No Screamers (Patches .xml)
There was a mod that removed randomly spawning screamers already up, but I didn’t like how it changed the core game files instead of patching …
7 Days to Die zombie mods
There was a mod that removed randomly spawning screamers already up, but I didn’t like how it changed the core game files instead of patching …
Experimental mod for 7 Day to Die (Alpha 21) that forces sleeper volumes to spawn in sleepers within a certain range, even if the trigger …
This mod limits all zombies to walking speeds only. No more running. Even on blood moons. This mod can be installed as a server side …
Folks may know this from JaWoodle’s “Anywhere, Anytime” series. It creates random wandering hordes, of a random amount of zombies, a random amount of times …
This mod enables a damage modifier that negates damage to zombie bodies and multiplies damage by 1.5 to all zombie heads. It allows the zombies …
Make headshots the preferred way of shooting at zombies. Reduces all damage to body while greatly increasing headshot damage. DOWNLOAD for A21 (2 KB)DOWNLOAD for …
Replace the massive TNT like block damage of Demo Zombies with Claymore Mines type damage instead. Demos now do low block damage but very large …
Sets a separate positive or negative body and head damage multiplier for various zombie groups. This does not affect trap damage or any damage from …
Removes the cap on the amount of damage zombies take when falling from heights, so drop pits from older alphas are now a semi-valid form …
Adds the unfinished A16 behemoth and the A17 unfinished radiated behemoth to the game. Random spawns in the wasteland and horde nights. XML + Assets …