Old West Migration

7 days to die old west migration, 7 days to die trader, 7 days to die quests, 7 days to die biomes, 7 days to die prefab

The Old West Migration Mod is a small mod that overhauls the Old West Town. The backstory builds on the existing story in that remaining survivors migrated away from the cities and out into the Old West to hunker down and attempt to begin again. However…

It overhauls the Old West as follows:

  • Increases the size of the Old West Tiling system by increasing the amount of tiles in each town.
  • Increases the amount of Old West Town settlements that can appear in a RWG.
  • Adds a Gateway road and chance for a Trader within the town or at the entrance to a town.
  • Adds custom Old West POIs that can be quested and are in context with the Old West theme.
  • Converts remnant and decorative default Old West POIs to Quest POIs.
  • Adds custom Old West Tiles.
  • Adds decoration POIs to the desert and forest biomes.
  • Adds roaming zombies to the Old West Town streets, just like in the City or other Tiling Systems.
  • Removes the V1.0 Old West Town biome restriction from only desert to forest, burnt forest, and snow. Only the wasteland biome will not support an Old West Town to ensure the Dev’s biome progression features aren’t inhibited.

Here are a few images to demonstrate:

This image is using the RWG ‘circle’ setting with Many Towns on an 8K RWG. This has the chance for 4 Old West Towns to appear, and this shows one in each biome except for the wasteland.

7 days to die old west migration additional screenshot 1

This desert biome Old West Town has a Trader Bob in his own custom Old West Trader compound. The town is large and can range from 6 to 16 Old West Town Tiles.

7 days to die old west migration additional screenshot 2

We also have forest, burnt forest, and snow variants.

7 days to die old west migration additional screenshot 3

A particularly long Old West Street in the burnt forest.

7 days to die old west migration additional screenshot 4

This Old West Town in the snow see a Trader Hugh at the Gateway entrance. There will be no Old West Trader Bob on this occasion.

7 days to die old west migration additional screenshot 5

Here is a small sample of what custom POIs can be expected. Liberty Bank is a T3 POI with T4 Infested. It supports all Quest types. It has a chance to see a Police Car appear as in this image. It sits on a 25 x 50 area. These are usually supporting Old West Strip type POIs with 2-3 in a row.

7 days to die old west migration additional screenshot 6

This Blacksmith POI is guaranteed to have a Pickup Truck.

7 days to die old west migration additional screenshot 7

7 days to die old west migration additional screenshot 8

The whole mod (V1-OldWestMigration) can be placed in the ‘Mods’ folder. 7 Days will be able to read and use the Prefabs from directly within the mod.

Ensure that the mod is not nested with other folders. The hierarchy of folders will be ‘Mods / V1-OldWestMigration / Config, Prefabs, ModInfo.xml, and Old West Migration Tiling.txt’

If it is something like Mods / V1-OldWestMigration-main / V1-OldWestMigration… it will not load as the ModInfo.xml file must be where the game can see it, at the top level within the first folder.

Terms of Use

  • Please ask for permission before using this Mod in an Overhaul or Modpack. This ensures there is only one ‘official’ release and reduces the possibility of outdated clones being in the community.
  • Please do not add this Mod to a Prefab/POI pack.
  • This Mod can be distributed within a closed community. Please do not upload it to an alternative location which is publicly accessible.

If you have any doubt, read the official modding policy here.

Changelog

Here is an update for the Old West Migration mod for V1.0.

Old West Trader Bob has been removed from appearing in the Old West Town. This is because he does not allow for Next Trader Progression once all 10 quests are complete in the instance he is the first trader we see in the Pine Forest. If we completed all 10 quests, he would only show regular quests and not the special quest. However, visiting Rekt would show that special quest even if we had never seen him at all since joining the world. It looks like some hardcoding that is not accessible to the type of modding for this mod.

Since we have just received the next experimental b312, which has a fair amount of POI and Tile related updates, a new World is pretty much beneficial. He did test on an old World when updating from b309 to b312 on a dedicated server and it remains compatible without any warnings, but POI updates in that abundance…

Farewell, for now…

7 days to die old west migration changelog screenshot

1.0 Version
DOWNLOAD for 1.0 (8,8 MB)
Alpha 21 Version
DOWNLOAD for A21 (9,7 MB)

The forum topic of the mod is here.

Credits: arramus

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5 thoughts on “Old West Migration

  1. If friends are joining me do they also need to have this mod installed or is it host only that needs to have it installed?

  2. I love this mod in A20. I already started a game before you updated the mod for A21… Next game will definately have it. Thanks for all your work on this game. You modders keep the game way more fresh than the Devs do, keep up the great work!

    1. In the Mods folder.

      Location Choice 1: AppData\Roaming\7DaysToDie\Mods
      Location Choice 2: steamapps\common\7 Days To Die\Mods

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