Darkness Falls Mod

7 days to die darkness falls mod, 7 days to die overhaul mods

This is a mod KhaineGB originally created to fix a few “issues” himself, his wife and some friends felt the game had. Turns out he really enjoy modding so he has expanded on it quite a bit. The intent is to drag out the early game, so it will take you longer than usual to get to Iron and Steel. He has also tried to inject a little realism by locking away quite a few recipes behind perks, since most normal folks wouldn’t know how to do/make those things.

Also, he started playing in Alpha 8, so he wanted to try and bring back a few things from that era. Hub city, sharp rocks and sticks are pretty good examples, and he want to try and incorporate more features from that era of gameplay. He will also be trying to add in new zombies/enemies to make the “end game” more difficult.

Features

  • 8 Classes to choose from, with 6 quests each!
  • 96 slot backpack! 12 slot crafting queue!
  • Custom UI! Food/Water bars next to the hotbar.
  • Increased zombie spawn/respawn rate!
  • Night time is now dangerous. The ferals come out to play…
  • Zombie Behemoth (male and female) added!
  • Scrap Iron Tools added. Iron requires level 15.
  • Titanium added! Can be found as trophies, underground and above ground. Used to make tools, weapons and blocks.
  • Forge Ahead & Leather Tanning books are back! (can also be purchased as perks)
  • Wrench is now a perk and a schematic, but crafted and repaired with Iron.
  • All common books added as perks, so you have the choice of finding the book or spending points.
  • Action skills are back!
  • Skill books added for all 100 level skills.
  • Generic skill point book added so you have ways to get skill points.
  • Skill notes! Find a recipe you already have? Scrap it into a skill note and craft that into something more useful.
  • Extra crops! Grow apple, orange banana and coconut trees, plus wheat, carrots and tomatos!
  • More food! Way too much to list, but bread is now an option. So are sunday roast dinners. YUM!
  • Animal Coops and Snares from Valmod added.
  • Clay bowls are back, and used for more than just pretty plants!
  • Craftable Small Engines and Lead Batteries!
  • Several new guns! Like the P225 Pistol, AR-15 Automatic Rifle, Winchester Rifle and Combat Shotgun.
  • Gun crafting! Gun parts are back and require the rare, find-only Lathe to be crafted.
  • Arrows can now use cloth fragments instead of feathers. Sticks and Sharp Stones have also made a return!
  • Tree sap is now a thing! Try left-clicking on non-dead trees with jars or bowls…
  • Sterile Bandage! New healing item to fill the void between normal Bandages and First Aid Bandages.
  • Working sinks and ovens! Both types craftable, so pick whichever matches your kitchen.
  • 5 new workstations. The Advanced Forge (required to smelt steel, but no fuel needed!), the Mortar and Pestle and two workbenches! There is also the rare, loot-only, Lathe!
  • Stone hammer added. Counts as a construction tool. Used only for repairing and upgrading.
  • Lockpicks added! Now you can lockpick all safes and most doors.
  • Steel crossbow added that takes steel, exploding and titanium bolts. Both crossbows can be scoped.
  • Combat axe added. There’s also a titanium version.
  • Trader’s are no longer protected! Take care of your local business!
  • Guards added to the trader, with a Guard Captain NPC! Talk to them to buy quest starters, which can earn you skill notes! (Single player only due to server bugs)
  • Larger player-crafted storage (kitchen cabinets, lockable!).
  • Time REMOVED from under the compass and on the map. Added to the trader window (under restock time).
  • Junction box added for invisible wires. Unlocked via electricity perk.
  • Bomber zombies added! These are designed to tear your base to bits. You have been warned!
  • 7 Day hordes re-done (less game stages so difficulty should ramp up faster and ferals appear sooner).
  • Writing Desk, Ink and Quill available! Used together, these halve the cost of creating skill books and class papers.
  • Grass spawns reduced for better performance/easier to see things.
  • Traders now have more basic materials for building.
  • Localization HEAVILY edited to show where items are crafted, including if they can be made in multiple workstations (one will have a reduced resource cost) and what tools may be needed.
  • Compo pack added!
  • Hornet from A15 and earlier is back, with it’s original sounds and model! Keep an eye out for them in forest biomes.
  • Trader Caitlin has arrived! She has her own POI, her own voice, lives in the wasteland and carries the most powerful items.

SDX Integration

  • AnimationSDX added so custom models can all be added, rigged and animated in-game.
  • Plants (not tree’s) now REQUIRE water to grow on a farm! They will still spawn in the world with no issues. However, they must have water within 4 blocks of them (any direction, including underneath) otherwise they will die. Water must also be topped up.

Class Information

Civilian Class

Grants the following:

  • Quest 1 – Full suit, +1 skill point.
  • Quest 2 – 2 murky water, 2 red meat, +1 skill point.
  • Quest 3 – 2 painkillers, 2 first aid bandages, +1 skill point.
  • Quest 4 – Flashlight and +1 skill point.
  • Quest 5 – 2 painkillers, 2 first aid bandages, +2 skill points.
  • Quest 6 – Bicycle.

Class mastery: None

Farmer Class

Grants the following:

  • Quest 1 – Cowboy hat, t-shirt, denim pants, cowboy boots.
  • Quest 2 – 2 boiled water, 2 beef rations, +1 Living off the Land perk.
  • Quest 3 – 2 first aid bandage and +1 Sous Chef perk.
  • Quest 4 – No reward.
  • Quest 5 – Blunderbuss, 50 blunderbuss ammo and +1 Sous Chef perk.
  • Quest 6 – Iron Hoe Recipe.

Class mastery: Gaining the two Mastery perks grants the following:

  • Wheat Seed Recipe.
  • Carrot Seed Recipe.
  • Tomato Seed Recipe.
  • Banana, Orange, Coconut and Lime Tree Recipes.
  • Grandpa’s Awesome Sauce Recipe.
  • Grandpa’s Moonshine Recipe.
  • Grandpa’s Learnin’ Elixir Recipe.
  • Beer Recipe.
  • Roast Dinner Recipe.
  • Blueberry Pancakes Recipe.
  • Banana Pancakes Recipe.
  • Banana Bread Recipe.
  • Orange Marmalade Recipe.
  • Orange Tea Recipe.
  • Meat Bolognaise Recipe.
  • Veggie Bolognaise Recipe.

Hunter Class

Grants the following:

  • Quest 1 – T-shirt, denim pants, worn boots, Cowboy Hat.
  • Quest 2 – 2 boiled water, 2 chicken rations, The Huntsman Perk.
  • Quest 3 – 2 first aid bandage.
  • Quest 4 – Scrap Machete, The Huntsman Perk.
  • Quest 5 – Pipe Rifle, 100 7.62mm Bullets, Stealth Assassin Perk.
  • Quest 6 – No Reward.

Class mastery: Gaining the Hunter Mastery perk grants the following:

  • Titanium Machete Recipe.
  • Titanium Combat Axe Recipe.
  • Steel Crossbow Recipe.
  • Titanium Bolt Recipe.

Laborer Class

Grants the following:

  • Quest 1 – T-shirt, brown denim pants, worn boots, mining helmet.
  • Quest 2 – 2 boiled water, 2 beef rations, Hammer and Forge Perk.
  • Quest 3 – 2 first aid bandage.
  • Quest 4 – Hammer and Forge Perk.
  • Quest 5 – Hammer and Forge Perk.
  • Quest 6 – Nailgun item.

Class mastery: Gaining the Laborer Mastery perk grants the following:

  • Titanium frame recipes for building bases.
  • Titanium bar recipes (normal and centred).
  • All Titanium tools (Hammer, Fireaxe, Pickaxe, Shovel, Auger, Chainsaw)

Mechanic Class

Grants the following:

  • Quest 1 – ZU Football T-Shirt, Overalls, Ball Cap, Worn Boots.
  • Quest 2 – 2 first aid bandage, Salvage Operations Perk.
  • Quest 3 – Wrench Item, Salvage Operations Perk.
  • Quest 4 – 2 boiled water, 2 chicken rations.
  • Quest 5 – Salvage Operations Perk.
  • Quest 6 – No Reward.

Class mastery: Gaining the Mechanic Mastery perk grants the following:

  • Motorbike + Parts Recipe.
  • 4×4 + Parts Recipe.
  • Oil Pump Recipe.
  • Steel Wrench Recipe.
  • Car Battery Recipe.
  • Small Engine Recipe.

Scientist Class

Grants the following:

  • Quest 1 – White jacket, t-shirt, suit pants, suit shoes.
  • Quest 2 – Physician Perk.
  • Quest 3 – 2 boiled water, 2 chicken rations, Self Medicated Perk.
  • Quest 4 – Scrap Machete Item.
  • Quest 5 – Physician Perk.
  • Quest 6 – No Reward.

Class mastery: Gaining the Scientist Mastery perk grants the following:

  • Antibiotics Recipe.
  • Painkillers Recipe.
  • Paramedic Kit Recipe.
  • Coedine Pills Recipe.
  • Acid Recipe.

Security Class

Grants the following:

  • Quest 1 – Army shirt, army pants, worn boots, ball cap.
  • Quest 2 – 2 boiled water, 2 chicken rations, Pain Tolerance Perk.
  • Quest 3 – Pipe Pistol, 100 9mm bullets.
  • Quest 4 – Flurry of Blows Perk.
  • Quest 5 – Pain Tolerance Perk.
  • Quest 6 – +1 skill point.

Class mastery: Gaining the Security Mastery perk grants the following:

  • Titanium Armor Recipes (Chest, Boots, Gloves, Legs, Helmet).
  • Titanium Spiked Club Recipe.
  • M4A1 and all parts Recipes.

Survivalist Class

Grants the following:

  • Quest 1 – T-Shirt, army pants, cowboy boots, cowboy hat.
  • Quest 2 – 2 murky water, 2 chicken rations, all leather armour recipes.
  • Quest 3 – 2 first aid bandage, 2 painkillers, +1 skill point.
  • Quest 4 – No Reward.
  • Quest 5 – Scrap Fireaxe, Pickaxe and Shovel recipes.
  • Quest 6 – Watch Recipe.

Class mastery: Gaining the Survival Mastery perk grants the following:

  • Titanium Machete Recipe.
  • Survival Torch Recipe.
  • Radio Recipe.
  • Jerky Recipe.

Terms of Use

The use of SDX has allowed him to add various models and sound effects into the game, but some of these had to be purchased. As such, a Terms of Use is now required so he can properly detail what may and may not be used by other people in their projects. Personal use is fine, but they may not be redistributed. As such, here are the lists of what may and may not be used by other modders.

Available For Use

  • Any XML as this is originally property of TFP and I have simply expanded upon it.
  • Research Desk – From the SDX tool.
  • Mortar and Pestle – Kindly provided by Xyth.
  • Tailoring Workstation – Kindly provided by Xyth.
  • Combat Axe – Available for free on the Unity store.
  • Water Barrel – Available for free on the Unity store.
  • Tomato Plant + Tomato – Available for free online and legally.
  • Hand Grenade – Available for free online and legally.
  • Original Behemoth – Property of TFP.
  • Frostbitten Worker – Property of TFP.
  • Female Lab Zombie – Property of TFP.
  • Health/Stamina/Food/Water bars – Property of TFP.
  • Item Icons – Either provided for use by Valmar on these forums, icons from previous alphas or icons altered by me.
  • Roadhog and sounds.

Not Available For Use

  • New UI textures.
  • Lockpicks.
  • Stone Hammer.
  • Stone Spear.
  • Radio.
  • Oil Pump.
  • Metal Workbench.
  • Laser Workbench.
  • Lathe.
  • Big Forge
  • Advanced Forge.
  • Fusion Forge.
  • Any of the “Sci Fi” stuff, like doors, desks, etc.
  • Laser Rifle, Pistol, Sword and new tool.
  • Hornets.
  • Male Behemoth (radiated).
  • Male Lab Zombie.
  • AR-15.
  • Combat Shotgun.
  • P225.
  • Apple Tree’s + Apple.
  • Banana Tree’s + Banana.
  • Carrot Plant’s + Carrots.
  • Palm Tree’s + Coconut.
  • Wheat Plants.
  • Female Voice Lines for Bandit.
  • Female Voice Lines for Caitlin.
  • Winchester Rifle.
  • Laser Weapons.
  • Coil guns.
  • Steel Wrench.
  • Both Demons.
  • Armoured Car.

Permission will never be granted to use items in the “not available for use” list due to EULA’s, so please don’t ask! All of them are available on the Unity store and he is happy to provide links to the various store items if people want them (and if they are still available). Any mods found using those assets will be repoted to the moderators. You have been warned.

Compatibility

Darkness Falls is a total overhaul mod, which means KhaineGb has changed large amounts of the XML files on a permanent basis. Not all modlets will be compatible, therefore I thought it might be a good idea to start a list of ones that do work.

Using mods not on this list means he can not offer you support.

Confirmed Working

DO NOT INSTALL COMPO PACK. It is already included, has been edited so quests work more reliably and better balance for loot/zombies.

DO NOT USE NITROGEN. It does not obey biome restrictions KhaineGB has put in place for some POI’s.

Known Issues

  • Animals have some issues that need to be investigated.
  • Food/Water don’t display correctly. Anything over 100 doesn’t seem to work, so bear that in mind.

Changelog

DF V3.2A is up. Changes as follows.

  • Coilshotgun can no longer be sold (same as other coilguns)
  • Fixed the Quicker Crafting book not actually levelling Quicker Crafting.
  • Fixed Mining Action skill not actually letting rare ores drop at 91+.
  • Fixed display on Nerdy Glasses regarding craft time.
  • Fixed a bug with tame wolf attacking AI.
  • Slightly lowered cement craft time as it was higher than intended.
  • Slightly lowered forged iron craft time as it was higher than intended.
  • Slightly lowered iron dart craft time as it was higher than intended.
  • Slightly lowered bullet tip craft time as it was higher than intended.
  • Slightly lowered both arrowhead craft times as they were higher than intended.
  • Increased iron bar craft time as it was lower than intended.
  • Fixed a bug with the prefab editor toolbelt (though it may not be useable).
  • May have possibly fixed a bug with the baseball bat and wooden club damage.
  • Added new menu music.
  • POTENTIAL fix for the “free bellows in forges” added.
  • Added a failsafe to properly remove Anemia 4 on player death.

NO RESTART NEEDED!

Installation Instructions (If you don’t use the mod launcher)

Make a copy of your 7 Days to Die folder first!

Download the zip file at the link above. Unzip the 7DaysToDie_Data, Data and Mods folder to your 7 Days to Die folder and overwrite when prompted. The mod uses SDX so all 3 folders (and their contents) are needed or you’ll have problems.

Same for the server files, except in this case it will be 7DaysToDieServer_Data, Data and Mods.

Installation Instructions for macOS Users

Important Note: He does not have a mac. This is a guide he found for Starvation Mod and Ravenhearst, but it also works on War of the Walkers so it should be fine here.

  • 1) Uninstall 7dtd. Open Finder, from taskbar choose Go -> Home. Open Library -> Application Support -> Steam -> steamapps -> common. Delete 7 Days to Die folder. Reinstall 7 Days to Die.
  • 2) Unzip downloaded mod. Open unzipped folder. You should see 3 folders: 7DaysToDie_Data, Data, and Mods. I will be referring to this as a “home screen”.
  • 3) Open Steam. In your games Library, right-click 7 Days to Die and choose Properties from the drop-down menu. Choose the LOCAL FILES tab and choose BROWSE LOCAL FILES.
  • 4) Copy & paste (do not drag-and-drop) the Mods folder to this location.
  • 5) Open 7DaysToDie_Data -> Managed.
  • 6) Right-click 7DaysToDie.app and choose Show Package Contents. Here you should see 2 folders: Contents and Data. This will be the other “home screen”.
  • 7) Open Contents -> Resources -> Data -> Managed.
  • 8) Copy & paste (do not drag-and-drop) the .dll files into this location. Mac OSX will ask if you want to keep both or replace. Choose replace.
  • 9) Navigate back to each home screen.
  • 10) Drag-and-drop the 7DaysToDie_Data and Mods folders into this location.
  • 11) Open the Data folders in each location. You will see there are Config, Prefabs, and UMATextures folders in each.
  • 12) For each of these three folders, open up its corresponding folder so you can see the contents. Drag-and-drop the mod’s contents into its respective folder. For duplicate files, mac OSX will ask if you want to Skip, Stop, or Replace. Check the “Apply to All” checkbox, then choose Replace.
  • 13) Start 7 Days to Die and enjoy the mod!(edited)

Alpha 18.4 Client Download (Not EAC friendly)
Alpha 18.4 Server Download (Not EAC friendly)
Also available on the mod launcher!

Alpha 19.2 Client Download (Not EAC Friendly)
Alpha 19.2 Server Download (Not EAC Friendly)
Also available on the mod launcher!

Donate Links: Paypal for those who just want to make a one-off donation. Patreon for the insane folks who want to contribute on a monthly basis.

The forum topic of the mod is here.

Credits: KhaineGB

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44 thoughts on “Darkness Falls Mod

  1. So I downloaded this for my friends server since they are using this mod. They get in it just fine but for some reason I get thrown right into a single player game. I dont even get into the lobby and cant even choose to jump a game. I uninstalled the game and reinstalled without mods and got into the main menu just fine and was able to join games just fine but when I put these files into my 7daystodie file folder it keeps throwing me right into single player. Doesnt give me no options to choose any games and I cant even get into main menu. Any reason why it does this?

  2. Help! I keep installing and doing everything correct and when I pull into darkness falls I have no words to show me what the buttons do!

    1. Do you have any other mods in your Mods folder besides from Darkness Falls? This was happening to me when I had the SMXUI and such mods in the folder.

    1. in your steam library click on the ‘play’ button, it should bring up a box that has 2 options, ‘play 7 days to die’ and ‘show game launcher’
      click on ‘show game launcher’ and make sure EAC is disabled, save and run

  3. Hey I’m trying to use the mod on A14 Exp. Server download. I upload the files to my remote server but when I do I get errors that the mods are looking for files in wrong folders is there any way to change the find directory?

  4. so, first time installing the mods. After doing everything stated, i opened the game and tried to start a local game to try out the mod… after 15 minutes of “generating detail height data” im still at 21% loaded…. this mod IS NOT PLAYABLE for anyone who doesnt seem to have a high end gaming rig .. and unfortunetly i sold mine n downgraded….RIP asf … i suggest including a small disclaimer for people to know this mod isnt meant for them before they get their hopes up….

  5. Помогите пожалуйста!При загрузке мира(версия 18.3(b4))появляется консольная строка,где говорится что отсутствуют некоторые файлы(скачивал у вас)и игра потом зависает.Очень хочу поиграть в этот мод,но я понятия не имею в чем проблема.Зарание спасибо!

  6. Hey so, I accidentally hit a trader ( the only one I have discovered as yet on this map ) and now he won’t interact with me ( so to avoid being slaughtered by the guards, I tele’d out of there lol ), now my question is, how long will his anger last?
    Am I hooped with that trader?

  7. Hello. I downloaded this mod and after starting the game I didn’t have a full loading of the game menu and the process was set to “load block textures” and nothing else happened. Help me please.

  8. Hey, I’m trying to do a play-through but the map keeps generating POIs that are either floating in the sky supported by nothing, or on top of shear cliffs and I am forced to pole my way up to even do a clear. Did I do something wrong? If links are ok I recorded two videos trying to get it to work.

  9. When we downloaded it, most buildings were floating and then collapse when you approached or go inside. Is there a bug fix for the floating buildings? Has anyone else experienced this?

    1. SAME HERE!!!

      One of (if not THE) best overhaul mods yet its killing it for me not knowing the time 🙁

      Do I have time to run to the trader before it closes? fk knows, I dont know what time it is until i get there 🙁

  10. Hello I had downloaded darkness falls and all of my poi’s are floating. And nothing I do including deleting darkness falls and the mod loader fixes the problem. Is there a way to fix this problem. Please help me. I’d like to enjoy playing this mod with going to a poi and having it collapse on my head.

  11. Кто знает как убрать изображение персонажа в диалоговом окне?
    Who knows how to remove the character image in the dialog box?

  12. Hello, KhaineGB

    Ive got a question the a19 client download does that mean my friends dont need to download this mod like if im in a world with 2 of my friends will it work for them to play the mod without having need to download it ?

  13. 2020-08-23T09:14:41 177.468 ERR XML loader: Loading and parsing ‘progression.xml’ failed
    KeyNotFoundException: The given key was not present in the dictionary.

    I get this error on the server when taking it, and I can’t get into the game on the client, always make this error, some respect from xlm, proguession can someone help me with that?

  14. Also these mods have worked
    Instant Scrapping (Sasha’s Faster Scrapping)
    StallionsDen’s No Digging Zombies
    PhD Nailgun
    More cooked foods
    PhD 30k stacks

    My partner and I have been using them. They seem to be working without crashes or errors.

    1. I can also confirm working these two:
      ZZStallionsdens Stacker
      Khaine’s 3-slot Forge Input

      Looking forward for more confirmed modlets in the comments ^^

  15. maybe i’m stupid but ho do i upgrade frames or anything in the mod because right click with stone ax just brakes them down any help would be appreciated

    1. sorry its indexoutofrangeexception: Index was outside the bounds of the array
      don’t know if this is that the mod needs to be updated to alpha 19.1?

      any help would be grateful

  16. We updated the server for Alpha 19.1 stable version, and have been trying to get into our server for the past 2 days. Our provider is trying everything, but it seems that there is issues with the vehicles, and send tons of error codes. Anybody else having these issues? We have uninstalled 7D2D, along with the mod launcher, and then re-installed, and still have the same error codes. Anybody have suggestions on why this is happening? Our server provider I am sure is very confused as to why we cannot get into the game.

  17. Hi Guys urgent,
    1st time downloaded and ran Darkness Fall mod, facing this error now during loading, it keeps showing “NullReferenceException: Object reference not set to an instance of an object”…
    How to solve this?
    Downloaded 19.1 Server version for my A19.1…

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