Description
This is a serverside modlet. Please read that description here. Its important!
This modlet is a collection and some new stuff from much of my mods.
A short explain: I was forced for a server to put much of my stuff into a single mod. That where the “start” of the AIO Mod. Also i have added some new stuff here.
Disclaimer: I will not offer “different” version of that mod. If you dont like something, you can simply remove it. Most stuff is named in the xml files.
Otherwise, this modlet adds my following mods:
– Better Blade Traps
– Better Generator
– Better Solarbank
– Enhanced Autominer
– Events (more about that below)
– Longer Zombielootbags
– Startbundle
– Bloodmoon Ends at Dawn
– Attribute Mods in all Armors
– No Crossair on Aim
– Better Drink Amount
– Better Food Amount
– Better Junk Turret
– Skip Food and Drink Animation
– Enhanced Ammo
– Skillpoint Tickets
– No Mining EXP
– Charismatic Nature for Owner
– Max Level 750
– 2 Skillpoints per Level
– Faster Craft
– TheDivision2 Quality Colours
– Better Junk Turret Ammo Craft
– Craftable Gunparts
– Craftable Coal at Forge
– Craftable Schematics (more below)
– Trader always open (not on bloodmoon)
– Traderrestock every day
– Added Campfire Buff for restore health, food and water
– Added Antivirus Recipe
– Added Custom more Zombie spawns but in a safer way for other mods
– Added Vita Itemstacks
– Added Quickstart
– Added Sleeper Spawning Fix with permission from Grandpa Minion
Original Information from the Sleeper Spawn Fix:
THE PROBLEM: IN MULTIPLAYER THE SPAWNER NEVER REALLY HAS A CHANCE TO RESET ITS 5 DAY TIMERS SINCE PLAYERS ARE CONTINUE TRAVELING THROUGH AREAS LEADING TO ZOMBIES NOT SPAWNING AS MAPS GET OLDER;
CHANGING THE SPAWNERS TO TRUE ENABLES THE SPAWNERS TO RESET DAILY
—
TL:DR – While using the AIO Mod, the Sleeper Respawn is set to daylie. Enjoy!
That means that modlet is a combination from 28 of my mods.
There is something new, the “Event” and “Craftable Schematics”
The Event is something, which was original created by Mikepewpew (thanks here for that), you can craft Stalker Tickets, which starts stalking. That spawns randomly bosses to the person who used the Ticket. These Bosses have a delay. Means they spawn in a timerange, which can be… longer… shorter… its def. not instant!
Killing these bosses grants Research Notes, these Notes can be used to craft Mod-Schematics for vanilla, like Silencer, Reflex Sight etc.
Also they can be used to craft Skillpoint Tickets
The Event Mod is also adding bosses as very rare mobs to vanilla spawns.
– Have fun with it, make sure, if you want to use that AIO, that you dont have any of the mentioned mods from myself in use.
– I just upload it here, because i got asked. Normally dont wanted to, but… maybe some folks can enjoy it 🙂
Changelogs
- (new) Added a hidden buff on crouching. This buff increase your weapon handling by 13%, your max range by 10% and reducing your spreadmultiplier by 15% and reduce your ads stamina consume.
- Changed Name from Stalker T0 Ticket to “Devitem dont use” – to avoid confusing
- Reduced the Amount of Zombiespawns (its now ~x2,5 more Zombies instead of ~x15 more Zombies)
- If you want to deactivate the additional Zombiespawns, remove line 6-65 in spawning.xml from BetterAIO)
- Updated to 2.2:
- Fixed issue with spawning Bosses from Stalker Tickets
- Increased Traderprices by x3 (Buying Items from Trader for Dukes = +300% Price)
- Adjusted Playercursor Colour
- Adjusted the Bosspart
- Fixed spawned enemies names
- Fixed CursedTotem placing
- Changed CursedTotem Mesh to Wooden Bear
- Adjusted Nav Objects
- Added Campfire AOE Buff, while near on a burning Campfire you restore slowly health, food and hunger (food and hunger is really slow). More mean for some afk-times
- Added “Anti Virus” Recipe to Campfire and Chemistry Station – that item removes 100% cure
- Added a custom “More Spawns” – its simliar to the “more zombies” and the “more spawns” and the “more biome zombies” mods – but there is a big diffrence – all of these mods remove the entrys from vanilla and add new ones as custom entrys. My mod is directly adjusting the zombie spawns to make it more compatibel with mods that adds new zombies/bosses etc
- Added “Vita Itemstacks” – 1k Stacks for Food and Drinks / 1k for Medical Items / 1k for Ammo, 500 for Shotgun, 50 for Rockets, 250 for Arrows/Bolt, 99 for Throwing Weapons like Molotovs, Grenades etc. / 65k for Ressources / 50k for Coins / Dyes stackable to 100 / Adjusting Bundle Recipes to need and give 65k Materials
- Added Quickstart, which skips the first challenges until you need to find the trader. You need to claim the rewards in the challenge tab
- With permission from Grandpa Minion, i added the Sleeper Spawning Fix. Here is the original desc. from Grandpa Minion:
- THE PROBLEM: IN MULTIPLAYER THE SPAWNER NEVER REALLY HAS A CHANCE TO RESET ITS 5 DAY TIMERS SINCE PLAYERS ARE CONTINUE TRAVELING THROUGH AREAS LEADING TO ZOMBIES NOT SPAWNING AS MAPS GET OLDER; CHANGING THE SPAWNERS TO TRUE ENABLES THE SPAWNERS TO RESET DAILY
- TL:DR – While using the AIO Mod, the Sleeper Respawn is set to daylie. Enjoy!
Download
DOWNLOAD (35 KB)
If you appreciate Solvita’s work and you want to show support, use this donate link.
If you need help, you can use this support link.
Credits: Solvita, The Fun Pimps, Mickpewpew
If you have any questions or have any problems/bugs, please use the support link (Discord, Forum Topic, GitHub Issues, etc.) in the post. If there is no support link in the post, please use the comments section.
How do we remove the mining XP debuff? its not marked anywhere.
7 Days To Die > Mods > ZZZZZVita_BetterAIO > Config > materials.xml
Remove everything between
<!– No Mining EXP –>
and
</configs>
HI Solvita, I’m getting a few hundred lines of errors
example:
ERR Error loading item class ‘modstockstechkinwire’. Property UnlockedBy refers to ‘schematicsstockstechkinwire’ which is neither a perk nor item.
Combination of Vanilla classes and others from mods im using (Izayo and EFT), even ones not referenced by this Mod. Can you let me know if you can think of anything that might be causing this? Any kind of
Love the mod. I’m implementing it onto my server. I did have issues using Khaine’s bigger backpack mod with this pack though. Fixed by removing it. Red X’s covered all backpack slots, dunno why. If you ever make a bigger backpack mod or something let me know. 🙂 Keep up the good work!
Hey, i have problem in 2.1 with one of mod but i found this in your xml file. :
2025-07-25T17:53:07 2364.550 ERR Could not load file ‘@:Entities/Zombies/Prefabs/ZSpiderRadiated.prefab’ for entity_class ‘ZombieStalkerTemplate’
NullReferenceException: Object reference not set to an instance of an object
at EModelBase.CrouchUpdate (EntityAlive _ea) [0x00000] in <6f6375162d3d4589aa2d1548306baa23>:0
at EModelBase.LateUpdate () [0x0002e] in <6f6375162d3d4589aa2d1548306baa23>:0
Where does the issue appear? I cant reproduce the issue on 2.1 with the latest version.
Every Stalker Tickets are working fine