The Wasteland

7 days to die the wasteland

This is the A19 versions of Nuka Colas and Wasteland Weapons, combined into one mod.

They have similar loot to the vanilla POIs, with a few changes. They are full of Raiders though, so be prepared. They are all quest options, with one a Tier 2, and most of them being Tier 4, with a couple being Tier 5.

Take your pick from the classic Nuka Cola, Nuka Cherry, Nuka Quartz, or the ever rare Nuka Quantum!

Each drink has its own buff. May cause certain side effects…

Can be looted almost any place normal water is found, but is very rare. Also can be available in regular vending machines, so make sure to check every one you find! Will give back a bottlecap when you drink one.

They can also be placed down as a block, similar to the torch, so you can use their warm, radiated light to see your surroundings.

Sunset Sarsaparilla has been added. Similar effects and loot locations to Nuka Cola.

The Nuka Grenade, which can be crafted using Nuka Quantums.

The Bottlecap Mine, which is crafted from loot only lunchboxes and bottlecaps from Nukas. These lunchboxes can also be placed down and used as storage. Can’t pick them back up though!

Nuka Vending Machine, which has a working and broken variant. They are added to the placeholder block, so any POI that uses it has a chance to get one of them instead of the regular machines. Won’t work on existing saves though.

Sunset Sarsaparilla Vending Machine, which has a working and broken variant. They are added to the placeholder block, so any POI that uses it has a chance to get one of them instead of the regular machines. Won’t work on existing saves though.

The mod now also includes the Nuka Factory prefab, so you don’t need to use the separate files. You find the Factory, you might be able to learn the recipes! If you’ve installed the prefab manually before, or have Compopack installed, make sure to delete those files so the modlet version loads!

Raider NPCs

Melee and ranged variants of each. Also a boss variant. High health, high damage resistance. Regular guys drop loot like zombies, at a slightly higher rate. Boss guys have their own loot drop, at a 50% rate. They aren’t perfect, but do well enough to present a challenge. They are mostly used in the new POIs, but they do have a small chance to spawn out in the wild.

Modified ~10 POIs to have Raiders instead of zeds. They are just slightly tweaked vanilla prefabs to make them not stand out.

They mostly spawn well in RWG, and Bdubyah has included the info he think is necessary to make them work with NitroGen. Let him know if it isn’t right.

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Melee Weapons

Non-craftable. Found only in loot. Most are fairly weak, and break easily. Most repair with their dominant material, not repair kits. Gets bonuses from corresponding perks(Deep Cuts, Pummel Pete, etc.)

  • Banjo – Attacks like a light sledgehammer. Play some notes with a power attack!
  • Baton – Attacks like a club.
  • Cleaver – Attacks like a knife.
  • Crowbar – Attacks like a club.
  • Cuestick – Attacks like a spear. Power attack is just a stronger thrust.
  • Nail Board – Attacks like a sledgehammer.
  • Pipe Hammer – Attacks like a club.
  • Pipe Wrench – Attacks like a club.
  • Rebar Club – Attacks like a slow sledgehammer. Massive stamina usage, but very high damage.
  • Rolling Pin – Attacks like a club. Make Grandma proud!
  • Supa Sledge – Attacks like a sledgehammer. Keep a good grip on it!
  • Tire Iron – Attacks like a club.

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Legendary Melee

  • The Break – Custom pool cue.
  • Duke’s Judgement – Unique Supa Sledge.
  • Mad Bean’s Club – Homemade club.
  • Navezgane Slugger – Unique baseball bat.
  • Open Breaker – Custom made heavy weapon.

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Pipe Guns

Fairly weak and has a low durability. Affected by appropriate perks.

  • Pipe Pistol – Simple homemade pistol. Low durability. Regular 9mm only.
  • Pipe Rifle – Crude rifle. Starts out as a short barrel. Low durability. Regular 9mm only.
  • Pipe Shotgun – Pipes and some bolts. The Shotgun starts as a basic short barrel, single shot version which you can craft into a long barrel version at a workbench. Reload animations for the Shotguns are in, but the hands can’t be fixed AFAIK. Regular shells only.

The pipe guns will break once they degrade!

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Current Weapon Mods Available

  • Oil Filter Suppressor – Usable on the Pipe Pistol and Rifle, and most vanilla weapons. Can be wrenched from cars and in some loot. Big though, and limits ADS effectiveness. Slight loss of range and damage and also adds a small increase to degradation of the weapon due to increased blowback.
  • Extended Mag – For the Pipe Pistol and Rifle. Doubles the pistol and rifle capacity, also actually shows on the gun, unlike vanilla. Only works on pipe guns.
  • Long Barrel – Versions for both the rifle and shotgun. This adds a longer barrel, increasing effective range. Makes hip fire more unwieldy, and also slightly increase weapon degradation. Works as a mod for the rifle, used as a recipe ingredient for the shotgun.
  • Cylinder Mag – Can be used on long or short pipe shotguns. Ups the shell capacity to 4 rounds.
  • Homemade Flashlight – Custom attachment for all WW guns, and most vanilla weapons. Simple flashlight and duct tape. Not as effective as the regular weapon light mod.

Energy Weapons

These scale with Advanced Engineering.

  • Laser Pistol – Rare military sidearm. Can be rarely found or crafted once a schematic is read. Accepts all laser attachments except the scope. Uses Energy Cells. Ammo has small chance to cause “Disintegration”.
  • Laser Rifle – Rare military firearm. Can be rarely found or crafted once a schematic is read. Accepts all laser attachments except the scope. Uses Microfusion Cells. Ammo has small chance to cause “Disintegration”.
  • Plasma Pistol – Experimental military weaponry. Can be rarely found or crafted once a schematic is read. Uses Plasma Energy Cells. Ammo has small chance to cause “Disintegration”.
  • Plasma Rifle – Experimental military weaponry. Can be rarely found or crafted once a schematic is read. Uses Plasma Microfusion Cells. Ammo has small chance to cause “Disintegration”.

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Laser Weapon Mods

  • Overcharged Capacitor – Increases damage output as well as magazine size. Slight degradation increase.
  • Laser Focuser – Increase damage slightly. Moderate increase to Max Range and Damage Falloff Range. Slight degradation increase.
  • Laser Splitter – Increase damage slightly. Fires 2 beams at once. Slight spread when hip firing, but can be accurate when ADS firing. Slight degradation increase.
  • Laser Scope – Adds a scope. Only for the Laser Rifle. Slight damage increase. Works well with the Focuser.

Legendary Guns

  • Silent But Deadly – Custom pistol. Comes with a silencer. Higher capacity.
  • Long Distance – Unique rifle. Has a 4x scope. Higher dismemberment chance.
  • Firestarter – Quality homemade shotgun. Single shot. Very high limb dismemberment. Accepts all shells and applies Dragon’s Breath to them.
  • Lincoln’s Repeater – .44 Magnum lever action rifle. Able to penetrate multiple targets. High dismemberment. Accepts 8x scopes.
  • Maria – 9mm. High capacity. Moderate dismemberment. Accepts a reflex sight.
  • Pew Pew – Higher damage and magazine capacity.
  • AER-15 Prototype – Unique prototype variant of the laser rifle. Higher damage per beam and shoots 5 rounds in one trigger pull. Hip fire behaves more like a shotgun while aimed fire allows heavy damage to a single target.
  • Alien Blaster – Wait, what?
  • Cryolator – Custom made weapon that damages and slows enemies. Affected enemies move slower and take more damage. Critical hit freeze enemies. Very rare ammo that can only be looted.
  • Arizona Campaign Scout Rifle – Modified Heavy Sniper.
  • Le Fusil Terribles – Absolutely terrible shotgun. Don’t use this.

Can be found in certain loot. Also can be a quest reward. Very rare. Legendary weapons won’t permanently break.

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Other guns

  • 10mm Pistol – Slightly more powerful than basic 9mm weapons. HP and AP rounds are learned from the same book as 9mm rounds. Schematic or loot only.
  • 10mm Revolver – Slightly more powerful than basic 9mm weapons. HP and AP rounds are learned from the same book as 9mm rounds. Schematic or loot only.
  • 10mm SMG – Slightly more powerful than basic 9mm weapons. HP and AP rounds are learned from the same book as 9mm rounds. Schematic or loot only.
  • Railway Rifle – If those puny bullets aren’t cutting it, craft this bad boy and show them who’s boss! Schematic or loot only.
  • FatMan Launcher – Only available in loot. Launches any mini mukes you come across and maybe something else… Loot only.
  • Lever Action Rifle – Old rifle, chambered in .44 Magnum. Crafts with hunting rifle parts. Accepts 8x scopes. Unlocks with the Dead Eye perk, level 3, or schematic.
  • Triple Barrel Shotgun – Quality, custom shotgun. Good room clearing weapon. Unlocks with the Boomstick perk, level 3, or schematic.
  • Combat Shotgun – Military-grade shotgun. Good room clearing weapon. Schematic or loot only.
  • Service Rifle – Old military infantry rifle. Loot only.
  • Heavy Sniper – Old 7.62 military rifle. Comes with a scope. High damage, semi-auto. Unlocks with the Dead Eye perk, level 5, or schematic.
  • Incinerator – Highly modified military flamethrower. Uses custom ammo. Launches molotov-like projectiles. Schematic or loot only.
  • Flare Gun – Survival flare gun. The gun itself it loot only but you can craft more flares.

Schematics are rare loot or a quest reward.

Explosives

  • Nuka Grenade – Powerful grenade. Unlocks with the Demolitions Expert perk.
  • Cryo Grenade – Powerful grenade. Damages and slows enemies. Unlocks with the Demolitions Expert perk.

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Changelog

  • (new) Quick fix for Raider AK47 and MR10 name conflict.
  • Added the Raider NPCs.
  • Modified ~10 POIs to have Raiders instead of zeds.
  • A few bug fixes and changes. Fixed 10mm ammo crafting not unlocking with Pistol Pete books. Some items not showing the correct Unlock options. Need 50 instead of 100 Star Caps to make the flier(may have pushed this last update, not sure). Few other misc tweaks and fixed that he can’t remember.
  • Pushing another update. Should fix the Nav Object NRE for the old map quest. Added his shotguns to work with the Wabbit challenge. Also added the Service Rifle schematic and recipe.
  • Pushing an update to fix weapon damage and durability issues due to perk changes in A19. Pipe weapons will now tie in to perks for quality. Pistol/Rifle is Gunslinger, shotgun is Boomstick. Also will fix the issue with the old map quest error.
  • Fixing the melee scrapping issue and adding the tweaked Service Rifle iron sight, thanks Roadkill for the assist.

Download

The forum topic of the mod is here.

Credits: Bdubyah

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4 thoughts on “The Wasteland

  1. Is there some way to have updated parts of this mod broken back into parts again? The places i’ve seen the weapons said to come here for A19 but i would like the weapons, colas, ect as independently downloadable mods if possible. I am a great fan of Fallout 4 but the “Wasteland” mod affects more than i need it too as a whole (causes red errors). I’ve seen your work and it’s brilliantly nostalgic to the game. I would flip if you actually had power armor. Keep up the good work.

  2. Hi. I want to try this mod out “The Wasteland (A19)” for the many many nice weapons. Is your mod safely compatible with
    “War3zuk Mods All in One” mod?

  3. Hello. I liked this mod and I willingly played with it in conjunction with Darkness Falls, since stylistically they complement each other, but I had a problem with the fact that when killing zombies and dropping a backpack, an error appeared related to (lootcontainer id = “938” ) and there was no way to loot them. Who can realties order how this can be fixed?

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