Mod Slots Equals Item Level
If we find a rare tool/weapon, we expect it to be better. In Claymore’s case: Better in at least mod slots. The default settings kidding …
If we find a rare tool/weapon, we expect it to be better. In Claymore’s case: Better in at least mod slots. The default settings kidding …
Adds two mods for guns, shotguns and revolver. One releases the hell on earth on an enemy (fire), the other stuns and gives electrical damage. …
This mod adds a Banjo melee weapon to the 7 Days to Die! Does slightly less base damage than the sledgehammer. Has a power swing …
This 7 Days to Die mod adds another heavy melee weapon, inspired by Fallout. Higher damage/range than the sledgehammer, but higher stamina costs. Has a …
Did you want the crosshair off? This 7 Days to Die mod removes crosshairs while aiming down the sight with ranged weapons except for Bows. …
Tired of ever-lasting torches? Would you like to throw down some torches to add some light? This mod will do both! This 7 Days to …
This mod will add placeable lights to the 7 Days to Die. This mod will not replace the lights that already exist in the POI’s. …
This 7 Days to Die mod adds more modifiers slots to all weapons, tools and armor. Items before using this mod will keep up to …
As Latheos is getting Craftworx overhauled for A18, he has been making mods to test things as he go. The first couple are out and …