Oakraven Collection

7 days to die oakraven collection

The Oakraven Collection provides a number of Mods offering Quality of Life experiences.

The list shall be updated from time to time to include additional Mods as they are created.

Even though these Mods contain custom content, EAC use is still typically acceptable since they make no changes to the base game files.

Rock Drill

This mod allows us to mine for resources.

It can be unlocked after reaching level 60/100 of Workstations Crafting Skill at a Tier 4 type item that is in the same area as the Chemistry Table.

The loot.xml governs what kind and how much resource is provided to players after a drilling cycle. An Oakraven Rock Drill requires a Rock Drill Gas Can to power it for each cycle.

7 days to die oakraven collection additional screenshot 6

Monobikes

The Oakraven Monobikes provide players with an additional motorcycle unlock option. Comes in 7 flavours.

7 days to die oakraven collection additional screenshot 1

Chicken Coops

The Oakraven Chicken Coops allow players to receive feathers, eggs, and grown domestic chickens from eggs. To activate a Coop, use 2 caught chicks found in birds’ nests.

7 days to die oakraven collection additional screenshot 2

Bee Hives

The Oakraven Bee Hives Mod allows players to receive honey comb through bee keeping. A Queen Bee is required to activate a Bee Hive. Queen Bees can only be found in the Pine Forest from Bee Logs.

7 days to die oakraven collection additional screenshot 3

Cooking Stations

Oakraven Cooking Stations allow players to craft and use 4 types of Stove/Cooker. They have an increased output area to ‘store’ food, show animated cooking features when they are active, and do not require unlocking. Craft on the Workbench as a Variant Helper and use the ‘E’ key to choose between the 4 versions.

7 days to die oakraven collection additional screenshot 4

Fish Farm

The Oakraven Fish Farm Mod provides a quality of life feature for 7D2D. Craft Fish Farm containers, and populate with a Fish Farming Kit. The fish will grow through different stages until the Fish Farm container becomes lootable. Add fish to recipes or place on the floor and harvest fillets in the same way as an animal.

7 days to die oakraven collection additional screenshot 5

Power Things

Oakraven Power Things provides a high tech alternative to providing power to electrical items for 7D2D. A custom Workbench allows Power Cells and Solar Cells to be crafted to Level 6.

7 days to die oakraven collection additional screenshot 7

Ammo Press

The Oakraven Ammo Press provides a stand alone ammo crafting solution in a compact form factor. Unlocks at Crafting Skill Level 40 for Workstations. It has a lower heat footprint which will allow multiple placements for all your ammo needs.

7 days to die oakraven collection additional screenshot 8

Cement Mixer

The Oakraven Cement Mixer unlocks at crafting skill 40. It expands on a regular Cement Mixer by mixing Stacks of 1000 Concrete Mix for 30% less resources than single units. It also mixes in 30% less time.

7 days to die oakraven collection additional screenshot 9

Oak Can Can Bat

The Oak Can Can Bat provides approximately 10% gain over the Baseball Bat for the majority of stats. For example, 10% more entity damage but with 10% less stamina use. It fits between the Baseball Bat and Steel Bat in terms of Tier. However, it cannot be crafted. It can only be found in loot, quest rewards, and the trader inventory. It is hooked up to Pummel Pete as with other melee weapons of this nature.

7 days to die oakraven collection additional screenshot 10

Warning/Disclaimer

  1. Adding mods to an existing World is not recommended. This is more so in A21 than in previous Alphas. It can cause unforeseen issues since certain features are ‘baked’ into a World and changing that environment with new mods (or removing others) can be detrimental to maintaining server/World stability. Unforeseen issues can include seeing blue missing boxes in place of birds’ nests for the Coop Mod if it is not added before a new World is created. Adding mods to, or removing mods from, an existing World is at your own risk. They are willing to assist with general mod related issues, but this is outside the scope of where assistance can be provided.
  2. These mods are made to expand 7D2D. They are not intended to be used with other non Oakraven Collection Mods or overhauls. Overhaul creators can ask for permission to integrate them in their Mods and make them compatible. Examples of this include Wild West Mod, Age of Oblivion, and Preppocalyse. For incompatibility issues, please contact other Mod/Overhaul creators for assistance as that level of support is not possible to provide, especially where another mod is using a Harmony .dll patch.

Terms of Use

  • The (A21) Oakraven Collection can be used for personal use or on a community server with private and hidden redistribution. Permission is not given to redistribute any part of the Oakraven Collection in the public domain. This includes as a complete mod, or any of the assets contained within. Redistributing publicly can cause licensing issues and increases the potential for a file mismatch. For more information, read the TFP Guidelines on Modding Policy.
  • If you would like to use any of the (A21) Oakraven Collection in an overhaul or project, please ask for permission in forum topic, since some of the assets are purchased. (Asking directly in forum topic ensures full transparency in the case an affiliated creator is involved)

Localization

Localization is currently in English, since that is the language Oakraven is familiar with. Submissions for Localization into other supported languages from community members are linked below.

Russian (25 KB) – by MeowGuuy

Changelog

Here is an update to the Oakraven Collection.

Oak Can Can Bat (Melee Weapon)

This Mod provides a single melee weapon with some real character to it. It is a combination of a reinforced table leg, can of beans, large kitchen fork, and all manner of other attachments. It provides approximately 10% gain over the Baseball Bat for the majority of specifications. That includes 10% more swings per minute and 10% less stamina. However, it cannot be crafted. It can only be found in loot, quest rewards, and the trader inventory. It fits between the Baseball Bat and Steel Bat, but has its own unique stand alone features.

This shows the Oak Can Can Bat with the spike attachment mod added.

7 days to die oakraven collection additional screenshot 10

And with just the burning shaft mod.

7 days to die oakraven collection changelog screenshot

DOWNLOAD Rock Drill (8,6 MB)
DOWNLOAD Monobikes (45,4 MB)
DOWNLOAD Chicken Coops (30,2 MB)
DOWNLOAD Bee Hives (45,8 MB)
DOWNLOAD Cooking Stations (32 MB)
DOWNLOAD Fish Farm (52,6 MB)
DOWNLOAD Power Things (65,3 MB)
DOWNLOAD Ammo Press (4,2 MB)
DOWNLOAD Cement Mixer (11,5 MB)
DOWNLOAD Oak Can Can Bat (5,4 MB)

The forum topic of the mod is here.

Credits: arramus, Oakraven

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34 thoughts on “Oakraven Collection

  1. Heya, is there a way to add Brass to the loot XML? I have tried copying one of the lines and taking out (Iron and replacing it with Brass) When doing this, had an error for the storage box for it. When going to the drill, I was not able to view it’s inventory, even after a complete cycle.

    The save I am on has Brass ore, being able to be mined.

    Any help would be greatly appreciated.

    Many thanks.

  2. In the ” Unlock Options” for the rock drill in game, the requirement seems to be blank. Used to be 60 books? Will it still work when I get to that many books or this may be broken?

    1. I have fixed this myself, I amended the progression XML to LVL 40 and it works. I did try 50 (max on my save) but wasn’t able to be unlocked…

    1. The mod is server side. Unfortunately, it doesn’t work with other mods which I figured it was the SMXUI. Not sure what that has to do with crafting objects in the powered workstation. I can spawn items in the world on my server and it works just fine. Powered Work Station doesn’t work and Fish Oven are non-functional.

  3. These are some fantastic mods. I believe that, in a post-apocalyptic scenario, it makes sense to have the ability to invent and create things to ensure our survival. After all, Romero’s zombies were slow and weak, unlike the fast and ferocious ones in 7D2D. It would be great to have tools to combat this non-Romero style zombie onslaught. Personally, I’m hoping for a modpack that transforms the game’s nuclear theme into a pre-nuclear one. I’m particularly excited about these mods, especially the addition of electricity, which is noticeably lacking in the game, despite some buildings having power and lighting.

    If you encounter any issues with these mods, consider using a21.1 instead of a21.2. Some mods may not be updated for a21.2 and work better with the stable version a21.1.

  4. every time I loot a birds nest the nest floats in the air and stays there. is anyone else having this problem?

  5. Anybody know of any issues with the bee logs? I’ve searched all over my pine forests and haven’t seen or heard a single one. I know it’s most likely user error and I’m probably just missing something, but was curious if anyone else has run into this? Or if anyone can maybe tell me where I’m wrong

  6. WARNING! If you have something above the beehive when you add the queen, it’ll disappear. I just lost an entire storage box full of mods.

  7. The stoves are not working for me. When I put in wood or coal they appear behind the squares and I can’t press the “turn on” button.

  8. Absolutely love the cooking stations anime&smoke haha!
    But the SMX Pathch have a bug that there’s no tabs in the menu.
    Also, Any chance to make Beehive and chicken coop SMX compatibale too?
    Thanks for the great work!

    1. There were no category tabs at all for this mod…

      However, the last update added in the tabs for the menu so they will also appear in normal mode and SMX mode. Best to contact the creator of the SMX compatibility patch who is in the forum (link added above) for other compatibility patches. You can thank them for requesting the category tabs being added back in as well ^^. Some players just like the one long list, but it’s easier to take the tabs out than put them in and they’ll be able to have the one long list with the instructions shared in the forum.

  9. Is there a reason the Monobikes can’t use the supercharger and fuel economy mods? Finally found these schematics and I can’t put them on the Monobike. Fine with the base speed. It’s something between the minibike and the motorcycle, but it would be nice to add the super charger and fuel economy mods. Thanks for all your work!

    1. Sorry, but I was unable to verify this. I could add both the supercharger and fuel economy mods to the Green Monobike on a new World in Navezgane with no other mods on A21.1.

  10. A21 b323 changed vehicles performance. Modded vehicles now barely move. The monobikes go really really really slow, so needs an update.

    1. Thanks for the update, Love how the Monobike looks and handles. Little slower than the motorcycle, but I still prefer to use it anyway! Wish you could have added a different sound to it though.

  11. The chicken coop modlet is not working. Tried it on our server but all of the places where the nests should be have turned into blue boxes with question marks.

  12. Grate Job to bring this mod’s to A21 but there is still lots of them. Farm Fish, Fish Trap, some containers and not only this mod’s.

    Any way really good work man with this mod

    1. Rock Drill just refers to it cutting through rock, but it will collect Stone, Iron, Lead, etc randomly along the way.

    1. The Drill and Drill Gas Can do not exist in the default game files.
      The server will not allow the client to download the files directly as that is not a feature for 7 Days.
      Therefore, it needs to be added to both the Client files and Server files.

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