They mostly come out at night…
This is a mod KhaineGB originally created to fix a few “issues” himself, his wife and some friends felt the game had. Turns out he really enjoy modding so he has expanded on it quite a bit. The intent is to drag out the early game, so it will take you longer than usual to get to Iron and Steel. He has also tried to inject a little realism by locking away quite a few recipes behind perks, since most normal folks wouldn’t know how to do/make those things.
Also, he started playing in Alpha 8, so he wanted to try and bring back a few things from that era. Hub city, sharp rocks and sticks are pretty good examples, and he want to try and incorporate more features from that era of gameplay. He will also be trying to add in new zombies/enemies to make the “end game” more difficult.
Features
- Multiple classes to choose from, with unique perks, and you can learn them all!
- 96 slot backpack! 12 slot crafting queue!
- Semi-custom UI! Food/Water bars next to the hotbar.
- More zombies! Cities are as dangerous as they should be, while the wilderness is quieter. Pick your home carefully!
- Night time is now dangerous. The ferals come out to play…
- New tiers of tools and weapons added! Scrap slots between stone and iron, while titanium is better than steel.
- Coilguns! Lasers! All the pew pew for the new threats!
- Stainless steel is back! Reinforce your steel with more steel.
- Titanium can also be used for building!
- Forge Ahead & Leather Tanning books are back! (can also be purchased as perks)
- Action skills are back!
- Skill books added for all 100 level skills.
- Generic skill point book added so you have ways to get skill points.
- Skill notes! Find a recipe you already have? Scrap it into a skill note and craft that into something more useful.
- Extra crops! Grow apple, orange banana and coconut trees, plus wheat, carrots and tomatos!
- More food! Way too much to list, but bread is now an option. So are sunday roast dinners. YUM!
- Animal Coops and Snares from Valmod added.
- Clay bowls are back, and used for more than just pretty plants!
- Craftable Small Engines and Lead Batteries!
- Several new guns! Like the P225 Pistol and Winchester Rifle.
- Gun crafting! Gun parts are back and require the rare, find-only Lathe to be crafted.
- Arrows can now use cloth fragments instead of feathers. Sticks and Sharp Stones have also made a return!
- Tree sap is now a thing! Try left-clicking on non-dead trees with jars or bowls…
- Sterile Bandage! New healing item to fill the void between normal Bandages and First Aid Bandages.
- Working sinks and ovens! Both types craftable, so pick whichever matches your kitchen.
- 9 new workstations. The Advanced Forge (required to smelt steel, but no fuel needed!), the Mortar and Pestle, 3 workbenches, Fusion Forge, Writing Desk and Tailoring Station! There’s also the loot and buy only Lathe.
- Stone hammer added. Counts as a construction tool. Used only for repairing and upgrading.
- Trader’s are no longer protected! Take care of your local business!
- Larger player-crafted storage (kitchen cabinets, lockable!).
- Time REMOVED from under the compass and on the map. Added to the trader window (under restock time). Or you can make a watch!
- Junction box added for invisible wires. Unlocked via electricity perk.
- 7 Day hordes re-done (less game stages so difficulty should ramp up faster and ferals appear sooner).
- Grass spawns reduced for better performance/easier to see things.
- Traders now have more basic materials for building.
- Localization HEAVILY edited to show where items are crafted, including if they can be made in multiple workstations (one will have a reduced resource cost) and what tools may be needed.
- Trader Caitlin has arrived! She has her own POI, her own voice, lives in the wasteland and carries the most powerful items.
- Hornet from A15 and earlier is back, with it’s original sounds and model! Keep an eye out for them in forest biomes.
- Scrapped Behemoth added!
- Many old zombies re-added back to the game!
- Multiple new zombies, with new models added. Also some new surprises…
- Demonic tier of zombies! Rads too easy for you? Well give these a try then!
SDX Integration
- AnimationSDX added so custom models can all be added, rigged and animated in-game.
- Plants (not tree’s) now REQUIRE water to grow on a farm! They will still spawn in the world with no issues. However, they must have water within 4 blocks of them (any direction, including underneath) otherwise they will die. Water must also be topped up.
Class Information
Civilian Class
Grants the following:
- Quest 1 – Full suit, +1 skill point.
- Quest 2 – 2 murky water, 2 red meat, +1 skill point.
- Quest 3 – 2 painkillers, 2 first aid bandages, +1 skill point.
- Quest 4 – Flashlight and +1 skill point.
- Quest 5 – 2 painkillers, 2 first aid bandages, +2 skill points.
- Quest 6 – Bicycle.
Class mastery: None
Farmer Class
Grants the following:
- Quest 1 – Cowboy hat, t-shirt, denim pants, cowboy boots.
- Quest 2 – 2 boiled water, 2 beef rations, +1 Living off the Land perk.
- Quest 3 – 2 first aid bandage and +1 Sous Chef perk.
- Quest 4 – No reward.
- Quest 5 – Blunderbuss, 50 blunderbuss ammo and +1 Sous Chef perk.
- Quest 6 – Iron Hoe Recipe.
Class mastery: Gaining the two Mastery perks grants the following:
- Wheat Seed Recipe.
- Carrot Seed Recipe.
- Tomato Seed Recipe.
- Banana, Orange, Coconut and Lime Tree Recipes.
- Grandpa’s Awesome Sauce Recipe.
- Grandpa’s Moonshine Recipe.
- Grandpa’s Learnin’ Elixir Recipe.
- Beer Recipe.
- Roast Dinner Recipe.
- Blueberry Pancakes Recipe.
- Banana Pancakes Recipe.
- Banana Bread Recipe.
- Orange Marmalade Recipe.
- Orange Tea Recipe.
- Meat Bolognaise Recipe.
- Veggie Bolognaise Recipe.
Hunter Class
Grants the following:
- Quest 1 – T-shirt, denim pants, worn boots, Cowboy Hat.
- Quest 2 – 2 boiled water, 2 chicken rations, The Huntsman Perk.
- Quest 3 – 2 first aid bandage.
- Quest 4 – Scrap Machete, The Huntsman Perk.
- Quest 5 – Pipe Rifle, 100 7.62mm Bullets, Stealth Assassin Perk.
- Quest 6 – No Reward.
Class mastery: Gaining the Hunter Mastery perk grants the following:
- Titanium Machete Recipe.
- Titanium Combat Axe Recipe.
- Steel Crossbow Recipe.
- Titanium Bolt Recipe.
Laborer Class
Grants the following:
- Quest 1 – T-shirt, brown denim pants, worn boots, mining helmet.
- Quest 2 – 2 boiled water, 2 beef rations, Hammer and Forge Perk.
- Quest 3 – 2 first aid bandage.
- Quest 4 – Hammer and Forge Perk.
- Quest 5 – Hammer and Forge Perk.
- Quest 6 – Nailgun item.
Class mastery: Gaining the Laborer Mastery perk grants the following:
- Titanium frame recipes for building bases.
- Titanium bar recipes (normal and centred).
- All Titanium tools (Hammer, Fireaxe, Pickaxe, Shovel, Auger, Chainsaw)
Mechanic Class
Grants the following:
- Quest 1 – ZU Football T-Shirt, Overalls, Ball Cap, Worn Boots.
- Quest 2 – 2 first aid bandage, Salvage Operations Perk.
- Quest 3 – Wrench Item, Salvage Operations Perk.
- Quest 4 – 2 boiled water, 2 chicken rations.
- Quest 5 – Salvage Operations Perk.
- Quest 6 – No Reward.
Class mastery: Gaining the Mechanic Mastery perk grants the following:
- Motorbike + Parts Recipe.
- 4×4 + Parts Recipe.
- Oil Pump Recipe.
- Steel Wrench Recipe.
- Car Battery Recipe.
- Small Engine Recipe.
Scientist Class
Grants the following:
- Quest 1 – White jacket, t-shirt, suit pants, suit shoes.
- Quest 2 – Physician Perk.
- Quest 3 – 2 boiled water, 2 chicken rations, Self Medicated Perk.
- Quest 4 – Scrap Machete Item.
- Quest 5 – Physician Perk.
- Quest 6 – No Reward.
Class mastery: Gaining the Scientist Mastery perk grants the following:
- Antibiotics Recipe.
- Painkillers Recipe.
- Paramedic Kit Recipe.
- Coedine Pills Recipe.
- Acid Recipe.
Security Class
Grants the following:
- Quest 1 – Army shirt, army pants, worn boots, ball cap.
- Quest 2 – 2 boiled water, 2 chicken rations, Pain Tolerance Perk.
- Quest 3 – Pipe Pistol, 100 9mm bullets.
- Quest 4 – Flurry of Blows Perk.
- Quest 5 – Pain Tolerance Perk.
- Quest 6 – +1 skill point.
Class mastery: Gaining the Security Mastery perk grants the following:
- Titanium Armor Recipes (Chest, Boots, Gloves, Legs, Helmet).
- Titanium Spiked Club Recipe.
- M4A1 and all parts Recipes.
Survivalist Class
Grants the following:
- Quest 1 – T-Shirt, army pants, cowboy boots, cowboy hat.
- Quest 2 – 2 murky water, 2 chicken rations, all leather armour recipes.
- Quest 3 – 2 first aid bandage, 2 painkillers, +1 skill point.
- Quest 4 – No Reward.
- Quest 5 – Scrap Fireaxe, Pickaxe and Shovel recipes.
- Quest 6 – Watch Recipe.
Class mastery: Gaining the Survival Mastery perk grants the following:
- Titanium Machete Recipe.
- Survival Torch Recipe.
- Radio Recipe.
- Jerky Recipe.
Compatibility
Darkness Falls is a total overhaul mod, which means KhaineGb has changed large amounts of the XML files on a permanent basis. Not all modlets will be compatible, therefore he thought it might be a good idea to start a list of ones that do work.
USING MODLETS NOT ON THIS LIST MEANS HE CANNOT OFFER YOU SUPPORT.
Confirmed Working
- Sorcery (A19 preview version confirmed working.)
- Valmar’s Expanded Traps (other modlets here are not confirmed)
DO NOT INSTALL COMPO PACK. It is already included, has been edited so quests work more reliably and better balance for loot/zombies.
DO NOT USE NITROGEN. It does not obey biome restrictions KhaineGB has put in place for some POI’s.
Known Issues
- Animals have some issues that need to be investigated.
- Food/Water don’t display correctly. Anything over 100 doesn’t seem to work, so bear that in mind.
Need a server? Check the “Buy Me a Coffee” section for an affiliate link for Bluefang Solutions! They’ll even install the mod for you at the time of ordering and handle any updates.
Installation Instructions (If You Don’t Use the Mod Launcher)
Make a copy of your 7 Days to Die folder first!
Download the zip file at the link below. Unzip the Mods folder and Darkness Falls Icon and Serverconfig.xml to your 7 Days to Die folder. Overwrite when prompted.
Video here for folks who find that easier.
Installation Instructions for macOS Users
Important Note: He does not have a mac. This is a guide he found for Starvation Mod and Ravenhearst, but it also works on War of the Walkers so it should be fine here.
- 1) Uninstall 7dtd. Open Finder, from taskbar choose Go -> Home. Open Library -> Application Support -> Steam -> steamapps -> common. Delete 7 Days to Die folder. Reinstall 7 Days to Die.
- 2) Unzip downloaded mod. Open unzipped folder. You should see 3 folders: 7DaysToDie_Data, Data, and Mods. He will be referring to this as a “home screen”.
- 3) Open Steam. In your games Library, right-click 7 Days to Die and choose Properties from the drop-down menu. Choose the LOCAL FILES tab and choose BROWSE LOCAL FILES.
- 4) Copy & paste (do not drag-and-drop) the Mods folder to this location.
- 5) Open 7DaysToDie_Data -> Managed.
- 6) Right-click 7DaysToDie.app and choose Show Package Contents. Here you should see 2 folders: Contents and Data. This will be the other “home screen”.
- 7) Open Contents -> Resources -> Data -> Managed.
- 8) Copy & paste (do not drag-and-drop) the .dll files into this location. Mac OSX will ask if you want to keep both or replace. Choose replace.
- 9) Navigate back to each home screen.
- 10) Drag-and-drop the 7DaysToDie_Data and Mods folders into this location.
- 11) Open the Data folders in each location. You will see there are Config, Prefabs, and UMATextures folders in each.
- 12) For each of these three folders, open up its corresponding folder so you can see the contents. Drag-and-drop the mod’s contents into its respective folder. For duplicate files, mac OSX will ask if you want to Skip, Stop, or Replace. Check the “Apply to All” checkbox, then choose Replace.
- 13) Start 7 Days to Die and enjoy the mod!(edited)
Social Media Stuff
Buy Me a Coffee
There’s been more than just his wife and personal friends nagging him to add ways to donate to the mod, so here’s a few different ways to do so that will keep him happily stocked up on coffee while he poke the XML.
Bluefang Solutions provide the mod pre-installed for you (if selected on ordering) and this link gives him a cut of however much you pay!
Logic Servers are also very good and have provided him with a free server for testing purposes.
FRAG Servers are a new company who have provided a US-based testing server since all his testers are in the USA (Link is a refferal which gives you $5 off your first month!)
Paypal (link below) for those who just want to make a one-off donation.
Patreon (link below) for the insane folks who want to contribute on a monthly basis.
Donations/Monetary support are never expected or encouraged. No-one will be getting preferential treatment for deciding they want to support the mod in this manner. His personal suggestion, if you want to do so, is to go the Bluefang route if you’re thinking of ordering a server. It helps out them AND him at the same time, so win/win?
Terms of Use
The use of SDX has allowed him to add various models and sound effects into the game, but some of these had to be purchased. As such, a Terms of Use is now required so he can properly detail what may and may not be used by other people in their projects. Personal use is fine, but they may not be redistributed. As such, here are the lists of what may and may not be used by other modders.
Available for Use
- Any XML as this is originally property of TFP and KhaineGB has simply expanded upon it.
- Combat Axe – Available for free on the Unity store.
- Water Barrel – Available for free on the Unity store.
- Tomato Plant + Tomato – Available for free online and legally.
- Original Behemoth – Property of TFP.
- Frostbitten Worker – Property of TFP.
- Female Lab Zombie – Property of TFP.
- Health/Stamina/Food/Water bars – Property of TFP.
- Item Icons – Either provided for use by Valmar on forums, icons from previous alphas or icons altered by KhaineGB.
- Roadhog and sounds.
Not Available for Use
- New UI textures.
- Lockpicks.
- Stone Hammer.
- Stone Spear.
- Radio.
- Oil Pump.
- Metal Workbench.
- Laser Workbench.
- Lathe.
- Big Forge
- Advanced Forge.
- Fusion Forge.
- Any of the “Sci Fi” stuff, like doors, desks, etc.
- Laser Rifle, Pistol, Sword and new tool.
- Male Lab Zombie.
- AR-15.
- Combat Shotgun.
- P225.
- Apple Tree’s + Apple.
- Banana Tree’s + Banana.
- Carrot Plant’s + Carrots.
- Palm Tree’s + Coconut.
- Wheat Plants.
- Female Voice Lines for Bandit.
- Female Voice Lines for Caitlin.
- Winchester Rifle.
- Laser Weapons.
- Coil guns.
- Steel Wrench.
- Both Demons.
- Armoured Car.
Permission will never be granted to use items in the “not available for use” list due to EULA’s, so please don’t ask! All of them are available on the Unity store and he is happy to provide links to the various store items if people want them (and if they are still available). Any mods found using those assets will be repoted to the moderators. You have been warned.
Changelog
Right, this actually got uploaded about an hour ago, after KhaineGB finished messing with Azure stuff, but he ended up needing to do some chores around the house and wasn’t properly watching the upload speed.
But, Darkness Falls V4.1.2 is up! Patch notes as follows.
Yes, if you are coming from 4.1.1, you need a new save. If you are on a dev build, you shouldn’t. Yes, it should be on the launcher. No, he hasn’t updated the launcher file yet to show that it’s updated.
Darkness Falls V4.1.2 Patch Notes
- Updated SCore.
- Added Pulse Mine. (currently does not use a new model, have icon or localization)
- Added Overcharged Energy Cell.
- Added Overcharged Power Source melee mod.
- Added Molecular Reconstructor Repair Kit’s (2 different types that repair different things, see item descriptions)
- Added a recipe for irrigation pipes so you just make that and then select the shape (which he thought he had done, but apparently not).
- Added a 25% magazine increase to the bandolier for any gun, but not bows/crossbows.
- Added a failsafe for Scrap Tool Crafting/Scrap Weapon Crafting not being added when it should be.
- Added Broadcast Upgrade item. Unlocked by Yeah Science 5.
- Fixed Zombie Janitor Radiated using the wrong mesh.
- Fixed Flaming/Exploding arrows and bolts giving the wrong arrowheads when opened.
- Fixed junk turret ammo bundles not using ammo to be made like everything else.
- Fixed underground cannabis and rice not being placeable/not growing properly.
- Fixed the JaWoodle Purple bundle not having an icon.
- Fixed PEP_Hotel_Construction_Site_01_Zyncosa being 2 blocks too low on all maps (POI was already fixed).
- Fixed Anna and Bunker on all maps.
- Fixed Fail-not not being able to take pulse arrows.
- Fixed Radiated Hazmat Zombie using the wrong mesh.
- Fixed Shotgun Slugs giving back buckshot instead of Bullet Tips.
- Fixed Junction Box being in the wrong place (thanks grumpybeard!).
- [16:00]
- Fixed Erik’s Hammer playing the power attack noise twice, which is why it was waking up zombies.
- Fixed the Overcharged Power Source making 10 when it shouldn’t.
- Fixed Master Mechanic not unlocking the SMG recipe.
- Fixed a lot of unlockedby for various scrap weapons so they say they need scrap weapon crafting.
- Fixed the farming tips book not properly unlocking the 3rd level.
- Fixed various trader buff immunities.
- Fixed incorrect loot probability on Iron Tools schematic.
- Fixed sap not working.
- Fixed pulse arrows annd bolts not being locked.
- Added Rizzo’s updated Twitch Integration stuff. (@%$# if KhaineGB know what it does. #BlameRizzo)
- Added Annihilator’s ‘QuestHelper’ mod, which fixes scout quests using 0,0 as the origin point on MP (Thanks Annihilator!)
- Ran all assets through ocbMaurice’s Optimizer. This means download size (4.9GB instead of 4.2GB) and size on disk (7.5GB instead of 5.8GB) will be larger, but allow the game to boot a lot faster. In KhaineGB’s own testing, this has also reduced CPU usage by quite a bit (5% to 10%), and RAM usage by a small amount (approx 500mb on a 6k map).
- Writeable and Lockable storage can now be upgraded into “broadcast” versions with the Broadcast Upgrade item that allows them to broadcast their inventory to workstations (but not the basic forge and campfire) for remote crafting. Function must be turned on by the new “switch” icon in the looting window at the top left.
- Removed the restriction on honey that meant it only worked on level 1 infection. It should now work on any infection (assuming the 70% roll passes).
- Adjusted stats of Fail-not so it should be at least equal to a Titanium Crossbow.
- Frame shapes for cobblestone+ now have new textures so it’s easier to see what isn’t upgraded from distance.
- Lowered the degradation per use of both augers so they’ll last longer.
- Lowered the harvest penalty of using the auger, and REMOVED the harvest penalty on the titanium auger (however it does not get a bonus like other tools, so a titanium pick will still give more).
- [16:00]
- Tweaked bee hive and chicken coop loot lists.
- Tweaked when turrets unlock in advanced engineering, so the auto turret unlocks at level 4 now (not 5) with the shotgun turret, and the mk2 versions unlock at level 5.
- Repulsor Mod no longer ragdolls zombies 100% of the time with the plasma baton.
- Padded armor now works like it did in 4.04 (no mobility/stamina penalty) but has HALF the mod slots of all other armor.
- All other armor has been rebalanced on physical resistance and mobility penalties. So leather and military should now be the same on penalties, while scrap/iron/steel should be the same on penalties.
- Titanium is now steel armor with military armor penalties.
- Power armor now has slightly lower protection (12 instead of 13) but NO mobility or stamina penalties.
- Adjusted loot on the tree stumps again to see if using the loot template rather than a loot prob helps.
- Swapped over levels 2 and 3 of Grease Monkey so players get the motorcycle slightly earlier but vehicle mods later.
- Moved Cruiser and Junker to Grease Monkey 3
- Laser multi-tool now disables demon regen if you hit a demon with it, because it’s funny.
- Removed stone and scrap arrows/bolts from compound bow and titanium crossbow as they shouldn’t be using ammo that low tier anyway and it improves compatibility with sorcery spell arrows/bolts.
- Increased amount of ammo radial entries in windows.xml.
- Made nail bombs a little easier to craft.
- Doubled the cost of meds purchased from the White River Scout. Normal trader prices unaffected.
- Renamed Zombie Skateboarder and Zombie Gangsters into Zombie Thugs, since they share the same loot list and it gives some variety to that specific “type” rather than Gangster/Skateboarder.
- Traders now show POI names on their quest lists before you accept them.
- Bandages no longer stack healing because apparently the game is stupid and can’t do simple math.
- More localization fixes.
Alpha 20 Version
DOWNLOAD Client and Server for A20.7 (5,1 GB) (Not EAC Friendly. Click the 3 dots, select download as zip)
Alpha 19 Versions
DOWNLOAD Client for A19.6 (3,3 GB) (Not EAC Friendly)
DOWNLOAD Server for A19.6 (3,3 GB) (Not EAC Friendly)
If you appreciate KhaineGB’s work and you want to show support, use the Paypal/Patreon link.
The forum topic of the mod is here.
Credits: KhaineGB
Any new on the update for this anyone? Much appreciated.
It’s available in development mode, Khaine is up to dev branch 22 which is one of the final ones before going public with it. You can goto https://community.7daystodie.com/topic/4941-darkness-falls-they-mostly-come-out-at-night/ and search near the end of the thread for the dev22 link. It should be here http://darknessfallsmod.co.uk/DF-V5-DEV-B22.zip
But it is still in beta, in development so there are still some bugs but there doesn’t seem to be many and it’s very playable at this stage.
When will we likely see the alpha 21 update to the mod? I’m huge into the mod, been for a very long time, just would love to see it continue to be current if possible. Thank you for all your hard work, it has brought a lot of fun to me, my wife and our friends.
I have a friend in the DF discord. I was told he read that the dev said that if all goes well then next week there will be an A21 release.
friend, are you going to update it to a21?
Alpha 21 plz!!!
Will there be an update for alpha 21?
Hello.
I can make my crops to grow.
How do i do that?
Is there any wiki to Darkness fall?
Mvh Ronnie
Sad they use the Azur git repository. Azur is notorious for throttling downloads.
Well, discovered something lately.
The Survivor NPCs have been having a detrimental effect on my server.
During bounty missions issued by the White River Scout, the Survivor NPCs are nearly ALWAYS right by, and kill zombies that my players and I were supposed to kill, delaying mission completion until we can find those targets elsewhere.
They also… can cause a vehicle to explode? Took out half of my health as I was next to the vehicle they were attacking. In addition, the NPCs seem to enjoy going into buildings and riling up groups of zombies. I got killed by a wave of enraged zombies from the end of a POI that rampaged and found me as I was in a small room.
I’m looking into a way to reduce the number of Survivor NPCs that spawn, or removing them completely. It’d be nice if they stuck to the Trader locations.
I’m digging this a lot, so far. So much work went into this, and it really shows.
There are only a few changes I’m not exactly fond of, but I feel like they work to balance things, so I wouldn’t want to roll them back to how they work in vanilla.
I am trying to get the current Sorcery Mod to work, but it looks like there’s a major conflict with the files loading the main menu. I can’t even get to my Mod Manager to try out Sorcery on its own without removing all of DF.
I’m not too cross about it, though. After all, DF does have a lot to offer, but I would like to be able to run one or the other. It seems that both alter the main menu, and that may be the conflict.
There’s a random bug where when I eat something, even if I’m at 80% food/hunger or more, the hunger bar drops all the way down to zero, starving my character. I also have the Sexy Trader Jen & the latest Friendly Animals mod.
Anyone found a fix for this yet?
indir indir bitmedi 😀
First Off We are loving the Mode on my dedicated server! great work team
Just a quick question about the updated v4.04 Map pack 1 that can be used with v4.1 – Darknessfalls A20.6 -4.1.2.
Our old 4.1.2 server crashed with DFalls-Large1-NoPEP “my fault” so we started new with DFalls-Large2-NoCP but we are noticing no new POI from PEP-POIExpansionPack, is this do to DFalls-Large2-NoCP not using “NoPEP” files and looking for “NoCP” files to generate world?
I know NoPEP is just updated NoCP and just doesn’t use the “often called non-realistic POIs”. our biggest concern is not having the later main Quest POIs populating the world.-Thank for for time in advance –
Hi, this is great mod, however I sadly ran into bugged floor in (I think) last story quest. Once goingthru the big lab down and down, one of the floors is “empty” and stepping into it teleports me in the sky to platform with some blue teleport. Then the floor starts to collapse and I can only fall to my death, even if jumping to the port. Anyone got advice?
hey guys im playing darkness falls with a friend on multiplayer and it has run just fine until we came to the quest of anna ‘research for hell’ i think it is called but ours is glitched half in the ground did some research on how to help this and someone suggested to reset our world so we did that and its still glitched out we are playing on darkness falls large1 pep
i hope someone can help me with this problem
Anyone have any idea how to get this mod to launch in gaming mode on steam deck got it to launch in desktop mode but really need it to launch from gaming mode any help would be awesome
Warning… (*Spoilers*)
I was playing on the medium1 map and reached the Research Lab from Hell quest from Anna. The bottom layers that require the red key card clipped below the chunk and wouldn’t load. I Just wanted to make this bug known if it wasn’t.
Can I use an already generated map for this or do I need to create a new one using the default world gen/Teragon?
can you make a stand alone for the scrap polymer recipe please?
so in every world i make the research from hell quest in the quest i have to go to a camp and the camp always spawns lower than the terrain around it and once i get to the bottom floor or what seems to be it teleports me high into the air and everything there i cannot interact with
The Mac/OSX guide is wrong and confused the hell out of me.
This is how I made it work:
– Alpha 20.
– OSX Ventura 13.
It’s that simple:
– Open the game’s local files via Steam -> Right click -> Properties -> Local Files -> Browse.
– Copy the entire folder into a different location.
– Download the Mod ZIP from the Gitlab/Azure link.
– Copy over the `mods` folder from the download into the root of the new folder (make sure you don’t have existing `mods` folder. If you do, reinstall the game and do this again).
– Start the game via `7DaysToDie.app`.
That’s it
Make a turret that uses more powerful bullets. Coiled bullets or laser bullets.
I’m having a great time playing and streaming this mod but, since the last update, the audio, especially in wooded areas, is so bad it is actually causing ALL audio on my pc to crack, lag, and drop. I have not been able to find any solutions or even anyone else having the same issue.
Bunker colapsing
Hi the millitarie bunker keep failing, blocks falling down and only zombies at the last flor by the portal. anyone got an idear whats rong ?
the zip file never stops downloading why?
HI, general question ive been on this mod for a few days now and i still havent found any forged iron and i cant seem to be able to craft an anvil in a forge workbench or the big forge at the traders
So It wont let me start a new game
Just a request if anything, If we are able to get some compatibility with quickstack?
I am having an issue where I unable to see the higher-end mobs like the succubus and other demons. They are there on the server and other players are able to see them.
I get the command screen when they appear and it starts generating error messages. Sometimes it freezes me and I can’t do anything but stand there and die.
Message is Date & Time and then “EXEC NullReferenceException: Object reference not set to an instance of an object”
PEP_Littleleague seems to be fixed from randomly falling apart (at least in his tests).
-not fixed, i keep getting errors on thisE.
“ERR: Could not load prefab ‘PEP_LittleLeagueBaseball_Curmudgeon’. Skipping it”
plz hay un sin numero de errores en rojo cuando no aparece un item o llegas con la doctora que tiene la mesa laser los almacenes tiran error de loota mesa a
Is there a way to restore class quest? I am a new player and hit the wrong button not knowing what it did and now I can’t complete the 6th laborer class mission. I’ve tried to reread the class book but that doesn’t work.
Is there a similiar mod, or ability to modify this mod to have everything else except demon thingys, because i do not like that idea, but i love skill progression and ability to make different vehicles and forges etc, i just dislike the hell idea of this mod personally
Is anyone else having trouble with their classes, I’ve done all six of the quests and it keeps telling me that for the level two part I have to complete the quest and it’s got a red check mark saying requirements not met but I can’t complete any more quests cuz all six are done? I’m very confused
Why can’t we finally repair the elevator? Something’s missing here? In the video you can see a part that doesn’t exist in the game. Controller level
I’m new to DF so i might be missing something, i’m also playing HC (i die i delete world)
since i play HC i have been trying all the maps and the vsmall2-PEP map the white river citizen isn’t giving any quest. I went to 3 diferent traders to check, 2 in the desert 1 in snow and none of them had the option to accept a quest. i checked vsmall1-PEP no issues on that one from what i can tell and no issues on other PEP maps that i can report.
Meh, I guess there’s nothing in this that really makes the game less realistic and most of this mod is definitely awesome and what this game should be in a lot of ways.
I’ll try it in my current save, doesn’t look like there’s anything that really takes away from the immersion. Maybe a thing here and there but the default game has a lot of semi-unrealitic things to come up with excuses for anyway lol.
There’s just a few things in this that seem a bit ridiculous and unrealistic compared to original Alpha 20. Great mod but not worth downloading since a lot of it is less realistic than the original. Please focus on Sci-fi not fantasy for your updates. Like don’t remove grass, small plants only require watering if it doesn’t rain. Instead of them needing rivers right next to them. The player shouldn’t be able to hold tons more items then the original number.
Really you should just add the demons, weapons, perks and materials to the game instead of changing the game and ruining it basically.
Hello, me and my friends started a new game recently and it appears that the White river scout is not giving jobs, we can see her inventory but the option for jobs wont appear. I checked other worlds and I can get jobs in there.
Is there a way to reset her so jobs appear? We’d rather not have to reset and loss a days worth of work
For those wondering: The file is 3.8gb.
For some reason I can’t find the download size anywhere, so I thought I’d share.
Thank you, I was looking for this too
err xml loader loading and parsing failed
excel index was outside the bounds of the array
↑ It keeps appearing and I can’t play
What should I do
Why only one seat vehicule?? It’s something that hurts.
I want a higher level turret that’s stronger than it is now, like a coil or a laser
After installing the mod and creating 3 worlds by now i’m encountering a problem, No zombies are spawning, even when i’m putting almost 100 zombies to spawn. even on the start there’s nothing
laser shotgun says it does 0 damage.
also stats go down on titanium items when i make them level 80
The laser weapons are showing that they do only 12 to 13 damage seems low for high tier weapons.
any hints on whats comming next please and thank you
tried what you did in video but could not get it to work at all . says invalid path
Hello,
I installed Darkness Falls and was really enjoying it, then it started throwing up lots of exceptions/errors. Then I deleted and re did the install process, but it will not work. It keeps stopping at “Building Environment”. I made sure to use the non-eac installer, also made sure to remove the MODS folder from Vanilla. In fact I followed KhaineGB’s video and it still will not work for me for some reason. I used win-rar to unzip the file and it says the file is corrupted. Can anyone help me with this please?
Quick Question: Do I have to use a pre-gen Darkness Falls map in order to get the custom PIO’s, or will they generate using the in-game system? Also, if I have already got a pre-generated map, with the Darkness Falls PIO’s be added to this on starting a new game, or do I have to re-generate the world to get them?
So uh, not sure if this is a bug but playing on the DFalls-XLarge1 map and at the perimeter of ~7160 S on the map, there is just an endless White void – I haven’t scouted the entirety of this edge but it instant kills and deletes anything which goes through. Was in a convoy with the squad exploring the wilderness and the lead vehicle was going over the cliff through the air and went over the edge. The players are now permanently stuck with no way to respawn as even with force suicide it’s respawning them (despite bedrolls) over the perimeter in the white void that they had to just start new characters.
This is the first time I’ve seen this in Darkness Falls where there is no warning before reaching the edge of the map (if this indeed the edge).
Besides all that, great mod. Was just super surprised and wanted to confirm this wasn’t a bug.
my skill point page isnt working, help please
for some reason the ui for the skills, journal and quests dont change and i can’t figure out why.
So I got mastery in two different classes, but I die alot and now I notice my mastery is gone, and a lot of my perks disappeared and the quests that give me all the unlocks though completed are showing as if they aren’t completed. Does this wear off? Is this really the punishment for death, that you lose your mastery of a class and a lot of the class perks, cause that is what happened to me and I don’t know how to fix it.
hay it seems on my game i can`t craft the forge. the forge still has a lock although i unlock by reading forge ahead. Dose anyone know is this a bug or that i also have to have the forge and hammer skill in order to unlock and craft the forge
I had to unlock the forge ahead perk and read the Book to be able to craft it. Go into your crafting menu and select the descriptions book or the lock can’t remember off the top of my head. This should tell you the requirements to unlock and create it as well.
So everything seems to run just fine other than the fact that the custom vehicles seem to be unusable and they’re indestructible, only reaching one health.
Are you Planning on Adding or make changes to SMG auto/ Auto Turrets where it can use coil and/or laser ammo?
i have ben trying to install this and all i get is network error my network is fine cuz it can install everything else fine just the overhalls idk what im doing wrong
HI having an issue in a solo game, I’ve got nothing showing in my inventory, not even the individual boxes where items would go. No other mods installed, using a default DF map. I’ve opened the backpack, I’ve punched to get some items, crafted a couple of things, but nada. Thanks for any help you can offer
I think I’ve “fixed” it, just did a fresh install of the mod and seems to be working fine. Thank you for a great and FUN mod.
Hey everyone! Can wait to try Darkness falls on Alpha 20. Just wondering if the compo pack is working on Alpha 20. It says in the description it has been added, but then in the game there are only No-CP maps. Do I need to run random gen for that? Would be super super grateful for any info or tips! Thanks in advance good people of apocalypse! 🙂
Love the mod, but please fix where demonic zombies can hit you multiple floors up through POI floors. We are trying to complete the laser workbench POI but being burned and blasted from lower floors is to the point where we cannot complete the encounter.
So have to open survivalist backpack, and all is answered 🙂
Oops.
2 Questions: A) how do you get a “class”
B) How do do you find a small backpack to complete the initial quest, as it can’t be crafted?
You start with one in your inventoy.
Hello! just started a multiplayer server with my friends, all seems to run greate! but, when we first loggin, we do not spawn with the backpack for the class book, so i am assuming i have done something wrong? is it a common bug or should i look more into it?
me and my friends are playing on dfalls-navezgane map and was wondering if it has the modded poi’s in it like the labs can we find everything from the mod just wondering if the map is modded for it since it says “dfalls-navezgane” instead of normal navegane so if it has the labs let me know otherwise we have to start over on the other maps.
Is there a standalone mod to add in all of the non special zombies? My group of friends isnt ready for the crazy that this mod offers but adding in just the new zombie types should help them get better and get ready to fully use this mod later.
‘If you don’t want to run vanilla AND the mod, drag all the files from the zip you opened (and should’ve kept open) into the window where 7 Days to Die is’
Where do I install the mod files if I DO want to play vanilla and the DF mod?
All working fine except vehicles. I cannot interact with any vehicle. I press (Y) on my controller, I have also tried (E) on the ketboard. Nothing happens, well, I just move a little bit closer to the vehicle. I even tried the horn, it is deafening by it’s silence.
Problem solved. It was a mod by you, yep i9t was the one that will do damage to those pesky zeds.
Anyone know how to not put yourself on fire when using the flamethrower from the Scientist Class?
Thanks!
A bug I encountered. sneaking and shooting a stone arrow at a sleeping(leaning against wall) zombie. I died immediately after shooting the arrow. I was in the middle of the first fetch job.
Thanks for the amazing work! Truly.
Some things going on with latest build (V4, alpha 20.2 stable):
I’m playing on Mac, no other mods installed. Playing both DF small map and DF Navezgane.
Traders have no guards, just turrets without ammo or power.
Only spawning with one class book.
Survivor npcs can’t be interacted with.
This is my first time with DF, so I’m basing my observations on descriptions from this webpage and forum posts. If the issues I listed are intentional, right on, gotcha.
Thanks again!
Every time I arrive at the trader there’s no dialogue for buying only the dialogue for jobs and the trader always replies I don’t trust you bla bla. There’s also no bodyguard for the traders.
Similar issue: the trader works fine, but no npc guards at any trader base I’ve found so far. Only turrets without ammo or power. Also, only started with one class book. Thought I’d get two.
Downloading and there is no data in the zip file
i keep getting disappearing chunks you turn one was things disappear turn the other way they reappear
A20 plz
when is darkness falls coming to A20
Thank you for your effort.
Yes, An Test Version is out for the Discord users. The official Version will be coming soon.
Is it planned to get it updated to run on Alpha 20? My Girlfriend and me love this mod. Does anyone know anything?
I know 7 Days vanilla alone is taxing on RAM. I was wondering how much RAM would someone need to run this mod. Any suggestions or ideas?
From trying out DfSmall1 which would be one of the smallest I was capping out my 10 GB with nothing else running on this PC and was barely able to run this so I’d recommend at least 12 and probably 16 or more to run the other larger maps, good luck
i got no custom ui ?
I got this prob where the custom hotbar is not working and i got 2 hotbars stacked on top of each other? help?
Hello, Can u help me … i have problem with this…
“Easy Anti-cheat blocked the followed game file because it has been modified “7DaysToDie_Data\Managed\assembly-csharp.dll” If you have run mods that changed this file you have to run the game without EAC! Otherwise, validate your game from the Steam game settings.”
Do u know what can I do ? when i deleted this file.. game didnt work…
Thanks for your help
Hiya, you can launch the game without the anti cheat, if on steam, use the “Show Game Launcher” option when starting up
Please repair elevators !!!
Beacher confirmed that 19.6 b80 elevator is broken, dunno why.
Hello! I’m playing this mod in Korea!
But recently ..I found some problem that the elevator could not set up over the ground 3×3 🙁
My verseon is A19.6..
Could you reply me how can I fix it..?
Thank you!
https://youtu.be/UROwGQUvcbI
here’s a link to a youtube vide for it. “Working Elevator | Darkness Falls” if you’d rather search it on YT. It’s ultra glitchy but can work
I accidently removed the hunters class quest from my quest logs and now I cant figure out how to continue it or restart it. Is there some way to do that or is there a console command I can use?
you can use CM for creative mode which adds a menu to the right (lightbulb) of the craft menu. There you can search for that class book and use it to get going again.
What is SDX, I cant seam to find SDX which has 3 folders. You say these are needed for your mod. The only SDX i can find Seams to be a mod Launcher Which i did fiddle with. BUT it had an error when trying to create. Can you please clarify what exactly this is and where to find the 3 files? Please? Thanks. Mod looks very cool. Ive been wanting to try it. BUT Cant find these files.
do the cars respawn using this mod or do i need to download another mod to enable this?
Love the mod, very very very hard. For example, If you don’t have a cast and you break your leg you might as well just kill yourself lol because a splint does absolutely nothing haha. So either you kill yourself, find a cast (extremely rare), or wait hours!!. Would be nice if you changed the description for the splint though ;). Great mod all around.
Help: I have zero idea how to install this on my Nitrado server as it only uploads zip files. which was simple for small mods but this has multiple folders and im confused
ignore: i finally got it working… but i did notice that you can hide in the traders guarded sections and that seems kind of cheesy imo
new notice. i randomly go frrom 79 hunger to 2. and ive been wondering why ive been randomly dying all the time. hope this is a bug and im assuming 0 hunger in this mod is instant death rather than trickle health?
edit: i didnt know this was an a18 thing. not a fan
Sorcery does not work with this mod. at least when i set it up. sorcery is enabled but you cant loot the sorcerers to start sorcery quests you just get command line errors when trying to loot them. also ive found that lootable zombies mod does work si far
Darkness falls no longer works for multiplayer after the last update. I installed it as I usually do and set up a server, then install it the same way on my friends computers to make sure it’s the same way, and they can’t join. I deleted all old saves so nothing from 19.5. We even unnistalled and reinstalled the game and mod numerous times each. I look everywhere and only see single player games out there, no one seems to talk about the multiplayer issue.
We’ve been playing this multiplayer. We all set it up just like we did previously but we all had to all start with a fresh image of 7d2d. Not sure that anything special was needed on the server-side but we had it up 7/30 and have been playing fine ever since. I join through Steam Friends and don’t try to find the server in the game as it’s hit or miss if it gets listed
I wish we could take some of the DF features to the core game. Man i really love the apple,orange and the others trees of DF.
Следовал инструкции, при создании игрока консоль вся красная и её нельзя закрыть
I can’t create new save on A19.6 but my server can, but if i try to join this server on A19.6, console pops up in all red messages.
Ok… mod works great for the A19.6 update BUT if you load a DF A19.5 save file, you’re screwed. Infinite loop of “Object Not Set to Instance of Object”. Works perfect if start new game and/or load a game that originated in 19.6.
i want to play this mod with my friend but we can’t do it we can only play it alone please could someone help me
I tried this mod with a friend and we got really long loading screens, we played it in the 19.5 version . My friend got 15-20 minutes of loading time, we both have decent computers and internet connection and the game is a legit version from steam. For some reason the loading time was really big , for me was about 8-9 minutes. Anyone can tell me what could cause this long loading time? we used 75 for the max zombies alive and the world was 6172×6172
Help. Mod downloads and plays great but I can’t join a friend’s game and the friend can’t join mine. We can each play single player with few issues but attempting to load into each other’s game just sits there loading configs, etc., never actually joining.
anyone know how to make weapons stop dropping levels when repaired? its getting really boring that the weapon always drops in level with each repair
can you add more guns from vanilla fire arme pls
-M1 garand
-1911 .45 ammo
-Scar-L 5.56 ammo
-Scar-H
and more, more guns guns pls
Plz update for 19.5
my game version is 19.2 b3 and when I installed darkness falls it changed it to 19.4 b3 and when loading the world it gives an error. ressource.assets corrupted delete the file and restart unity.
Can anybody help?
Can someone please help me I beg! I have a Mac and ive been following the directions and I cant get it to work, ive been trying for over an hour and a half and I don’t know what im doing wrong, please please please somebody help me, ive been wanting to play this mod for so long! my discord is Moon.#1095 so we can talk about it there to make it easier! please help me 😭
Hey Guys i have a question for anyone thats knowledgeable on the subject. Im aware that this mod takes away the input slots and values stored on furnaces/forges. Does anyone know if it is possible to revert that change and keep the rest of the mod, as in editing .Xml files? Any help is appreciated thanks!
https://community.7daystodie.com/topic/4941-darkness-falls-they-mostly-come-out-at-night/
already posted in the OP. Author is pretty quick to respond there.
Is there an active discord for this mod?
hello i have a server and i try to install the mod darkness fall i follow the guide to install but when i try to open, the game don’t work, why? please help me
Greetings!
Downloaded the mod but after the initial log in, I can no longer connect to the server–I get server timed out messages every time, and then the server disappears from the server list for 5 minutes before reappearing. Any ideas?
hello, i have a problem with the forges, the area that says what materiasl i have smelted in the forge (iron-brass-lead-stone-clay and so on) is missing. any ideea why , and how i can fix it ? plz help me. thank you
how do you uninstall this mod from the 7 days to die local files
I think only way to fully uninstall it is to Delete all the mods from mod folder then completely do a Clean Reinstall I not sure if you can delete it any other way as Most Overhaul mods completely override all files in the folders. In order for me to uninstall a old Overhaul Mod I had I had to do a Clean Reinstall. Which Requires you to completely delete the entire folder in the steam games commons folder then completely reinstall the game. I am unaware of any other method But perhaps others in here have a much better solution.
my assumption is that if you made a copy of your game like the directions said, replace the current 7d2d folder with the older one or just reinstall the game i guess and delete related mods in mod folder
delete on modfoder
Curious if this will work with any other overhaul mods or not as I like to know if I could run both overhaul mods or if I would have to switch between them?
Hey guys there is this bug where like i try and walk through the trader door at the start and its a full block but i can clip through it and then open it up. Is this just a bug temporarily?
UMMM HELLO??! How is it, that I am the only person on earth who cannot build a horde base without it collapsing??? if you build over 2 stories your whole base come down around you. I have had 4 different horde bases collapse. The build mechanics have been altered in DF and no one acknowledges it. I cant find a single post on this major flaw.
I had used this mod in the past with no issue. But now, I can’t get it to function properly before even getting into a new save.
I’m using Mod Launcher. I’ve done a clean install, file verification, and when I try to play the mod through the launcher, I get constant red text. Much of it saying it couldn’t install the new entities and a LOT of “null reference exception object reference not set to an instance of an object.”
Hey there! I was having that same problem, i decided to just delete the mod and reinstall making sure to pre-sync and now its working. I hope this helps
When my ffriend or i try to get on a server that pops out: steam kicked you your authentication data is from a different game. Anyone have a solution?
So I always use the advanced brass catcher once I master security and ever since the 3.3 update neither brass catcher works for me. What and why?
I liked the new repair system. But there is a problem. What about Grade 7 subjects? In repairs, these items are lowered to class 5 and there is a chance of losing modifications.
Мне понравилась новая система ремонта. Но есть проблема. Как быть с предметами 7 класса? В ремонте эти вещи опускаются до 5 класса и есть вероятность потерять модификации.
Need help getting multiplayer to work!
Hey thanks for updating to 19.3 guys! I’ve been playing a lot with people recently however we did notice a pretty big bug with secruity’s craftable “Advanced Brass Catcher”. It was working then after day 45 it stopped working. This issue happens with both my allies and myself (security class). Tested remake the mod different ammo and weapons and once it stops working you can no longer get it back.
Same here it stopped working for my brother and I.
My bag is 13×6
Why not 12×8?
Anyone know the install instructions for IOS now that the download files have all changed?
Anyone knows how to enable time? I love the mod but i don’t like not having the clock, it arbitrarily sucks.
Craft a watch mod, put on gloves. Time will show up on bottom left corner.
Ok, so, on single player I forgot that my base was just across the road from a trader and I used “killall” and killed the trader and the guards, is there a way to reset them? Thanks in advance
Just downloaded the mod, I like the realism and class based system. But I’m running into a bug which I’m not sure if anyone is aware about.
When I talk to Trader Bob, on XSmallDarkness map; and ask to see his inventory the game doesnt open his inventory. It just stays stuck and I’m not able to cancel out or move away. Please fix this.
Hello, I really like the CCTV mod in your darkness falls, is it possible for you to code/create that CCTV with your other downloadable mods so players who are interested in your CCTV mod can use it in their games? Thank you.
This mod is simply amazing. It basically takes 7 Days to Die and makes it 10 times better. Works perfect for me and my friend on a Nitrogen map with CompoPack 45. Can’t recommend it enough!
Did you download the server datas for the multiplayer or are you both running the normal version?
Have Problems with playing with friends since they cant join my game 🙁
having trouble DL the mod. Keep getting corrupted file. Anyone know a fix?
I keep getting error: This archive is corrupt and unexpected end of archive when I DL.
I’ve tried twice now…
Anyone else got it and know how to fix it?
Same here, soon as i put these files into my game, cant load the main menu. Music comes in finishes loading according tot he console but just 7d2d title is there with trees background and 0 menu buttons. I’m running no mods and followed instructions and “clipit” video to a T, not using a Mac either. Just cant even enter a game with no menu buttons available. Allowed 3 other friends to try instructions and we all get to the invisible menu together.
Same issue here, would love to try this mod out. Looking forward to a fix or some troubleshooting help.
Hi Guys urgent,
1st time downloaded and ran Darkness Fall mod, facing this error now during loading, it keeps showing “NullReferenceException: Object reference not set to an instance of an object”…
How to solve this?
Downloaded 19.1 Server version for my A19.1…
We updated the server for Alpha 19.1 stable version, and have been trying to get into our server for the past 2 days. Our provider is trying everything, but it seems that there is issues with the vehicles, and send tons of error codes. Anybody else having these issues? We have uninstalled 7D2D, along with the mod launcher, and then re-installed, and still have the same error codes. Anybody have suggestions on why this is happening? Our server provider I am sure is very confused as to why we cannot get into the game.
Can you turn spiders off in the Mod? And if so, how do you do that?
If you all are having trouble the 7DTD mod launcher helped me
indexoutofrangeexception: array index is out of range
keeps popping up
tried different maps
only darkness falls mod running
sorry its indexoutofrangeexception: Index was outside the bounds of the array
don’t know if this is that the mod needs to be updated to alpha 19.1?
any help would be grateful
Stone Hammer ,hammer,nail gun or Laser multi-tool
maybe i’m stupid but ho do i upgrade frames or anything in the mod because right click with stone ax just brakes them down any help would be appreciated
Use the stone hammer not the stone axe
Also these mods have worked
Instant Scrapping (Sasha’s Faster Scrapping)
StallionsDen’s No Digging Zombies
PhD Nailgun
More cooked foods
PhD 30k stacks
My partner and I have been using them. They seem to be working without crashes or errors.
I can also confirm working these two:
ZZStallionsdens Stacker
Khaine’s 3-slot Forge Input
Looking forward for more confirmed modlets in the comments ^^
i cant join sv with ma fr
2020-08-23T09:14:41 177.468 ERR XML loader: Loading and parsing ‘progression.xml’ failed
KeyNotFoundException: The given key was not present in the dictionary.
I get this error on the server when taking it, and I can’t get into the game on the client, always make this error, some respect from xlm, proguession can someone help me with that?
Please restore the time you see on the screen, not just at the trader. Mod goes very well with me. Thank you.
Hello, KhaineGB
Ive got a question the a19 client download does that mean my friends dont need to download this mod like if im in a world with 2 of my friends will it work for them to play the mod without having need to download it ?
Кто знает как убрать изображение персонажа в диалоговом окне?
Who knows how to remove the character image in the dialog box?
all building are floating. is there a fix for this?
Please HELP
Hello I had downloaded darkness falls and all of my poi’s are floating. And nothing I do including deleting darkness falls and the mod loader fixes the problem. Is there a way to fix this problem. Please help me. I’d like to enjoy playing this mod with going to a poi and having it collapse on my head.
I don’t like that the clock is missing with Darkness Falls. 🙁
SAME HERE!!!
One of (if not THE) best overhaul mods yet its killing it for me not knowing the time 🙁
Do I have time to run to the trader before it closes? fk knows, I dont know what time it is until i get there 🙁
The upside is that the trader essentially never closes. You can visit the trader at midnight if you want. You can even camp inside the trader fort for the night.
I am +1 adding the time back
You realize u make a watch and u get time back right?
When we downloaded it, most buildings were floating and then collapse when you approached or go inside. Is there a bug fix for the floating buildings? Has anyone else experienced this?
Hey – Is there any point to survivors? Or are they just random NPCs to walk around.
If links are ok, here is a video, you can see the issue in the thumbnail https://youtu.be/dFisQZ7nAJ0
Timestamp 14:08 for a better view.
Hey, I’m trying to do a play-through but the map keeps generating POIs that are either floating in the sky supported by nothing, or on top of shear cliffs and I am forced to pole my way up to even do a clear. Did I do something wrong? If links are ok I recorded two videos trying to get it to work.
Trying to install darkness falls. How do i know if it launches when I start a game?
Hello. I downloaded this mod and after starting the game I didn’t have a full loading of the game menu and the process was set to “load block textures” and nothing else happened. Help me please.
Hey so, I accidentally hit a trader ( the only one I have discovered as yet on this map ) and now he won’t interact with me ( so to avoid being slaughtered by the guards, I tele’d out of there lol ), now my question is, how long will his anger last?
Am I hooped with that trader?
Whitelisted yall from my adblocker. 🙂
How would i play this with my friends?
yes i wanna know too
Помогите пожалуйста!При загрузке мира(версия 18.3(b4))появляется консольная строка,где говорится что отсутствуют некоторые файлы(скачивал у вас)и игра потом зависает.Очень хочу поиграть в этот мод,но я понятия не имею в чем проблема.Зарание спасибо!
Скачивал с вашего сайта*
so, first time installing the mods. After doing everything stated, i opened the game and tried to start a local game to try out the mod… after 15 minutes of “generating detail height data” im still at 21% loaded…. this mod IS NOT PLAYABLE for anyone who doesnt seem to have a high end gaming rig .. and unfortunetly i sold mine n downgraded….RIP asf … i suggest including a small disclaimer for people to know this mod isnt meant for them before they get their hopes up….
DF’s and a few other mods allow for massive maps up to 16k the problem DF has that make it take so long is it uses the games default compiler instead of nitrogen your pc’s resoucres are by in large irrelavent a 16k map takje me many hours to build but uses like 4% of my computers resources with an overclocked to hell 12900k 128 gb of ram and a rtx 3090. That being said there are litterally tons of DF maps of various sizes you can download from mod sites and there are several of each size included with the mod itself, if you want to make a new map just set it up before you go to sleep it will be done by morning.
Hey I’m trying to use the mod on A14 Exp. Server download. I upload the files to my remote server but when I do I get errors that the mods are looking for files in wrong folders is there any way to change the find directory?
Just double checked and it’s having a mod issue with SphereII’s core mod. Not loding it
i did what it said and all i get is blackscreen nothing loads does it matter what version i have i am on 18.3.4
in your steam library click on the ‘play’ button, it should bring up a box that has 2 options, ‘play 7 days to die’ and ‘show game launcher’
click on ‘show game launcher’ and make sure EAC is disabled, save and run
Make sure that you are not using EAC executible, use the one that just says 7daystodie.exe.
Help! I keep installing and doing everything correct and when I pull into darkness falls I have no words to show me what the buttons do!
Do you have any other mods in your Mods folder besides from Darkness Falls? This was happening to me when I had the SMXUI and such mods in the folder.
So I downloaded this for my friends server since they are using this mod. They get in it just fine but for some reason I get thrown right into a single player game. I dont even get into the lobby and cant even choose to jump a game. I uninstalled the game and reinstalled without mods and got into the main menu just fine and was able to join games just fine but when I put these files into my 7daystodie file folder it keeps throwing me right into single player. Doesnt give me no options to choose any games and I cant even get into main menu. Any reason why it does this?
Hello friend, did you get any answer about your problem? For the same thing happens to me! Thanks.
can you make a video on how to install
There is 2 ways to install the mod
#1 unzip all files into the base-game folder so it would say Data and mod folder inside the zip those go in the base game folder
#2 Make a direct copy of ur game folder and just rename it to Darkness Falls 7 days to die and do the same thing.
If anyone is having any issues launching the mod please make sure you have [Easy-AntiCheat] Disabled if that is on it affects mods.
How do I do that?