levels you should need some points in this “learn by use” system. For example, if i want to upgrade the Brawler skill to level 3, i would need to have “brawling LearnByUse skill” to lv 10 (in addition to the fortitude level that is already needed). I made up that number, but you get the idea.
    Is there a way to do that? If there is a way, can you do it or tell me how to do it?
    Thanks for making this mod!

  3. getting a bug…. when playing local with my gf the mining skill is leveling up extremely fast.. maxxed on day 1… but only for one of us.. who ever uses a mining tool first…. wierd.. multiple world multiple tries.. its only the mining skill.. but im fine with it as im maxed now on day 2 =)

  4. installed the mod on its own started a new game doesnt work at all tried uninstalling and reinstalling still nothing. extracted the files into the 7 days to die mods folder am i doing something wrong here?

  5. Hi, i can’t seem to apply any points? i can only see the learn by using.
    Are points redundant in this mod or am i suffering a glitch?

    Thanks

    1. you get the points by doing things associated with each skill.. i.e salvaging things puts xp into salvage skill.. after enough xp it will reward a point in the skill and you will be granted the bonus without spending skill points… hence learn by use/ action skills is the name of the mod

    2. Hi, You don’t apply points to the LBU skill tree, you spend your points as you would normally in the other skill trees.

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