The Wasteland

7 days to die the wasteland
7 days to die the wasteland additional screenshot 14
bdubyah is an affiliate with BlueFangSolutions. If you want your own Wasteland server, click the logo above to check them out!

Visit the Wasteland Discord Server (link below) to keep up with releases and for support with any issues you may have.

This mod is now an overhaul and will likely not work with other mods. If you are using other mods and have errors, remove the other mods and try again before coming here and saying the mod is broken.

!!!EAC MUST BE OFF!!!


Welcome to The Wasteland! This overhaul mod adds in several new items, enemies, POIs and more! Some of the changes/additions include:

SPIFSAL System

Wasteland uses a progression system similar to vanilla, but with a few changes:

  • Each player is given 21 SPIFSAL points at the beginning of a game. These are for core attributes only.
  • You are required to use all 21 points in order to outfit your character to start playing. Once you use them the black fades away and you can start playing as normal.
  • Skill points are gained per level as vanilla and are used only to upgrade perks. Each perk level has both a skill point and player level requirement, which can be seen by hovering over the lock icon for each perk level.
  • Once all your SPIFSAL points have been used, the only other ways to boost an attribute level is through wearing the proper clothing items(glasses/bandanas/etc), finding a rare SPIFSAL book in loot(permanent +1 to the book’s attribute) or rare power armor statues(permanent +1 to the book’s attribute).You can gain a temporary boost using certain drug items, just be aware of their side effects.
  • Fergit’n Elixir can be used to respec and will give you your 21 SPFISAL points back. It isn’t cheap though.
  • There have been a few changes to the perk trees, with some vanilla perks either reworked or removed outright. Several new perks have been introduced, such as New Age Cowboy for energy weapon types. Make sure to check each attribute’s associated perks so you know where you wanna spend those SPIFSAL points!

New Enemies

There are several new enemies added into the game, from additional zombies to mutants and raiders!

  • There are a bunch of new zombie models added, several with multiple color variants for a good variety. There are normal zeds, feral and rad versions, even a couple unique ones like the fisherman! There are also a few cop and demo types, but they aren’t as obvious as their vanilla counterparts, so keep an eye out!
  • The wildlife has also been expanded to include mutant hounds, giant scorpions, and several pesky insects. More additions are coming!
  • Zombies are no longer the biggest threat though, as there are several new types of enemies to be worried about. You will encounter both melee and ranged versions of raiders, a hostile group who attack first and loot second. They have a few POIs they call home, so never assume any house is safe!
  • Soldier PMCs are also sweeping the area for supplies and will gladly relieve you of yours if they spot you.
  • Mutants are genetically engineered horrors that are easy to spot, but hard to kill. Early game it is best to avoid most of these at all costs, especially the ranged enemies as they will wreck you. Melee guys can be taken out with some planning, but don’t underestimate them! There is also word of some even larger behemoths that are rarely spotted in the wild, which hit like a truck and need heavy firepower to manage to bring down.
  • There are a few other enemies you might come to encounter, so always keep your eyes open!

New Items

There are also tons of new items added to the game such as weapons, ammo, foods, medical items and more:

  • There has been a whole arsenal added to the game, from melee weapons to scrap pipe weapons to shotguns and rifles. Loot or craft a 1911, BAR, Vector, SCAR, combat shotgun just to name a few. You will always have a few options at almost every tier of weapon.
  • Melee weapon options have been expanded for all types: replace your bone knife with a cleaver, or swap your club for a rolling pin. Pipe wrenches, batons, pitchforks are all available to you. And don’t forget the skull-crushing Supa Sledge!
  • Energy weapons are also available. There are both laser and plasma types, from pistols to rifles and more. There are also some bigger energy weapons as well, like the laser gat or the plasma caster. They have a similar progression to normal weapon types and have their own crafting magazine series.
  • There is a line of heavy weaponry as well, from the harpoon rifle to the Fat Man! These offer superior firepower, but can slow movement until you invest more in their perks.
  • A few new explosive weapons are available. Bottlecap mines, Nuka grenades, and M79 launchers will help level the playing field…literally.
  • You will also find a loot-only group of .50 cal weapons. The .500 Magnum, Beo-50, and AS-50 cannot be crafted outright, unless you manage to find a broken version, but give you a reason to get out and loot.
  • New ammo types for weapons been added. 10mm, 5.56, MFC ammo, Plasma cells. Ballistic ammo also has the HP/AP variants. Energy ammo has Max and Bulk versions for some variety.
  • With fire spreading being enabled, there is a lootable fire extinguisher and its ammo that is used to repair it. Keep one handy, especially if your base is made out of wood.
  • Drug items can be looted or crafted. These can be used to temporarily boost certain attributes, but can carry some bad side effects. Try and not get addicted.
  • Food has been expanded to include several new Wasteland dishes. Carve up those mutant hounds, scorpions, or other critter to be able to make these new meals. Scrambled Hunter eggs or deathclaw souffles are just a few options.
  • Power Armor can help keep you in one piece. Loot only so keep an eye out for power armor stands. Power armor uses frame piece which you wear like normal armor pieces, and then each piece(helmet, chest, etc) or the armor installs into the frames like a cosmetic mod. Currently only visible in third person.
  • There are legendary versions of several weapons, and a set of power armor. These have better stats and usually unique textures. They may also provide extra bonuses or effects.

Additional POIs

Currently this mod includes a handful of custom POIs. Some are vanilla ones that have been repurposed, others are completely new.

  • Trader POIs can be destroyed
  • Mutants have taken over several run down business POIs. Keep an eye out for meatbags and cages.
  • Raiders and soldiers have occupied several different types of POIs. For now these don’t look much different than a normal POI, so be careful.
  • Several custom POIs, from the Nuka Factory to the secret Nav-Tek Research Facility. Some have multiple versions that can change what is inside. Easter eggs and mini quest lines may exist is some of these, so pay attention.
  • Radiated POIs exist in the world, and are used in Clear Radiation quests. Without either a set of power armor with a rad resistant mod installed or a full hazmat suit, these POIs will kill you quickly. Most, but not all, will have the yellow signs to warn you of the dangers.

Gameplay Changes

While some things are still the same as vanilla, some things aren’t. Here are a few noteworthy changes to be aware of:

  • Crafting magazines no longer affect crafting quality and just give temporary bonuses to their items. There is a Crafting Perks tab that unlocks your crafting skills now.
  • Almost all items have a schematic that will also unlock them, and for items that have a quality level you can reread schematics to increase the quality level you can craft. Schems will only unlock Q5 though, so you still need at least one perk level to craft Q6 items.
  • There are a few new/expanded illnesses. Rad poisoning is as deadly as getting infected. Being cold or hot for too long will eventually give you a cold or heatstroke. Take care of yourself.
  • Critical injuries, such as concussions or fatigue, no longer instantly cure when using meds. It will take a short, but random amount of time for those things to heal.
  • Weapons and armors typically use their respective parts to repair them.
  • Vehicle crafting is no longer an option. Repairable wrecks out in the world or traders are the only way to get a working vehicle. Scavenge various parts, as well as unique ones that each vehicle needs to be repaired. Each vehicle has several stages until you finally can upgrade it into a working vehicle. Wheels also cannot be crafted, so either buy or loot then, or try harvesting intact wheels you find in the world.(Ones with rims, not just tires.)
  • Picking up vehicles is disabled, except for the bicycle and minibike. Carrying either of those will slow your movement though.
  • Farming has also been overhauled a bit. Seeds require a nearby water source in order to plant in farm plots. So either get a bucket and bring water to your farm, or build an irrigation system with the new water pipes to carry water to where you need it. Water is consumed over time, so one bucket won’t last forever. Pipes have valves and sprinklers that can be used to water the area. Valves cover a smaller area than the sprinklers. Running your water pipes to bedrock will provide an infinite water source.
  • Work stations, from campfires to chem stations, now have a tools area. These are needed to craft certain recipes in the station. The vanilla workbench for example now has slots for a hammer, wire took, and fractal vise. The hammer and wire tool are used for recipes, and the vise speeds up crafting.
  • The time/day has been removed from the UI. To add it back either find a wristwatch mod, or there is a Mip Boy you can equip and then check the time with it. There are also working clocks in the world, such as in traders and then randomly in other POIs. You can bring these back to base if you want.

7 days to die the wasteland additional screenshot 1

7 days to die the wasteland additional screenshot 3

7 days to die the wasteland additional screenshot 4

7 days to die the wasteland additional screenshot 6

7 days to die the wasteland additional screenshot 2

7 days to die the wasteland additional screenshot 5

7 days to die the wasteland additional screenshot 7

7 days to die the wasteland additional screenshot 12

7 days to die the wasteland additional screenshot 13

7 days to die the wasteland additional screenshot 11

7 days to die the wasteland additional screenshot 9

7 days to die the wasteland additional screenshot 8

7 days to die the wasteland additional screenshot 10

Download and install into your …/7 Days to Die/Mods folder. The folders that should end up in your Mods folder are:

0-SCore
0-XNPCCore
FullAutoLauncher
RandomMainmenuBachground
The_Wasteland

All mods that add new assets must be installed on server and client!

You are not allowed to redistribute bdubyah’s mods without permission. This includes any assets from a mod, or the entire mod itself.

Changelog

v1.4.1.2

Updated to 1.4.1.2, for 1.4
Should be save safe, but making a backup is never a bad idea!

Small update to fix a few NPC quest issues.

Also note: The torch now has a power attack, so to complete the Place A Torch challenge, craft a wall torch block and place it, that should complete the challenge. You can them pick up and scrap that block to get your torch back if needed.

!!!EAC MUST BE OFF!!!

Game Version: 1.4
Wasteland Version: 1.4.1.2

-Mod Dependencies(Included):
SCore v.1.3.31.1014
NPCmod v.1.3.03
FullautoLauncher v.1.3.3
RandomMainmenuBackground v1.1.0
Quartz v3.1.0

WL FIXED/CHANGED

KNOWN ISSUE: Pip Boy still does not function correctly. It shouldn’t spam errors now, but still doesn’t display correctly.

  • Fixed: Updated SCore to fix block scrapping not working
  • Fixed: Survivor at hardware store didn’t have his quest option
  • Fixed: Survivor at abandoned home would throw error when interacted with
Previous Updates

v1.4.1.1

Updated to 1.4.1.1, for 1.4
Should be save safe, but making a backup is never a bad idea!

!!!EAC MUST BE OFF!!!

Game Version: 1.4
Wasteland Version: 1.4.1.1

-Mod Dependencies(Included):
SCore v.1.3.7.1037
NPCmod v.1.3.03
FullautoLauncher v.1.3.3
RandomMainmenuBackground v1.1.0
Quartz v3.1.0

WL FIXED/CHANGED

KNOWN ISSUE: Pip Boy still does not function correctly. It shouldn’t spam errors now, but still doesn’t display correctly.

  • Added: Scrapping most ammos and certain other items can give back more than just a single base material
  • Added: Testing some vehicle sounds(Atom Coupe and Sedan for now)
  • Added: Mk.2 Dart Trap to use the steel darts
  • Changed: Reworked most energy ammo recipe amounts to make more sense compared to other ammo and when scrapping
  • Changed: Tweaked seating exit points on a couple vehicles to try and help with NPCs clipping into them when you exit
  • Changed: Hand torch has power attack now
  • Changed: Swapped hand torch’s dropmesh so it will be lit when dropped
  • Changed: Vehicle wrecks and repairables will no longer stop at 1 HP when salvaging them
  • Fixed: Power armor impact landing mod was missing from trader inventory
  • Fixed: Find Cemetery quest had wrong description
  • Fixed: Several localization bits/typos
  • Fixed: Removed working precision workbench from POIs
  • Fixed: Machine gun parts weren’t showing their unlock option
  • Fixed: BAR would fall into the ground and be unable to be picked up when dropped
  • Fixed: A couple legendary weapons had fewer mod slots than others
  • Fixed: Nerd outfit raised crafting time instead of lowering it
  • Fixed: Some challenges weren’t offering their weapon rewards all the time
  • Fixed: “Get A Working Vehicle” challenge wasn’t completing when repairing a vehicle
  • Fixed: Repairing a vehicle’s final stage will now also count towards the “Upgrade A Repairable Vehicle” challenge
  • Fixed: Small water pipes description updated to point to the cap block for watering crops
  • Fixed: Empty dog bowl couldn’t be placed on non terrain blocks
  • Fixed: Mk.2 electrical items weren’t sold by traders

v1.3.1.1

!!!EAC MUST BE OFF!!!

Game Version: 1.3
Wasteland Version: 1.3.1.1

-Mod Dependencies(Included):
SCore v.1.3.2.1535
NPCmod v.1.2.03
FullautoLauncher v.1.3.1
RandomMainmenuBackground v1.1.0
Quartz v3.1.0

WL FIXED/CHANGED

KNOWN ISSUE: Pip Boy still does not function correctly. It shouldn’t spam errors now, but still doesn’t display correctly.

  • Added: Shadetree Mechanics book you can use to figure out vehicle parts/repair order(Can loot from places perk books come from, like mailboxes, and toolboxes. Also sold at traders)
  • Changed: Gave power armor frames a small chance to have mods preinstalled
  • Changed: Tweaked loot templates so uncraftable items like legendary items and power armor can be looted at Q6(similar progression to previous alphas as far as loot stage needed for Q6)
  • Changed: Rebalanced most legendary weapons(most will be better than a normal T3 of their weapon type, but not all)
  • Changed: Set flare gun stack size to 1
  • Changed: Raised HP of wreck/repairable air vehicles
  • Changed: Few tweaks to Airship and Vertibird wreck POIs to try and keep sleepers from destroying the wrecks so easily
  • Changed: Raised Heavy Sniper damage to balance it versus vanilla sniper rifle
  • Changed: Atom Coupe changed to 2 seats by default, with 2 more added with seating mod
  • Changed: Made both gyros’ upgrade paths the same(may be an issue for some exisiting ones in the world, might have to just salvage those)
  • Changed: Vertibird now needs 3 landing gears to upgrade instead of 1(bumped amount harvested a touch to even it out)
  • Changed: Laser sight on Laser Gats aimed better
  • Changed: Slightly tweaked power armor night vision mod, gave it different settings for day/night
  • Fixed: Night Stalker Vol. 4 didn’t remove all encumbrance slots if using the 96 slot bag mod
  • Fixed: The Machine was missing tag to count as legendary weapon for challenge
  • Fixed: Nuka Nade schematic was missing icon
  • Fixed: The Break was missing tag to get bonus to attack speed from perk
  • Fixed: WL spear weapons used wrong DisplayType
  • Fixed: Several weapons had incorrect/old Groups set
  • Fixed: Plasma scope mod had wrong description
  • Fixed: Installing a laser sight on Laset Gat would remove crosshair when ADS
  • Fixed: House_old_spanish_1 has old texture that would cause NRE
  • Fixed: school_1 has old texture that would cause NRE and some old doors were swapped to double doors

v1.2.3.3

Few more fixes, big crash fix related to torches starting fires.

!!!EAC MUST BE OFF!!!

Game Version: 1.2
Wasteland Version: 1.2.3.3

-Mod Dependencies(Included):
SCore v.1.2.61.2007
NPCmod v.1.2.03
FullautoLauncher v.1.3.1
RandomMainmenuBackground v1.1.0
Quartz v3.1.0

WL FIXED/CHANGED

KNOWN ISSUE: Pip Boy still does not function correctly. It shouldn’t spam errors now, but still doesn’t display correctly.

  • Changed: Swapped bellows and anvil unlock levles
  • Changed: Removed quality levels from flare gun
  • Fixed: Atom Coupe vehicle blocks were too small
  • Fixed: Cannibal foods didn’t have proper HP penalty when consumed with 0 Cannibal levels
  • Fixed: (SCore) Torches were causing crashes when they started fires

v1.2.3.2

Small update to fix some issues with the survivors.

!!!EAC MUST BE OFF!!!

Game Version: 1.2
Wasteland Version: 1.2.3.2

-Mod Dependencies(Included):
SCore v.1.2.59.838
NPCmod v.1.2.02
FullautoLauncher v.1.3.1
RandomMainmenuBackground v1.1.0
Quartz v3.1.0

WL FIXED/CHANGED

KNOWN ISSUE: Pip Boy still does not function correctly. It shouldn’t spam errors now, but still doesn’t display correctly.

  • Fixed: Few issues with the survivors(weapons, quests, etc)

v1.2.3.1

Another update. New game recommended, but shouldn’t be required. If sticking with an old save, make a backup just in case!

!!!EAC MUST BE OFF!!!

Game Version: 1.2
Wasteland Version: 1.2.3.1

-Mod Dependencies(Included):
SCore v.1.2.59.838
NPCmod v.1.2.02
FullautoLauncher v.1.3.1
RandomMainmenuBackground v1.1.0
Quartz v3.1.0

WL FIXED/CHANGED

KNOWN ISSUE: Pip Boy still does not function correctly. It shouldn’t spam errors now, but still doesn’t display correctly.

  • Added: 5 simple survivor POIs with quests(will have to make a new world to see these of course)
  • Added: Roaming hirable survivor NPCs
  • Added: Small Vertibird wreck wilderness POI
  • Changed: Removed corpse blocks for now(will return if TFP ever fix the POI reset issues)
  • Changed: Loot bags will drop during Blood Moons
  • Changed: Katana and Survival Machete dismember chance buffed
  • Changed: Added toggle on/off sound to power armor radar mods
  • Changed: Reduced solar cell price
  • Changed: Tweaked plasma capacitor and boosted emitter mods to make more sense(capacitors add mag size, emitter adds damage now)
  • Changed: Made Shotgun Tube Extender mod into just Magazine Tube Extender mod that now also works on lever action rifles
  • Changed: Removed energy ammo from police car loot
  • Changed: Lucky Looter completion perk changed to be 25% faster looting
  • Changed: Reduced how much the mosq’s blood attack increases infection
  • Changed: Slightly tweaked compound crossbow’s ADS so it’s a bit easier to aim without a sight
  • Changed: Added bellows to crafting perks
  • Fixed: Added several missing schems to traders for things like workstation tools
  • Fixed: Mosq’s blood attack projectile was missing for some reason
  • Fixed: Auto Weapons Handbook completion perk wasn’t localized
  • Fixed: Plasma capacitor mod loc was broken
  • Fixed: Deco Rad barrels missing loc
  • Fixed: Custom feral soldiers had incorrect lootlist set
  • Fixed: Added missing nuka nade schematic
  • Fixed: Energy Recycler mod wasn’t working for Bulk and Max ammo types
  • Fixed: Made Simple Electronics crafting perk and skill names match to avoid confusion
  • Fixed: Updated pocket mod descriptions to reflect them only being installable in chest armor now
  • Fixed: Removed bicycle chassis from loot
  • Fixed: NPC would use Battle Rifle model when told to use the AS-50 rifle
  • Fixed: Removed duplicate quad pocket mod recipe
  • Fixed: Quad pocket mod wasn’t limited to chest/outfit armor
  • Fixed: Firestarter no longer uses shotgun long barrel or cylinder mag mods
  • Fixed: Tanker seating positions were off
  • Fixed: Tanker repair kit recipe was missing
  • Fixed: Supply Run quest reward was incorrect item group
  • Fixed: (SCore) Vehicle Repair challenge would accept upgrading any block with the vehicle repair tool
  • Fixed: (SCore) Stealth and Fire challenges weren’t counting properly
  • Fixed: (SCore) Utilitron Farmer shouldn’t be such a noob now
  • Possible Fix: (SCore) More fire manager changes to hopefully reduce lag on servers

v1.2.2.1

!!!EAC MUST BE OFF!!!

Game Version: 1.2
Wasteland Version: 1.2.2.1

-Mod Dependencies(Included):
SCore v.1.2.30.803
NPCmod v.1.2.02
FullautoLauncher v.1.3.1
RandomMainmenuBackground v1.1.0
Quartz v3.1.0

WL FIXED/CHANGED

KNOWN ISSUE: Pip Boy still does not function correctly. It shouldn’t spam errors now, but still doesn’t display correctly.

  • Fixed: 10mm SMG was broken
  • Fixed: Localized dogs’ storage pack display
  • Fixed: Dogs were too chonky to fit through doors
  • Fixed: Adjusted bounding box on dog as it was making it hard to attack around them

v1.2.1.3

Fixing a few more bugs:

!!!EAC MUST BE OFF!!!

Game Version: 1.2
Wasteland Version: 1.2.1.3

-Mod Dependencies(Included):
SCore v.1.2.30.803
NPCmod v.1.2.02
FullautoLauncher v.1.3.1
RandomMainmenuBackground v1.1.0
Quartz v3.1.0

WL FIXED/CHANGED

KNOWN ISSUE: Pip Boy still does not function correctly. It shouldn’t spam errors now, but still doesn’t display correctly.

  • Fixed: Missing comma in localization
  • Fixed: SDCS warning spam when wearing a power armor helmet
  • Fixed: Bike deco block at Bob’s was floating
  • Fixed: Penetrator perk didn’t apply to .44 ammo, so rifles using it didn’t get the bonus
  • Fixed: More tweaks to the mutant hound to try and fix its collision

v1.2.1.2

One more small update to correct a few other things.

!!!EAC MUST BE OFF!!!

Game Version: 1.2
Wasteland Version: 1.2.1.2

-Mod Dependencies(Included):
SCore v.1.2.30.803
NPCmod v.1.2.02
FullautoLauncher v.1.3.1
RandomMainmenuBackground v1.1.0
Quartz v3.1.0

WL FIXED/CHANGED

KNOWN ISSUE: Pip Boy still does not function correctly. It shouldn’t spam errors now, but still doesn’t display correctly.

  • Changed: Increased power armor frame durability
  • Changed: Reduced the scrap returns of several ammos
  • Fixed: One of the T4 Supply Run quest showed tool parts in the offer, but needed weapon parts
  • Fixed: Vanilla lever action rifle ADS was off
  • Fixed: Crafting perks weren’t set back to 1 pt per level as intended

v1.2.1.1

Alrighty, another update. Sphereii has some good fixes in SCore that should fix a lot of the WL POI reset issues, and some fire spread fixes to hopefully help it run better on servers. Should be save safe, but making a backup is always a good idea. 🙂

!!!EAC MUST BE OFF!!!

Game Version: 1.2
Wasteland Version: 1.2.1.1

-Mod Dependencies(Included):
SCore v.1.2.30.803
NPCmod v.1.2.02
FullautoLauncher v.1.3.1
RandomMainmenuBackground v1.1.0
Quartz v3.1.0

WL FIXED/CHANGED

Mutie Claus was seen flying away, taking his presents with him.

KNOWN ISSUE: Pip Boy still does not function correctly. It shouldn’t spam errors now, but still doesn’t display correctly.

bdubyah also removed the included Worlds folder as there have been too many POI additions/changes to keep these updated properly. Just gen your own. 😛

  • Added: Vault Showroom POI from arramus
  • Added: Tanker vehicle(will need new game to see the wrecks or unexplored areas/chunk resets)
  • Added: Traders can now stock some resource bundles
  • Changed: Adjusted crafting perk costs to be a flat 1 point all the way to max level
  • Changed: Tweaked survival machete range
  • Changed: Slightly increased most vehicle’s fuel economy
  • Changed: Added POI names to trader quest list
  • Changed: Balanced combat and auto shotguns a bit. Combat does more damage with slightly more range, auto fires much faster with slightly less range/damage
  • Changed: More loot changes to reduce amount of crafting mags found
  • Changed: Made some tweaks to soldier junkyard POI(will need new game/poi reset to see)
  • Changed: Added blood sample harvests to all bugs, snakes, scorpions and the stalker, no longer guaranteed to drop though
  • Fixed: (SCore): Pathing cubes were breaking POI resets(might still be a Tile Entity related issue with some resets, but this will fix most WL POIs)
  • Fixed: (SCore): More fire performance improvements for servers
  • Fixed: Removed Crafting Mag Bundles from a few quests that still had them as a reward
  • Fixed: Trailer OD and Nuka crates has wrong offset
  • Fixed: Couple missing sinks in a few POIs
  • Fixed: Supply Run quests would remove more than 1 bundle if you had more in your inventory when returning to the trader
  • Fixed: One pipe pistol bundle had .44 ammo instead of 9mm
  • Fixed: Stalker had odd/missing collision
  • Fixed: Bank POI old monitor blocks
  • Fixed: Several blocks had missing/incorrect downgrade blocks(metal drawers, etc)
  • Fixed: Hopefully improved mutant hound collision
  • Fixed: Radiated Drowned could crash the game if multiple killed in a small timespan

DOWNLOAD (2,3 GB)

If you appreciate bdubyah’s work and you want to show support, use this donate link.

If you need help, you can use this support link.

Credits: bdubyah

Share this with your friends:
Get Comment Notifications
Notify of
guest

If you have any questions or have any problems/bugs, please use the support link (Discord, Forum Topic, GitHub Issues, etc.) in the post. If there is no support link in the post, please use the comments section.

297 Comments
Inline Feedbacks
View all comments
Jake
Jake
May 30, 2025 6:16 pm

Have everything downloaded but cant find the custom maps anywhere. Checked every folder in and out.

Alex
Alex
May 30, 2025 2:58 am

I have a question about the shotgun perk. Is he not there at all? Without it, a shotgun does very little damage and becomes almost unplayable, and shotgun parts are almost nonexistent.

TimentyL
TimentyL
April 14, 2025 3:23 pm

Is there loot bags present in this mod? Installed it, fought few wandering hordes, a lot of zombies but havent seen any loot bags. V1.4 stable

Kenny
Kenny
April 18, 2025 11:03 am
Reply to  TimentyL

No

Kenny
Kenny
April 6, 2025 11:15 am

Excellent mod. Thank you!

Question – why are my companions (BoS) disappearing upon my death? Disappearing from my inventory. Is this intended (pretty harsh)? Or a bug?

Lord Ashtray
Lord Ashtray
February 24, 2025 2:51 am

Is this compatible with v1.3? I’ve been enjoying this mod since A19-A20 & was hoping it was updated for v1.3

Ian (ChaseC)
Ian (ChaseC)
February 23, 2025 4:22 pm

Fine mod but unfortunately I got bored too quickly. It would be nice to have some more custom and unique trees in the forest and having wasteland atmosphere closer to legacy versions like dark yellowish green. Also skill system wasn’t really my thing. I also prefer learn by doing instead of just spending points.

max
max
February 22, 2025 11:28 am

was going in with excitement and came out just disappointed and frustrated. the skill point attribute system is horrid the no loot bags, and no lead deposits and much more are all game killers for me, there way better mods out there and i myself put together a better game with choice mods to make it unique it took me a week of finagling but i did it and tho this mod has some great things to it i just cant say its all that great. its cool for sure and some people it suites them but for those who are wanting to play this mod and found it to be to much for you to enjoy, i suggest you make your own by choosing the mods you like.

StarBeck
StarBeck
February 19, 2025 5:49 pm

is there a way to remove the sound of the sprinkeler?

Buvy1
Buvy1
February 17, 2025 9:12 am

I’m really enjoying the mod so far, but was wondering if there was any way to re-enable the protection on traders? I know it’s meant to make the game more difficult, but it winds up being annoying more than anything. I’ve tried editing the trader xml files and creating new worlds with those edits but no dice. If anyone can help, cool, but it’s not the end of the world if there isn’t a way to enable it again.

Z/Patriot
Z/Patriot
January 22, 2025 4:13 pm

Без Миров мода очень скучно, тк отсутствие баз мутантов и редеров нет WOW эффекта.
Надеюсь скоро добавят

Kal
Kal
January 21, 2025 8:24 am

I am loving this mod! its great! however, I cannot seem to find any lead nodes at all. I have went to every biome. Do they not exist in this mod?

ALPS
ALPS
January 19, 2025 10:42 am

No loot bags? if you want to get specific material you need to find specific loot so it’s really hard to play early, and where’s the timer? it’s hard to go around without knowing the time.

icy
icy
January 19, 2025 5:59 pm
Reply to  ALPS

You can find wristwatch mods for your gloves for time and also at the traders there are clocks that actually show the in game time.

Mark
Mark
January 18, 2025 8:05 pm

Really enjoying the mod overall! However, I’ve found a game breaking bug. When I accept the same POI from two different traders and start them back to back, the second one will break the game as soon as I start it. The POI becomes corrupted graphically, and I am unable to start any new quests at other locations: the start button appears under the ground and is only visible from a distance. Restarting the game does not fix it. The game is corrupt. Not 100% sure, but I can redo a POI if I complete at least one intervening POI at another location.

Second issue, a minor one: finding complete vehicles in the wasteland is MUCH easier than repairing one. Brake lines are extremely rare.

Mark
Mark
February 18, 2025 4:50 pm
Reply to  Mark

Fixed with the update, thanks! Looks to be working quite well. Excellent mod, lots of new items and POIs. I get a kick out of the npc monologues.

Trev
Trev
January 16, 2025 11:22 am

Hi, great mod just have a question. There are three of us playing, two can see all the new zombies/weapons etc. The third player (me), cannot see some of the new zombies – they still damage me but they are invisible to me, while the other two players can see them. And when my buddies are holding a new weapon it is invisible to me also.

I have a clean mods folder, only the files for this mod are in there. I will uninstall and reinstall the game and add the mods, does anyone else have any suggestions? Cheers.

R3xan
R3xan
March 2, 2025 1:20 am
Reply to  Trev

Hola, una consulta por favor. Como se instala para jugar varios amigos?

Gunter
Gunter
January 9, 2025 8:58 pm

I – uh – cant interact with doors

Brix
Brix
January 9, 2025 1:28 pm

Are there custom maps for this mod or is the best experience to generate a random world? LOVE the mod thanks for all the hard work!

Henry
Henry
January 9, 2025 3:42 am

Another great mod that I’ve been using since it was first released. Thanks for your efforts.

Melül
Melül
January 8, 2025 9:30 pm

Awesome!

Jim
Jim
January 8, 2025 6:09 am

Two reasons I HATE your mod : VEHICLES, my character was at level 38 and I STILL had a bicycle and no matter what I did I could not find certain SPECIFIC parts for certain vehicles. I had 5 separate vehicles at 7/8. And for the life of me I cannot find what’s needed to finish these vehicles. Trying to see and read what part you need is so small at the bottom right of the screen, you need an electron microscope to even get some kind of resemblance of actually what it is.
And Second : The SPIFSAL System, it generally pisses me off. Did you know in Fallout 4 you can ACTUALLY purchase SPECIAL points to progress through the game? Obviously you don’t. And finding those little figurines to forward any progress is nearly impossible. Just ask my level 38 character if he found any? WHAT?! He didn’t? This is why I abandoned your mod to never to play it again. Please don’t make any more mods, you obviously suck at making them

Melül
Melül
January 8, 2025 9:29 pm
Reply to  Jim

Are you serious? bdubyah is one of the most beloved modders in the community with his many quality mods.

What’s the point of hating a mod or modder? If you don’t like a mod, don’t use it, it’s that simple. No one is forcing you.

If there is a feature you don’t like in a mod, you can give feedback by speaking respectfully. The way you talk is so annoying. It’s just maliciously written stuff. People like you should be banned from using mods.

Angela
Angela
January 9, 2025 12:09 am
Reply to  Melül

+1.

@Jim Mods are for fun. And they are made by volunteers without any expectation of profit. You should find something else to hate.

Dwight
Dwight
January 9, 2025 2:33 am
Reply to  Jim

You little toxic. Please don’t make any more comments, you obviously suck at making them.

Jim
Jim
January 9, 2025 8:34 pm
Reply to  Dwight

Don’t like my opinion don’t read it………….you know how stupid this sounds? I stand by my opinions and I’ve played HUNDREDS of hours of this aoi mod, from the beginning, to say that I’ve had enough. You don’t like that? Get a life

S. Strangler
S. Strangler
January 16, 2025 8:30 pm
Reply to  Jim

sounds more like a skill issue tbh

Samuel
Samuel
February 4, 2025 1:00 am
Reply to  Jim

Cringe crybaby type behavior

Anteep
Anteep
April 24, 2025 1:07 pm
Reply to  Jim

Please don’t make any more comments, you OBVIOUSLY suck at making them.

Eji
Eji
January 4, 2025 9:27 pm

got the mod. late game has a lot of cool stuff going on, but progression is screwy and it’s quite annoying. being unable to use a workbench until level 30 (unlocking forge, workbench, and anvil crafting) without lucking out and getting a crafting schematic kills any chance at early hordes without cheesing them by running away on a bike. it’s quite annoying.

Darkerak
Darkerak
January 4, 2025 1:03 pm

Sadly the fire makes this overhaul unplayable, only solution is to reconnect to the server. Switched the server to other mods.

Wisepuppet
Wisepuppet
January 4, 2025 7:04 pm
Reply to  Darkerak

Hello, Located in the Steam\steamapps\common\7 Days To Die\Mods\0-SCore\Config there is blocks.xml use ctrl+F to open the find function and type in Firespread change the value from true to false this will disable spread. you can check the save file by going into C:\Users\*your user*\AppData\Roaming find 7days open saves and look at C:\Users\*your user*\AppData\Roaming\7DaysToDie\Saves\Wasteland10K1\My Game\ConfigsDump and looking at the blocks.xml to confirm firespread is also set to false. Hope this helps

ell87
ell87
March 8, 2025 11:38 pm
Reply to  Wisepuppet

Ty for putting this fix here. Dreadful part of the mod, not sure why it’s included in a Fallout themed mod as it’s not a thing there either xD

Crack3d3gg
Crack3d3gg
December 23, 2024 4:04 am

has anything been done to figure the fire out? every time there fire my whole server is lagging also. we all have to hop out and in. Super inconvenient. We have had Horde Nights and quests messed up because of it.

legion
legion
December 13, 2024 3:28 am

The fire is causing my whole server to crash but cant figure out if there is any way to turn it off. there needs to be more editable stuff

Sv§N
Sv§N
December 6, 2024 9:30 pm

E buton is not working i cant open any dorr?

Shemp
Shemp
November 29, 2024 7:37 pm

How do I repair a vehicle? I have an impact driver and bring parts to a vehicle that seems to be repairable, but nothing special happens. There is obviously something I’m missing but I can’t see what.

Jim
Jim
January 8, 2025 6:18 am
Reply to  Shemp

Try to find vehicles that are mostly fixed like 5/8 or mainly 7/8. Break down the broken cars and the vehicles that are 1/8 or 2/8 to find SPECIFIC part pertaining to THAT you’re trying to fix. Random parts won’t do, you have to find parts that have the name of the vehicle in the parts you’re looking for

ALPS
ALPS
November 26, 2024 5:49 pm

i cant interact with loots like bird nests cars loot boxes and glitching below the map anyone knows how to fix ?

Shemp
Shemp
November 25, 2024 3:22 pm

I get the loading list with red and yellow errors while loading the game and die as soon as I spawn. No chance to do anything.

Shemp
Shemp
November 29, 2024 7:08 pm
Reply to  Shemp

Remove the Harmony folder from the Mods folder.

Shemp
Shemp
November 25, 2024 2:41 pm

Where do I put the XML file? Do I need it if I’m playing solo?

Dank Flanks
Dank Flanks
November 23, 2024 11:11 pm

Is there any way you guys can change the wire length to max distance with next patch?

yeehawpardner
yeehawpardner
November 21, 2024 4:57 am

curious, has anyone else found any skill books out in the world besides the temporary boost ‘magazines’ ?
Its day 5 now and Im still stuck with level one crappy weapons. is there a setting i need to toggle or did i install it wrong?

randomdude
randomdude
November 18, 2024 6:22 pm

As a massive fallout fan and 7 days to die fan, this mod is perfect. Thank you so much for your hard work for this massive upate. Works like a charm

Raheem damarion Rogers
Raheem damarion Rogers
November 15, 2024 10:44 am

cant download

JOEBLOW
JOEBLOW
November 2, 2024 11:50 pm

How to make bandits actually have loot on them? this not a fallout mod if they don’t have lootable gear.

Makusatori
Makusatori
October 30, 2024 4:22 pm

pls the old vanila lock picking 50 lockpick for one safe is useless

Makusatori
Makusatori
October 31, 2024 4:04 pm
Reply to  Makusatori

or please have a switch option to work like in the a 21

NixT
NixT
October 27, 2024 8:15 pm

Is it still possible to find”whole” usable vehicles in the wild, or do they all require repair please?

Chicken Sandwich
Chicken Sandwich
October 27, 2024 9:58 am

Machete still obj bug

Jim
Jim
October 27, 2024 6:35 am

Two questions, do I have to use The Wasteland made worlds or can I make a random worlds? If I have to use the Wasteland ready made worlds I can’t loot anything from them. I tried and the only mods I have are only The Wasteland mods. I had to uninstall 7DtD in order to erase the custom POIs to stop the Red text errors while loading this game

NixT
NixT
October 28, 2024 9:37 am
Reply to  Jim

My current world is a custom generated one and I seem to have all the Wasteland entities and POI’s

pa'ul
pa'ul
October 26, 2024 8:48 pm

Small update….black screen.thks.

CptHAX
CptHAX
October 26, 2024 4:03 am

It’s me again I manage to fix the red errors popping up but now I can’t loot sht there’s no “press E” icon popping up whenever I get close to any lootables and when I loot the zombies it’s just nothing just blank on my screen

CptHAX
CptHAX
October 25, 2024 5:40 pm

Uhh why are the zombies not moving. They just stand there while I punch their brains out?

Artemisia
Artemisia
October 25, 2024 6:10 pm
Reply to  CptHAX
pa'ul
pa'ul
October 27, 2024 6:44 pm
Reply to  Artemisia

3 time reinstall the game and not work.

CptHAX
CptHAX
October 25, 2024 6:54 pm
Reply to  CptHAX

I think I found a bug or something because I everytime I go to the house a text say “NullRefernceException. Object reference not set to an instance of an object”

XaXaBuA
XaXaBuA
October 25, 2024 2:40 pm

If you have problem loading mod like me in first time, see in MOD game folder need to have all sub folders “0-Quartz 0-Quartz 0-XNPCCore FullautoLauncher RandomMainmenuBackground The_Wasteland ” I was downloading only The_Wasteland folder 🙂 now mod work fine No red errors 🙂

pa'ul
pa'ul
October 25, 2024 11:50 am

Errors?YES.What to do?I unninstal the game / delete the folder from steam / instal / put the mods folder whit The Wasteland. Work? Yes. Maybe work for you. Good luck.
PS. After i remove the folder mods(War3Zuk)the vanilla don’t work.Red screen.

hiago
hiago
October 25, 2024 1:53 am

Mine is showing a lot of red errors!!!

Rango
Rango
October 24, 2024 10:32 pm

Hello, is this working for others? Started new game but got stuck on loading screen/creating player screen with bunch of red error msg, no other mods installed and EAC off

Noela
Noela
October 25, 2024 1:19 am
Reply to  Rango

Weird, it is working for me pretty good with no errors, are you running the game on version 1.1 right?

Dank Flanks
Dank Flanks
October 25, 2024 2:41 am
Reply to  Rango

I get the same thing, doesn’t work for me either.

Rango
Rango
October 25, 2024 12:12 pm
Reply to  Rango

when you click on the link for download you need to download whole Mods folder and install all 6 folders from it to your mods folder in 7D2D (STEAM), me idiot only downloaded the wasteland folder. now is working perfectly. hope that helps you guys.

Logri
Logri
October 26, 2024 4:09 pm
Reply to  Rango

The same problem. I installed all the folders from the archive, but the game just shows the start screen.

Michael Scarn
Michael Scarn
October 23, 2024 10:55 pm

Finally the required mods chaos is over. Thank you!

yw.
yw.
October 6, 2024 11:14 pm

To those eagerly waiting for the v1 release 🙂 :

bdubyah has released a test version:

“Just a heads up I threw out a test version of Wasteland here( https://dev.azure.com/bdubyah/_git/Testing?path=/The_Wasteland ). All previous dependencies are now included for easier install. Expect jank and bugs, this isn’t meant for a long term play. Report issues here ( https://community.7daystodie.com/topic/11875-10a21-bdubyahs-modlets/page/80/#comments ), or preferably here ( https://discord.gg/kdzkCuPZxC ) in my Wasteland discord.”

Keto
Keto
September 26, 2024 5:32 am

Hello everyone!

I was wondering if there was any news on this mod for V 1.0

I haven’t played this mod yet but have seen alot of videos and am excided for it to come out for 1.0.

Any updated info would be greatly appreciated!

JEEF
JEEF
October 6, 2024 7:51 pm
Reply to  Keto

he posts updates in the discord

c.j.
c.j.
September 19, 2024 8:29 am

Unfortunately, with the other dependent mods update to 1.0, the main mod is essentially depreciated, as no combination of past a21 modlets and the main mod function together.

Hopefully we’ll see an update soon, this modpack is BY FAR the best overhaul there is. Challenging, factionanilized, fits the world setting, amazing leveling system, great agricultural system, and so on…

P.S. missing my big guns

Cameron Stauffer
Cameron Stauffer
July 25, 2024 2:38 am

what does the loading screen look like

Darren
Darren
July 9, 2024 12:04 am

my question is will this mod return for 7dtd v1.0 ? i love this mod so much.

The Last Beaker
The Last Beaker
July 9, 2024 2:28 am
Reply to  Darren

We are still in experimental version. Overhaul mods are usually not updated before stable version. Probably will be updated when 1.0 is stable.