SMXhud changes the game HUD. Everything you see on the interface while running around in the game world is part of the HUD experience. The purpose of SMXhud is to change that part of the user interface and change it into a more horror like and gritty art style all while trying to be as informative as possible but not intrusive.
With the release of A20 SMXhud has now evolved into the world of Harmony. This means that it does now mod deeper than ever before and that opens the door for more and better features. On the flip side this means it is no longer EAC friendly, so turn EAC off.
- Verified to work with: A20.3B3
- Dependencies: SMXlib, ZMXhudCP(part of this repo).
- The Optionals: ZMXhudCPTHB, ZMXhudCPBH1080, ZMXhudCPOCBPR.
- Compatibility: Will probably work with most mods that doesn’t modify the same windows in the XUI files.
You are allowed to use this modlet as is for your own personal use and/or on a server you run and/or administrate.
You are under no circumstance allowed to distribute any SMX and/or ZMX branded modlets without written consent from the main developer.
If you wish to distribute SMX and/or ZMX branded modlets as part of your own project and consent have been given you are required to do so in such a way so that all the files of the SMX and/or ZMX modlet or modlets in question remain unaltered and you cannot under any circumstance claim credit for creating the modlet or modlets or any of the files provided with it/them.
If consent is given you are required to make any changes as a new modlet that injects into the modlet in question and keeping load order in mind it is to be named so that it loads AFTER the original modlet. The original modlet shall be distributed as is with no change to its files what so ever.
If consent is given it is only given on a case to case basis and those that receive consent cannot pass that consent on to another party or project. Nor will the consent pass on to other creators that opt to include consented work into their project.
You are not allowed to use any of the assets bundled with SMX and/or ZMX branded modlets in other projects. This restriction applies to all files that the SMX and/or ZMX modlets consist of. EXCEPTION: The content of the Harmony folder is to be considered open source and can be used freely as long as the original credit comments within the files are not removed or altered other than adding to.
You are required to seek special consent from the main developer should you wish to make changes to any asset files provided with the SMX and/or ZMX branded modlets.
You are required to inform the main developer when your project that contains any SMX and/or ZMX modlet or modlets have been made available to the public.
Meet the Team
As of A20 Sirillion decided to move SMX into the lands of Harmony and with that digging even deeper into what they can do with modding the game. This requires knowledge that he does not possess enough of to be able to continue working on this on his own. As a result the team has grown and they have added some supernerds that know this stuff.
- Sirillion (main developer/designer/xml/coding)
- Sphereii (developer/coding)
- TormentedEmu (developer/coding)
- Laydor (developer/coding)
Installation and Removal Procedures
- First and foremost, the most important thing you need to do with SMX in A20: TURN OFF EAC!
- Backup your save game before installing ANY mods to the game. They don’t expect SMX to cause any issues, it is just good practice!
- Download the mod.
- Decompress the downloaded files with WinRAR or a compatible compression software like 7zip.
- Copy or move the Mods folder you just decompressed into your 7 Days to Die installation folder. Overwrite if prompted.
- Verify your install by checking that the ModInfo.xml file is located in this Hierarchy: “\Mods\modletname\ModInfo.xml”
- Remove by deleting the modlet folder in question from within the Mods folder.
- ADDED: Hunger deficiency mouse over, quickly check how much food you need by mousing over the hunger label.
- ADDED: Thirst deficiency mouse over, quickly check how much water you need by mousing over the thirst label.
- FIXED: Compass background color reference.
- FIXED: Skillpoints mouseover calculation.
If you appreciate Sirillion’s work and you want to show support, use this donate link.
The forum topic of the mod is here.
Credits: Sirillion, SphereII, TormentedEmu, Laydor