Mickkpewpews World Event Quests + Extra

7 days to die mickkpewpews world event quests + extra, 7 days to die zombies, 7 days to die trees, 7 days to die farming, 7 days to die animals, 7 days to die traps, 7 days to die fishing, 7 days to die food, 7 days to die trader, 7 days to die quests

The goal of the mod is to keep it server side while adding new fun things for people to enjoy and extend the playtime of their game, What does this mod add?

Craftable Traders

All are craftable, Please read the Description of them before use.

Server Side Teleports

Teleport to Bedroll

Pulls you to where your bed is. (If your bed isn’t on the ground floor it may throw a harmless error rarely)

Teleport Party to You

Pulls your entire party to you, Very handy for horde nights and group questing.

Stalkers

Stalkers are an Opt-in quests for people who want a random mechanic of bosses and minions coming at you similar to Mr.X or Nemesis from Resident Evil.

To start Stalker Quests for yourself look for the Sceith minion, kill him and loot him. Then once you’ve read your quest you’ll be prompted to craft a Cursed totem related to the boss, the quest will let you know which one to craft.

Killing the Stalkers can reward you some very nice dopamine and satisfaction as well as giving you and others a good challenge and of course, goodies for those who come out with their life.

Server Side Fishing

You can craft fishing rods, then go to water and fish away, Also added some new recipes for foods using the new fish.

Made fishing weights craftable in a forge by default.

(Changed – Lowered the recipe of fish flakes slightly)

Because this is server side it’s mostly experimental but works 100% and a lot of time went into it and making it feel good as a whole process.

Cursed Fertilizer Added

Cursed fertilizer is a neat little block you place and step on, and ALL your plants and trees will grow 1 stage in a 5x5x5 cube from where the block was placed. (Craftable reward from Stalkers)

Hunter/Gatherer

With this new addition you can craft housing and keep the following animals:

  • Chicken Coop – Allows you to have pet chickens that you can harvest every now and then
  • Snake Enclosure – Keep some pet snakes and collect resources from them over time
  • Beehive – Collect honey over time (With this I’ve made all Candy craftable using honey as honey will be abundant – Server owners who don’t want this can delete the recipes in the XML)
  • Animal Snares – Place animal snares about and catch small animals

Final Notes

A lot of this mod was re-written for the quests to function properly on multiplayer server side without issues, it’s essentially a new mod so please ensure all your players (if on MP) to delete all their current quests before you install the new mod, this will ensure you won’t need to wipe and start over.

Also please note in the most recent patch of the game the fun pimps removed the ability to replace mesh but all custom minions will still have an orb above them indicating they’re “special”

How to Install

Click the download link, Extract all, go into your downloads folder to copy the newly extracted folder, paste it into your mods folder.

This is usually the path to most folders

C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\Mods

New as of Aug 14th

Changes

The teleport blocks and icons were changed to be easily distinguished, I’ve reduced the recipes and time to craft the teleports too.

Teleport to Landclaim

When teleporting to your landclaim you’ll be placed on top of the claim, for this to be smooth have your claim isolated with no blocks above it, This was NOT tested with multiple landclaims (if your server allows more than 1) I’d imagine it would pull you to whichever you placed last.

Zombies

I’ve added 5 new zombies to spawn in the world, These are not stalkers just some flavour for your game, They are as follows;

  • Armoured Vulture – As if vultures weren’t hated enough, some lunatic strapped a bird into a drone and thought it was a good idea…
  • Madam Clevarge – The Madam carrys the finest chainsaw, and will rev it when close by.
  • Freddy Cindar – Poor fellow, got burned and eaten and now has a torch fused into his hand, Ouch.
  • Handyman Sam – Man could never put down his tools, even in death he has a vice grip on his trusty wrench.
  • Grog Nojaw – Carrys a big axe and not afraid to use it, If you get the name reference you’re a G.
  • These are closer to bosses than regulars, aside from the Armoured Vulture.

The Bosses all have icons above their heads so you’ll know they’re not to be taken lightly. The only one that spawns in the grass biome is the Armoured Vulture, The rest will spawn in other biomes at decent rates depending on the biome, You can check the entitygroups.xml for exact numbers.

New as of Aug 24th

Removed the recipe for Traders.

Added a new End game quest to challenge the player, This can be done anywhere you want, it’ll be a number of waves coming at you every few minutes, this is all balanced around Vanilla guns, weapons and armours.

What’s recommended to do this quest I hear you ask? max everything, these are quite brutal and you’ll want all the advantage you can, Speed advantages, proper placement of perks, ammo for days, healing enough for a village the whole shabang!

I should note, There is a very special item at the end for those who make it.

Added a README for future content.

DOWNLOAD (267 KB)

Credits: Mickkpewpew

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105 thoughts on “Mickkpewpews World Event Quests + Extra

  1. dear Mickkpewpew I see you pulled just the teleporter out and made it’s own mod could you by any chance do the same for fishing?

  2. Howdy, not sure if these are already mentioned there’s so many comments.

    For the exp mod, kevlar mod, and speed mod they are not restricting. People are stacking them on items. I fixed it in the code for our server. Not sure if you meant it to do that or not. I can share the fix if you did not mean to do that.

    Also for the dudes with bars over their heads. Cops drop those tickets, but nothing else does in that mod. Is that also intended? I’m adding tickets to them all.

    Other than that, really do like this mod 🙂 Still going through it

  3. Hello! I was wondering how to get the baby chicks. Do we find them in loot or do we need to catch them? I can’t find anything explaining it. Thanks!

  4. After an encounter with the Broodmother’s explosive minions took out some of my storage containers, I’d like to know if I can disable block damage from explosions of stalkers and their minions. Ideally, it would only be within range of a land claim (as so far they have only spawned when I’m at my base), but I expect that would be harder to implement. (I am otherwise really enjoying the mod.)

    1. @linuxgarouCancel

      In Buffs.xml you’ll see “buffSpooders” within that buff is the block_damage, you can change that to 0 and hit save, that’ll stop that for yea 🙂

  5. how do you actually fish. i saw the mod for the glove to allow fishing but i cannot figure out how to actually fish.

    1. put the fishing rod on your hotbar and while it’s selected right click on water, if your rod required bait you must craft the new rod and right click the water, there’s some instructions in the description itself.

  6. I would like to make the appearance of stalkers really unexpected. Is it possible to remove the timer on the screen?

      1. no, i mean how to remove the timer during the quest? so that the player does not have the opportunity to prepare for the appearance of a stalker

        1. You can’t remove the timer in that way, it’s part of the requirements and objectives, one can’t exist without the other, the best thing to do is hide them yourself unfortunately.

          There may be a way to do it but it wouldn’t be serverside friendly.

          when the fun pimps update the callgameevents then i’ll rework them to function that way.

          hope this answers your question.

  7. hey i have been a big fan of you wark and ive look through a lot of you zombie and i like that way the set im also a modder but when it comes to zombies god i suck i would like to work on a current idea that i have with you and see if we could get something going how could i get in touch with you.

    1. @Dodge Howdy, There was no plans to but yeah I could do that for yea, I’ll try upload it to the site later today.

      1. I’m an idiot and can’t read.

        Is there a gamstage for when those new bosses start spawning?

        Also the stalkers that you do the quests for T1 to t5 stalkers (the ticket ones) so you have to only kill one for the reward? And how often would they spawn after accepting a ticket?

        1. @Sam Sacket Howdy, you can see all the spawnrates in entitygroups.xml

          For reference 1 is 100%, .5 is 50% and so on, the harder bosses are fairly uncommon as to not overwhelm the player at any given time, they can spawn from level 1, so picking your biome to hunt for loot or quest might be slightly more challenging than vanilla.

        2. Sorry I missed the bottom half of that question, apparently I can’t read either so you’re good 😉

          Once you read a stalker quests they’ll actively stalk you for multiple ingame days, they’ll come roughly every day or second day from the time you’ve read it for about a week ingame, after that time the reward can be claimed from a trader, to get tickets without doing the stalkers you’ll need to kill and harvest the Sceith and armoured vulture, that’ll be slow going though but it’s still an option I thought was nice to have. Hope that answers your question.

  8. I go to download it and it says it has been deleted. Id the mod broken or unsupported? We are running on the very old version with just the teleporters and they still work, I was going to update the mod but I guess the mod doesn’t exist anymore?

    1. @Victoria Aldrich When I click the download button it downloads the mod for me, I’m not sure why it’s not downloading for you.

  9. Scratch that randomPOIgoto does not push to client, only goto seems to push to client. Fun pimps took away UMA zombies so why not stop custom quests by not allowing way points to push to client. by reading the new experimental fixes patch looks like there planning on removing Replace Material and mesh changes.

    1. They’ve removed meshes with the latest experimental, I love they how’re dead set on removing creativity from their game, good job pimps…

      1. yeah they have destroyed almost every mod i have wrote for the last two years. i really miss my server side bandits and survivors mod, they would even give player kills even thou they had a potty mouth. learned that from your Santa mod lol.

        1. I loved writing that santa mod, I ended up removing the potty mouth in a later balanced version because it felt a bit distasteful lol

          yeah it’s actually sad they’re doing that, I’ve used your mod on SP I believe, very creative stuff Ghost.

          1. yeah the Bandit sound was a little distasteful i mixed it will male player to tone it down. you built another great mod here just sad that pimps have destroyed it. so i did opted in to experimental last night and replace material 10 no longer works, no error code but my zombies look vanilla again. as a mod writer i feel nothing makes sense anymore. i tried pretty much every way i could like of to start quests. i even went as far as build my own rally point block and used code from starter quest to track index block lol.

  10. How do I reduce the time before the boss spawns? Im changing the delay and time on the phases but it isnt changing anything still a good wait.

    1. you have to reduce the time and delay and they must match,

      property name=”delay” value=”3800″/
      objective type=”Time” value=”3800″ phase=”3″ /

      the 3800 is the value of both you’ll want to change.

      The quest works like this, the delay finishes and checks the time, if both are at 0 the objective is met and the bosses will spawn, if both are not equal it may make it jank and stop working.

      1. awesome thanks, still not understanding why I am not getting waypoints. I used ghosts and that makes you fight them all at trader and players can easily close the doors etc , there has to be a better way…single player i was able to make the wp spawn at a random POI but for some reason when its server side it doesnt work at all.

        1. it seems the fun pimps changed more than they told us in the notes of the most recent experimental, I’ve noticed mesh changes and other small changes in the core code of the game, I think I may have to just make the quests shareable by default but i’m unsure of the implications of that and don’t want to break anyones server, so progress is slow but I genuinely think this is the best approach, Thanks again for the reports.

        2. Hello, Strifetoe.
          I also use Ghosts config and it works wery well on my server (server side only). Ppl have to fight at a trader only by the activation but next time they can defend anywhere they like. The marker is always on a trader but it doesn’t affect anything.

      2. Hey hey, so theres still issues with start point. seems like the randomgotoNpc or the randomgoto is not server side only works on single player if mod is client side but wont work on server either way. i have tested goto without rally and it just starts when you reach a certain radius of trader and randomPOIgoto works but it sometimes spawns them inside prefab. i have had a hard time updating my A20 quests because very little code works server side in A21. i have wrote quests to start upon accepting but each phase has to have its own objective, i used a radius objective but made the size as big as map. I hope this helps.

    1. I tried it several times, outside a group etc and no way points show. I used ghosts patch but it works however you have to do all the fights at the trader which isnt cool because of new players in area and i can see players using the trader such as jens to shoot through the fences. IDK other stuff works and works great in single player but the quest location start point doesn’t work at all. Mod says perhaps use it not in a group but im not in a group on myserver and trying to use it, maybe im doing something wrong or overlooking something important.

  11. yes, you can go into loot.xml and you’ll see this;

    item name=”ResearchNotesMinion” count=”1,8″ prob=”1″

    Change the 1,8 to 1,X (X represents the max number you want dropped, don’t actually use X)

    X being the max amount you want dropped, 1 being the minimum, keep in mind this applies AFTER your loot abundance, so if you’ve 200% then the 1,8 is really 2,16.

  12. hello,

    iam currently use the version without +Extra on my mp server….my question is can i swap the mod without any problems ? and when yes how ?…,

    Greetings Madara

    1. yes, if your players have any active stalker quests get them to delete the quests before you install the new version. if you do this it won’t require a wipe or have issues

    1. after you extract it, go back into downloads to get the proper folder, extracting alone will indeed pull you to the config folder.

  13. The quests don’t work on servers. It works fine single player but I am on my own server and not in a party and when I use the quest tickets, the quests show but doesn’t have a way point and it says — as distance.

    Fishing is a bit buggy too but I really wanted the quests to summon bosses, but those don’t work on servers for some reason, anything I am missing?

    1. the fun pimps have an auto share quest system in place, for them to work, you cannot be in a party before you read it, otherwise it will try give all other players a location too, which it can’t do.

    1. Not currently no. I plan on making a standalone version though but I want to add more stalkers to it before I do that.

  14. The only issue with quests is start point the gotoNPC create start does not work server side but strange thing is will work on single player only with mod in mods folder but even thou i have mod in my mods folder still does not work server side. i did write a patch that will start quests in a radius near a trader and works fine server side so if you need quest xml just send me a message on discord and will be happy to share it.

    1. Sorry I was dealing with stuff IRL for a while there, I’ve applied a fix to the patch and uploaded it today, Thanks for looking out I appreciate it and am really happy to hear you like the Mods <3

      1. The download button is the most recent version of the mod, updated yesterday,
        There have been reports of some people not been able to use it on multiplayer servers and i’m currently trying to pinpoint the situation but currently the game keeps going through official experimental versions slowing down my progress.

  15. @Ghost Any chance you’d share or upload the patched version? Original author hasn’t fixed this known issue for almost a month, so I’m not expecting his fix anytime soon.

    1. Sure Bart44 just send me message on discord ghost18045 and ill give you the quest xml. just replace old quest xml inside of mod.

    2. Apologies for a delay in fixing the mod, I applied a patch to it today and it should be uploaded very soon.

  16. Hello, Mickkpewpew. Is there any fix for quests? Two players on my dedicated server have activated a quest but nothing happens.

  17. Thanks man 🙂

    You can go into loot.xml and in the sceith loot you’ll see this

    item name=”ResearchNotesMinion” count=”1,8″ prob=”1″

    change the 8 to whatever you want the cap to be, keep in mind these are effected by loot abundance and if you’re rocking 200% you’ll have a max of 16 and not 8 if you get me.

    1. Is there any fix to the quests not appearing ? I spent a lot of the tickets 🙁 and have been struggling to find more since ,if the player in my party join again can they start it?

      1. I just tried making another whole Not in party and no one in server and there’s still no location for the quest

        1. Hey hey, Can you explain what happened?

          I’ve not encountered this issue myself and tried to replicate it with no success, if you could tell me what map seed you’re using and the size of the map I can try replicate it and see whats happening on your side.

          1. I’m on a server ,I crafted a stalker boss and the quest appears on my menu but has no location or way to complete it

          2. Hey Mick Pew Pew, just wanted to say big fan of your work, loved the Santa mod learned a ton from your code. there is a issue with quest thou, so on single player game if you have your mod in mods folder the quests works great but if you invite a friend to single player without mod installed when they activate quest it doesnt give them waypoint. Also i run a server called Dark Shadows with you mod on server and even with your mod on client side when i start quest same thing happens quest starts with no way point. which can only mean one thing pimps have somehow blocked use of waypoints on server side mods. i have wrote new code for quests that uses no way points and mod works on server now if your interested im on discord ghost18045.

      1. Thank you very much! great mod btw
        new question,
        is there a way to reduce the amount of research notes the Sceith gives or lower the spawn rate? Everyone loves it so far but they feel like everything is going to fast.

  18. maybe this is due to the automatic distribution of quests in the group. try disabling this setting on the server, or leave the group.

    1. Hey, I’ve been trying to replicate that albeit on a small scale and I can’t, I’ve tried it on navezgane, PREGEN01,02,03 and 1 RWG map all tested 10 times each in 2 different locations, perhaps it was 7 days being 7 days?

      If it happens again please let me know i’d be eager to fix that if it was an issue. Cheers 🙂

      1. I encountered the same issue and am pretty sure I know the cause, at least in my case. I was playing multiplayer with my partner, she was the host and I was the client. I could activate the quest, but no marker appeared. It worked for her, however, and still allowed us to have the stalker bosses. I just couldn’t be the one to start it and only she could see the timer.

        I don’t know if UnknownHuna was playing multiplayer or not, but the issue was identical to mine. It’s not actually a big deal to me since we can still use the mod just fine.

        1. I am having the same issue as UnknownHuna, I will try your workaround. I used T1 Stalker item and get the quest but no waypoint. In your multiplayer game did you share the quest with your partner for them to get the waypoint? Or have them start their own quest?

        2. I think I have the solution lol after looking at the quest in the code I set it to non-shareable, this is because if it was sharable the game would spawn 1 boss and X minions per raid for every member of your party, this means if you want your own set of stalkers you’ll have to read it while outside of a party.

          the price we pay to keep things Serverside… lol

          1. I have the same issue on a server, was not in a party at all and was only person on the dedicated server. used the quest item, created the quest, but no waypoint to the quest to start it

      2. I was playing multiplayer on a private server with a friend of mine, I can spawn the bosses and all of that works normally but even after getting rid of the quests, recrafting the items, still no waypoint or timer.

  19. i placed the extracted folder into the mods folder but its not showing do i need something or am i doing something wrong?

    1. I dont understand how to use this mod i have it in the mod manager enabled but ingame i cant find neither the research notes nor anything mod related. help pls

      1. I don’t use mod managers sorry,

        to install it without a mod manager just follow these steps;

        Download the mod

        Extract all

        Go back into downloads and you’ll find the extracted mod

        copy and paste it into your “mods” folder

        The path is usually similar to this

        C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\Mods

    2. when you extract it go back to downloads and you’ll see the full extracted folder, add that to Mods.

      Download, Extract, Go back to downloads folder, copy mod, add to your mods folder, done. 🙂

    1. Hey, Once you download it, Extract all and the new folder should be in your downloads folder, simply add that to your mods folder and off you go 🙂

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