Zombies take minimal damage from non-headshots for most weapons. Explosives, electric batons and molotovs still work normally, and animals still take full damage.
XML Only Mod (can be installed on servers with no client download).
Changelog
Updated for V1.0.
V1
DOWNLOAD for V1 (1 KB)
Alpha 21
DOWNLOAD for A21 (2 KB)
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The forum topic of the mod is here.
Credits: KhaineGB
If you have any questions or have any problems/bugs, please use the support link (Discord, Forum Topic, GitHub Issues, etc.) in the post. If there is no support link in the post, please use the comments section.
this mod seems to disable limb amputation. no matter how many times i slsh a leg or arm it never falls off
if anyone uses mods that allow you to collect resources from zombie bodies, this mod causes some problems with it. The solution is to edit the entityclasses.xml file and change -1 to 0.1
before:
after:
Do you know what the headshot modifier is set to cause its not in the mod
Need to make it where body shots still slow and dismember zombies. That would make this mod the best
Anyway you could make it so that headshots kill, at least, the lower tier zombies in one shot to the head? It makes sense that they’d take most damage from shots to the head, but wouldn’t that also make more sense that in most cases a single shot to their head should kill them?
Is there any way to set this on a per zombie type basis? For example, I would like this to be active on the basic human zombies, but not on ferals whom I would prefer to configure to be glass cannons that have enhanced speed and damage instead, and zombie animals are already nasty enough as is.
I’ve been looking for this mod for a long time. Will this mod also be updated for the Alpha21?
Is it intended that vultures are also affected by this mod? I can only seem to kill them with headshots and with their janky hitboxes this becomes pretty tedious.