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Medium Update / Patch Notes
New Features & Updates
- Japanese localization is now live!
- It is now easier to distinguish between an AI Zombie Master and a Player Zombie Master in the Join Match popup
- Added an option to disable the crosshair in the Options menu
- Added an option to set whether creating a lobby defaults to a Private or Public match
- Updated the Feral and Radiated zombie VFXs
- Updated zombie projectile VFXs across various zombies
Balancing
- Rebalanced Tier 1 weapon stats
- Rebalanced Tier 2 and Tier 3 Hunter stats
- Adjusted Spike Trap production cost
- Corrected Sledge Turret attack rate
Optimization
- Downtown map: general performance optimizations
- General VFX optimizations across the game
- Optimized Zombie Possession VFX
Bug Fixes
- Fixed various UI issues in the Zombipedia screen
- Fixed the Ball Buster weapon shooting animation
- Fixed an issue preventing Profile progress bars from updating
- Adjusted infection VFX intensity
- Fixed a bug where the Random Map preview wasn’t displayed in the Lobby Browser
- Fixed the map loading screen not matching the selected map

If you have any questions or have any problems/bugs, please use the support link (Discord, Forum Topic, GitHub Issues, etc.) in the post. If there is no support link in the post, please use the comments section.