Survival No Trader

7 days to die survival no trader

Traders are still present in the world as part of the storyline, they just ignore you. Survival No Trader is not intended to be easier or harder than vanilla 7DTD, just slightly different. Some things are a bit easier, some things will be a bit harder.

Background

You are one of 4 siblings from the Harrington Clan out East. You run point for your crew. Your family is engaged in an extended war and the war brings you here. You’re exploring this area to find new sources of weapons and supplies. You’ve heard rumors that this area is rich for the pickings, with both the Duke’s gang and the Traders moving in to sift through whatever remains of civilization.

Your objectives are to:

  • Establish a base that can withstand zombie attacks as a foothold for your clan in the territory.
  • Disrupt the Duke’s supply chain. Strip the good loot without tipping them off to your presence.
  • Identify Trader locations. Map out the extent of their presence and capabilities. Determine if they are friend or foe.

Changes and Additions

  • Includes the removal of all POI Names and Skulls (Khaine’s code – see end*)
  • Removed Trader Quests
  • Removed Trader Buy/Sell ability
  • Removed Trader opening and closing sounds, Trader will now just cough in an annoyed manner before kicking you out.
  • Removed ‘White River Citizen’ and intro starter quests.
  • Added 2 mini challenges for unique one-of-a-kind end game items.
    • 1) Missing Patrol Car – loot (lots of) Cop Cars with pickaxe for chance to kickstart.
    • 2) Mary’s Revenge – triggered at a 4000 Kill Streak, see buff below.
  • Added buff that tracks current zombie Kill Streak. Triggers Mary’s Revenge at 4000. Counter resets on death.
  • 75% chance to get a Filter from broken Dew Collectors.
  • 75% chance of seed drop.
  • Extended the time loot bags stay in the world by a considerable amount.
  • Slight increase in chance for additional food, medical and murky water in select containers.
  • Adjusted Interior lighting.
  • Reduced fog intensity in all biomes, reduced rain in Deserts and the Wasteland. Some other minor changes.
  • T4 and T5 Hardened Chests can be harvested for use as storage when chests destroyed (eg. with pickaxe)
  • Increased T4 & T5 chests storage size from 72 slots to 100.
  • Can burn OldCash for fuel, now has decent burn potential as it cant be used for trade.
  • Reworked the Airdrop loot for no trader balance. A large portion of the Airdrop loot ignores lootstage. Small chance to get something good regardless of level.
  • Added 3 new GrandPa’s drink recipes. Crafted in campfire.
  • Gold, Silver and Diamonds all have the same (low) drop rate – used in the new Grandpa’s recipes.
  • Added very small chance to get one of the new GrandPas recipes from the Vending Machines.
  • Vending machines dont restock. They only have what they spawn with.
  • Added additional mod slot to ‘Top Level’ Tier 6 items e.g. for T6 steel & military armour but not T6 leather or scrap armour. See info at end**.
  • Added craftable broodnest for birds. Looks and behaves the same as general ground nests for eggs and feathers.
  • Added ability to scrap ammunition. Select ammo and then select Recipes to create an Ammo Parts Bundle. Opening the bundle returns 75% of the ammo’s construction costs.
  • Added Solarbank recipe (available at level 50). Small chance for a Solarbank in Airdrop loot.
  • Added small chance for Solar Panels in Airdrops and forced open Police Cars.
  • Small chance for a Bear to spawn in the Pine Forest (where else are they going to poop)
  • Small chance for a Dire Wolf to spawn in the Desert
  • Small increase in zombies in Desert, Snow and Wasteland biomes – relative to the biomes difficulty rating.
  • Changed Awesome Sauce buff. Now adds 30 to base lootstage.
  • Changed Pumpkin Cheesecake buff. Now adds 5% to lootstage.
  • Changed Magnum Perk book ‘Enforcer Intimidation’ buff. Now adds 7 to base lootstage when holding a .44 handgun while looting.
  • Reworked Better Barter – now craft various Kandy and get small % lootstage bonus with each level.
  • Jail Breakers now give a 95% reduction to lockpicking time in addition to standard unbreakable pick buff.
  • Reworked Daring Adventurer – now craft bundle recipes for construction blocks to save 20% and up on materials.
  • Removed Sugar Butts.

*This mod also includes code from the following QOL User Interface modlets by Khaine

This mod has been tested to work with the following modlets from Khaine:

Havent tested any other mods.

**T6 Items that have an additional mod slot (5 slots total):

  • T6 Tools
    • Steel Axe – Steel Pickaxe – Steel Shovel – Auger – Impact Driver
  • T6 Hand Weapons
    • Machete – Stun Baton – Steel Club – Steel Spear – Steel Sledgehammer – Steel Knuckles
  • T6 Ranged
    • SMG – DesertVulture – Auto Shotgun – Sniper Rifle – Tactical AR – M60 – Compound Bow – Compound Crossbow
  • T6 Military Armour
    • Military Helmet – Military Vest – Military Gloves – Military Legs – Military Boots – Military Stealth Boots
  • T6 Steel Armour
    • Steel Helmet – Steel Chest – Steel Gloves – Steel Legs – Steel Boots
  • T6 Other
    • Swat Helmet

To Answer a Couple of Questions

  • This is an A21 compatible XML mod.
  • Can be used on existing maps but should start a new game.
  • The code can be used freely just be aware that some ui code is Khaines (commented as such in the xml) and is under his license.

Changelog

Release 1.0.3

  • Fixed Patrol Car challenge loot bug.
  • Small reduction in gold, silver and diamond drops from mining ores.
  • Extended Magnum Perk book ‘Enforcer Intimidation’ buff to all .44 weapons.
  • Adjusted Motorcycle traction so it no longer fishtails like a wet noodle.

Release 1.0.2

  • Removed 1000 Cobblestone Rock bundle from Production Line perk, replaced with 100 Wood Block bundle.
  • Added a couple of items to the Air Drop loot table.
  • Fixed syntax error in Localisation file.
  • Fixed placement direction for T4 Chests.
  • Changed Cigar. Gives 10% to Block Damage instead of Bartering.

DOWNLOAD (52 KB)

The forum topic of the mod is here.

Credits: JoeSloeMoe

Share this with your friends:

2 thoughts on “Survival No Trader

  1. Hey im haveing recurring problems with the main mod file. It seems to be causeing a bug on the main menu and with player profiles. It genuinely is breaking the game, i would like to play this mod but ill have to leave it for now.

Leave a Reply

Your email address will not be published. Required fields are marked *