This mod adds a lot of stuff to the game. It does not change Vanilla XML or Core Gameplay. EAC compatible.
Adds custom Quests / Entity / Blocks / Weapons / Items / Schematics. The Mod has two large Prefabs “The Pyramid” and “The Sphinx”.
New Blocks
- 142 Custom Blocks to make Old/Ancient Prefabs look good.
- Many new Coffin models
- Some Old-Chest model
- Pillar’s
- Painting’s
- GoldCoin (pickable)
- GoldBar (pickable)
New Items
- 8 new weapons
- 2 Upgradable Weapons with Mods (unique Mods)
- Many new Mods for all the new enemy (Armor/Head)
- Schematics for all Mods/Weapons
New Entity
- Anubis (Fire Buff)
- Pharao (Electric Buff)
- Queen of Death (Cold Buff)
- Skeleton
- Mummy
- Chibi Mummy
- Spider(Black/Brown)
New Sleeper
- Unique Sleeper Spawns for his Prefab.
- Entity only spawn in the Prefab or through the Quest (not in the world)
New Buffs
- New Buffs for all Entity Bosses (Anubis/Pharao/Queen)
- New Buffs for all Entity Minions (Mummy/Chibi/Skeleton)
- Unique Buffs for Weapons to counter Entity Buffs
- Mods to counter Entity Buffs
New Quests
- A Questchain for The Sphinx Prefab. (can be found in world loot)
Changelog
Updated to A20
- Added ~ 9 new Entity
- Revised Loot and Drops
- Added new Weapons
- Optimised File Size of the Mod from ~900MB to ~250MB
- Reduced Texture sizes and deleted unused stuff
Credits
Awesome people. Always helpful.
- Xyth – For everything, especially the help with his SDX version! Thanks.
- Mumpfy – Thanks for the help with some textures!
- Pille – For all the help with Pille’s Editor and more!
- SphereII
- Guppycur – Its Guppy, he is involved in everything on 7dtd. Big thanks to him.
- Subquake
- Khaine
- Darkstardragon
- TopMinder
- Three08 – For the “Animated Chest” Script. Thanks!
- 4SheetznGeegles
- Lichti – thanks
- The whole Modding Community at Guppy’s Discord!
And everyone he forgot to list here!
Installation
Go to your 7dtd directory and Drag the “CurseOfAnubis” Folder to the – 7dtd/Mods – Directory
7dtd has a problem with large prefabs spawning automatically. It can be that none prefab spawns in the world. Then try a new seed or insert the prefab in an existing world.
Use KingGen to Generate a New World
Terms of Use
Personal use is fine. Credit him if you add it to your Overhaul Mod.
All Assets are his! He modeled/textured them. If you like his models you can hire him here.
The forum topic of the mod is here.
Credits: Andyjoki
can you update this for alpha 19
….now we all want for A20!!!
….damn,, this would be so killer in a Darkness Falls + Sorcery + CoA modded server!!!
.
.
Please bring this to A19!!! Or are you waiting for A20?
I just launched a DF &COA Server…. “Crimson Alliance”
is this mod compatible with ravenhearst?
I was doing questline while i have to kill few Anubis and another zombies.. But i cant kill that Anubis… even with “killall” command, can someone help me ?
Wiseman : Did you speak the exact words?
Ash : Look, maybe I didn’t say every single little tiny syllable, no. But basically I said them, yeah.
This looks really interesting and I’d like to try it. Is it possible for you to please provide the following information which can be used by Nitrogen/KingGen to add the prefabs to game worlds? x size, y size, z size, y offset, rotation to face north, allowed biomes, allowed townships, zones
Thank you.
I can not play A20 until Curse of Anubis is ready to go for A20!!!
i take it this is not for alpha 20 because it requires 7 zip and that dose not work with windows 10? this is disappointing maybe I’m wrong?