ENDZ A21.2 Stable V1.9.3
- THANKS TO ALL WITH GUPPYCUR DISCORD WHO HAVE HELPED ME GET THIS MOD GOING.
- IF ANY BUGS FOUND, PLEASE REPORT TO ME IN THE DISCORD. THANK YOU
- CANT GUARANTEE THIS MODPACK WILL WORK WELL WITH OTHER MODS, INSTALL OTHER MODS AT YOUR OWN RISK
- NEEDS TO BE INSTALLED CLIENT AND SERVER SIDE
- EAC needs to be turned off
- WE WONT BE HELD RESPONSIBLE TO MAKE ANOTHER MODLET COMPATIBLE WITH ENDZ OR ITS CONTENTS
- ON SCREEN IN GAME DISPLAY WILL NOW SHOW THE MOD VERSION AND THE BUILD OF VANILLA IT IS COMPATIBLE WITH. ASSURE THEY MATCH UP.
Read the mod description so you know what the mod offers.
- Dependencies
- Score
- Npc Core
- Introducing New EndZ Modlets
- EndZ Western Entity Pack
- Includes Western inspired Zombies and Npc’s
- Spawn in locations where the old ghosttown pois spawn
- EndZ Loot and Trader Quality
- This modlet defaults weapons, tools and armor in loot and at traders to not exceed tier1 to make Skill Magazines more relevant.
- THIS IS AN OPTIONAL MODLET, YOU MAY REMOVE THE FILE TO REVERT BACK TO STANDARD TIERED ITEMS IN LOOT, QUEST REWARDS, AND TRADER STOCK
- 60 Slot BackPack
- Larger Item Stacking
- Higher Harvest Rates
- Craft From Containers (Score Feature)
- Container Status Colors
- EndZ starter backpack added and all starter items are in the crate (notes in the crate tell about biome progression. read in order purple, orange, blue, then green)
- Larger Wandering Hordes
- No longer have to smelt items in the forge, resources are used directly from players inventory or a near by player placed container.
- Small chance to loot bike from a dumpster
- Can pick up some various items in the world. (pictures, poster and others)
- Max player level is now 500 to keep player gamestage going for long playthroughs
- Daring Adventurer has had a reward overhaul
- Lore Added to give a bit of story line.
- Crafting Qualities
- YOU STILL AQUIRE THE SAME AMOUNT OF BOOKS AS NORMAL VANILLA TO COMPLETE QUALITY UPGRADES
- Tier 10 crafting matched for books
- Harvest tools
- Knuckles
- Blades
- Club skills
- Sledgehammers
- Bows
- Spears
- Pistols
- Shotguns
- Rifles
- Machine guns
- Tier6 crafting matched for books
- Repair tools
- Salvage tools
- Explosives
- Robotics
- Armor
- Electrical (batteries)
Brass Harvestable Nodes
- You gain scrap brass from harvesting, once harvested a smaller respawn node appears and will fully respawn in 120 real time minutes.
- There are no mines (veins) below the node
Vibranium Harvestable Nodes
- Can only be found in the wasteland
- You gain scrap vibranium from harvesting, once harvested a smaller respawn node appears and will fully respawn in 120 real time minutes.
- There are no mines (veins) below the node
Block Upgrades Passed Steel
- Moonrock 15k HP
- Vibranium 30k HP
Generated EndZ Maps
These maps include the biome progression painted in, highly recommend using.
- EndZ6k
- EndZ8k
- EndZ10k
EndGame Poi, go explore and find what lurks.
FOSSIL GALLERIA IS GIVEN AS A STARTER QUEST FOR PLAYERS TO MARK ON THE MAP FOR END GAME PURPOSE. THE POI IS IN RANDOM LOCATIONS BASED ON MAP GENERATION.
EndZ POI’S
- Book Fair
- Out posts
- Headquarters
- Toy Store (Thank You Arramus)
- Bandit Camps
- Professor Legions Hideout (Thank You Arramus)
- Fossil Galleria
- Bunker (Thank You Arramus)
- Skyscraper (Thank You Arramus)
New HUD Display Which Includes
- Health
- Stamina
- Food
- Water
- Currency
- Player Level
- HUD IS SIZED DEFAULT AT 100% BUT IS EQUIVALENT TO 80% UI SIZE IN SETTINGS.
- 14 Slot ToolBelt
TRADERS
- EndZ Currency Replaces Dukes And Old Cash
- No Trader Protection (Score Feature)
- Trader Never Closes
- Trader Restocks Every 2 Game Days
BIOME PROGRESSION
- You start in the pine forest and have to create the proper mods to advance to the desert, snow then wasteland. Appears on the hud of which biome is affecting you
- Desert is superheat
- Snow is frozennorth
- Wasteland is radiated
- Note, Trying to Enter a biome other then the Pine Forest without the proper Armor Mod will result in Rapid Health Loss!
- Desert= -3 health tick
- Snow= -4 health tick
- Wasteland= -5 health tick
Infection
- Players will now have a Zombie Infection which cannot be fully cured.
- Players will need to craft a Serum Collector to passively aquire Serum to control the Infection
- Players will need to infuse tools and weapons with the serum, this will help with the infection of other entities (not players) with the potential to turn them back to a human state.
- 0% to 49% Stage 1
- 50% to 98% Stage 2 with player health reduction
- 99% is Instant Death
Quests
- Starter Quest to teach how to craft moonrock items for game starting
- After completing starter quests and talking to the trader you will gain 10 skill points
- A19 Challenge quests have been brought back as passive quests to complete
- You can take as many quests from the trader as you like (up to the amount offered from the trader)
Workstations
- Take apart a broken workstation for a chance to gain a working workstation or a workstation tool
- Broken workstations will respawn after 120 minutes (2 hours) real time.
- Your chances go up based on salvage operations perk
- Anvil 20%
- Bellow 20%
- Crucible 10%
- Forge 20%
- Workbench 20%
- Cement mixer 15%
- Chem station 15%
Vehicles
- When salvaging cars in the world a respawn block will appear.
- Vehicle speeds have been adjust to be slightly faster then vanilla
- Many vehicles have been implemented.
- Custom Vehicles have been given higher health to make using them a better experience
Weapons
- Upon request, lever action rifle now takes 44 ammo types
- Vibranium bullets added
- MoonRock, Brass, and Vibranium Replace most Vanilla Tools and Weapons
- New ammo crafting bench where you craft workbench related ammo. Unlocks with the workbench with workstation magazines.
Zombies
- Each zombie killed will give 15 coin and the coin will be placed in your inventory
- Zombie tracking by tier
- Normal – white
- Feral – yellow
- Radiated – green
- Awaken – cyan
- Desert – red
- Snow – blue
- Experimental – purple
- Screamer – pink
- ZED – orange
- Boss Zombies and Biomes they Spawn
- Biome Bosses spawn at 2200 and die at 400 except wasteland zombies
- Bosses do spawn in poi’s as sleepers
- Pine forest is Awaken Bosses (they drop bags of money)
- Desert is Fired Up Bosses (they drop molotovs in anger)
- Snow is Frozen Bosses (there is a tribute to thick44)
- Wasteland is Infected Bosses (they shoot low damage rockets)
- Banshee, she makes your ears bleed, only lavender patches can cure the bleed
- WHEN BOSS ZOMBIES ARE KILLED (DESERT, SNOW, BANSHEE, AND GUARDIANS EXEMPT) THEY WILL TRANSFORM WITH A 1% CHANCE TO A HUMAN BANDIT.
- Experience Gain Is preset for zombies with EndZ
- Normal zombie is 1000xp
- Feral zombie is 1500xp
- Radiated zombie is 2000xp
- Boss zombie is 2500 xp
Npc’s (Npc Core Dependant)
- WE WILL BE ADDING WEAPON SWAPPING IN THE FUTURE.
- Hire Cost determined by the health pool and weapon of the npc
- Most Npc’s (BANDITS EXCLUDED) when killed will transform to a zombie variant
- Players can damage friendly npc’s (not hired ones) and they will attack back.
- Starter Demon Baby Friend included in the starter backpack
- Bandits
- Military
- Police
- Labworkers
- Civilians
- ALL TRADERS (THEY ARE CRAFTABLE QUEST NOTES IN THE CHEM STATION. JOEL, BOB, REKT, JEN, AND HUGH)
- ALL CRAFTABLE/HIREABLE TRADERS NOW HOLD TRADER STOCK FOR BUYING AND SELLING
CHANGES FOR V1.9.3
EndZ V1.9.3
FIXES
- Fixed issues where multiple workstations would drop when harvesting a broken one.
- Fixed honey bandage unlock
- Fixed issue with crops not dropping 2 at a time when at base level for crop harvesting
- Fixed zombie dog tracker
- Fixed the wyvern to have more body hitpoints after death to allow player to harvest the body.
NEW TO EndZ
- 14 slot toolbelt added
- Backpack size reduced from 96 slot to 60 slot
- Outputs in workstations reverted back to vanilla
- Added general resources to the yellow lootbags only
- Added most throwable to blue lootbags only
- Dew collector now collects murky water
- Glue now uses murky water instead of clean water for the recipes.
- Fire enabled
- Checks every 30 seconds to either spread to a neighboring block or a 75% chance to extinguish itself
- Fire extinguishers can be found around the world
- Marked the Fossil Galleria with a starting quest for random generated EndZ maps to give the player an end goal to work towards.
- Challenge quests will now spawn enemies when the quest is activated. here is a list of challenge quests that dont spawn the entities
- challenge_killthewabbit
- challenge_nailsomechicks
- challenge_buythefarm
- Higher harvest amounts are now governed under the respected skills.
- Salvage Operations
- Motherlode
- The Huntsman
- MOD NAME “EndZ-LootandTraderQuality”
- Items with quest rewards, and world loot default to quality 1. this is a seperate modlet that you can remove from the list of mods that comes with the modpack.
- This is intended to prolong game play and make books more relevant
- Crafting Qualities
- Tier 10 crafting matched for books
- Harvest tools
- Knuckles
- Blades
- Club skills
- Sledgehammers
- Bows
- Spears
- Pistols
- Shotguns
- Rifles
- Machine guns
- Tier6 crafting matched for books
- Repair tools
- Salvage tools
- Explosives
- Robotics
- Armor
- Electrical (batteries and solar cells)
- Tier 10 crafting matched for books
DOWNLOAD (5,5 GB)
If you need help, you can use this support link.
Credits: THEE LEGION & MAYRED
If you have any questions or have any problems/bugs, please use the support link (Discord, Forum Topic, GitHub Issues, etc.) in the post. If there is no support link in the post, please use the comments section.
А будет ли мод адоптирован под экспериментальную версию 1.0 ?
Will the mod be adapted to the experimental version 1.0?
Yes we are in the stages of updating right now. Won’t release till vanilla stable anyway pending that all is good on both ends
anyway to make it so the items aren’t so small to click on? Keep missing it and it’s falling on the floor.
Do I have to use maps for the (story?) or can I use RWG?
Just because I like to use PEP map pack, Zztongs and MPLogue’s map pack.
Are those included in this mod?
I really have fun with the mod but sometimes when the big screamer screams, the game just stop working and I have to restart it.
Need to use another download server other than Azure, its a very slow download @ 10mbps! This is a 5 GB download so it needs to be hosted on something better!
I have no issues downloading it. Tested after each repo push. Takes about 3-4 minutes
como se encuentra la moon rock y el vibranium? no comprendo
thank you for the mod
bug found
1. If you track a lamb recipe, you will not be able to create a new recipe until you restart.
2. Zombie dog corpse stands unnaturally and dies
3. The guards around the sleeping bag appear standing still without any interaction.
why when i kill zombies random NPCs spawn in place of them?
i killed a zombie and random bandit spawned and killed me, is that supposed to be like this or am i missing something? maybe spawn rates are bugged?
Great mod! But two things are still need improving.
1. items in backpack are too small, hurt my eyes when searching for things
2. when moving items from one place to another with mouse, it is somehow misaligned.
there are pros and cons to a larger backpack. pro is you have more space. cons are if you make the cells bigger and depending the size of the backpack, you have to move the entire player inventory windows around which can be a huge time sink. just the new hud alone I spent roughly 5 hours making it. that is small compared to the inventory windows
I’ve been playing since V1.2 and just before the NPC Mod was bundled in. What an adventure it has been to this V1.9 update. Content has grown 1000%+ in that time and it’s certainly looking polished. Decent all round.
So I can’t use this mod when I do It says unexpected data receiyed. server is either running an incompatible version or require the client to install mods. but we all have the same stuff and Im not the only one with this problem.
I just joined the official EndZ Discord server using the Mod Launcher and it was a clean join with no issues for V1.9. The download for Mod Launcher is the same as for the manual Azure website download so the files are all good. Since you all have the same problem, it infers the server requires a revisit. The EndZ Discord mods are good with troubleshooting if you prepare logs ahead of time.
file is empty
AnyoneHas anyone encountered a situation where you click on a recipe, for example, for key lime pie, and you won’t be able to craft anything else until you re-login. Other recipes are simply not selected.
I’m having a blast with this mod! Only one thing that’s really bugging me. Where are the NPCs? It’s day 28, I’m level 80, visited at least one vendor in each biome. I have yet to run across an NPC.
Hey,
the Friend request dos not work anymore since the last 7 Days Update.
Not sure if that is a Mod Problem.
Ich spiel die Mod echt gern. Auch wenn das größere BackPack bei mir nicht klappt und der größere Werkzeuggürtel, (habe es über den Modlauncher installiert) macht mir die Mod Spaß. Vielen Dank für Deine Arbeit.
Und auch dafür das Du Dich so schnell um anstehende Probleme kümmerst.
the mod has bugs with A21+ experimental. revert back to A21 stable and maybe you will not have problems with your backpack or toolbelt.
i received the claw hammer at the beginning but i cannot upgrade my wooden frame blocks. please enlighten me.
This issue was resolved by reverting back to A21 stable. as of my original post the mod has bugs with A21+ experimental
The AI causes so much lag and makes it unplayable at times
Thanks for this overhaul, looks really good so far.
Also, i can confirm that a bunch of mods work well with this one such adding new weapons and items ( even rings and relics ones )
ERR [MODS] Failed creating ModAPI instance from DLL AllocsWeb.dll
96 slot backback is not working for me
Can only the 15-slot feature be removed?
Yea i would like to remove it to, or Have a patch or something the works with SMX.
Could we get a config to enable and disable features? Tracking out the gate feels too OP.
Thanks for the amazing mod.
Hey, nice mod, I am curious what your direction is with improved guns being added back for Alpha 21? And also any hints on more content you might add? Haven’t played it yet but I feel A21 a bit dull and want to spice it up a bit!
we are just really wanting to spruce up the game with changes to make gameplay better. not looking to add spaceships and what not.
Thank you. Good job! Only that battered gun seems to be very Imbo ) However, I did not watch his craft, but added it to myself in the creative
Always nice to see some game events added. Bravo!
Glad your’e enjoying it!
If your not familiar with how to install mods client side the mod launcher that is available can do that for you
If you are not familiar with the installation of mods, then I will inform you that for this mod you need to disable EAC. This should be indicated in the description of the mod
Yes that is being worked on
Here’s what was in the description file
“15 SLOT TOOLBELT”
“LARGER BACKPACK”
“FOOD AND WATER BARS”
“QUICKER HARVEST AND CRAFTING”
“BIGGER STACK SIZES”
“TRADERS”
-ALWASYS OPEN
-REFRESH EVERY 2 DAYS
-DESTROYABLE
“ZOMBIE TRACKING AND COLOR COATED BY ZOMBIE TIER”
“A NEW HIGHER TIER ZOMBIE”
“LARGER WANDERING HORDES BY AN INDIVIDUALS GAMESTAGE”
“PERK THAT ALLOWS FOR HIGHER GAMESTAGE”
“TIER 6 CRAFTING BESIDES SOLAR CELLS”
“STARTER CRATE”
“CHANCE TO LOOT BICYCLE FROM DUMPSTER”
“CRAFTABLE CANNED FOOD”
“BETTER FARMING”
-TIME HAS BEEN HALVED AND SEEDS STAY
“NEW RESOURCES”
“NEW HARVESTABLE FOOD TYPE FROM PLANT FIBER”
“A TON OF NEW CRAFTABLE ITEMS THAT YOU COULDNT CRAFT BEFORE”
“BLOCK UPGRADES FROM STEEL IN ORDER”
-MOONROCK BLOCK HP12000
-VIBRANIUM BLOCK HP15000
“MOON ROCK WEAPONS AND TOOLS”
“BRASS WEAPONS AND TOOLS”
“VIBRANIUM WEAPONS AND TOOLS”
“IMPROVED GUNS/BOWS” “INCLUDES BIGGER MAGS,FASTER RELOAD,HIGHER SNEAK DAMAGE AS WELL AS NEW AMMO FOR MOST WEAPONS”
15 SLOT TOOLBELT it definitely does not work, not only that, the objects that you try to drag there with the mouse also disappear
Works perfect for everyone using on the launcher, how are you applying the mod to your game? Are you trying to install on a dedicated server?
It seems to me that there is nothing difficult to install mods. And so I started the server from scratch. And so I tried only these three mods. And this 15-slot panel was already here on the forum, and I was not the only one who had problems with it. I suspect that in addition to this mod, you have some other mods that change the HUD, so it works fine for you.
Intrigued ) You have to look
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