Server Side Zombies

7 days to die server side zombies, 7 days to die zombies
8+

This mod adds 14 new zombies to the game, each one with a different skill and all but one with a dedicated spawn. Snukfin will also show one wip zombie he’s working on now. Most of the new creatures have large HP and give a lot of XP on each kill. A few have a fixed 100% prob of dropping Boss Loot, so feel free to modify the files to your liking.

Adds a craftable “Research Camera” and “Photographic film”. Each picture of a new zombie gives you 1% extra damage to that kind. A successful picture is indicated by an audible “click” different from the regular shoot sound. The max extra damage is 25%. There is a fanfare when you complete a zombie research.

The Zombies

  • Banshee
  • Bomber
  • Cowhead
  • Geist
  • Juggernaut
  • Mantis
  • Parasite
  • Scarecrow
  • Undertaker
  • Wendigo
  • Wrestler
  • Archon
  • Scorcher
  • Siren

7 days to die server side zombies screenshot

Recently Snukfin became friends with the admin of the server where he play, so all the mods he has created have been exclusive to their server. Now he decided to share with the community, so what he will post from now on is actually the work of many months and have been tested by several people.

Note for modders: Take a look at the xmls, he has been exploiting many underused functions that don’t require code and may circumvent the necessity of using custom resources.

Changelog

  1. Archon Particle for the projectile

While this was not a mod breaker, it does cause server console warnings to produce in a constant loop and this creates instability. The effect is 6 individual balls of fire instead of the full volley.

items.xml
name=”ammoProjectileArchon”

Changed the following property to a comment and updated it to an alternative particle effect to avoid mesh warnings when the projectile is active.

<!--property name="Meshfile" value="particleeffects/p_onFire"/-->
<property name="Meshfile" value="particleeffects/p_fire_small"/>
  1. Archon melee capabilites

items.xml
name=”meleeHandArchon”

Melee settings were tweaked with the following properties as the close proximity melee attacks were inconsistent. This change brings Archon more in line with Geist.

<property name="Range" value="1.75"/>

The original parent was set at 1.65 and based on a different model type. This now gives Archon a strike arc that changed from about 30 degrees to almost 180 degrees. Archon was designed as a support character for his minions and typically stays more in the background. This just gives him a little more of a fighting chance when he comes into close proximity with a player.

Alpha 19 Version
Download for A19
Alpha 18 Versions
Download Base Mod for A18
Download Research Camera Addon for A18 (Needs base to work)
INCLUDED IS THE NOBLOODMOON XML, just rename and replace the entitygroups.xml file.

The forum topic of the mod is here.

Credits: Snukfin, Arramus, Slawa
Special Thanks: Robeloto

8+
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28 thoughts on “Server Side Zombies

  1. Hey, I might be a pleb but where I am I supposed to drop the files? There is no Read me file and Just dropping it in the folder doesn’t seem to work.

    Thanks in advance.

  2. HERE IS THE REASON WHY THIS MOD DONT WORKS ON PUBLIC (LINUX) SERVERS !!! :
    “I found it….. so in case you don’t know, Linux Servers require capitalization on the mod folder structure. Your Config folder was lower case and was not loading at all. I spent 8 hours drilling down on every aspect of your mod only to finally figure out you didn’t have the config folder capitalized… as your zombies are amazing, I believe the time was worth spending to get this to work!! I saw other linux server users complain that your mods don’t work and this is why.”

    It is from one user that wrote this to autor of this mod…so i repost it here for other players !!!

  3. Hi there.
    I must say this mod is super funny and bring more challenge in the game. I love those bad guy with thire unique abilities… BUT there is one problem with flying dude Geist. Everytime he triest to cast his lightning ball my console pops out with an error message that the instance wasnt able to happen. I am glad that he is less threat but on the other hand it makes me stop and everytime he cast my console doesnt let me play. During blood moon its super annoying because when you are unavailable to move surrounded by zombies you die instantly. So please fix the problem with Geist lightning ball.

    Thanks

      1. Nope. Its still there. Geist when cast a electricity balls the console pops out with error message. Its annoying during blood moon when you need to deal with several zombies and every 5s console pops out and I am completely frozen for some time until I press Esc. and shoot him down as soon as possible.

        Please FIX!

        1. yes unfortunitly i had to remove the mod due this issue my wife and i play together and i died twice in one bloood moon due to it. i love these added zombies and so does she and i want to add it back bit this needs fixed first. i currently am running the creature pack and its fun but not as fun IMO as this

  4. Just got this mod running the other day on my linux 7 days dedicated server, absolutely a blast with the new Zds to fight!!! I had the issue with the mod not loading like mentioned above but downloading again and reading it to the server has fixed things. Lightning attacks seem to be working fine here, maybe the people having issues have a conflicting mod?

    All and all give this mod an A+ for sure and only have one suggestion, a guide on how to adjust the Zds would be great! The banshee scream is a bit much when she hits you over and over on a 7th, would like to space the scream out a bit more or weaken it a bit, but that’s also just me others may love it. 😉

    Thanks for your awesome work!

    1. I went into the buffs.xml and throttled the Banshee’s effect in order to make her reasonable. I also made her a little more rare so our server wasn’t stacked with four of them screaming at the same time.

  5. Hello thanks for your hard work,
    i was wondering how we craft or place the station in the latest update?
    do we need to have the add on to use it?
    thanks

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