White River – Tools of Citizenship

7 days to die white river - tools of citizenship, 7 days to die quests

The White River settlements are looking for new citizens to contribute and are willing to give extra tools and equipment that they’ve collected.

They are offering to provide to a select few survivors access to higher quality tools, weapons, armor, and equipment in exchange for volunteering to complete various tasks for the settlement. There is a limited supply and these items are only available to those who gain citizenry with White River settlements. In addition to the reward, the player is sometimes also offered a small stack of wet concrete blocks, from the last of the Trader’s community inventory to assist in re-establishing a homestead.

This modlet collection extends the new player White River citizenship quest line to provide some quests to obtain improved tools, weapons, and armor. Each item has a small back-story and explanation in an attempt to blend with the vanilla game and Trader. This gives players a chance to obtain better equipment through a method other than randomness or traditional progression. The rewards this modlet pack provides were carefully considered against Vanilla gameplay. In most cases, the named items only provide a small improvement over the items they were created from. The duke and experience rewards are in-line with vanilla quests, and across all quests and tiers in this modlet pack only a handful of skillpoints are offered and only on the highest complexity quests. Due to the multi-tier design of this modlet collection, it provides equipment for beginners all the way up through the elite.

This modlet pack is XML XPath ONLY and only needs to be installed on the server or player hosting the game! Other players do not need to install this modlet pack locally.

The modlet collection provides multi-tier quest lines. Once the new player reaches the trader, they are given a +Declaration of Citizenship item. This allows them to begin a quest to volunteer to help lay to rest 10 old residents now turned zombie. This earns the player a +White River Citizenship Card which they can then use to select which quest they would like to pursue. The player’s citizenship card is returned to them after they complete the settlement’s quest. If it is lost for any reason, the player may start this quest again as a Tier 1 Trader quest, and also can randomly find a +White River Citizenship Card on zombie loot bags.

Citizenship is offered in three-tiers:

  • Tier 1: Kill 10 Zombies. This is the Basic level of citizenship. Reward: +White River Citizenship Card
  • Tier 3: Kill 100 Zombies. This is the Veteran level of citizenship. This is started as a Tier 3 Trader quest. Reward: +White River Veteran Citizenship Card
  • Tier 5: Kill 1000 Zombies. This is the Elite level of citizenship. This is started as a Tier 5 Trader quest. Reward: +White River Elite Citizenship Card

Once the player obtains their citizenship card, they can use this to craft quest-starter items for the equipment quests below. Some of the quests below offer a veteran version which rewards better quality, more items, and greater quantity of each multi-quantity item. Some offer an even higher level set of rewards for elite citizens. After a “Veteran” quest is complete, the Trader keeps your Veteran Citizenship Card, requiring you to complete the Tier 3 Trader quest again to obtain a new Veteran Citizenship Card. However, after an “Elite” quest is complete, an Elite Citizenship Card is returned.

Quest Listing


  • Amelia’s Gyrocopter – Discover the truth of what happened to Amelia Earhart. Fight a Wendigo to reclaim her long-lost schematics explaining how to build a three-seater souped-up Gyrocopter. Guaranteed to get you and your friends across the map with speed and ease.
  • Spirit of Vengeance – Take on a demon Juggernaut and obtain a super-fast vehicle. A player using this vehicle is a sure-sign of their elite status. Big thanks to Snufkin’s Server-Side Zombies & Snufkins’s Server-Side Vehicles for a big part of the base code for the vehicle and zombie. Tested for compatibility with Snufkin’s mods, so you can run both at the same time if you want!


  • Black Bart’s Flaming Dig Tools – Uncover the long-buried stash from the most famous stagecoach robber in the western U.S., providing a steel Pickaxe & Shovel with flaming mods and better stats than Vanilla. Stamina trait sure to keep you digging and digging and digging.
  • Bunyan’s FireAxe – Help the Trader stock up on potable water in exchange for a Paul Bunyan-branded FireAxe.
  • Dundee’s Hunting Knife – Help the Trader collect bone shivs in exchange for Dundee’s famous Hunting Knife with slightly better stats than Vanilla.
  • Jason’s Machete – Obtain a replica of Jason’s famous machete in exchange for helping the settlement. Big thanks to Wyldwitchykat for this addition!
  • Rick Danger’s Auger – Obtain two higher tier Augers, the latter of which will turn even the largest mountain to butter, but will expend a LOT of gasoline and degrade your Auger quick.
  • Taza’s Axe – The famed Taza’s Axe, already awesome.


  • Bambi’s Killer Compound Bow – Earn the famed deer killer, “Bambi’s Killer Compound Bow” or “Forest Prince Compound Bow” with slightly better stats than Vanilla.
  • Bear Grylls’s Claws -“Why fight bare fisted when you can fight bear fisted.” Thanks, SteamM0nkey for this idea.
  • Callinicus’s Greek Fire – Find the book randomly in the world and learn to craft greek fire arrows. Shoot one zombie with a greek fire arrow, and the fire spreads to other entities that it touches.
  • Daryl’s Crossbow – Obtain a replica copy of the same crossbow Daryl from the Walking Dead used: The Zombiekiller Crossbow.
  • Deschain’s Revolver – Collect the eight Dark Tower series books and craft nineteen doors to have one of Roland Deschain’s legendary revolvers bestowed upon you. Has custom bullets that are expensive to craft, but super powerful.
  • Leon’s Modded SMG – Help Leon finish his DIY gun project, resulting in a 9mm SMG weapon with slightly better stats than Vanilla.
  • Pavlichenko’s Rifle – Locate and assemble a branded Marksman rifle from the famed marksman, Pavlichenko.


Kuva’s Red Armor – Discover the secret ingredient in Kuva’s Legendary Red Armor. This armor is rumored to be lightweight and stealthy, with resistances to heat & cold, and an extra mod slot per piece. The basic quest is EASY, but the Veteran quest is HARD.


  • Brass For Lead – Help the community restock its Lead supply and in exchange receive some brass.
  • Elite Random – Obtain a sealed crate from four veteran cards that gives you a single random elite quest starter. Obtain a veteran card back at the start of your elite quest. If you complete the Elite quest, you obtain an Elite citizen’s card!
  • Everdeen’s Arrows & Bolts – The settlement is trying to put together a feast. Help feed everyone in exchange for named arrows or bolts guaranteed to fly true.
  • Gupta’s Bandages – Can’t craft first aid bandages? Trade Aloe Leaves & Cotton for a few highly-sought-after Gupta’s First Aid Bandages & a First Aid Kit.
  • Molino Bulletproof Glass – Exchange regular bulletproof glass blocks with the Trader and they will teach you how to create clear Molino-branded bulletproof glass. Thanks to arramus & Fuzzy Pug for the idea & quest code.
  • Remington’s Steel Ammo – A spin off of Khaine’s Steel Ammo mod that turns his mod into a questable achievement. Cheap-to-make bullets that degrade your weapons faster. Also, now with an auto turret that takes steel 762 rounds.

The quests are designed to be repeatable in case of loss of equipment or to try your luck at a higher quality reward.

Now With Multiple Languages Localization/Support: English, German, French, Italian, Japanese, Korean, Polish, Portuguese, Russian, Turkish, Simplified Chinese, Traditional Chinese, Spanish.

Upcoming Quests

  • Dwarven Bellows – Faster Smelting, Faster Crafting, Bundled Forged Items
  • Steel Spikes – Double the durability of Iron Spikes
  • Basilone’s M60
  • Brienne’s Heavy Armor


BUGFIX release A20_1.0k_rc4

  • Adjusted the Pavlichenko’s Rifle Localization code
  • Added code to the quest coins to improve ServerTools compatibility
  • Fixed the sound effect for the silencer with Leon’s SMG
  • Added Trader quest rewards to the random elite to ensure compatibility with Daring Adventurer
  • Fixed code related to the random elite quest items to ensure a count of 1 when they are offered through the sealed random elite crate
  • Todo:
    • Regenerate the non-English localization for Pavlichenko to ensure accuracy. They should be right today, but this is extra step to make sure.

You can play this A20_1.0k_rc4, or whatever the newest code ShoudenKalferas is testing on his test server at:


  • Wyldwitchyka: For the addition of the Jason’s machete quest modlet
  • Morggin: For the name and lore behind Black Bart, for the Bambi Terminator Crossbow, and for the idea of an Elite level set of quests
  • RichardPaul: For the poem used in the Black Bart quest line.
  • Aeyvi-Daro: For quest text and testing assistance on all quests.
  • mr.devolver: Big thanks for the help fixing the GoTo Trader, improving the quest integration with the trader, and helping seek out a path to add the quests to the Trader dialog!
  • SteamM0nkey: Big thanks to helping dive into the cause of imbalances in items, missing stats, and for the idea of the Bear Claws quest.
  • arramus & Fuzzy Pug: Fuzzy Pug requested a new quest be added that grants clear bulletproof glass. arramus was kind enough to do the heavy lifting to create the quest, ShoudenKalferas rebranded the naming of it but mostly kept the quest and code intact as was provided.
  • sechsterversuch & Zeeeni: BIG thanks to these two for providing a full German language translation for every quest, and for testing the translations afterwards!
  • IBM Watson: For providing language translation for all other languages.

You only need ONE of the below downloads. Please be aware anytime you update mods, you run the risk of your level and skill points being reset. You are strongly recommended on live games to take a backup of your save game data to protect your progress in case you need to rollback. Please only pick one of the below two downloads and stick with it. If you swap back and forth, your player level and progress are liable to reset.

Download Individual Modlets (Each quest broken out as a separate modlet.)
Download Single Modlet (One modlet that contains all quests.)

The forum topic of the mod is here.

Credits: ShoudenKalferas

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14 thoughts on “White River – Tools of Citizenship

  1. I am running on a regular solo server and I can’t get this to install. I get all the starting quests done and get to the trader and… nothing. I have installed it by itself with no other add-ons and it just doesn’t work. Am I not extracting it right? This is the file path I am using to extract it: D:\SteamLibrary\steamapps\common\7 Days To Die\Mods. Any help troubleshooting this would be very much appreciated.

  2. Do you know about an error on location quests, like the bear fight with iron knucles or the spirit of vengeance quest, the location shows a 0.0 distance and it cannot be found

  3. I have the complete version and am enjoying the questlines, however, I seem to be getting 2-3 opportunities to accept the “Kill ten zombies/former citizens” offer a lot when asking the traders for jobs. I’d prefer if the offer was only 1 of the 5 jobs available, not 3 of the 5. It is limiting other offers. If possible, it would be great if that was changed. Also, I get many duplicate Dark Tower books; it would be nice to be able to sell the duplicates to the trader. Thank you.

  4. Howdy! Love this mod! However fair warning to those throwing on their servers/games. These items you get seem to vanish after degradation reaches 0. I validated this in the XML. So you have to repair the items BEFORE they break or you risk losing the item and any/all mods on said item.

    I have left this in place on our server as it seems to add a level of difficulty I’m fine with 🙂 But make sure you pre-warn your community!

  5. i can’t seem to install this, trying to add this to my dedicated server but when i put it into the mod folder which is 7 days to die/mods. the console just disappears all the time. Then i check the info.txt but its giving me a whole different folder location. its saying 7 days to die/data/mods. is this correct?

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