Starter Kit
Basic starter kit mod for 7 Days to Die. Use the dukes note to create your class crate. This is an early version, when it …
7 Days to Die gameplay mods
Basic starter kit mod for 7 Days to Die. Use the dukes note to create your class crate. This is an early version, when it …
Regeneration getting you down? Have one of your party members hold this item, and the glowies in a 15 block area will stop regenerating! You’ll …
This 7 Days to Die mod adds a firework block. Nothing fancy. Thanks to Chiko for sharing a video on the game Scum, Guppycur was …
Claymore has to admit: He really wanted to make it a Better Attributes mod, but then decided, it won’t fit. This 7 Days to Die …
Same as Better Attributes: Fortitude – just this time for stamina. But with some nice additions too: Crouch, walk and run up to 50% faster, …
Leveling max. health is back. Percent based leveling. Gain up to 100% more health with leveling fortitude. Example: If you reached the cap from 200HP …
Experience gain balancing is hard. In late game, it can really get tedious to farm XP – even if you have Claymore’s XP balancing mod …
JaxTeller718 seen some talk from people about how harvesting from blocks can give a lot of extra resources. This 7 Days to Die mod reduces …
Simple fix for something, Claymore loved. Remember, falling on hay bale blocks did no damage – whatever height you’re falling on? This was damn nice …
It was really sad, that, if you managed to kill a really bad guy, you’re gaining like nothing. This 7 Days to Die mod reworks …