Not Just Imbalanced Perks

7 days to die not just imbalanced perks, 7 days to die perks

This mod Restructures Perks to resolve the imbalance issues with numbers and usefulness. Each statistic now has 10 perks:

Perception (Still 10 Perks)

Lockpicking has been moved back to Perception (still 10 Perks) as a General Perk.

No longer affects workbench magazine frequency.

Strength (10 Perks From 9)

A new perk – Handy Man – has been added to Strength as a Construction Perk.

  • Takes over Advanced Engineering’s repair element
  • Affects repair tools magazine frequency

Agility (10 Perks From 9)

Animal Tracker has been moved to Agility as a Stealth Perk.

Localization tweaked to reference Stealth rather than Vision.

Fortitude (Still 10 Perks)

No changes.

Intellect (Still 10 Perks)

Advanced Engineering has been removed.

A new perk – Engineering – has been added to Intellect as a Crafting perk.

  • Takes over Advanced Engineering’s crafting element
  • Reduces crafting time for work stations
  • Affects work station magazine frequency

A new perk – Electronics – has been added to Intellect as a Crafting perk.

  • Takes over Advanced Engineering’s repair element
  • Provides experience from trap kills
  • Affects electronics magazine frequency
  • Affects trap magazine frequency

Electrocutioner

No longer affects robotics magazine frequency.

DOWNLOAD (6 KB)

The forum topic of the mod is here.

Credits: Wyr3d

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