SphereII’s all 7 Days to Die DMT mods are here for you. Bloom’s Animal Husbandry, A better life, Music Box, NPC Dialog Boxes, SyX Security Bots and more.
This mod is not EAC-safe, and EAC must be turned off. Compatible with A18.
This is still a work in progress; Each feature is available, however may not be completely refined yet. Balancing and suggestions are welcomed.
0-SphereIICore is a new concept that provides all the functionality and scripts I provide, which can be turned on and off through a central block. This central block can be manipulated in your own modlets to turn on and off features, and change settings. This mod is named as it is so that it is loaded first, allowing all subsequent mods to make changes to it.
A new mod pack called 0-SphereIICore is now available for use, either in standalone or inclusion to any other mod package, without any limitation.
This pack contains a large variety of Scripts, PatchScripts, and Harmony scripts that adds to and enhances vanilla features.
- AnimationSDX: Provides animation hooks for custom entities
- Food Spoilage System: Allow food to expire at a global rate, or fine tune individual foods to spoil at different rates.
- Enhanced Item Repair: Allow more complicated repair recipes
- Item Damage / Durability: The amount of damage an item can do is reduced as durability goes down. Repair often!
- Anti-Nerd Pole: Disables the ability to nerd pole, or jump-and-place a blocks/block
- Soft Hands: Your hands are soft! Player takes damage when punching things with bare hands.
- One Block Crouch: Enhance your Agility character by allowing you to crawl through one block openings.
- Transmogrifier: Allow random walk types and sizes for zombies to break up the monotony
- UMA Tweaks: Small tweaks to UMA system, drastically reducing the high resolution UMAs into something more manageable.
- Head Shot Only: Take off their heads to truly kill them.
- Zero XP: Don’t like getting experience? Turns off the ability to get a new kind of experience.
- Disable XP Pop up: Disables the XP icon pop up
- No Exception Hijack: Prevents the console from popping down with Red error. Useful for when you are testing…
- Disable Trader Protection: Turn off the invulnerability of the trader compound.
- Quick Continue: Keep your Scroll Lock button on to automatically load up the last game you played.
- Custom Buffs, AI Tasks, Items, Blocks, Entity classes, and XUiC components are already active. Make the right calls in your XML to enable the functionality.
Features can be turned on and off by adding xpath set from another modlet and changing the included “ConfigFeatureBlock” in Config/blocks.xml
<configs> <set xpath="/blocks/block[@name='ConfigFeatureBlock']/property[@class='FoodSpoilage']/property[@name='FoodSpoilage']/@value">true</set> <set xpath="/blocks/block[@name='ConfigFeatureBlock']/property[@class='AdvancedPlayerFeatures']/property[@name='OneBlockCrouch']/@value">true</set> <set xpath="/blocks/block[@name='ConfigFeatureBlock']/property[@class='AdvancedNPCFeatures']/property[@name='MakeTraderVulnerable']/@value">true</set> <set xpath="/blocks/block[@name='ConfigFeatureBlock']/property[@class='AdvancedPrefabFeatures']/property[@name='DisableTraderProtection']/@value">true</set> <set xpath="/blocks/block[@name='ConfigFeatureBlock']/property[@class='AdvancedWorldGen']/property[@name='DisableSplatMap']/@value">true</set> </configs>
Bloom’s Animal Husbandry
Introducing basic animal husbandry, Bloom’s Animal Husband comes with a few animals that spawn in random herds. Animals have likes and dislikes, and can be encouraged to fall you home with the right incentive.
SphereII A Better Life
Fish, birds, and small animal gains are introduced in this work-in-progress mod.
SphereII Clear UI
Inspired from The Walking Dad, re-worked through Harmony and UI adjustments by Sirillion, Clear UI removes all on screen elements for a truly immersive experience. [Only a small health and stamina bar are visible in place of the compass]
SphereII Food Spoilage
This modlet enables the actual food spoilage system found in SphereII Core, with some preset global values for all non-can food items. Use this to get started with adding your own unique twist to spoilage.
SphereII Music Box
This modlet enables the Music and Video player originally implemented in the Winter Project, and can play CDs and DVDs found in the world.
SphereII NPC Dialog Boxes
This modlet enables a special UI interface, designed by Sirillion, to talk with NPCs
SphereII Take And Replace
This modlet enables the Take And Replace, which allows you to pull off boards from windows and doors without brute force. Hold a hammer or a crowbar (not included) to make this go faster!
SphereII Winter Project
Enter the cold and unforgiving world buried under a snow apocalypse. Find new challenges as you explore the desolate icy wasteland, and see if you can unlock Winter Project’s secrets.
SyX Security Bots
In the fight against the degradation of society, SyX Security has produced a series of counter-measures against the so-called “zombie apocalypse”. Deployed in infected hot spots around the world, these counter-measures have been designed to reduce and ultimately send the zombie apocalypse into remission.
Warning: These hot spots are extremely dangerous for the non-infected, and any survivors are strongly recommended to be evacuated before they are deployed.
SphereII pushed out a new change for NPCs and their WanderSDX AI Task.
PathingCube blocks have now been changed to a custom Sign block. You may place a few of these invisible signs around your base, entering in a numeric value in its Text box. Then, for hired NPCs, there’s a new dialog option that allows you to Set Pathing Code. Enter in the matching number, and the NPC will scan the surrounding areas for PathingCubes, and only path to the code matching. The NPC stores its pathing code as a cvar.
This will allow you to set up multiple PathingCubes around your base, and have different NPCs patrol different routes, using different codes.
- NPCs with Codes set to 0 will path to all PathingCubes.
- NPCs with Codes set to -1 will not patrol but stand where they are.
By default, all NPCs spawn with a Code of 0. They should preserve their codes between game sessions, if changed.
Prefabs, when built, can now include PathingCubes as part of construction. You can enter in Codes and have them saved and distributed with your Prefabs, preserving the numbers. This will allow you to create new sleeper volumes with NPCs to auto-spawn and start patrolling in a prefab.
When setting in the Sleepers, you may place a PathingCube in the block next to the sleeper, and set a code on it. When the sleeper wakes up, it does a short scan for PathingCubes to look for a code to use. If it finds one, it’ll auto-set its PathingCode cvar to that code, and begin patrolling.
The forum topic of the mod is here.