Infection Is Random and Quicker

7 days to die infection is random and quicker

This mod makes infections much more deadly by taking less time to reach 100%, and being randomly rolled each time you get infected.

The vanilla game (in a19) takes approx 7 hours [real time] for an untreated infection to reach 100%.

This mod changes that to 3 hours (max allowed real time) and adds an element of randomness so each time you get infected so you may have a chance of having less time to treat the infection.

The odds of “time left” [real time, not game time] once you are infected, are currently:

% Chance – Time [real time, not game time] to 100% infection if untreated

  • %15 – 3 hours
  • %20 – 2 hours
  • %25 – 1.5 hours
  • %25 – 1 hour
  • %10 – 45 minutes
  • %5 – 30 minutes

Why?

  • Increase game difficulty.
  • More immersion. You never know how badly you are infected until you are scratched. Maybe it was a deep scratch, maybe it was a mutant strain, who knows.
  • More incentive to not get touched by zombies.
  • More incentive to not ignore infections. You may have to carry antibiotics at all times, or run back to your base/trader/other players immediately to get some.
  • An untreated infection during a horde night or early game where you cannot loot or barter/trade can easily prove fatal.

Bug Hunters/Fixers

👏: ate0ate: a20.0-b238.1.0.0. Discovered infection cure % of items was not accurate. Fixed in a20.0-b238.1.0.1

Changelog

  • (new) Updated for A21.
  • Conversion to a20.
  • Fixed invalid XML formatting.

DOWNLOAD for A21 (10 KB)
DOWNLOAD for A20 (9 KB)

The forum topic of the mod is here.

Credits: Doughphunghus

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One thought on “Infection Is Random and Quicker

  1. This mod is awesome but another problem on 7 days is that dysentery/food poisoning needs to be really buffed because in real life eat/drinking raw or rotten stuff is a lot more harmful in real life, thanks for the mod this is amazing.

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