SMXui is an extension of SMXhud and SMXmenu and will bring the art style over to the rest of the user interface.
They have tried to maintain as close a relation to the vanilla interface as possible but they have also granted themselves some artistic freedom when it comes to some areas. It deviates from vanilla with the fifth crafting queue slot which Sirillion added to make it fit the overall design better.
The other changes they made are all optional like the third forge slot, the target health bar and the big bag conversion mods for those that want a bit bigger bags.
- Verified to work with: A20.6B9
- Dependencies: SMXcore, ZMXuiCP(part of this repo).
- The Optionals: ZMXuiCPBBMl, ZMXuiCPBBMxl, ZMXuiCPBBMxxl, ZMXuiCPTFS, ZMXuiCPBBM, ZMXuiCPSCBC.
- Compatibility: Will probably work with most mods that doesn’t modify the same windows in the XUI files.
You are allowed to use this modlet as is for your own personal use and/or on a server you run and/or administrate.
You are under no circumstance allowed to distribute any SMX and/or ZMX branded modlets without written consent from the main developer.
If you wish to distribute SMX and/or ZMX branded modlets as part of your own project and consent have been given you are required to do so in such a way so that all the files of the SMX and/or ZMX modlet or modlets in question remain unaltered and you cannot under any circumstance claim credit for creating the modlet or modlets or any of the files provided with it/them.
If consent is given you are required to make any changes as a new modlet that injects into the modlet in question and keeping load order in mind it is to be named so that it loads AFTER the original modlet. The original modlet shall be distributed as is with no change to its files what so ever.
If consent is given it is only given on a case to case basis and those that receive consent cannot pass that consent on to another party or project. Nor will the consent pass on to other creators that opt to include consented work into their project.
You are not allowed to use any of the assets bundled with SMX and/or ZMX branded modlets in other projects. This restriction applies to all files that the SMX and/or ZMX modlets consist of. EXCEPTION: The content of the Harmony folder is to be considered open source and can be used freely as long as the original credit comments within the files are not removed or altered other than adding to.
You are required to seek special consent from the main developer should you wish to make changes to any asset files provided with the SMX and/or ZMX branded modlets.
You are required to inform the main developer when your project that contains any SMX and/or ZMX modlet or modlets have been made available to the public.
Meet the Team
As of A20 Sirillion decided to move SMX into the lands of Harmony and with that digging even deeper into what they can do with modding the game. This requires knowledge that he does not possess enough of to be able to continue working on this on his own. As a result the team has grown and they have added some supernerds that know this stuff.
- Sirillion (main developer/designer/xml/coding)
- Sphereii (developer/coding)
- TormentedEmu (developer/coding)
- Laydor (developer/coding)
Installation and Removal Procedures
- First and foremost, the most important thing you need to do with SMX in A20: TURN OFF EAC!
- Backup your save game before installing ANY mods to the game. They don’t expect SMX to cause any issues, it is just good practice!
- Download the mod.
- Decompress the downloaded files with WinRAR or a compatible compression software like 7zip.
- Copy or move the Mods folder you just decompressed into your 7 Days to Die installation folder. Overwrite if prompted.
- Verify your install by checking that the ModInfo.xml file is located in this Hierarchy: “\Mods\modletname\ModInfo.xml”
- Remove by deleting the modlet folder in question from within the Mods folder.
- FIXED: Several small bugs with the skills window.
- FIXED: A bug with the map window.
ADDED: The new design for the skills window.
- CHANGE: Moved back end code to SMXcore.
- ADDED: Quartz lockable slots system. (Use ALT + Click to lock) (Old system still works too)
- (Quartz lockable slots system allows for locking of individual container/vehicle/backpack slots and saves between sessions.)
If you appreciate Sirillion’s work and you want to show support, use this donate link.
The forum topic of the mod is here.
Credits: Sirillion, SphereII, TormentedEmu, Laydor
27 thoughts on “SMXui – The UI Replacement Mod”
Any plans to update these for A19?
Does This Mod Support A Larger Backpack Mod
Is it updated to alpha 19.6?
Update to alpha 20 please
Alpha 20 pls
mod with Perk UI ?
Perks window not yet added.
can this also work with Warzuk AIO?
No, it will not work until someone makes a compatibility patch due to the workstations.
Please be advised that the SMX team does not monitor this site to the extent we do the other support channels we use. Therefore, if you require support from us in any way please follow the link to our forum in the main post above and you will be guided to our support channels of choice.
You can still post here but keep in mind it may take longer for us to respond than if you use our preferred support channels.
Error with skills UI
A little more information would be nice, just stating that it errors with skills UI doesn’t exactly give us much to go on when trying to help you 🙂
First things first though, SMXui doesn’t modify skills UI yet. So if the error is that it isn’t showing then that is not an error, that is as intended at this stage.
If the error is that you are getting a console pop with an error message when entering the skills UI then that is not caused by this mod.
I just installed this mod and it changed a lot of the UI but not the skills UI like in the screenshot on this modpage.
I have no control over what goes on this particular mod page and I don’t know why they have decided to add the skills window screenshot that I have removed or marked as not ready yet on all other sites.
What is important to know is that the mod is a work in progress, some windows are just not done yet.
Im having the same issue with the skills ui, what happens is i download the mod, extract put into folder like the directions and i have no contradicting UI mods. when i load up the game its all fine but when i load into a world with the UI mods a “skills” UI just pops up and i cant remove it. i go into my inventory and try and reset it- nothing works. the weird thing is that when i go into the skills menu it just backs me out like i cant go into it. its a great mod but unfortunately its being overshadowed by the skills UI covering most of the screen.
Can you make this compatible or a patch with Valmar’s campfire? It doesn’t work.
I’m sorry, I cannot add a patch for everything, I wouldn’t be able to get anything else done 🙂
As I do add some patches that I see value in, like for the OCB Pin Recipes mod and now soon War3zuk AIO I simply produce and maintain patches for everything that pops up as not working.
You might get luck with asking whoever made that one to make it SMX compatible.
i tried to use this interface mod and it gave me a ton of red errors, when i loaded into game everything was white, it gave me messages about not being able to find xyz color scheme or something, it would have been good, to have something new, i just had to ditch all overhaul mods because they were either giving me errors not loading or blocked far too many items.
Then you didn’t install it correctly. Please make sure you have all the dependencies installed. For this mod the dependencies are SMXlib and ZMXuiCP. They both need to be installed alongside SMXui.
Don`t work on new A20.4B42
Will this have a update soon for the new version of the game ?
Will there be a update for this soon ?
It has been updated, it’s just not available here at the moment. Follow the forum link above and go to the download alternative that is not GitHub and you will find it is up to date.
If you’ve updated the mod, why don’t you update your Github? This really shouldn’t be hard.
Never said it was hard, just a bit time consuming considering the changes this time around and that is time I don’t have to give just now. It will be updated there too…when I have time to do so!
Is this Mod Serverside, Server- and Clientside or only Clientside on a Server?
If a mod contains custom assets/icons it is not server side only. You will activate this mod with SMXcore. So this mod is not server side only.