Return of the Behemoth

7 days to die return of the behemoth, 7 days to die zombies, 7 days to die biomes

Adds the unfinished A16 behemoth and the A17 unfinished radiated behemoth to the game. Random spawns in the wasteland and horde nights.

Changelog

  • (new) Updated for A20!
  • Pushed a small patch because it’s hits were wonky. Just an XML tweak. Side note, KhaineGB had to increase it’s range, which means it’ll struggle to hit you if you get close.

Download for A20
Download for A19

If you appreciate KhaineGB’s work and you want to show support, use this donate link.

The forum topic of the mod is here.

Credits: KhaineGB

Share this mod with your friends:

7 thoughts on “Return of the Behemoth

  1. Love this mod! I’ve been smoked by the Rad Behemoth a couple of times now. It helps bring back the “oh s__t” feeling to the game that i feel has been missing for a while now

  2. big thanks to all your work for the game and community. you sir have single handedly done more for this game’s long term players than the devs have in recent times. if it wasnt for your work i wouldnt have touched this game for almost two years now, instead ive been playing your mods here and there and loving every moment. so excited to play “vanilla” with this big bad daddy in there.

  3. I’ve been testing it out and I frequently see the behemoth miss his attacks even while I’m standing perfectly still. Also when he does hit it deals the damage well after the attack connected.

  4. Hallo, ich habe Ihren “Mod” wirklich genossen! Kann ich die “Erlaubnis” erhalten, Ihren “Mod” in meinem Build zu verwenden? Welche Bedingungen müssen eingehalten werden, um Ihren “Mod” in Ihrem eigenen zu verwenden?
    P. s: ich Benutze einen übersetzer

  5. Hello, I really liked your “mod”! Can I get “permission” to use your “mod” in my build? What conditions must be met in order to use your “mod” in his?
    P.s: I use a translator

Leave a Reply

Your email address will not be published.