DLX Weapons Fix – Aligned Sights, Aiming Directly From the Scope and More

7 days to die dlx weapons fix - aligned sights aiming directly from the scope and more, 7 days to die weapons

Welcome to DanyEr12LX’s mod project!

This mod was born with the purpose of fixing the iron sights of all weapons! How? His goal is to adjust the height of the front sights, align them correctly with the rear sight, and add the latter to all weapons that are missing one.

Over time he has gradually improved other aspects and added new components where he could.

Here he completely overhauled the concept of aiming with the scope, using the real scope on the weapon rather than a small reticle drawn on a black background.

This game has caught his attention since the very earliest alphas (He’s one of the players who played Alpha 1 back in 2013) and he fell in love with this game from the early days. But there are some things, like weapon mechanics, that have always left him wanting. That’s why, starting a few months ago, he finally learned how to edit and create a mod for this game.

This is the first in a series of Mods that will cover the majority of current weapons.

Weapons currently treated: Pistol, Ak 47, Hunting Rifle, SMG, Lever Action Rifle. Over time he will cover other weapons, such as the Magnum, Iron Crossbow and so on.

Stay Tuned for more additions…

P.S. He recommend using this mod alongside Ragnar’s Mod FovChanger and set it to 60.

So, Here’s What’s in This Mod

Main Goal

Sight

  • The rear sight is shortened to the right height.
  • The Scope, Reflex, and the Iron sight are perfectly aligned.
  • Replaced the Iron Sight with a New One when the original does not fit the aesthetics of the gun.
  • Added a Front/Rear Sight when the gun misses this kind of element.
  • Rounded and Improved the back side of the gun so that this part does not lose quality when aiming.
  • CameraOffset Z, which is basically the zoom on the weapon when aiming, is correctly set.

Scope Overhaul

  • Completely overhauled the Scope concept, removing the old zoom method accompanied by a reticle in a completely black background.
  • You can now use the Scope directly from the Scope Model (In a COD-BF style).
  • Added an external slide that reflects the external environment in a dynamic way.
  • The inner slide contains a Customizable Reticle in terms of Shape and Color, all set in a dusty Customizable\Clear Tint.
  • Improved Textures, so that you can zoom in on the Scope model without losing texture quality.
  • Improved Mesh, so that you can zoom in on a well rounded Scope model.
  • The Zoom is correct: by aiming the objects will be magnified exactly twice for the 2X, four times for the 4X and eight times for the 8X Scope.
  • Added Scratches on the right side of the Scope to help distinguish the 2X and 4X scopes.
  • Added a Blur Background for the 4X and 8X Scope.
  • Added a new Zoom-when-crouch feature, so when you crouch the Scope zooms, reaching the full 2x, 4x or 8x.

Scope Customization

  • You can now Customize the TINT of the Scope, the RETICLE COLOR and also the RETICLE SHAPE, by editing the XML file “item_modifiers.xml”.
  • You can now Customize the 2x, the 4x and the 8x Scope Separately, regarding the Scope Tint and the Scope Reticle.
  • There are now a total of 9 different RETICLE SHAPES.
  • So there are 4 Properties of the Scope you can modify
    • The SCOPE TINT
      • It’s based on two other Properties
      • Scope BASE COLOR
        • It’s the base color of the Scope Glass.
        • There is also a Clear-No Tint version.
        • There are 10 Colors.
      • Scope LIGHTING
        • There is a light that illuminates the Scope Glass.
        • There are 9 Colors.
      • That means there is a total of 90 possible SCOPE TINTS
    • The SCOPE RETICLE
      • It’s based on two other Properties
      • Scope RETICLE COLOR
        • There are 10 Colors.
      • Scope RETICLE SHAPE
        • He designed a total of 9 Reticle Shapes.
      • That means there is a total of 90 possible SCOPE RETICLES
  • In total there are 8100 Possible Combinations for the Scope!
Scope Customization – Tutorial on How To Customize Your Scope
  • Up above there is also a Video Tutorial about this.
  • You can also open the Image in Full Resolution (4K) by clicking this link
  • It shows all the RETICLE SHAPES you can use together with the COLORS you can use in the RETICLE COLOR and the SCOPE TINT.

7 days to die dlx weapons fix - aligned sights aiming directly from the scope and more additional screenshot 3

  • Open the file “DLX-Weapons_Fix\Config\item_modifiers.xml”
    • He wrote the instructions in this file, just search for the phrase “HOW TO CUSTOMIZE”
    • You can follow the same instructions for the 8x Scope, the 4X Scope and the 2X Scope too.
    • There are 3 Groups (for the 2x, 4x and 8x Scope) of 6 Lines of Code each.
    • You can setup them differently, separately.
      • Here is how to change the TINT of the Scope.
        • Search for the word “scopeLight_NOTINT” and “scopeDirt_NOTINT”.
        • “NOTINT” means a CLEAR scope, without any tint on it.
        • You can replace the word “NOTINT” with any one from the List below (be sure to read the notes next to the colors!).
        • You can also put different colors in “scopeLight_XXX” and “scopeDirt_YYY” if you want to achieve an interesting effect.
        • For a slight tint he suggest to put “scopeLight_NOTINT” and “scopeDirt_[SCOPE COLOR]”.
        • For a more intense tint he suggest to put both “scopeLight_[SCOPE COLOR]” and “scopeDirt_[SCOPE COLOR]”
      • Here is how to change the the RETICLE SHAPE and the RETICLE COLOR.
        • Search here for the word “Reticle_”.
        • The structure of this word is: “Reticle_[ID of the RETICLE SHAPE]_[RETICLE COLOR]”
        • For the RETICLE SHAPE
          • The number on “Reticle_[NUMBER]_[RETICLE COLOR]” means the ID of the RETICLE SHAPE.
          • You can replace the [NUMBER] with any one from the list below (look for the Picture here above too).
        • For the RETICLE COLOR
          • The word on “Reticle_[NUMBER]_[RETICLE COLOR]” means the RETICLE COLOR.
          • You can replace the [RETICLE COLOR] with any one from the list below (be sure to read the notes next to the colors!).
      • LIST for the SCOPE TINT and RETICLE COLOR
        • NOTINT (ONLY for ScopeLight and ScopeDirt, NOT for Reticle)
        • BLACK (ONLY for Reticle, NOT for ScopeLight and ScopeDirt)
        • BLUE
        • GREEN
        • LIGHTBLUE
        • ORANGE
        • PINK
        • PURPLE
        • RED
        • YELLOW
        • WHITE (NOT for ScopeLight, use NOTINT instead for a clear tint scope)
      • LIST for the RETICLE SHAPE
        • On the Picture above you can see all the scope shapes and their IDs.
        • 01 Triangle
        • 02 Simple Cross
        • 03 Cross and Circle
        • 04 Open Cross
        • 05 German Reticle
        • 06 Open Circle
        • 07 RangeFinding
        • 08 Three Marks
        • 09 Three Marks and Circle

Bullet Shell and Muzzle Smoke, Muzzle Fire and Muzzle Light

  • Added a Bullet Shell of the right caliber that exits the weapon chamber, visible both when shooting from the hip and when aiming.
  • The Bullet Shell dynamically interacts with the external environment.
  • Added Muzzle Smoke coming out of the chamber after firing.
  • Added Muzzle Fire, consisting of 3 different particles, different in shape each time the weapon fires.
  • Added a Muzzle Light that illuminates the surroundings of the weapon.

Animations

  • Improved Weapon Fire and Weapon Reload Animations to make them smoother.
  • New weapon components have been animated, such as the Pistol Hammer or the Ak 47 Charging Handle.

New Mod Models

Added new models for mods currently not visible on the weapon, such as the Magazine Extender, Muzzle Brake, Fore Grip etc…

7 days to die dlx weapons fix - aligned sights aiming directly from the scope and more additional screenshot 1

Other Details Specific to the Lever Action Rifle

Model and Texture Modification

  • Improved the simmetry of the entire Weapon.
  • Added a brand new Front Sight.
  • Improved Lever Action Rifle Textures on the back of the gun.
  • Added a Loading Port that interacts with the inserting bullet.
  • Completely changed the Back side of the gun.
  • Added a Firing Pin.
  • Added an Ejection Port.
  • Added a Bolt on the back side of the gun
  • Changed the shape of the Hammer.

Animations

  • Animated the Bolt after each shot.
  • Added an extra Animation when reloading for each shot.
  • Animated the Loading Port when reloading.
  • Animated the Hammer after each shot.
  • Completely changed the Fire Animation after each shot.
  • Changed the Reload Animation by rotating the Rifle so you can see the bullet inserting inside the gun.

Reflex

  • Improved the Texture of the Reflex
  • Changed the Position of the Reflex

New Mod Models

  • Added a model for theRetractingStock
  • Added a model for theForeGrip
  • Added a model for theMuzzleBrake
  • Added a model for theBarrelExtender
  • Added a model for theBipod

Other Details Specific to the SMG

Model and Texture Modification

  • Improved SMG Texture on the back of the gun.
  • Improved SMG Iron Sight Texture.
  • Added Roughness and Metallic Texture on the Iron Sight and on the back of the gun.
  • Rounded SMG Mesh on the back of the gun.
  • Totally Replaced the Front and the Rear Sight with a New One.

Animations

  • Added and animated the Action, i.e. the part where the Bullet Shells exit.
  • Improved Mesh and Texture of the spent Bullet Shell.

New Mod Models

  • Added a model for the Retracting Stock (Before this you couldn’t even use this mod on the SMG).
  • Added a model for the Fore Grip.
  • Added a model for the Magazine Extender.
  • Added a model for the Drum Magazine.
  • Added a model for the Muzzle Brake.
  • Added a model for the Barrel Extender.

Other Details Specific to the Hunting Rifle

Model and Texture Modification

  • Improved Hunting Rifle Texture around the Iron Sight.
  • Totally Replaced the Iron Sight with a New One.
  • Removed the Rail on the top of the gun. Now it appears only when a scope/reflex is attached.

Animations

  • Added Recoil in Fire Animation.
  • Slightly changed the Reload Animation to be more powerful.

Reflex and Laser

  • Updated the Reflex Mesh in order to be more open and clear.
  • Moved the Laser near the lateral Rail.

New Mod Models

  • Added a model for the Retracting Stock.
  • Added a model for the Fore Grip.
  • Added a model for the Bipod.
  • Added a model for the Muzzle Brake.
  • Added a model for the Barrel Extender.

Other Details Specific to the AK 47

Model and Texture Modification

  • Revised AK 47 Model.
  • Revised Ak 47 Texture.
  • Added a Roughness, Metallic and Ambient OcclusionTexture.
  • Removed the Rail on the top of the gun. Now it appears only when a scope/reflex is attached.
  • The Dust Cover is further rounded.

Charging Handle

Animated the Charging Handle each time the weapon fires.

New Mod Models

  • Added a model for the Magazine Extender.
  • Added a model for the Drum Magazine.
  • Added a model for the Retracting Stock.
  • Added a model for the Fore Grip.
  • Added a model for the Bipod.
  • Added a model for the Muzzle Brake.
  • Added a model for the Barrel Extender.

Other Details Specific to the Pistol

Scope Overhaul

  • The Scope has been moved to the right position.
  • Now it follows the Slide when the weapon fires and reloads.

Reflex

  • The Reflex has been moved to the right position.
  • It has been also resized.
  • Now it follows the Slide when the weapon fires and reloads.
  • The textures have been adjusted and aligned with the pistol’s sight.
  • The Reflex dot is now a bright spot.
  • The Reflex glass is redesigned to be a dusty and reddish glass.

Hammer and Firing Pin

  • The hammer is lowered to the loading position.
  • It is also animated during PistolFire and PistolReload animations.
  • Furthermore, the Mesh and the Texture of the Slide have been modified, adding the firing pin.

Laser and Silencer

  • The Laser is now a real laser, aiming directly from the gun barrel and following the player’s movements.
  • Reduced the size of the Silencer so you can use it when aiming from the iron sight.

New Mod Models

  • Added a model for the Muzzle Brake Mod.
  • Added a model for the Extender Barrel Mod.

7 days to die dlx weapons fix - aligned sights aiming directly from the scope and more additional screenshot 2

How to Install

  • Download the Latest Version.
  • Unzip “DLX-Weapons_Fix.rar”.
  • Drag-n-Drop the Folder “DLX-Weapons_Fix” to Your 7 Days To Die “Mods” Folder, (…\7 Days To Die\Mods).
  • For safety purpose, Disable EAC (this is not necessary, but you never know)
  • Play da game.

Terms of Use

  • The Mod Author and Developer of this Mod, DLX Weapons Fix, is DanyEr12LX.
  • The Mod Author allows to use DLX Weapons Fix with or without any kind of modifications. Remember that all these are restricted to private use only unless otherwise indicated with the written consent of the Mod Author.
  • The Mod Author is not responsible for any damage and/or corruption of game files (including save files), that may be inflicted during and after the installation of DLX Weapons Fix.
  • The use, reuse, share, modification, copying, duplication and/or distribution of DLX Weapons Fix, all the files included DLX Weapons Fix and in the asset file, in any format and in any form, is prohibited outside of private use only unless otherwise indicated with the written consent of the Mod Author.
  • After having a written consent in any form from the Mod Author to do one of the aforementioned actions outside of private use, you are obligated to give appropriate credit to the Mod Author and provide a link to the original source of DLX Weapons Fix.

Changelog

UPDATE: Time to Release a New Package With the New Version 1.5.97

  • The Scope Update, Customization and Zoom
  • Time for the Lever Action Rifle to Shine
  • Texture Improvement for All the Weapons

In this Update he focused on the Scope Customization and Zoom feature, the Lever Action Rifle and a generic Texture Improvement.

Here is a summary.

This version includes three updates in one, that’s why there isn’t a version 1.4 … we jump directly to 1.5. So… it’s like the never seen Windows 9… have you ever seen it? No? Well, here is the same thing.

UPDATE 1: The Scope Update

Here is a summary.

Since he has got so many requests, he decided to remove the tint of the scope, so now it’s completely CLEAR!

But there’s more!

  • You can now Customize the TINT of the Scope, the RETICLE COLOR and also the RETICLE SHAPE, by editing the XML file “item_modifiers.xml”.
  • He will post a Tutorial and a Video on how to customize your Scope.
  • You can now Customize the 2x, the 4x and the 8x Scope Separately, regarding the Scope Tint and the Scope Reticle.
  • There are now a total of 9 different RETICLE SHAPES.
  • So there are 4 Properties of the Scope you can modify
    • The SCOPE TINT
      • It’s based on two other Properties
      • Scope BASE COLOR
        • It’s the base color of the Scope Glass.
        • There is also a Clear-No Tint version.
        • There are 10 Colors.
      • Scope LIGHTING
        • There is a light that illuminates the Scope Glass.
        • There are 9 Colors.
      • That means there is a total of 90 possible SCOPE TINTS
    • The SCOPE RETICLE
      • It’s based on two other Properties
      • Scope RETICLE COLOR
        • There are 10 Colors.
      • Scope RETICLE SHAPE
        • He designed a total of 9 Reticle Shapes.
      • That means there is a total of 90 possible SCOPE RETICLES
  • In total there are 8100 Possible Combinations for the Scope!

Here is a list of all the COLORS you can use in order to customize your the SCOPE TINT and RETICLE COLOR

  • NOTINT (ONLY for ScopeLight and ScopeDirt, NOT for Reticle)
  • BLACK (ONLY for Reticle, NOT for ScopeLight and ScopeDirt)
  • BLUE
  • GREEN
  • LIGHTBLUE
  • ORANGE
  • PINK
  • PURPLE
  • RED
  • YELLOW
  • WHITE (NOT for ScopeLight, use NOTINT instead for a clear tint scope)

Here is a list of all the RETICLE SHAPES you can use in order to customize your Scope

  • On the Picture above you can see all the scope shapes and their IDs.
  • 01 Triangle
  • 02 Simple Cross
  • 03 Cross and Circle
  • 04 Open Cross
  • 05 German Reticle
  • 06 Open Circle
  • 07 RangeFinding
  • 08 Three Marks
  • 09 Three Marks and Circle

UPDATE 2: The Lever Action Rifle

Here is a summary.

  • Improved the simmetry of the entire Weapon.
  • Iron sight is perfectly aligned.
  • Added a brand new Front Sight.
  • Improved Lever Action Rifle Textures on the back of the gun.
  • Improved Lever Action Rifle Iron Sight Textures.
  • Added Roughness and Metallic Texture on the Iron Sight and on the back of the gun.
  • Improved Scope Textures.
  • Improved Scope Mesh.
  • Added an extra Animation when reloading for each shot.
  • Added a Spent Bullet Shell that dynamically interacts with the external environment.
  • Added a Loading Port that interacts with the inserting bullet.
  • Animated the Loading Port when reloading.
  • Animations have been made smoother.
  • Completely changed the Fire Animation after each shot.
  • Changed the Reload Animation by rotating the Rifle so you can see the bullet inserting inside the gun.
  • Completely changed the Back side of the gun.
  • Added a Bolt on the back side of the gun.
  • Animated the Bolt after each shot.
  • Changed the shape of the Hammer.
  • Animated the Hammer after each shot.
  • Added a Firing Pin.
  • Added an Ejection Port.
  • Improved Scope Textures.
  • Improved and Rounded Scope Mesh.
  • Improved the Texture of the Reflex.
  • Changed the Position of the Reflex.
  • Improved Mesh and Texture of the spent Bullet Shell.
  • Added Muzzle Smoke, Muzzle Fire and Muzzle Light.
  • Added Smoke Cloud after each shot.
  • Added new models for mods currently not visible on the weapon.
    • RetractingStock
    • ForeGrip
    • MuzzleBrake
    • BarrelExtender
    • Bipod

UPDATE 3: For All the Weapons

  • Updated all the Textures of all the weapons and the bullets.
    • He has found out that Unity was compressing and reducing the quality of all his textures. This, together with some other texture setting tweaks made him improve this aspect.
  • Added a Smoke cloud after each shot that lasts longer
    • After each shot a cloud of smoke is created.
  • Adjusted FOVs and ScopeCameraOffset
    • This one still need other few improvements, but he has adjusted the zoom on the scope of all the weapons.
  • Added a new Zoom When Crouch feature
    • When you crouch the Scope zooms, reaching the full 2x, 4x or 8x.

Stay Tuned for more additions!

Download

The forum topic of the mod is here.

Credits: DanyEr12LX

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11 thoughts on “DLX Weapons Fix – Aligned Sights, Aiming Directly From the Scope and More

  1. Looks great.

    Only thing I would critique is the Chevron. It would be delightful if you added a normal + scope option.

  2. marry me…

    you fixed the game. seriously. I’ll download this and start it with my game and if this works like in the video, i’ll share the shit out of this mod. this needs to be the first entry when you google for ‘7 days to die mods’…

  3. so i tested it and it works pretty good. one complain is the dusty lense effect and the red tone of the glass is really obscuring the vision, especially at night, but aside that the scopes are working extremely well and i’d wish other games would handle scoping like that, if screen-in-screen tech is too performance heavy to use.. because just zooming in close on a physical existing, well done scope is already working perfect like seen in this mod 🙂

    also – is there anything that can be done to prevent the animation shoving the scope/rear of the AK into the characters face / camera, when aiming down sights? this problem is also the reason i only play the ak with iron sights in vanilla… with this mod fairly more enjoyable too but i’d really like using reflexsights for some change. anyway.. i’m really hyped for the further developent of this mod and what it will have to offer, because the current changes are already a real quality-blessing to the game.. it’s amazing! thank you 🙂

  4. Kind modder, you are doing this community a great service. The unaligned sights have been triggering me.

    I look forward to the day when I can once again use the magnum without the fear of the front sights catching enough lift to achieve unrequited flight.

    I wish you great fortune on your endeavor.

  5. I changed the reticle color of the 2x mirror from white to red.
    But he didn’t work, and he changed back to the original in the game…

    Why?

  6. Seems to conflict with Plaebad Lever Action 44 turning the scope attached to it opaque red. Really love this mod, but also like the lever action to use .44 ammo. Thanks!

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