GK Old Farmland

7 days to die gk old farmland, 7 days to die tools, 7 days to die farming

This mod adds back the old previous alpha cultivation system, added its scheme and recipe.

Important Note: Before installing any mod, make a backup of your saved game, to avoid errors or character reset, you are warned.

Changelog

(new) v0.2: Fixed a bug with foodPalanqueta.

Because the Hoe asset does not appear, Gouki decided to put the iron shovel, it does not have the animation when improving the terrain, but it works.

There are changes in the craft of Farmplots, it does not return them when harvesting them either and finally he added a new crop (Peanut), plus three foods with peanut. Cannot be harvested with (E).

There are three fertilized terrains, each one gives more quantity.

Example:

  • terrain 1 – 3 mushroom
  • terrain 2 – 4 mushroom
  • terrain 3 – 6 mushroom

Some crops give more quantity than the mushroom.

The third terrain has the texture of ForestGround.

DOWNLOAD for A21 (468 KB)
DOWNLOAD for A20 (88 KB)

The forum topic of the mod is here.

Credits: Gouki

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16 thoughts on “GK Old Farmland

    1. Hi Joni

      The mod works correctly with A20.5 (Make sure you have the version for A20), I have tested it and I don’t get any errors, make sure you don’t have another farming mod installed, maybe that could be the problem.
      For any other questions or problems, check out my post on the 7daystodie forum.
      Regards

    1. Hi joni

      The mod works for A20.4 and A20.5, the mod link is for both A19 and A20, check at the end of the post.
      Or do you have some kind of error?
      Regards

  1. Nevermind. I got it down to a very small amount of code and it works perfectly with A19 with no hickups in the command console. Let me know if you’d like the code I used. Thanks for the great mod again!

    1. I’m glad you liked the mod.
      It is not necessary, the version for A19 stable works well because the code changed it since the A19 Exp, the other version for A18 was intended to overwrite the lands to give it a different touch, it still did not give you a console error or yes.

      1. Not anymore, but that was after I wrote in an updated few lines that made the terrain blocks plowable. I got it all summed up in mine. Prior to that it was double spawning the terrain blocks (ie. red error code), once from the og code and then another from yours. (it was some A18 patchworking I had to do, but I got it all sorted out)

  2. Just out of curiosity, were you able to find a code around getting the “multiples of the same block generated. Overriding with most recent!” red script? I’m trying to put a modpack together, and I’m trying to make it clean af, but I can’t seem to find a way to comment out the actual block generation and only set the upgrade property. Any help would be appreciated, I’m at wits end here lol.

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