Do you love the Hunting Knife but late game have to upgrade to Machete “because higher damage”? Did you upgrade to Steel Club but miss the distinct THUNK sound of your beloved Baseball Bat? The Sniper Rifle does not have the same “cool” factor as your Lever Action Rifle? Fear no more! LittleRedSonja present you the “Seal Combat Knife“, the “Titanium Baseball Bat“, the “Winchester 1873 Rifle“, the “Holland & Holland Paradox” shotgun, the “Remington 870” pump shotgun, the “AK-74 Z Assault Rifle“, the “MP-12 Machine Pistol“, the “Devouring Gloves” and the “Electro Hammer“.
Keep look, animations and sounds of the T2 weapons but get upgraded stats and some new added fun features. Unlocks at same levels and skill as the T3 equivalents, and requires weapon parts to crat. This mod adds several new weapons, it does not replace existing vanilla weapons, the vanilla weapons are still in the game untouched, but instead it adds more T3 weapon alternatives to choose from.
Weapon stats are tweaked and tested to make it as balanced as possible, while keeping it fun, making these weapons a competitive alternative but not an overpowered obvious choice.
The Titanium Baseball Bat
Bonk those zombies in style with this impressive 32 inches baseball bat made of solid unforgiving hardwood with a Titanium core. The use of the Titanium Baseball Bat was declared a war crime by the UN right before the zombie apocalypse. The Titanium Baseball Bat inflicts slightly less damage than the steel club and it is less durable, but it is faster, lighter, and the satisfying THUNK sound makes up for it.
The Seal Combat Knife
This 11 inches knife will never let you down. You can always relay on it’s laminated cobalt steel blade to open a tuna can or to Choppity Chop your way out of a zombie infested room. The Seal Combat Knife inflicts slightly less damage than the machete but its fastest attack speed and less stamina use compensate this. You have to take good care of it though, since it is less durable than the machete. Want to make it even more deadly? Equip a Flame mod and burn some zombies! The Seal Combat Knife can equip a Flame mod, unlike the hunting knife.
The Winchester 1873 Rifle
“The Gun That Won the West” was one of the most successful rifles of its day. Cowboys love this reliable rifle because it fires the same .44 ammo as their revolver. Fill your hands with this magnificent rifle, saddle up and blaze your trail into the sunset! The Winchester inflicts slightly less damage than the Sniper Rifle and has shorter range, but can fire faster and chambers 15 .44 rounds, making it the ideal companion for your .44 revolver. Ranger armor perks also apply to the Winchester Rifle.
The Remington 870 Pump Shotgun
A workhorse with a heart of steel, the Remington 870 is one of the most popular shotguns of all time. No other pump shotgun can match its sleek classical lines, ultimate strength and smooth, effortless operation. This never-say-die gun is the weapon of choice in the zombie apocalypse. A high damage and shock alternative to the vanilla auto-shotgun.
The Holland & Holland Paradox Shotgun
Both elegant and extremely powerful, the Holland & Holland Paradox can stop an angry elephant as well as decimate a horde of feral zombies. Despite chambering only 2 shells its devastating power remains unmatched to this day. It is the only weapon in the world that can shoot HellFire shells, a new ammunition that offers formidable penetration and shock, and will set any foe on fire for a nice 4th July zombie BBQ.
The AK-74 Z
The AK-74 Z was the Russian quick response to the Zombie crisis. More powerful than the legendary AK-47, extremely durable and reliable, this weapon will never let you down and will keep firing when covered in mud or sand, or even underwater. Compared with the M60, the AK-74 Z inflicts slightly more damage, has a smaller magazine and slower rate of fire, offers much better weapon handling and less recoil, and much better durability. In addition to that, the AK-74 Z is the only weapon in the game that can fire under water, making it a must choice if you build an underwater base.
The MP-12 Machine Pistol
Previously the weapon of choice for many street gangs, the incredible rate of fire and ease of use of the MP-12 made it very popular between middle class housewifes during the Zombie Outbreak. This Machine Pistol fires .44 and incorporates a built-in Sionics Suppressor that improves weapon handling. The MP-12 fires .44 ammo, benefits from enforcer perks, has an incredible high rate of fire but less damage than the Desert Vulture. It also comes with a “built-in” suppressor.
The Devouring Gloves
Legend says these gloves were once owned by Harkon, a powerful vampire of the old world. But vampires are not real, right? Something dark emanates from them, though, and you feel the hunger for blood as soon as you put the gloves on. Power attacks will bleed your foes, and as long as they are bleeding you will recover health. It is time to feed and embrace the dark. Cause bleeding with power attacks and regenerates health when nearby enemies are bleeding.
The Electro Hammer
The Electro Hammer was developed by the American authorities to deal with the most dangerous and violent prisoners, where the stun baton lacked the ‘punch’. The ultimate anti-riot weapon, it soon became popular between neighbourhood patrol services and rogue ‘vigilantes’ as an easy way to deal with petty criminals and looters. The Electro Hammer is slightly weaker than the steel sledgehammer, but is faster, easier to use, and will electrocute enemies. It benefits from skull crusher perk.
To keep the mod “Server side only” it does not include any custom icons or prefabs. If the server where you play uses this mod you do not need to install it yourself. If you play solo, then install the mod as usual.
She hope you enjoy the mod 💜. If you like this concept and want to give your favorite T1 or T2 weapon a rework just let her know! 🥰. This is her first time modding weapons in the game and She will probably do some more in the future if you like it 🙂.
Let her know too if you have suggestions or find bugs. Also, if you have an idea for a funny catchy name for the mod let her know, “T2 into T3 grade weapons” is kind of a boring name 😅.
Frequently Asked Questions
1- Does this mod remove the vanilla weapons?: No, all the vanilla weapons are still in the game, untouched and functional. What this mod does is ADD several completely new Tier 3 weapons, so you will have several T3 alternatives to choose from.
2- Is your mod compatible with X, Y or Z mod? : Yes, as far as she know her mod is compatible with every other single mod for 7DTD, including of course all her other mods, even full conversions or overhauls should be compatible as long as they do not remove the vanilla ammunition. If you find a mod that is incompatible with hers please let her know and she will see if a compatibility patch can be made.
3- Can the mod be used server side only?: Yes, the mod can be used both server side only (so if the server where you play have it installed you do not need to install it yourself) or client side (if you play solo instead of multiplayer then you install the mod as usual).
4- Some of the weapons are not showing up in the crafting skills window: If you are using a lot of modded weapons, tolls, and other stuff, some of them might not show up in the corresponding crafting skills window, because there is very limited room there to show all the new modded stuff you have installed. It is not a problem, though. The items will unlock at the proper levels and you can always see what level is required in the items details window. Do not worry, it is just a visual issue, the mods will work as intended.
5- Will you add more weapons?: Yes, she will add more weapons so you can keep enjoining your favorite weapon with upgraded stats late game. She is open to suggestions, so let her know what weapon you want and she will work on it! 💜
Optional Add-on
LittleRedSonja has a small update in the form of an optional ADD-ON for the mod. It is an add-on since it includes custom assets, so it cannot be used server side only (unlike the main mod). She made it for Fin’s Winchester POI and Challenge.
She is still working on an update for the main mod that she will release very soon, but perhaps some of you might enjoy this one too. It is her first weapon made in Unity 🥰.
Big Bad Bat
A Big Bad Cricket Bat, designed with the sole purpose of crushing skulls. Clear the path to The Winchester with this ‘zombie-killer weapon’ and enjoy a cold one with Shaun, Ed and Liz. It has equivalent stats to her Titanium Baseball Bat.
She hope you enjoy it, and stay tuned for more cool weapons soon! 💜
Changelog
Updated “Big Bad Bat” 1.0.1
A very small update, not for the main mod, but for the add-ons and optional files:
- Fixed a visual glitch where adding the Big Bad Bat would cause the recipe for the Titanium Bat to go up to level 11. Which sounds awesome and it feels bad fixing it but I better do it 😋.
- Added a flame effect to the Big Bad Bat when using the burning shaft mod.
Melee Only Version
Also, There was a request about making a version that included only the melee weapons in the mod, so here it is. The difference with the main mod is that this version is melee only, no guns. Do not use it together with the main mod, choose one or the other, but do not use both at the same time.
UPDATE 1.5.0
Added 2 new melee weapons, the “Devouring Gloves” and the “Electro Hammer”.
The Devouring Gloves
Legend says these gloves were once owned by Harkon, a powerful vampire of the old world. But vampires are not real, right? Something dark emanates from them, though, and you feel the hunger for blood as soon as you put the gloves on. Power attacks will bleed your foes, and as long as they are bleeding you will recover health. It is time to feed and embrace the dark. Cause bleeding with power attacks and regenerates health when nearby enemies are bleeding.
The Electro Hammer
The Electro Hammer was developed by the American authorities to deal with the most dangerous and violent prisoners, where the stun baton lacked the ‘punch’. The ultimate anti-riot weapon, it soon became popular between neighbourhood patrol services and rogue ‘vigilantes’ as an easy way to deal with petty criminals and looters. The Electro Hammer is slightly weaker than the steel sledgehammer, but is faster, easier to use, and will electrocute enemies. It benefits from skull crusher perk.
She hope you like them and, if you find bugs, or have suggestions about new weapons or balance let her know 💜
UPDATE 1.4.2
Rebalanced the MP-12, slightly reduced the damage and reduced the max and effective range, placing it in the “short range panic gun” and “stealth automatic weapon” categories instead of being a no-brain replacement for the SMG. It keeps the built-in suppressor and the crazy high rate of fire, so keep an eye on your ammo 😉.
Added 6 decorative posters as a “Catch Them All” minigame, as an OPTIONAL ADD-ON.
This is a requested feature. It adds a small collection of posters showing her favorite thumbnails for the weapons. The posters are not craftable, only lootable. Once you find all the posters you will get a nice reward and a schematic that unlocks the recipe to craft all the posters as a Variant helper. This reward can only be obtained once per game and player. Where can you find the posters? Well, think about “where you could find weapons” and “secret hidden boxes” and you will find them 😋.
A small update that she has used as a “learning experience” to implement a catch them all minigame. It has been quite a big headache to make it work, since it is her first time dealing with buffs, game events and similar stuff, but she is happy with the result. Now that she figured this out she will implement a similar solution in her “Plushies” mod, so she you were waiting for that, she will be releasing the “Catch them All” version of the Plushies mod this week.
She hope you like it, let her know what you think about the idea of the catch them all posters, and about the rebalance for the MP-12 💜.
A special “Thank you” to Spider, from the Guppys Discord, for kindly answer all her silly questions about Buffs. Thank you Spider! 💜
UPDATE 1.4.1
- Fixed some left over code that prevented the AK 74 Z from being crafted. Now it is craftable again. Sorry for the inconvenience folks! 😅. Thanks jamesabbot for reporting it! 💜
DOWNLOAD T2 Evolved Into T3 Grade Weapons (473 KB)
DOWNLOAD Big Bad Bat (Optional Add-on) (3,4 MB)
DOWNLOAD Melee Only Version (Optional Add-on) (466 KB)
DOWNLOAD POSTERS ADD-ON (Optional Add-on) (8,9 MB)
The forum topic of the mod is here.
Credits: LittleRedSonja
If you have any questions or have any problems/bugs, please use the support link (Discord, Forum Topic, GitHub Issues, etc.) in the post. If there is no support link in the post, please use the comments section.
Lower durability is exactly what everyone wants and needs in this game… Note the sarcasm.
Why not make the knife more durable instead.
Hi! Thank you for the comment! 🥰
Yes, I understand what you mean. The point is, there must be strong and weak points for the weapons, advantages and disadvantages, if you want the weapons to be balanced. If a weapon is better in everything, then there is no reason to choose anything else, and the idea is to have different balanced options to choose from, not a straight superior weapon. So the knife is slightly less durable, but it is much better in other aspects (such as stamina cost, attacks per minute or DPS).
In any case, the difference in durability between the machete and the seal knife is 1000 vs 800, which is still higher than many of the vanilla T3 weapons (for example the vanilla T3 sledgehammer has 400 durability…).
Thank you for the feedback, I really appreciate it, and I hope you enjoy the mod! 💜.
Sonja, your mods look amazing and I cannot wait to try them out. Also your friendliness and willingness to listen to peoples requests are amazing. Would you be able to add some old classic weapons such as the 1911 pistol and m14 rifle to start? Keep up the great work.
Thank you! 💜. The next update for the mod is going to be melee weapons, since all the latest updates have focused on guns, but after that I will look into more guns for sure, thank you for the suggestion and I hope you enjoy the mods! 🥰
We just put this mod on our multiplayer server! Can’t wait to try it.
Also can I request a special Knuckle weapon like these? It can maybe do less damage than the Steel Knuckles but have great attack speed. Or have a built in lifesteal so it can stack with the Bar Brawling book perks.
Thank you, I hope you enjoy the mod with your friends! New knuckles weapon will be on the next update, with some nice features, together with another melee weapon, I hope you like it too 💜.
Tus mods son geniales
Gracias, me alegro mucho de que te gusten! 💜
“Thank you, I am very happy that you like them! 💜”
request:Since I see that you are actively creating mods,would you like to create t10 missions?that is to say;right now they reach t6, so there is more progression of t7, t8, t9, t10this existed in alpha 21,but it was not updated for 1.0
Hi! I can take a look at that, thank you for the suggestion 💜
Cool looking, might use in a next playthrough!
Thank you, I am happy that you like it! 🥰
Any chance you could make a updated version of the Auto Party mod?
Hi!
I could update it, but I would have to ask the original author first. It is their mod and perhaps they plan on updating it to 1.0 themselves 😊.
Came for the mod but im more impressed by your amazing attitude Sonja 😄
Thank you for your kind comment, and I hope you enjoy the mod! 💜Please remember to download the new updated 1.4.1 version, it fixes a bug that prevented the AK-74 from being crafted. It is fixed and working in that version (you have it already in the download link). Sorry for the inconvenience! 😅
hello 🙂 I have installed the mod on my server but a weapon the AK 74 is on the workbench but you can’t build it even if I have the skill 100/100
Yes, sorry! Already fixed and new version updated! Sorry for the inconvenience folks, some left over code after I optimized the progression.xml, it is fixed now! 💜
will this work with war3zuk?
Hi! Yes it should work fine, at least when I have tested it all the weapons show up in game and the recipes are there too. This mod should be compatible with the majority of overhauls, for example preppocalypse and others. But it all depends on how the overhaul handles the vanilla xml files. If you find an overhaul or other mod that conflicts with mine you can fix it in most cases simply by forcing my mod to load last. You can do that by renaming the mod folder to something like z_LittleRedSonja_T2IT3, since the game loads mods alphabetically. That should resolve 90% of possible incompatibilities.
Could I have just a melee weapons please?🙏
You mean like only the melee weapons, and not the guns? I guess I could try making like an alternative version with only melee? If that is what you mean 😊
Yes!!
Since I am going to add 2 more melee weapons in the next update, I think that would be a good opportunity to add an alternative version with only the melee weapons. I hope that is ok 💜
thank you❤❤❤
There you have a melee only version, I hope you like it 🥰
Could you add the ability to make a box of hellfire shells?
Oh absolutely! That is a great suggestion, I do not know how I did not think about it, first time making custom ammo for the game I guess hehe 😅. I will for sure add the option in the next update. I am thinking also adding support for it in my “Ammunition Recycling” mod, I think that would also be useful.
Thank you for the suggestion and have a nice day! 💜
We need a new knuckle weapon as the current T3 one looks dumb!
Yes I agree! One of the new weapons I am working on is a new T3 knuckle weapon that is much cooler. Stay tuned, and thank you for your comment! 😉
Looking forward to it, also I just tested it out and the baseball bat does indeed have less damage all around but it’s the same exact speed as the steel club. Based on what I saw it’s meant to be a bit faster. I can tweak it myself but wanted to give you a heads up.
Thank you! Yes speed is still at 52, I thought I had already edited it because I wanted it to be around 60, so with a entity dmg of 31.5 vs 32.5 for the steel club in the end the DPS would be more or less equivalent, perhaps higher if you think that the baseball bat uses less stamina, so theoretically you could attack more often. I will make the edit and release it together with the next update, together with better penetration for the Winchester and a couple more new weapons (new AK for sure, and one more, perhaps the knuckles since they are basically finished, only more balance and tweaking needed 🥰). If you find any other issues or have suggestions let me know! 💜
Thank you kindly.
I made the H&H Shotgun and its fantastic. Exactly what I was wanting in the base game but had to upgrade to the auto. It feels great to shoot and glad I have it end-game now.
Do you have a place to accept support from people?
Hi! The best support for me and what really makes me happy is people using and enjoying my mods 🥰. The only thing I have is reward points in a mod website, because it costs nothing to people downloading the mods, and I send all to charity anyway (that also makes me happy 😊).
But thank you for asking anyway, it is very kind of you and I really appreciate it.
I hope you keep enjoying my mods 💜
Another idea: make the fireaxe viable vs zombies, as a weapon.
Another idea: make another version from the stoneaxe that has a powerattack vs zombies, as a weapon. Both covered by the tool-perk?
Hi! Thank you for your comment 💜.
Tools is something that I would like to address eventually, so yes I will take a look and see what I can do 🥰
Nice! personally, i would love a .44 SMG Mp5-Version (more recoil, more damage…) to have an alternative for the single-shot guns. An AK on eyelevel with the M60 would also be great!
Thank yoooou
Hi! Thank you for the comment and the suggestions! 🥰
The AK I am already working on it for the next update. I will also take a look at an automatic weapon chambering .44, and see what I can do for a next update.
Thank you and I hope you enjoy the mod! 💜
If it’s not too much trouble, is there any plans for a nice upgrade to the .44 Magnum?
My Ranger build wouldn’t be complete without a nice Revolver to go with the Winchester!
My poor old .44 Magnum can only do so much. (haha!)
(Thanks for the Winchester 1873, by the way!)
Hi! Thank you!, I am happy that you enjoy the Winchester 💜.
Yes, we cannot allow your Ranger to go out there without a proper revolver hehe 😄.
I will take a look at it and see what I can do for a next update.
I hope you keep enjoying the mod! 🥰
this is a much needed mod, baseball bat is a staple.
Thank you! I hope you are enjoining it 💜
Great!
Thank you! 💜
I’m looking forward to other weapons too!
Yes, the plan is to keep adding more weapons, so stay tuned and let me know if you have any particular weapon that you would like to see in the mod 🥰.
Could you also add the AK47 and Pump Shotgun?
Yes, the pump shotgun is included in the next update. I can make a version of the AK-47 too, thank you for the suggestion 💜