Outback Roadies

7 days to die outback roadies, 7 days to die overhaul mods

About

Outback Roadies is an expansion for 7 Days to Die with an Australian theme. It has been on the cards for some time in one way or another, and SpecBytes from SpecBytes gaming put in a proposal to bring in some hostile kangaroos…and the wheels started turning.

Here are a few images and instructions to get you started.

The menu screen shows ‘The Compound’ in the background with most of the vehicles. Fluffy Panda placed a couple of these out there in the custom World. Seeing this screen will tell you it has installed appropriately and is recognised.

7 days to die outback roadies additional screenshot 1

We now need to come out and manually install the 10K Australia Outback Roadies World. It will not appear until manually installed because it has been zipped. This is because it is HUGE in both size and file size and was zipped to reduce download time. Fluffy Panda also kindly processed it. This means that gaming buddies do not need to download it from a server or player since they already have it fully processed in their own files. This will stop server timeouts as that can be a thing for players with limited internet access, WiFi, or dodgy hops.

The 10K Australia Outback Roadies World is contained directly within the Mods folder for Outback Roadies. This image shows it for a Mod Launcher installation.

7 days to die outback roadies additional screenshot 2

That needs to be taken out of its zipped folder and placed in your Worlds folder. For the Mod Launcher it is one folder back in the GeneratedWorlds folder. For default installation, it’s in the AppData player saves area and also in a GeneratedWorlds folder. If this folder doesn’t already exist, make one. It is automatically made when creating your own RWG. Alternatively, place it in your Data/Worlds folder in the main directory for default installation. The folder inside the zipped folder is called 10K Australia Outback Roadies. There will be 19 files in it. Be careful not to nest it in an additional folder when extracting from the zipped folder.

7 days to die outback roadies additional screenshot 3

Here is a preview of the World. Fluffy Panda has got it spot on and the level of immersion greatly benefits from this level of detail and care.

7 days to die outback roadies additional screenshot 4

Once you have manually installed the World, it will be visible in the Game World selection area.

7 days to die outback roadies additional screenshot 5

At this point, we can start our play through.

7 days to die outback roadies additional screenshot 6

Upon joining the World, you will receive an intro message. It lets you know there is a ‘doggo’ helper nearby. It may be behind you, or it may have run off to attack a crazy kangaroo so check around. Open your can of dog meat and give the contents to doggo to hire it as a helper.

7 days to die outback roadies additional screenshot 7

7 days to die outback roadies additional screenshot 8

You can instruct your helper(s) to perform certain tasks. In this image, Fluffy will loot rubbish and nests after being instructed to ‘loot around here’.

7 days to die outback roadies additional screenshot 9

You’ll find a Starter Kit and Vehicle (a chance to receive 1 of 9 choices) in your toolbelt and you’ll need them as it’s hostile out there. Not so much the zombies though, but more the animals. May Red and Thee Legion set them up to be pretty mean.

7 days to die outback roadies additional screenshot 10

There are only 2 starter quests for Bedroll and Campfire. Use your vehicle wisely as it can serve as your mobile home until you get established.

7 days to die outback roadies additional screenshot 11

The rest is pretty much up to you.

Hints/Tips

  • Chop down trees for Witchetty Grubs and the curative properties they provide.
  • Wrench wooden barrels for water, and butcher everything for resources.
  • Ammo crates have ammo in them, wouldn’t you know…
  • Watch out for spiders.
  • Magpies can be butchered for meat and put into Meat pies.
  • Don’t be spitting nitro into the fuel line until you can spare it.
  • Vehicles have pretty high HP for roadkill and larger fuel tanks for storage.
  • Zombimite is real…

Known Issues

Extreme purists will instantly notice an abundance of assets that do not match the real life locality, and good on ya! If it becomes a probbo in the poco, simply crack open a tinny, put your matilda over your shoulder, and go on a walkabout waltz in the Outback where you can whinge about it to a roo. For now, it is what it is.

Credits – Primary

  • EndZ Devs – Thee Legion and May Red for bringing the Poco Vehicles and Australian animals through the whole Unity process from shop to drop.
  • FluffyPanda – Created and further customised the 10K Australia World for Outback Roadies. It’s a real work of art and the attention to detail is genius.
  • NPC Mod Team – Sphereii, Xyth, and the whole NPC Mod Team for 0-Score and 0-XNPCCore to help power the entities and other quality of life additions.
  • Oakraven – Quality of Life additions from Oakraven Collection assets.

Without these vehicles, entities, World, and QoL extras, the immersion would simply not be there. May Red told them she is pretty new to modding, but these aussie entities are going to blow your mind, literally. Thee Legion has fine tuned the vehicles to road warrior specifications and the combination of handling and roadkill capability are going to bring many smiles. Fluffy Panda has released a number of custom Worlds for the community and kindly allowed the 10K Australia World to be added to Outback Roadies. In fact, it could receive an update to accommodate ‘The Compound’ POI from Mad Max 2 along with additional updates to bring extra value. The NPC Mod Team provide both foreground and background features to power Outback Roadies. Flying aussie spiders? You betcha. Remote crafting as default, and all the optional extras the NPC Mod can provide. And last, but certainly not least, are Oakraven Collection Mods. This includes the new Can Can Bat which can be found in the player Starter Pack when first joining the World.

Credits – Support

  • SprcBytes and Cemblack – First hand consultation and feedback to ensure the concept and context match the locality and theme.
  • Syco54645 – A19 Farming where seedlings remain when crops are harvested.
  • KhaineGB – Quality of Life additions with multiple integrated modlets.
  • Darkstardragon – Comprehensive one on one support.
  • bdubyah – Template code advice and support.
  • Guppy’s Unofficial 7DtD Modding Community – Support for all aspects of modding.
  • arramus – Taking guardianship of integration and hooking it all up. Watched Mad Max and Neighbours enough times to get some of the basics in place.

Terms of Use

Permission is not given to redistribute any part of Outback Roadies. This includes as a complete mod, or any of the assets contained within. Redistributing Outback Roadies will cause licensing issues for assets that are paid for, and increases the potential for a file mismatch. For more information, read the TFP Guidelines on Modding Policy here.

Changelog

Here is an update for the Outback Roadies:

1. Cricket Bats

Two new cricket bats have been added as T3 melee weapons with a slight edge on the Steel Club.

One is called ‘The Don Don Bat’ and has a classic look about it. Both bats take melee mod overlays.

7 days to die outback roadies changelog screenshot 1

The other is ‘The Club House Bat’. It has a Koala sticker overlay on the face and looks a lot more modern.

7 days to die outback roadies changelog screenshot 2

2. Clothing Dyes

The first image shows the Aussie Green and Gold dyes added to clothing. These use the exact colour codes for the national colours. They may look a little different in game, but such is. Dress in a range of cricket colours when hitting for 6.

Thank you to Oakraven for these kind offerings for the Outback Roadies.

DOWNLOAD (455,4 MB)

The forum topic of the mod is here.

Credits: arramus and community

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4 thoughts on “Outback Roadies

  1. Looked awsome
    But after 2 hours the file just goes rite back to compressed will not show map in game have tried everything o well disappointed looked like a fun map

    1. The World map is in a zipped folder and requires extracting. It is then placed in the GeneratedWorlds or main game Data/Worlds folder just as with any other World map. Compression issues sounds like a Mod Launcher thing as it downloads the compressed version of the mod and then unpacks it. The Mod Launcher Discord can help with that.

    1. The weapons are only cosmetic on these vehicles. Zilox’s Tigr Jeep and AH-64 Apache Helicopter shared in the Vehicle Mods category will provide working vehicle weapons.

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