Snufkin’s Custom Server Side Zombies Plus is a combination of Snufkin’s Server Side Custom Zombies and additional community made zombies as an integrated ‘Plus Add On’. As such, please remove the base mod from your Mods folder if you wish to run this PLUS mod to avoid conflicts.
They attempted to run the PLUS zombies as a stand alone mod but spawning was unstable and it was better to compile them together.
The Snufkin Custom Zombies Plus contains the following entities:
All of the Well Known Snufkin’s Server Side Custom Zombies
Plus Add on Server Side Custom Zombies
- Hell Bear (oakraven)
- Hell Boar (oakraven)
- Hell Flyer (oakraven – Inspired by Robeloto)
- Hell Lion (oakraven)
- Hell Shocker (oakraven)
- Hell Wolf (oakraven)
- Mittens (arramus – Lonestarcanuck request)
- Motorhead (arramus)
- Paindeer (arramus – based on kdthehun’s Rudolph suggestion – Sorry about the nose and light color and lack of Santa hat. Advice needed on those)
- Shark WFLB (arramus)
In addition, a new entitygroups.xml has been added to expand the Snufkin group list and also increase the probability. If you would like a challenge, the Snufkin’s Custom Server Side Zombies – PLUS is for you. If you prefer a more relaxed environment, then stick with the original or amend the entitygroups.xml to suit your needs.
Thank you, as always, to Snufkin for the base, and Slawa for continual support from the beginning. In addition, Dre, BubbaJoe, Catman and Ti2xGr have been adding their very own unique modifications to create an environment that suits their players; some of which they have gratefully incorporated to this Plus version.
The New PLUS Entities
oakraven is incredibly active in the background and specializes in both stabilising existing mods and creating new mods. Here are oakraven’s land based ‘Hell group’ zombies with Archon standing among them. These new characters ustilise their wings for additional jump height and will add to the demands of defending your base. Hell Lion, Hell Boar, Hell Wolf, and Hell Bear make a formidable team and will certainly come out in force during a Blood Moon event.
This is one which arramus always wanted to bring into game play as an entity ever since he spied the concept within Snufkin’s base mod. The Shark WFLB is a play on a ‘James Bond’ type evil villain over dramatic weapon. It flies, homes in, and then unleashes its lasers. It is not an overly powerful threat while on foot but will pick up the pace while in a vehicle as it is based on the vulture game code.
oakraven’s Hell Flyer and Hell Shocker swarming and inflicting damage. This pair shoot darts or shock bolts and have their own unique audible narration as they come into closer proximity. These will add to the airborne threats and give this PLUS version a wider balance of ground, mid level leaping, and airborne threats.
Mittens guarding her territory. She spits acid and is something that Lonestarcanuck requested.
Paindeer taking care of its friends. The Paindeer has a flashlight attachment built into its nose which is covered by a snowball. Defintely easy to spot at night. One warning about the Paindeer; her axe also gives her protection from frontal melee attack.
Motorhead, the mechanical marvel teaming up with his biker brethren. Don’t let him come knocking at your door for too long as his block damage will make him an unwelcome guest.
Snufkin was keen for other modders to take advantage of the game assets to create unique server side characters with their own special skill sets. By emulating Snufkin’s approach and expanding with further features, they hope you will enjoy these additional zombies in addition to the Snufkin regulars.
Added a small update ‘lite’ version of the entitygroups.xml in the main folder so server hosts can utilise it where appropriate for new Worlds.
In a new World it appears to be common for a higher density of custom zombies to roam in the limited number of open regions, whereas in a developed World the custom zombies are typically more spread out in a lower density. The ‘lite’ version allows server hosts to begin their World without being overwhelmed and then switch to the regular entitygroups.xml when the World is more established. (Please make a back up if you rename the ‘lite’ version and replace the default)
In addition, this update was tested with the latest 19.4(b3) experimental build and no issues were apparent.
The forum topic of the mod is here.
Credits: Arramus, Snufkin, oakraven, Slawa, Dre, BubbaJoe, Catman, Ti2xGr