Ravenhearst Mod

7 days to die ravenhearst mod, 7 days to die overhaul mods

Welcome to Ravenhearst a place where your nightmares grow and fester and the world around you is trying to kill you at every turn. Ravenhearst is a full overhaul mod that uses the amazing 7 Days to Die and turns expectations in its head. Every aspect of the vanilla game has been tweaked or tuned to increase challenge and difficulty. Ravenhearst has often been called the mod that is not for everyone. It is best played by those that have a basic understanding of the vanilla 7 Days to Die experience, and for those looking to challenge themselves.

Below you will learn just a little bit about what they have to offer. Keep in mind that Ravenhearst, just like the actual 7 Days to Die game, is nowhere a near finished experience and it’s development is ongoing, and as such should be played with the open mind that there can be major updates that will cause save breaks and resets to your game. They pride themselves on using team of testers to thoroughly play and beg test so that they can provide you with the most solid gaming experience they can manage to put forth. But also keep in mind as with anything, things can happen. They just try to reduce these “things”.

All the Worlds a Stage

The ENTIRE game is now gamestaged. Until gamestage 5, you will see slightly weaker versions of zombies in the world, helping to bridge the gap into Ravenhearst. The incredibly talented Yakov and Redbeardt has enabled him the chance to gamestage every aspect of the game. Wilderness Spawns, Wandering Hordes, Biome Spawns, Night Time Spawns ALL of it is now set according to your gamestage. Night Terrors do not spawn pre Gamestage 50. Gamestage tiers are as follows:

  • GS1 – Normal Zeds
  • GS100 – Tier 2
  • GS500 – Tier 3
  • GS700 – Tier 4

This ensures you do not get overwhelmed and also that the challenge increases as your level increases.

The Night Bleeds

The nights in Ravenhearst are full of disgusting creatures and terrifying sounds. Night Walkers are zombies who seek blood and are faster than a normal zombie. But fear not they disappear by morning… until you grow stronger. As your gamestage increases so do the chance that they will remain in the world!

Yakov and Redbeard’s Suite of DLL Harmony Tweaks

It goes without saying that Redbeard and Yakov has been a major driving force behind Ravenhearst. They have designed a host of dll tweaks to game mechanics to increase difficulty and functionality. Here is a sampling of what They have done:

Anti Nerd Poling

No longer can you jump and place frames. You have to plan out your builds with ladders and other blocks now. More realistic and challenges people to come up with new ways of overcoming challenges.

Recipe Ingredient Limit Removal

Recipes can now have dozens of ingredients so we are no longer restricted to 5. If a recipe has more than 5 there will be an arrow below the description you can click. It will scroll through the pages of ingredients.

Blood Moon Vehicle Disabled

Their mod introduces challenges they expect players to face. Vehicles will become disabled on Horde Night. Bicycles will still work. Think of red moon and horde night like an EMP bomb, electricity is whacked during it.

Recipe Count Memory

A configurable option in their menu allows you to remember the last amount of a crafted recipe quantity. So if you made 100 wood, the next time you open it it will read 100. This can be turned off via options…

Skill Points Bonus

You will now gain 2 Skill Points every 10 levels as a boost to your perks. You can use these points just like any other and they are automatically added. So every 10 levels you have something to look forward to!

Gamma Limiter

This may cause some controversy but they have set a limit on Gamma to 75. The reason for this is they have noticed players jacking their gamma up so they can see in house and at night. Some of these pois were designed with shadowy dark corners in mind. A little gamma bump is ok but bumping to 100 defeats the work put in by our POI makers. This is till open to some editing and tuning.

Trader XP Removal

You will no longer level your Player by selling items. This is a gameplay decision made by him. He want actions to count for your level not selling to traders. Other aspects of traders are the same… for now.

Shared XP Limiter

When shared party XP first released they all assumed that it would be for questing and groups who work together. Recently it is accounting for people who do not level their weapons or skills but gain levels from party XP. This has led to complaints of tough zombies and unfair gamestages. They have hardcoded the xp sharing to 200M. The reason is gamestage related. Too many undergeared, under powered players who don’t go questing with their partners are getting killed by zombies at the gamestage when their skills are not ready.

Modified Descriptions

Now the station something is crafted in and the tool you need are automatically displayed at the end of every description. Descriptions will also display the number of slots an item has.

Airdrop Spawning

Zombies will now spawn dependent on gamestage at airdrops. You will have to fight your way to the airdrop through a horde of undead.

The Final Stand

After you finish your Class and Journal Quests, you will start a long final stand against the Undead. This includes special spawns, Blood Moons and more surprises. Do not start this undergeared!

Quest Crafting Warning

A message will display if you leave a table while crafting an item needed to complete a quest.

Reverse Rotation

QoL addition that allows you to reverse a rotation on blocks placed using LeftShift and LeftMouseClick.

Stash Backpack

The original stash backpack you know and love designed. Click “X” to lock any slot you want in your backpack and move same items to boxes with a simple click. These options save on exit unlike Vanilla.

Vehicle Pickup Disable

Realistic weights on vehicles. You can no longer pick up and store your heavy vehicles. Bicycles can be picked up. Be careful while driving and prepare to dig a vehicle out if it is stuck.

All New Game Options

You can set quest fetches to show indicators on the map, enable headshots only mode, control the size and frequency of wandering hordes, increase range zombies can see you at and enable or disable rage. These settings work on servers as well and a config.yaml file is included in the Mods/0-RHCore Folder.

POI Zombie Multiplier

Zombies will now spawn around groups of pois, making cities dangerous. You can control the multiplier in settings.

City Zombie Multiplier

Zombies will now spawn around groups of pois, making cities dangerous. You can control the multiplier in settings.

New Video Options

Field of view setting, show crosshairs, change the color of crosshairs or completely disable activation texts for a true clear Hud.

Enable/Disable Custom Font

Redbeard has selected a gorgeous font for their mod but they understand some may find it hard to read so you can no enable and disable it in options.

PermaDeath Mode

You can now enable and disable a perma death mode from the RH menu. This adds a permanent death using Wellness.

Wellness

Wellness makes it’s return to 7 Days. Eat the right foods and water to increase your stats. Dying will reduce your Maxes down to 50. Build it back up by consuming better food and drink.

Active Ingredients

You can now click an ingredient in the recipe list to link you to how to make that ingredient. He has also created a fantastic transparent paper doll that pops up to let you know you have armor that needs to be repaired (below 50%).

Crop Damage

Zombies will now trample your crops and plants. So make sure you protect them at all costs.

Sphereiicore is also used as is his Take and Replace and disable trader protection. That’s right, traders are always open but no longer are invulnerable!

Living Off The Land

Farming has received an overhaul. Farm plots are now an end game goal and allow you to grow underground. Water is required for the plots to grow. The Farm Table is where you can craft seeds from crops or from seed packs you find out in the world.

They have added back in Fertilizer, the Composter and yes Turds. Fertilizer made from the compost can be used on existing crops to increase yield. When destroyed, the crop returns to an unfertilized state, to be fertilized again.

Ground farming with a hoe has been brought back! Water will now deplete as your crops grow. You can work towards an irrigation pipe system. Irrigation will prevent water from being depleted.

Multiple new crops have been added like wheat, tomatoes, lettuce and more and these crops have been integrated into recipes new and old.

Infection Matters

When you are infected it will now kill you within 3 days. You MUST find a cure for your infection. It will persist through death. If you do not find a cure it will kill you. Chewing glass no longer represents a cure. Beehives can be made once the schematic is found. Tree stumps in the world have a chance to drop honey combs which can be crafted into honey to lower infections. This zombie apocalypse is very real and very dangerous.

Too Much Too Soon

Loot has undergone a complete rebalance (and may again in future versions) so that you are not swimming in loot early game. Scavenging and exploring now matters as you hunt for the best weapons and tools. Loot lists have been readjusted so they make more sense to what you would find in them.

From My Cold Dead Hands

In the ongoing quest to preserve what they love about 7 Days, they have readded some pulled game mechanics. Parts for guns are as they were with each firearm having specific parts you need to find to assemble a weapon like frames, handles and cylinders. More returns to former mechanics loved by many is ongoing for future updates.

Progression That Means Progressing

Levelling has been slowed down quite a bit to give the old way of doing things more prominence. You need to get out there and work those quests and use those weapons. All main attributes are now Player Level dependent. Perks have been rebalanced so as not to give the appearance of a character becoming Superman by Perk 5 of everything.

Progression becomes way more exciting with the addition of unlockable recipes for every Action Skill. Every 20 levels of a skill will offer an unlock of a tool and weapon to that specific skill. So as you level and increase your Action Skills you will learn more recipes from the skill you are perfecting.

Actions Speak Louder Than Perks

Action Skills have returned. You will receive a slight bonus in stats every time you level an Action Skill. This is Learn by Doing. Use axes and picks to level Construction, Bows to level Archery, Blades to level…. well Blades. You can keep track of your Action Skills progress on the skills screen.

Quality Control

Quality has been returned to 7 Days to Die. Each tool and weapon now has a quality level. 1-1000.

Each 20th level is considered next tier and every single item has had stats attached to them so that finding new weapons and tools is no longer a boring process. Loot is exciting again! Find level 72 pickaxe, but know there are better out there. This will promote leveling as well as scavenging.

But beware. You will need to increase your main Construction Skill because every repair will cost you 100 Quality Points. Every 20 levels of Construction Skill will drop that by 20 points. So Construction Level 20 will drop the penalty to 80 QP. Const Level 40 will drop it to 60 QP Loss and so on.

Better Watch That Weapon Boy

Along with Quality returning they have Degradation returning as well! Your weapon and tool will now degrade by 100 Quality Levels each time you repair it at the start.

On top of this they have taken care of any mods that are in your item or weapon. If when repairing a weapon the quality reduction results in a lose of a mod slot any mod in that lost slot will be placed in the players inventory. Be careful to have a spare slot though as a full bag and inventory will result in the mod falling on the floor!

So how do you salvage this? By leveling Construction Tools. Each 20th level of Construction Tools after level 20 reduces that number by 20. So level 21 in Const Tools you will lose 80 Durability and so on. A true progression system.

The Home You Have Always Dreamed Of

Ravenhearst likes to pride itself on being a builders dream mod. They have added dozens of new deco items for you to craft and decorate with, a number of new player storage options, movie posters you can collect, art you can collect, TVs, holiday items, playable radios and record players as well as made previously unavailable vanilla deco items accessible for crafting in their Decor Table. They are constantly adding new items as well.

Apart from over 50 new deco blocks he has also created several new block placeholders for poi makers. From new corpses to arcade and slot machines to miscellaneous trash decos like liquor bottles and posters and potted plants, new mail box and trash can placeholders, now POI builders who wish to make RH specific pois can design them with variety in mind.

Film Buff

You will find many collectible posters in the world, ranging from movies to TV shows to art pieces. The selection is ever changing ad growing and fit perfectly in the basement of your shelter!

Backpacks

The backpack perk is now gone. In its place are backpacks that you can find in the world that unlocks three slots at a time to your inventory. These can be found in dressers, semis and other clothing related loot spots.

The Journal

They have introduced a quest based player journal that will take you on a questline all while teaching you the basic added mechanics of Ravenhearst. If you complete all the chapters of this journal you will receive exclusive recipes to craft some pretty cool items. The journal is not meant to be rushed through, rather it is meant to compliment your journey so do not worry too much about finishing it immediately.

Starvation

Food and water have undergone a major rework. Food values have been rebalanced, new food added, animals rebalanced for their meat yields and now they give red or white meat. Water is also now contaminated and you will need to build a water filtration unit to decontaminate it before you can drink it safely.

POI Wonderland

They have added many new POIs from around the 7 Days Community to fill their world with unique buildings. From zoos to parks to airports and police stations there is always something new to find in their world!

You Have Some Red on Ya

Zombies come in many forms. They have added additional looks to zombies. Higher tiered zombies will sound and look different so you can tell them apart. Night Terrors make their return as well, with favorites such as The Butcher, The Prisoner and the Mechanic haunting the nights and preparing to drink your blood. Terrors Have Been Removed for Now But Will Return In a Future Update.

Complex Crafting

Ravenhearst has always been about more realistic crafting and this version is no exception. At start you are given a Personal Workbench. This is your hub for all things crafting. The backpack has very limited recipes, just the absolute basics. You will need to carry this table with you. It can be picked up easily by destroying it.

They have added workbenches and stations such as the Farm Table, the Armor Bench, The Ammunition Table, The Water Filtration Unit, Survival Campfire, Mechanic Bench, Research Table and the Decor Table, all with its own uses and recipes. This will help you find what you are looking for better and also spice up that basement work area.

Along with the stations, there are complex recipes such as tool heads for crafting tools, molds for forge crafting and vehicle parts. Vanilla recipes have all been changed to reflect new materials such as screws, tarps, twine and recipes like concrete and cobblestone have been made more complex.

Vehicular Homicide

They have reworked how vehicles are made completely. You will need to find engine parts and more from harvesting vehicles with the crowbar. There is now an Mechanic Bench and those are used to construct parts. You will have to build chassis from scratch using parts like car seats, alternators, sparkplugs and more.

They have also added over a dozen new vehicles for you to collect such as community favorites from bdubyah like the Box Truck and Jeep! All of these vehicles have their own unique assemblies and parts.

Barnes and Noble? Where!

All schematics now scrap into Knowledge Points, which can be used with Ink found in the world in the Research Desk to craft any missing recipes and perk books.

There is also a set of limited edition novels you can find in the world made by sinder that scraps into some paper for you to use. True collectors may find value in finding all of the novels left in the world. Some book stores or Research Facilities may have remnants of working Research Desks so make sure to search all of them.

Radiation

You will notice green smoke filled areas on your journey. This represents a Tier 5 POI that is radiated.

There is no way to explore these without a hazmat suit, which can then be upgraded to an Wasteland hazmat suit that will allow you to explore the Wastelands! Inside you will find military crates and chests that house end game weapons, tools, schematics and resources that can not be found in normal areas. Do not tackle these pois too early though. They are extremely dangerous.

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Ravenhearst has always been a labor of love for JaxTeller718, but it also has been a labor of love for many others as well, without whom this mod would not be possible.

Development Team

  • Yakov – Coding/Programming/Harmony Implementation
  • Redbeard – Coding/Programming/Harmony Implementation
  • shortypants1976 – Balance and Design/Test/Coffee Fueler
  • godjen99 – Balance
  • Constip – Balance/POI

Testing Team

  • jakuba
  • rembomy
  • Ryper
  • Tucker
  • Nightmaaron
  • Chronic Lotto

Dev Hall of Fame

  • sinder
  • Fox
  • romper
  • dancapo
  • FallenDice
  • 2ndRecon
  • Bradmin
  • Makabriel
  • KnightRath
  • Robear
  • Shades
  • WookieNookie
  • VvRaynevV

Server Config REQUIRED for Server Owners

Server Installation Instructions for Custom Settings

In the 0-RHCore folder inside Mods you will see three .yaml files. those are your server configs (SP too) open those with notepad+ or any text editing program and edit what you desire.

Save them and upload them to the server. They should read automatically from that 0-RHCore folder on your server.

You can also start a SP instance of 7 days and configure your settings in there. They will save in your 0-RHCore folder and you can copy them directly from there and upload them to the same folder on your server.

Mod Credits

Even though Ravenhearst is written by hand and has a lot of original content, they do utilize some of the fantastic mods that are available from this amazing community.

  • sphereii – AnimationSDX/Zombie Transmogrifier/AnimationsSDX/
  • FreakUK – Chicken Coop/Beehive
  • Guppycur – Hospital Decor/Commercial Decor
  • xyth/sphereii/Guppycur – Creature Pack Zombies
  • Ztensity – Elevators and Escalators
  • josefpatch – Medieval and Tactical Weapons
  • Geoffrey Ruis – Wire Relays
  • Survager – Zombie Voices
  • Saminal – Expanded Deco and Storage Vanilla
  • ocbMaurice/Zilox – Lawn Mower, Map Icons, Crooked Deco
  • Oakraven/Arramus – Cooking Stations
  • RussianDood – Magbow
  • Sapphire – DayZ Weapon Sounds
  • ActiniumTiger/WolfBain5 – Ballistic Knife
  • Khaine – Many tips and help on xmls
  • Scomar – Colored Text
  • Ztensity – Unnecessary But Beautiful
  • bdubyah – Vehicles Mod
  • khzmusik – Whisperers
  • khzmusik – Spoilage System
  • Anonymouse – Plague Zombies/Night Terrors

Contacting Him and Development Team Interaction

JaxTeller718 know a few of you have been looking for support and to have questions answered. He has been absolutely swamped with work, RL and working on RH that he does not frequently have time to be able to come forum topic and answer all questions. Your best bet is to head over to Discord and there are a number of VERY knowledgeable players and mods, himself included, that are always around to answer questions. It is a very active and great community.

Discord and Support

JaxTeller718 is not sure all of you are aware of the health struggles he has been going through for the past year. He has kept it off the forums. If you wish to read about what him and his wife shorty have gone through there is a detailed diary on their Discord in the Jax and shorty updates channel. 9 was a labor of love for him and was released despite the difficulties of maintaining a work flow. He is extremely proud of his work, and his teams work on this one.

They look to forward to hearing what you think, and to helping them to shape the best experience possible for you. His time on forums is very limited and the majority of his development team has moved to Discord only. If you would like your questions answered quickly please join their Discord. They have an amazing community of fellow RH veterans and new players alike that are always willing to help out and offer tips and advice, as well as himself and his team checking in daily.

Server Hosting

Host Your Own Ravenhearst Server

Bluefang currently hosts the 7 Day version and Streamer version of Ravenhearst! Just select the Ravenhearst option that is best for you! Their setup is flexible and offers everything you need. Want to upload your OWN XML edits and mods for others to play on your server? You can do that EASILY with full FTP Access.

If you decide to rent with Bluefang using this link 5 percent of the sale will go towards adding new assets into the mod and is a great way to support its development. Bluefang is offering Ravenhearst free of any additional charges to their customers.

Ravenhearst Launcher

The Ravenhearst Launcher is currently not working.

Streamers Who Have Streamed Ravenhearst

A Huge thank you to the following for getting immersed into the world of Ravenhearst!

  • Mike Pope
  • Grumbul
    • His IDOL has finally done a play of Ravenhearst! Please check it out.
  • KnightRath
    • Amazing member of their Discord community. VERY entertaining and incredibly sexy 😉
  • Nightmaaron
  • Ramble_on_Rose

Changelog

Ravenhearst 9.2.2b23 for Alpha 21.2 b37 stable has released! No wipes needed!

JaxTeller718 and jakuba made some adjustments to Building! They hope you find these changes to be good. They feel like it will help a lot with concrete building. They are always looking to make these mechanics more enjoyable for their player base so feedback is appreciated.

Building Changes

  • Increased Cobblestone and Sand for Mortar Recipe
  • Increased Cement Needed for Concrete Mix
  • Added a Second Recipe for Concrete Mix Using Murky Water
  • Increased Output of Mortar Craft from 5 to 20 per Craft
  • Increased Concrete Accelerator Output Craft from 20 to 60 per Craft

Version Number Has Not Changed. All links are the same. Just refresh/redownload/resync and enjoy the changes.

  • 7 Days Version Number: A21.2 b37 Stable
  • Mod Version Number: 9.2.2b23
  • Wipe Needed: No

Patch Notes 9.2.2b23

Please Delete Your Entire Mods folder before downloading this update to ensure you have no duplicate files. New save games and worlds are NOT required for this update.

  • All Axes Now Have Wood Collection Progression
  • Stone Hammers Can No Longer Be Sold
  • Fixed Boiled Red Meat Not Requiring Filtered Water
  • Reduced Times for Preserving Crafts
  • Fixed Craft Timers For Block Shape Crafts
  • Added More Boss Loot
  • Added High End Metals, Steel, Acid, Pallet of Iron, Steel Shapes, Concrete Bucket to Boss Loot and Wasteland Crate Loot
  • Fix for Small Cacti Knocking Riders Off – Yakov
  • Updated Spherecore
  • Increased Sell Price of Terror Heart
  • Worn Boots are now Scrappable
  • Icee Now Spoils
  • Oakraven Cooking Stations Now Show Categories
  • Journal Quest Recipes No Longer Used Removed
  • Fixed Vitamins Scrapping. Now Placed in Composter
  • Stone Axe Now Matches Other Butcher Tools and Does Not One Shot Corpses
  • Nitrate Composter Recipe Fixed
  • Fixed Spawn Free Terrain Schematic Not Unlocking Forest Ground
  • Candy Tin Recipe Fixed
  • Fixed Description on Metal Pipes
  • Increased Iron Given Back on Pipes
  • Electric Relays and Irrigation Pipes Can Now Be Recycled for Iron
  • Updated Score With Fixes for Server Fires and A Setting for Flickering Lights
  • Added Localization to Terror Buffs
  • Removed Fish Flake Buff and Broth Buff Due to Unfixable Encumbrance Issue and Unbalanced Vitamin Buffs Applied
  • IPA Can Now Be Used for Beer Recipes
  • IPA now Crafted in the Brewery
  • Added Probabilities to T5 Station Tool Looting
  • Can Now Place Appropriate Mods in Stone and Scrap Pickaxes
  • Moved Boiled Water Recipe to WFU and removed the cloth requirement. Cloth only needed for the Filtered Version
  • Tweaked Battery and Engine Drop Rates
  • Updated Improved Hordes
  • Tweaked Improved Horde Settings As Follows
    • Lowered Max Number of Hordes Per Group to 2 from 3 (Horde Spawns Now Capped to 2 Max Per Group)
    • Lowered Horde Density Per Squared KM from 9.3 to 7.3 (This Number is Used X World Size in KM (8/12) To Limit The Number of Zombies in A Horde Around the World)
    • Lowered Event Interest Distance to Hordes (Hordes Further Away Will NOT Be Interested in Activity)
    • Increased Wandering Horde Wilderness Sparsity (Hordes Will Now Spawn Further Apart From Each Other)
    • Thread Ticking Increased from 100 to 200 MS (How Many Times WH Scans for A Player)
    • City Horde Respawn Time Set To 7 Days
    • Wilderness Horde Respawn Time Set to 7 Days
  • Increased Respawn Delays Between Zombie Spawns
  • Removed Extra Roaming Horde XML That Sat On Top of What Improved Hordes Does
  • Water Filter Added to the WFU Recipe
  • Fixed Spelling Errors in Fish
  • Arrows and Bolts Can Now Be Disassembled
  • Added 125/250/500 Count Recipes for Gas
  • Added New Icons for Tinted Icons in Vanilla
  • Reduced Chances of Bleeds, Concussions and Abrasions from Zombie Hits Slightly
  • Reduced Number Applied to Infection Counter Each Zombie Hit (5 per hit to 2 per hit)
  • Fixed Reach on Some of the “Z” Zombies
  • Mailboxes Have a Chance to Spawn Broken
  • Fixed Description on Crossbow Repeater
  • Fixed Health Bar Option Not Working
  • Blade Crafting Unlock Info Fixed
  • Writable Storage Descriptions Fixed
  • Terror Hearts Can No Longer Be Eaten
  • Blank Molds Now Require Murky Water Instead of Clean
  • Removed Extra Table Saws in West POIS
  • Reduced Zombie Spawning Especially in Forest
  • Fixed Active Ingredient Nulls on Character Sheet – Redbeard
  • Increased Stack Sizes of Canned Water
  • Added Workstation Layout Helper Which Lets You Place Non Useable Version of Stations to Help Layout Your Base Plans. Easily Picked Up.
  • Fixed Major Exploit – Constip
  • Fixed Description on Lathe
  • Replaced Duct Tape with Screws in Robotic Sledge and Drone Recipes
  • Fix Misplaced Tag Preventing Screamers From Spawning Properly
  • Fixed Glitched Barricade in Gold Dealer POI
  • The Following folders are included in the mod but can be removed when you start a game if you choose not to use them. Deleting them on a current game is NOT advised.
    • ZombieNightTerrors-JT (Removes Night Terrors)
    • 1-khzmusik_NPC_Whisperers (Removes Whisperers)
    • ZZ_OtherModlets_Food_Spoilage_khzmusik_Optional (Removes Spoilage and Items Related)
    • ZZ_OtherModlets_ServerSideZombies_Optional (Removes Special Zombies Like Spitters and Fliers)
    • ZZ_OtherModlets_gupFireMod_Optional (Removes Fire Burning and Lightning)

If you need any help please join their Discord where himself and the development team can help you. They have a great community of people there who are more than willing to help with any issues.

WARNING

This is an overhaul mod and as such is not intended to work well with modlets. If you use a modlet you do so at your own risk. There is a possibility your game may break or even your save. They can not troubleshoot any errors related to the use of outside modlets. There are just too many core changes to guarantee any will work well within their mod.

EAC must be disabled to play this mod.

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DOWNLOAD (3,6 GB)

If you appreciate JaxTeller718’s work and you want to show support, use the Paypal/Patreon link.

If you need help, you can use this support link.

Credits: JaxTeller718 and community

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64 thoughts on “Ravenhearst Mod

  1. Hey guys, the mod is running with the newest version on each system but we have probs to start a multiplayer game. It says some parts are missing?! Is there any solution?

  2. I am stuck on the mission combat survival:2 Hazmat Hunt, journal asks me to gather the 5 armoured hazmat pieces but no indication/map location of where to look and i don’t have the schematic to make them, journal entry says they are in an abandoned quarantine zone, is there any hints on where i am supposed to look please? i have been following the traders questline up to T7 with the hope of randomly finding amongst a POI but still no luck

  3. Doesn’t work on my version 21.2. I have those 2 error messages :
    – Failed initializing widow group NewContinueGame
    – RequestedValue ‘DeathPenalty’ was not found

    I can’t launch a new game. Sad 🙁

    1. Same error for me. Just renamed my old mods folder and dropped the full Ravenhearst mod folder and get those errors and when I click New Game it comes back with: NullReferenceException: Object reference not set to an instance of an object.

  4. Ok so i see what you did, i looked at the .dll. Is there anyway you could release just the BiomeGameStageScaling part? I could just replace your “ZombiesAll-100” with a different entity group? Are your zombie groups hardcoded?

    I uploaded a mod on this site (Zolokhan’s Mod) that does the opposite of your mod – it accelerates the beginning and just throws a million zombies on you at day one and by day 35 or so you are peak and at day 49 you can declare victory and wait for the next update TFPs. If i can make biome spawning scaling it would be awesome! By week two its more ferals, week three all ferals, week for radiated ,and by week 6 its all green. I have a dream. lol

    But man, very nice work on this mod, but i am most impressed by the biomeScalingSpawns and I love the permadeath part – i have been playing that way for 9 years … lots of restarts lol.

    Thanks for the great mod even if you do not release a biomescaling specific one.

    1. Unfortunately it’s a RH hard coded feature so cant release separately;) Surprising that TFP decided to add permadeath recently. but our one is alittle different using wellness.

  5. How were you able to implement game stage based biome spawning? I have been modding the game for years and getting that was out of my reach. Is there anyway for other people to implement just that? I looked at your spawning file but i suspect you wrote some custom script in the RHcore mod or something?

    Is it possible to duplicate this for other modders? The fact that biome spawns were always limited to what you could kill day one just screwed up this games entire difficulty curve. Modifying wandering horde works but I want ferals popping up in biomes also.

    I like what you did with the tier zombies …. the blue effects on them look cool.

    but please .. even some guidance on where the files are you modified to get gamestage biome spawning would be great.

  6. incremental updates would be welcomed 🙂 constant downloading 2.5gb is a bit of a chore for my amazing internet connection 😉

  7. So it literally says your launcher is currently not working. With that in mind, how is one supposed to be installing it? There is no clear direction anywhere I’ve checked. I even tried your YouTube installation guide from years back, however, as I feared it is beyond out of date and that process does not work (those 3 files do not show up like they used to after extraction). So I tried placing the entire folder in Mods, tried just the Mod subfolders, and so many various things to no avail. How does one install this without the launcher?

  8. como o mod tem muita coisa diferente do 7 days to die vannila, acho que voces deveriam aumentar um pouco mais a mochila pois fica quase impossivel looter bastante os lugares.
    Obrigado..

  9. Hi, first of all, this mod is incredible. I’m playing it in A21. Are supposed to be bandits? I have not seen a single one. thanks.

  10. It looks like a totally D0pE work of art & I would love to play it on the new A20 version, just don’t know if its compatible

  11. Edit:
    Also the progression bar “Patching Game” shows no progress at all.. The “downloading file” seems to work

  12. In addition to this, the modlauncher says i have 7.6 installed and wanna update to 8.61. But the dowloaded mod i put in the folder is rh_86_release-main.

  13. Hello, first of all thank you for that great game!
    I would really like to run it, ran it on Mac yesterday but zombies unfortunately wouldnt move (installing this mod on OSX is a different thing, no modlauncher)
    So now i installed on Windows.
    I followed all steps correctly:
    Clean installation with latest stable selected in beta properties, copied files to special folder, downloaded the mod and put it in the special folder. Installed the modlauncher into the special folder and run it. It asks for update. And then it just spins and spins, its over an hour now..
    Any suggestions for a workaround would be highly appreciated.
    Thanks in advance

  14. Hey, I want to thank you for making such a great engaging Overhaul! I can tell how much work you put into this, and it shows! I hope you feel better soon, if not already better, because someone who works this hard to allow other people to have fun deserves to be healthy and happy. I really appreciate it! The only addition I would make, if not already implemented is a way to craft fire extinguishers. The spreading fire hurts, but the challenge is still nice to have! ♥

  15. Absolutely love this mod. Played 7D2D a lot before Ravenhurst, and though the game was still early Alpha, Jax and his crew have been around to bring a level of realism and challenge MadMole has feared.* I have played many versions of Ravenhurst and some of Jax’s, lesser known, hardcore mods. True quality and great community! Thanks to all RH crew, helpers, and Devs! Truly the best!!

  16. I was so excited to start this mod, but cannot get the patch to update through the aops app. It just spins and spins. it’s been an hour now. Thoughts?

    1. Same… I cannot get this to run properly. It literally ran overnight without anything happening. Not sure if its not compatible with the latest 7 days version or what…

  17. There seems to be a massive memory leak as of this comment date, the game either crashes during loading or a minute or so after it loads in, always showing radar pre leak or low virtual memory errors in event viewer. After running for only 1 minute the game crashed having used up 28GB of virtual memory.

  18. Anyone else has an issue with zombies not moving? I doubt its a feature, so if anyone has any solution or a setting I didnt see, please let me know

  19. Hi, thanks a lot for the mod!
    I would like to register a problem, when facing the special monsters of 10000 dse life, when getting below 5000 the game crashes, several infinite red lines, just using ALT+F4 to close.
    Thank you very much in advance.
    (Google translator)

    1. Hey. This problem should be fixed for most of them if you update. Theres still a problem with a couple of them though we’re working on.

  20. Some of this overhaul sounds just awesome…
    Some of it is also a deal breaker for me… sorry for being “that guy” (i know you said it’s not for everyone) but i’d love options

  21. I have 16gb RAM and playing on high video settings. But game uses too much memory and ends up getting full in 2 mins then crashes. Sometimes it doesnt even load. I play on 8k map. How do i fix this?

  22. у меня лаунчер не запускается при запуске белое окно висит и все

  23. Where is the number of mineral stacks defined?

    The number here is not reflected and it is 500
    Ravenhearst_7_3 \ Data \ Config \ items.xml

  24. Подскажите пожалуйста. Что делать с этим файлом “rh_gameoptions.xml”?

  25. You guys are just SADIST !!!!! You must play this mod in a group or you gonna get wreck !

    Thanks for this AWESOME WORK !!!!!!

  26. почему текстуры мыльные графика на максимальной стоит а текстуры у всего кроме поверхности земли травы какие то размытые и низкого качества.как это исправить? на оригинальной игре все нормально подскажите пожалуйста

  27. I know this is a challenging mod, but is it supposed to be completely impossible? I’m swamped by zombies 100% of the time, there’s never any time to breath or do anything after the first night they are absolutely everywhere at all times

  28. me sale error, no puedo entrar a crear un mundo, ya desactive el EAC hay algo mas que se deve de hacer?

  29. Bon. Petit repport concernant ce mod sur un serveur dedié :
    Hyper gourmand en ram, impossible à utiliser, j’ai une machine dedié sous Debian avec 16 go de ram, ça en bouffe 12, y compris sur une petite carte avec peu de batiments, de plus, c’est tres instable. Je pense également qu’il n’est pas maintenu à jour sur pas mal de mods, ici present sur site.
    Tiens d’ailleur en parlant de ce site, si j’avais un dev web regarde ce message, la bande passante du site est pire que chaotique, vous devriez peut etre envisager une solution d’hebergement plus performante non? De plus le site en lui meme manque cruelement d’outils utilisés en generale sur ce genre de site, par exemple :
    -Pouvoir fouiner dans les mods par ordre de vues/telechargements
    -Des DESCRIPTIONS des mods un peu plus developpées par les gens qui les posts, desfois c’est pire que minime
    -Editer ses commentaire, quand on s’est gourré
    -Une plateforme de communication plus dynamique en cas de besoin, Teamspeak, Discord
    -Et enfin, forcer les createurs de mods à host leurs mods ailleurs que sur le site, si le site n’a pas le potentiel requis pour encaisser ces telechargements. Je pense notamment à mega.nz, qui permet de host tres facilement du contenu et en avoir des liens sans trop de restrictions.

    Enfin bref ce n’est que mon avis. Je trouve ça tres dommage que le modding sur ce jeu sois contraint de parfois etre inaccessible faute du site.

    Amicalement

  30. Hello guys, is it possible to mix Prefabs from CompoPack 42 and Prefabs from All-in-One (Darkness Falls 2.3, Ravenhearst 5.5.3, War of the Walkers 6.06) and Vanilla (they are in CompoPack nah?)?
    I want generate a map with theses 3 Prefabs, but i don’t know how. WIth custom list?
    And it will be working with Ravenhearst mod?

  31. Has the newest patched stopped the mod working? Cause i put everything i think in the right place and i got console errors and the game froze.

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