TechFreqs Despawn Zombies Mod
TechFreq’s Despawn Zombies Mod is designed to optimize game performance by reducing the time zombie corpses remain in the world. This helps prevent unnecessary performance …
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7 Days to Die Gameplay Mods
TechFreq’s Despawn Zombies Mod is designed to optimize game performance by reducing the time zombie corpses remain in the world. This helps prevent unnecessary performance …
The TechFreqs Proximity Ore Detector Mod V6(v1.3), is a mod that adds a proximity-based ore detection in the game. With a configurable and toggleable button, …
The TechFreqsPeacefulZombiesAndAnimalsCombo Mod V1.4 and V1.3 targets and makes most hostile animals, peaceful. They wander and follow the player when seen and flee when attacked …
Modification Luck Coins – Adds luck coins to the game, by tossing a coin you will receive a prize or zombies will attack you. Changes …
BlackRabbitMsk present to your attention a new mod that will allow you to diversify the gameplay a little – Rough terrainThe mod adds mechanics for …
The TechFreqs Pickup Plants V2.5 Mod, allows you to pickup Crops or Plants by pressing the E key. Pretty self-explanatory; you can also pickup deadplants …
The TechFreqs Land Mine Locator Mod V1.3 for 7 Days to Die, Enhances the landmine experience by providing proximity alerts and customizable audio cues for …
The TechFreqsIncreasedAnimalSpawn mod increases the spawn counts of animals and enemy animals in all biomes, adding night spawns where applicable. It’s designed to revert to …
The TechFreqs Provoked Critters V1.1 Mod, Essentially, after a few alphas the Timid Animals are more hostile, chickens, rabbits, stags and does are pissed! and …
This mod makes sinks lootable in 7 Days to Die using simple XML patches. It targets five sink blocks—sinkKitchen, utilitySink, pedestalSink, wallMountSinkCommercial, and counterMountedSinkCommercial—adding Class=”Loot”, …