Darkness Falls Mod

7 days to die darkness falls mod, 7 days to die overhaul mods

This is a mod KhaineGB originally created to fix a few “issues” himself, his wife and some friends felt the game had. Turns out he really enjoy modding so he has expanded on it quite a bit. The intent is to drag out the early game, so it will take you longer than usual to get to Iron and Steel. He has also tried to inject a little realism by locking away quite a few recipes behind perks, since most normal folks wouldn’t know how to do/make those things.

Also, he started playing in Alpha 8, so he wanted to try and bring back a few things from that era. Hub city, sharp rocks and sticks are pretty good examples, and he want to try and incorporate more features from that era of gameplay. He will also be trying to add in new zombies/enemies to make the “end game” more difficult.

Features

  • 8 Classes to choose from, with 6 quests each!
  • 96 slot backpack! 12 slot crafting queue!
  • Custom UI! Food/Water bars next to the hotbar.
  • Increased zombie spawn/respawn rate!
  • Night time is now dangerous. The ferals come out to play…
  • Zombie Behemoth (male and female) added!
  • Scrap Iron Tools added. Iron requires level 15.
  • Titanium added! Can be found as trophies, underground and above ground. Used to make tools, weapons and blocks.
  • Forge Ahead & Leather Tanning books are back! (can also be purchased as perks)
  • Wrench is now a perk and a schematic, but crafted and repaired with Iron.
  • All common books added as perks, so you have the choice of finding the book or spending points.
  • Action skills are back!
  • Skill books added for all 100 level skills.
  • Generic skill point book added so you have ways to get skill points.
  • Skill notes! Find a recipe you already have? Scrap it into a skill note and craft that into something more useful.
  • Extra crops! Grow apple, orange banana and coconut trees, plus wheat, carrots and tomatos!
  • More food! Way too much to list, but bread is now an option. So are sunday roast dinners. YUM!
  • Animal Coops and Snares from Valmod added.
  • Clay bowls are back, and used for more than just pretty plants!
  • Craftable Small Engines and Lead Batteries!
  • Several new guns! Like the P225 Pistol, AR-15 Automatic Rifle, Winchester Rifle and Combat Shotgun.
  • Gun crafting! Gun parts are back and require the rare, find-only Lathe to be crafted.
  • Arrows can now use cloth fragments instead of feathers. Sticks and Sharp Stones have also made a return!
  • Tree sap is now a thing! Try left-clicking on non-dead trees with jars or bowls…
  • Sterile Bandage! New healing item to fill the void between normal Bandages and First Aid Bandages.
  • Working sinks and ovens! Both types craftable, so pick whichever matches your kitchen.
  • 5 new workstations. The Advanced Forge (required to smelt steel, but no fuel needed!), the Mortar and Pestle and two workbenches! There is also the rare, loot-only, Lathe!
  • Stone hammer added. Counts as a construction tool. Used only for repairing and upgrading.
  • Lockpicks added! Now you can lockpick all safes and most doors.
  • Steel crossbow added that takes steel, exploding and titanium bolts. Both crossbows can be scoped.
  • Combat axe added. There’s also a titanium version.
  • Trader’s are no longer protected! Take care of your local business!
  • Guards added to the trader, with a Guard Captain NPC! Talk to them to buy quest starters, which can earn you skill notes! (Single player only due to server bugs)
  • Larger player-crafted storage (kitchen cabinets, lockable!).
  • Time REMOVED from under the compass and on the map. Added to the trader window (under restock time).
  • Junction box added for invisible wires. Unlocked via electricity perk.
  • Bomber zombies added! These buggers are designed to tear your base to bits. You have been warned!
  • 7 Day hordes re-done (less game stages so difficulty should ramp up faster and ferals appear sooner).
  • Writing Desk, Ink and Quill available! Used together, these halve the cost of creating skill books and class papers.
  • Grass spawns reduced for better performance/easier to see things.
  • Traders now have more basic materials for building.
  • Localization HEAVILY edited to show where items are crafted, including if they can be made in multiple workstations (one will have a reduced resource cost) and what tools may be needed.
  • Compo pack added!
  • Hornet from A15 and earlier is back, with it’s original sounds and model! Keep an eye out for them in forest biomes.
  • Trader Caitlin has arrived! She has her own POI, her own voice, lives in the wasteland and carries the most powerful items.

SDX Integration

  • AnimationSDX added so custom models can all be added, rigged and animated in-game.
  • Plants (not tree’s) now REQUIRE water to grow on a farm! They will still spawn in the world with no issues. However, they must have water within 4 blocks of them (any direction, including underneath) otherwise they will die. Water must also be topped up.

Class Information

Civilian Class

Grants the following:
Quest 1 – Full suit, +1 skill point.
Quest 2 – 2 murky water, 2 red meat, +1 skill point.
Quest 3 – 2 painkillers, 2 first aid bandages, +1 skill point.
Quest 4 – Flashlight and +1 skill point.
Quest 5 – 2 painkillers, 2 first aid bandages, +2 skill points.
Quest 6 – Bicycle.

Class mastery: None

Farmer Class

Grants the following:
Quest 1 – Cowboy hat, t-shirt, denim pants, cowboy boots.
Quest 2 – 2 boiled water, 2 beef rations, +1 Living off the Land perk.
Quest 3 – 2 first aid bandage and +1 Sous Chef perk.
Quest 4 – No reward.
Quest 5 – Blunderbuss, 50 blunderbuss ammo and +1 Sous Chef perk.
Quest 6 – Iron Hoe Recipe.

Class mastery: Gaining the two Mastery perks grants the following:
Wheat Seed Recipe.
Carrot Seed Recipe.
Tomato Seed Recipe.
Banana, Orange, Coconut and Lime Tree Recipes.
Grandpa’s Awesome Sauce Recipe.
Grandpa’s Moonshine Recipe.
Grandpa’s Learnin’ Elixir Recipe.
Beer Recipe.
Roast Dinner Recipe.
Blueberry Pancakes Recipe.
Banana Pancakes Recipe.
Banana Bread Recipe.
Orange Marmalade Recipe.
Orange Tea Recipe.
Meat Bolognaise Recipe.
Veggie Bolognaise Recipe.

Hunter Class

Grants the following:
Quest 1 – T-shirt, denim pants, worn boots, Cowboy Hat.
Quest 2 – 2 boiled water, 2 chicken rations, The Huntsman Perk.
Quest 3 – 2 first aid bandage.
Quest 4 – Scrap Machete, The Huntsman Perk.
Quest 5 – Pipe Rifle, 100 7.62mm Bullets, Stealth Assassin Perk.
Quest 6 – No Reward.

Class mastery: Gaining the Hunter Mastery perk grants the following:
Titanium Machete Recipe.
Titanium Combat Axe Recipe.
Steel Crossbow Recipe.
Titanium Bolt Recipe.

Laborer Class

Grants the following:
Quest 1 – T-shirt, brown denim pants, worn boots, mining helmet.
Quest 2 – 2 boiled water, 2 beef rations, Hammer and Forge Perk.
Quest 3 – 2 first aid bandage.
Quest 4 – Hammer and Forge Perk.
Quest 5 – Hammer and Forge Perk.
Quest 6 – Nailgun item.

Class mastery: Gaining the Laborer Mastery perk grants the following:
Titanium frame recipes for building bases.
Titanium bar recipes (normal and centred).
All Titanium tools (Hammer, Fireaxe, Pickaxe, Shovel, Auger, Chainsaw)

Mechanic Class

Grants the following:
Quest 1 – ZU Football T-Shirt, Overalls, Ball Cap, Worn Boots.
Quest 2 – 2 first aid bandage, Salvage Operations Perk.
Quest 3 – Wrench Item, Salvage Operations Perk.
Quest 4 – 2 boiled water, 2 chicken rations.
Quest 5 – Salvage Operations Perk.
Quest 6 – No Reward.

Class mastery: Gaining the Mechanic Mastery perk grants the following:
Motorbike + Parts Recipe.
4×4 + Parts Recipe.
Oil Pump Recipe.
Steel Wrench Recipe.
Car Battery Recipe.
Small Engine Recipe.

Scientist Class

Grants the following:
Quest 1 – White jacket, t-shirt, suit pants, suit shoes.
Quest 2 – Physician Perk.
Quest 3 – 2 boiled water, 2 chicken rations, Self Medicated Perk.
Quest 4 – Scrap Machete Item.
Quest 5 – Physician Perk.
Quest 6 – No Reward.

Class mastery: Gaining the Scientist Mastery perk grants the following:
Antibiotics Recipe.
Painkillers Recipe.
Paramedic Kit Recipe.
Coedine Pills Recipe.
Acid Recipe.

Security Class

Grants the following:
Quest 1 – Army shirt, army pants, worn boots, ball cap.
Quest 2 – 2 boiled water, 2 chicken rations, Pain Tolerance Perk.
Quest 3 – Pipe Pistol, 100 9mm bullets.
Quest 4 – Flurry of Blows Perk.
Quest 5 – Pain Tolerance Perk.
Quest 6 – +1 skill point.

Class mastery: Gaining the Security Mastery perk grants the following:
Titanium Armor Recipes (Chest, Boots, Gloves, Legs, Helmet).
Titanium Spiked Club Recipe.
M4A1 and all parts Recipes.

Survivalist Class

Grants the following:
Quest 1 – T-Shirt, army pants, cowboy boots, cowboy hat.
Quest 2 – 2 murky water, 2 chicken rations, all leather armour recipes.
Quest 3 – 2 first aid bandage, 2 painkillers, +1 skill point.
Quest 4 – No Reward.
Quest 5 – Scrap Fireaxe, Pickaxe and Shovel recipes.
Quest 6 – Watch Recipe.

Class mastery: Gaining the Survival Mastery perk grants the following:
Titanium Machete Recipe.
Survival Torch Recipe.
Radio Recipe.
Jerky Recipe.

Terms of Use

The use of SDX has allowed him to add various models and sound effects into the game, but some of these had to be purchased. As such, a Terms of Use is now required so he can properly detail what may and may not be used by other people in their projects. Personal use is fine, but they may not be redistributed. As such, here are the lists of what may and may not be used by other modders.

Available For Use

  • Any XML as this is originally property of TFP and I have simply expanded upon it.
  • Research Desk – From the SDX tool.
  • Mortar and Pestle – Kindly provided by Xyth.
  • Tailoring Workstation – Kindly provided by Xyth.
  • Combat Axe – Available for free on the Unity store.
  • Water Barrel – Available for free on the Unity store.
  • Tomato Plant + Tomato – Available for free online and legally.
  • Hand Grenade – Available for free online and legally.
  • Original Behemoth – Property of TFP.
  • Frostbitten Worker – Property of TFP.
  • Female Lab Zombie – Property of TFP.
  • Health/Stamina/Food/Water bars – Property of TFP.
  • Item Icons – Either provided for use by Valmar on these forums, icons from previous alphas or icons altered by me.
  • Roadhog and sounds.

Not Available For Use

  • New UI textures.
  • Lockpicks.
  • Stone Hammer.
  • Stone Spear.
  • Radio.
  • Oil Pump.
  • Metal Workbench.
  • Laser Workbench.
  • Lathe.
  • Big Forge
  • Advanced Forge.
  • Fusion Forge.
  • Any of the “Sci Fi” stuff, like doors, desks, etc.
  • Laser Rifle, Pistol, Sword and new tool.
  • Hornets.
  • Male Behemoth (radiated).
  • Male Lab Zombie.
  • AR-15.
  • Combat Shotgun.
  • P225.
  • Apple Tree’s + Apple.
  • Banana Tree’s + Banana.
  • Carrot Plant’s + Carrots.
  • Palm Tree’s + Coconut.
  • Wheat Plants.
  • Female Voice Lines for Bandit.
  • Female Voice Lines for Caitlin.
  • Winchester Rifle.
  • Laser Weapons.
  • Coil guns.
  • Steel Wrench.
  • Both Demons.
  • Armoured Car.

Permission will never be granted to use items in the “not available for use” list due to EULA’s, so please don’t ask! All of them are available on the Unity store and he is happy to provide links to the various store items if people want them (and if they are still available). Any mods found using those assets will be repoted to the moderators. You have been warned.

Compatibility

Darkness Falls is a total overhaul mod, which means KhaineGb has changed large amounts of the XML files on a permanent basis. Not all modlets will be compatible, therefore I thought it might be a good idea to start a list of ones that do work.

Using mods not on this list means he can not offer you support.

Confirmed Working

Known Issues

  • “Read” function doesn’t work on some books. Put it in your toolbar and left click. Then it’ll work.
  • Food/Water don’t display correctly. Anything over 100 doesn’t seem to work, so bear that in mind.
  • Coilsniper currently has the wrong icon, cos he’s lazy and haven’t made a new one yet.

Changelog

Darkness Falls v2.5 is now stable. Here’s your patch notes:

  • Updated for A18.3b4
  • Updated SphereII’s GotoPOISDX which fixes Eve’s quest 3 on servers.
  • Fixed Turret perk not adding to magazine size.
  • Can no longer just chug/food drink to spam wellness increases. You must wait for the average/good buff to expire.
  • Traders now greet the player when within 3 blocks. This currently has a buff to prevent the greeting being repeated for 10 minutes.
  • A couple of traders now have “idle” sounds.
  • Fixed “UnlockedBy” for Mega Crush.
  • M4A1/M60 guns and parts now have the correct ‘UnlockedBy’
  • Fusion Forge and Laser Workbench now have the correct ‘UnlockedBy’
  • Moved the acid recipe from Master Scientist to Yeah, Science 1.
  • Updated localization for Yeah, Science 1.
  • Added ‘UnlockedBy’ to Acid.
  • Steel bullet casing can now be made in the Big Forge.
  • Door lockpicking re-enabled.
  • Doors are now randomized on Locked/Unlocked status.
  • Tweaked a couple of trader prefabs to prevent issues with doors due to new lockpicking.
  • Removed tier’s from batteries to see if it fixes issues with battery banks.
  • Fixed up some minor UI alignment issues.
  • Added a legendary cow (RIP JD).
  • Added Desert Eagle.
  • Added Master Scavenger perk (which unlocks the Desert Eagle recipe)
  • Fixed missing Pure Mineral Water recipe for the oven.
  • Fixed Forged Steel occasionally not unlocking for the Advanced Forge.
  • Added an attack speed modifier to blunt/bladed weapons skill, so levelling those means you now attack faster.
  • Added a reload speed modifier to all gun action skills, so levelling those means you reload faster (55% with max skill + bandolier).
  • Lowered the amount of meat on rabbits and chickens.
  • Increased Stag/Doe movement speed.
  • Adjusted Coilgun damage so it should scale a little better.
  • Books/schematics should now be refunded, with a tooltip, if the player is at max skill (some may be missing this code)
  • Added Irrigation.
  • Re-organised display for some perks.
  • Moved Mortar and Pestle off Workbenches 1 perk and into Basic Farming 1.
  • Reworked the basic farming perk unlocks a little bit.
  • Reading the laborer class book later on during your game will now reset and refund skill points for perks that you would be locked out of.
  • Slightly increased XP required to level.
  • Reworked gamestage so it’s more forgiving on solo players/very small groups.
  • Slightly increased gamestage multipliers for Adventurer, Nomad and Warrior difficulties.
  • Added cooked versions of most canned food. Uses more cans, but removes food poisoning chance.
  • Added 25% XP penalty for harvesting to both augers to stop people power levelling.
  • Removed the iron club schematic and the need to learn it in order to make an Iron Reinforced Club.
  • Slightly decreased the damage of spears.
  • Slightly increased the damage of iron knuckles.
  • Slightly increased the attack speed of all knuckle weapons.
  • Removed the schematic requirement for the Iron Reinforced club.
  • Changed Laborer 6 to “Craft Iron Reinforced Club.”
  • Porkins shotgun should now display it’s stats correctly.
  • Combat shotgun and Porkins shotgun should now take the same mods as other shotguns.
  • Added Demolitions Expert to the Scientist class.
  • Moved Self Medicated from the Scientist class to the Survivalist class.
  • Moved Stealth Assassin from the Survivalist class to the Hunter class.
  • Removed the 3-level perks that some action skills have. Added their effects to the 5-level perks instead.
  • Reduced the cost of making action skill books and generic skill point books.
  • Added working hydroponics system.
  • Cooked food now has localization.
  • Action skill tooltips now have localization.
  • Re-done Yeah, Science localization to account for changed recipe unlocks.
  • Living off the Land localization edited to reflect new unlocks.
  • Sous Chef localization edited to reflect new unlocks.
  • Master Farmer localization edited to reflect new unlocks.
  • Big Forge description changed to say it’s only made in the Workbench.
  • Wasteland Treasures benefits should now work correctly.
  • Rebalanced food/drink so only Sous Chef 4 or higher food/drink gives 5 wellness.
  • Medical items should now work with Physician.
  • Antibiotics (both types), painkillers and codeine should now work with self medicated.
  • Added slower regen buff for the weak rad zombies.
  • Most ammo can now be disassembled for some of it’s parts.
  • Added a SpawnEntity patch by Myth that should HOPEFULLY stop duplicate traders.
  • Removed the rad biome.
  • Wasteland is now radiated.
  • Uranium and Plutonium moved to the wasteland.
  • Wasteland spawns changed (ferals/rads during the day, rads/demons at night).
  • Demon portals now spawn in the wasteland.
  • Added new RWG by myth that mostly works (may need further tweaks)
  • Added a player crafted lockable pill case. (same storage as other blocks)
  • Added a player crafted lockable toolbox. (same storage as other blocks)
  • Chainsaw, Auger, Aloe Cream and Large Backpack now all have the correct unlockedby.
  • Advanced Engineering 4 now states it unlocks the chainsaw and auger.
  • Added scrap polymer recipe to the chem station.
  • Fixed the mortar and pestle recipe for aloe cream (was supposed to be cheaper and it wasn’t)
  • Edited Navezgane to be DF compatible.
  • Added AP and HP versions of coilrounds.
  • Added Entity Penetration to laser guns (requires levelling the future crafting perk).
  • Added recipes for uncraftable items/blocks, so they can be searched in the recipe list and inform the player they are loot only items.
  • Fixed Aloe cream not being locked.
  • Fixed missing empty jar name.
  • Paint brush now works like A16, so no more spam-clicks.
  • Added an EXCEPTIONALLY rare chance for Trader Caitlin to stock the Fusion Forge and Laser Workbench crating stations (secret stash needed, hopefully only a temp fix).
  • Fixed missing Shotgun Tube Extender recipe.
  • Re-added the smokestorm effect to the wasteland from previous alphas.
  • Fixed the attachments on the Deagle.
  • Zombies are now much more resistant to pain and harder to stun-lock.
  • Players have a 25% chance of causing knockdown on POWER ATTACK with ANY melee weapon.
  • Blunt Specialists have a 25% chance of causing knockdown on a NORMAL attack once they reach Blunt Weapons 60.
  • Fixed one of the inside wedge blocks not upgrading properly.
  • Tweaked Air Drop loot. Greater variance of items, less likely to get the decent food.
  • Added Titanium Knuckles.
  • Added Titanium Knuckles unlock to Master Scavenger.
  • Added craft tier increase for knuckles to the scavenger class.
  • Edited the Power Attack journal entry to inform players of the knockdown chance.
  • Fixed unlockedby on the Shotgun Tube Extender mod.
  • Added a customized version of Mecanim that removes pain animations.
  • Swapped all behemoths, succubus, incubus and night stalkers to the new mecanim.
  • Increased sight range of the Succubus so she’s more likely to fly over and punch you in the balls.
  • Added AutoReload=True to a lot of the guns added by the mod. This forces the gun to reload if the clip is empty and the player attempts to fire.
  • Lockpick bundle recipe was locked when it shouldn’t have been. It’s now not.
  • Edited Jax’s zombie hand adjustment modlet to include my new zombies, and included it in the server build.
  • Slightly adjusted player XP gain for lower than level 100.
  • Added a sleeping check to NORMAL zombies that buff other zombies (not the mutated ones). This means the buff should only apply if the nearby zombies are awake.
  • Fixed a random NRE with the trader on severs only.
  • Fixed some missing localization for animals.
  • Fixed the splinted arm buff missing an icon.
  • Trader guards no longer cause damage to blocks.
  • Removed the fergettin’ elixir from creative since people keep breaking their characters. This is why you can’t have nice things.
  • Fixed some books not properly levelling perks.
  • Demon zombies now have a slow regen.
  • Demon bosses (Succubus, Incubus, Demonic Behemoth) now regenerate faster… a lot faster.
  • Laser weapons can now disable demon regeneration.
  • Added a melee and archery weapon mod unlocked by future crafting that stops demon regeneration.
  • Made the laser rifle more accurate. Because it’s a laser.
  • Slightly increased the reload speed of the laser rifle to be similar to other rifles.
  • FINALLY FIXED THE COMBAT SHOTGUN FIRE SOUND WHEN IN FULL AUTO MODE AFTER NEARLY 2 YEARS!
  • Tuna Sandwich is now Fish Sandwich.
  • Fish sandwich can now be made with canned tuna or canned salmon.
  • Fish tacos can now be made with canned tuna or canned salmon.
  • Mods no longer give extra block damage on the auger due to an XP issue that TFP said they fixed. (they didn’t)
  • Replaced the medium maps with new ones (created in nitrogen) due to terrain issues. Please be aware these have BIG cities and thus use more RAM.
  • Added bundles for sand and clay.
  • Radiation buff is now removed on leaving the wasteland if you don’t have hazmat/power armor.
  • Shorter duration (10 second) buff is now added on leaving the wasteland, so it still hurts but shouldn’t kill you.
  • Players with the Elemental Coat buff (so lower than level 5) are now immune to wasteland radiation (buff should not take effect).
  • Re-added missing flaming arrow/bolt recipes that somehow got deleted.
  • Lowered wellness cap to 200.
  • Health nut now increases wellness cap by 20 per level.
  • Character Stats (trophy icon) now displays current and max wellness.
  • Fixed the superman punch.
  • Compound bow leveling now properly levels off hunter.
  • Slightly tweaked trader quest rewards so you shouldn’t always get tools and armor. It still happens a lot, but it’s not as bad now.
  • Added T3-T5 buried supplies quests.
  • Admin books to give classes and levels should now work.
  • Added a small Rate of Fire increase to pistol and shotgun action skills, so levelling those means you can level faster.

Here’s a small, added bonus for you all:

2.51 DEV B1

  • Updated 0-SphereIICore (player should no longer be immune to their own explosives)
  • Updated the mod to work with A18.4b3 Experimental.

Installation Instructions (If you don’t use the mod launcher)

Make a copy of your 7 Days to Die folder first!

Download the zip file at the link above. Unzip the 7DaysToDie_Data, Data and Mods folder to your 7 Days to Die folder and overwrite when prompted. The mod uses SDX so all 3 folders (and their contents) are needed or you’ll have problems.

Same for the server files, except in this case it will be 7DaysToDieServer_Data, Data and Mods.

Installation Instructions for macOS Users

Important Note: He does not have a mac. This is a guide he found for Starvation Mod and Ravenhearst, but it also works on War of the Walkers so it should be fine here.

  • 1) Uninstall 7dtd. Open Finder, from taskbar choose Go -> Home. Open Library -> Application Support -> Steam -> steamapps -> common. Delete 7 Days to Die folder. Reinstall 7 Days to Die.
  • 2) Unzip downloaded mod. Open unzipped folder. You should see 3 folders: 7DaysToDie_Data, Data, and Mods. I will be referring to this as a “home screen”.
  • 3) Open Steam. In your games Library, right-click 7 Days to Die and choose Properties from the drop-down menu. Choose the LOCAL FILES tab and choose BROWSE LOCAL FILES.
  • 4) Copy & paste (do not drag-and-drop) the Mods folder to this location.
  • 5) Open 7DaysToDie_Data -> Managed.
  • 6) Right-click 7DaysToDie.app and choose Show Package Contents. Here you should see 2 folders: Contents and Data. This will be the other “home screen”.
  • 7) Open Contents -> Resources -> Data -> Managed.
  • 8) Copy & paste (do not drag-and-drop) the .dll files into this location. Mac OSX will ask if you want to keep both or replace. Choose replace.
  • 9) Navigate back to each home screen.
  • 10) Drag-and-drop the 7DaysToDie_Data and Mods folders into this location.
  • 11) Open the Data folders in each location. You will see there are Config, Prefabs, and UMATextures folders in each.
  • 12) For each of these three folders, open up its corresponding folder so you can see the contents. Drag-and-drop the mod’s contents into its respective folder. For duplicate files, mac OSX will ask if you want to Skip, Stop, or Replace. Check the “Apply to All” checkbox, then choose Replace.
  • 13) Start 7 Days to Die and enjoy the mod!(edited)

Alpha 17.4 Client Download (Not EAC friendly)
Alpha 17.4 Server Download (Not EAC friendly)

Alpha 18.3 Client Download (Not EAC friendly)
Alpha 18.3 Server Download (Not EAC friendly)
Also available on the mod launcher!

Alpha 18.4 Experimental Client Download (Not EAC friendly, experimental build)
Alpha 18.4 Experimental Server Download (Not EAC friendly, experimental build)
Also available on the mod launcher!

Donate Links: Paypal for those who just want to make a one-off donation. Patreon for the insane folks who want to contribute on a monthly basis.

The forum topic of the mod is here.

Credits: KhaineGB

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8 thoughts on “Darkness Falls Mod

  1. So I downloaded this for my friends server since they are using this mod. They get in it just fine but for some reason I get thrown right into a single player game. I dont even get into the lobby and cant even choose to jump a game. I uninstalled the game and reinstalled without mods and got into the main menu just fine and was able to join games just fine but when I put these files into my 7daystodie file folder it keeps throwing me right into single player. Doesnt give me no options to choose any games and I cant even get into main menu. Any reason why it does this?

    1. Hello, Kenneth. Thank you for your feedback. You can report your problems directly to mod author using the forum topic link in post.

  2. Help! I keep installing and doing everything correct and when I pull into darkness falls I have no words to show me what the buttons do!

    1. Do you have any other mods in your Mods folder besides from Darkness Falls? This was happening to me when I had the SMXUI and such mods in the folder.

    1. Hello. Repeat the installation. Carefully follow the steps. If your problem still persists, you can report the your problem directly to the mod author using the forum topic link in post.

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