Wandering Traders Mod for A18 (Closed)

7 days to die wandering traders mod for a18, 7 days to die trader, 7 days to die dmt mods

This 7 Days to Die mod adds 4 new traders to the A18 game version. Unlike vanilla traders, they spawn outside of trading posts, and wander the game world. The will attack all enemies (Zombies and dangerous animals), and will attack the player if they are damaged by the player.

Features

Unlike normal traders, this new traders can be killed and will drop a specific loot container. Unless actively alerted and approaching a target, they will stop when the player comes into range, put away their weapon and invite you to trade or do tasks. Each trader has a different inventory, configurable in XML. As setup now, one sells mostly weapons and ammo, the next sells science stuff and meds, another food, and the last sells general items.

Each has a ranged weapon with xml configurable properties. These may need adjusting, but are set at various ranges and are pretty accurate. Change the ammo speed and/or the SpreadDegrees settings in xml to adjust. Some randomly shoot more than 1 projectile per shot, which is also adjustable.

Spawning is handled by adding all 4 as a rare spawn to any “friendlyanimal” spawn group. Depending on your preferences, make them more or less rare, change where they spawn, and let me know what works well.

Change Log

  • v1.8: Folder rename for compatibility, patched insta-kill from zombie inflicted bleeding
  • v1.7: Converted to faction based targeting, improved aim
  • v1.6: Added ModInfo.xml to work around DMT bug
  • v1.55: Dedi animation fix
  • v1.52: Bleeding fix
  • v1.5: A18 version
  • v1.34: Removed zed buffs from weapons
  • v1.33: Added Food trader to spawn
  • v1.31: Added dependency for Patch_Entity to fix a bug
  • v1.3: Animation polishing pass.
  • v1.2: Added food traderVersion 1.10 : Stable Release. Added BP Tags to hopefully remove trap errors. 7D2DLauncher test version added.
  • v1.03: Fixed an incorrect dependency.
  • v1.02: Added AITasks and Targets for Bandits
  • v1.01: Added those 3 mods as dependencies in mods.xml so you can’t build without those enabled.
  • v1.00: Initial release

Known Issues

The traders ability to hit non-player entities at a distance was impacted by A18 projectile collision changes. SphereII and Xyth will look into fixing this in a future release.

The left hand position of the Heavy Trader is off on most animations. It doesn’t look too bad, and Xyth might clean that up eventually. That’s a consequence of saving time by reusing animations tuned to the weapons trader.

Some minor sliding in and out of animations might still remain, especially when doing the kneeling to fire sequence. That’s a tricky combination of animations but should be good enough. Xyth plan one more tuning pass on final release.

Installing

This is a DMT mod so it must be compiled with DMT. This mod has onel dependency that must be compiled with this mod for it to work properly. Required: 0-SphereIICore

IMPORTANT!
This modlet is now retired as it is replaced by the Creature Packs and for advanced features, the NPC modlet. See you there.

The forum topic of the mod is here.

Credits: Xyth
Additional Credits: SphereII, Mumpfy

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11 thoughts on “Wandering Traders Mod for A18 (Closed)

  1. Unhandled Exception: System.IndexOutOfRangeException: Index was outside the bounds of the array.
    at LocalisationTable.AddRow(String[] newColumns, String[] newRow)
    at LocalisationTable.Merge(LocalisationTable table)
    at DMT.Tasks.LocalisationPatch.PatchTextFile(PatchData data, String sourcePath, String destPath, String patchFilePath)
    at DMT.Tasks.LocalisationPatch.Patch(PatchData data)
    at DMT.PatchData.Patch()
    at DMTViewer.Program.Main(String[] args)

    process exited with error code -532462766

    What must i do i got 7d2d on steam and dmt keeps giving me error when trying to install Unhandled Exception: System.IndexOutOfRangeException: Index was outside the bounds of the array.
    at LocalisationTable.AddRow(String[] newColumns, String[] newRow)
    at LocalisationTable.Merge(LocalisationTable table)
    at DMT.Tasks.LocalisationPatch.PatchTextFile(PatchData data, String sourcePath, String destPath, String patchFilePath)
    at DMT.Tasks.LocalisationPatch.Patch(PatchData data)
    at DMT.PatchData.Patch()
    at DMTViewer.Program.Main(String[] args)

    process exited with error code -532462766

    1. ive tried reinstaling the game and DMT i have mad a mod folder in the DMT founder and set the location of mods and game and i still get this error what can i do?

  2. Hi, is it posible to download only the posted mod from github.com whitout to download the hole packet from the author, (ex. I woud like to download in this case only the Wandering Traders Mod, not the other mods) my internet is not the faster and it take sometime a long time to download, please help and Thanks

    1. Hi. Yes it is possible. We can do it using the author’s original links. Updated the all Xyth mods links. Thanks for the suggestion.

  3. Hi, I did was you toll me, and everything is working just fine. well, allmost every thing, I´ve instaled the mod Xyth_NPCs from the same author, nice mod, whrere you can hide NPC to follow, defend, even carry things for you, it work fine, but sometimes they desapare after you close and open the game again, I report the issue in the author page, but I didn´t get a respond yet

  4. Excepción no controlada: System.ArgumentException: Ya se agregó un elemento con la misma clave.
    en System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
    en System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
    en LocalisationTable.ReadFromStream(BinaryReader br, String path)
    en LocalisationTable.Load(String path)
    en DMT.Tasks.LocalisationPatch.PatchTextFile(PatchData data, String sourcePath, String destPath, String patchFilePath)
    en DMT.Tasks.LocalisationPatch.Patch(PatchData data)
    en DMT.PatchData.Patch()
    en DMTViewer.Program.Main(String[] args)

    process exited with error code -532462766

    WHAT I DO WRONG ? I TRY TO INSTAL BANDITS,WANDERING TRADERS AND SPHERELLCORE BY DMT BUT SAYS THIS !

    SORRY MY HORRIBLE ENGLISH .. Bye from Argentina

  5. Hi, silly question, do any body know why some of my mod keep deleting themselve from the mods folder, example the mod 0-SphereIICore disapare from the folder one or tre times a day, and I have to reinstall them again with the DTM tool, and is not the antivirus , I´d check that. Thanks

    1. Hi, Miguel. When you add a new mod, you must select all the mods you use and click Build. If you do not do this, the DMT Tool removes the mods you did not select from the folder.

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