Vanilla POIs Remastered ++

7 days to die vanilla pois remastered ++, 7 days to die lights, 7 days to die electricity, 7 days to die loot, 7 days to die prefab

Better POIs. Overhauled loot, better designed POI, usable electronic systems in buildings eg lightswitches, bigger/taller buildings.

Loot

Default 7D2D is “random”, and this mod makes it “Dynamic”. So this means instead of finding a load of guns at the hospital you’ll find medical supplies instead, and a smaller quantity of everything else. Everything makes sense instead of being random with some smaller quantities of loot still random.

Better Designed POIs

Not only that, the entry to buildings has been massively streamlined. No longer is it just walking into any room, high security buildings such as banks and police stations are harder to get into, and anything else, typically lower amounts of loot, are significantly easier to get into or the same.

Electronic Systems/Fuseboxes

Also, theres an electronics system implemented to every POI ive done so far (and i will do all POIs eventually). This means you can actually do stuff and buttons aren’t a press once and done like without this mod. E.G light switches so you can control the lighting in buildings. (it all uses vanilla assets still)

Taller Buildings

That’s it, the skyscrapers are more than 10 floors like in vanilla, most are double or more the vanilla height

YOU MUST PASTE THE CONTENTS INTO

C:\Users[YOUR NAME]\AppData\Roaming\7DaysToDie\LocalPrefabs

OR

D:\Steam\steamapps\common\7 Days To Die\Data\Prefabs\POIs

(if one dosent work, try the other)

NOT

D:\Steam\steamapps\common\7 Days To Die\mods

…or nothing will happen.

enjoy, leave a nice comment 🙂

p.s. recommendation for fun (unrelated) play on 25% or 50% loot it makes things you work for feel more important.

7 days to die vanilla pois remastered ++ additional screenshot 1

7 days to die vanilla pois remastered ++ additional screenshot 2

7 days to die vanilla pois remastered ++ additional screenshot 3

DOWNLOAD (778 KB)

Credits: Hushey

Share this with your friends:
Subscribe
Notify of
guest

If you have any questions or have any problems/bugs, please use the support link (Discord, Forum Topic, GitHub Issues, etc.) in the post. If there is no support link in the post, please use the comments section.

4 Comments
Inline Feedbacks
View all comments
TiTAN
TiTAN
July 29, 2024 9:17 pm

There is an issue with:
– downtown_filler_12
– downtown_filler_11
– downtown_filler_22
– downtown_filler_15
– store_clothing_01

There are some block errors and spelling mistakes referencing them:
– whitePicketFenceSheet
– concreteShapes:cubeDrainStriaght
– concreteShapes:cubeDrainStriaghtHalf

K1NGJ4M3S
K1NGJ4M3S
May 12, 2024 8:22 pm

Do I just paste the Folder into the POIs folder or do I unzip the zip file that’s in the folder into the POIs folder?

ItaAndy
ItaAndy
May 6, 2024 8:23 pm

Stupid question, but do you need to start/make a new map for this? I was thinking into using this, on my current save.

Michael
Michael
May 11, 2024 4:22 am
Reply to  ItaAndy

Yes, since the chunks have already been generated… there is another option to delete the parts of the map(chunks) to let them regenerate once you enter the spaces. You have to figure out which map section your base is in or it will delete it as well.