This 7 Days to Die mod adds 4 mechanical traps and 3 explosive traps to the game. It includes Bear Trap, Fire Trap, Pierce Trap, Acid Trap and the classic Spike Trap. Version 3 adds Proximity Mine, Claymore and remote-controlled C4.
You can craft them in the Workbench using basic resources. You can also pick up every traps as long as you repaired them with the hammer before.
This is still a work-in-progress and some of the traps (like the piercing one) can be buggy.
The forum topic of the mod is here.
Special Thanks: Haidrgna, Mdf25
4 thoughts on “Mechanical Traps”
the trap fire
is it possible to make it reloadable or give it a fuel source like the stoves so it has more then 1 shot. still burns in 10-15 sec increments( I think I counted 14 seconds on the vid)
which is great. but during a Hoard Night going out and refilling would be hard at times.
the big 2 sided spike thing that’s cool. can it be powered so it can be used more then once?
the acid drops. cool. ide use them as is. looks like they do 350 damage in 5-8 seconds to moe. solid, and good.
spike thingy. is as good as barbed wire with a lot more damage. well done
Can’t seem to repair the acid traps when they’re used. Got acid in my inventory, but still tells me I can’t repair them. Same for the firetraps.
Can you update this to A20, this looks sick
Hello Can you update it for A20.5 this mod is great fr