Fluffy Panda Mega Metropolis 2 (1.0)
Vanilla Version: Available in 6K, 10K, 16K
Modded Version: Available in 6K or 10K
Includes POIs from Vanilla, MPLogue, and Voltralux Packs (Require’s both to run the map, as well as both client and server side) Map is made from these versions: use this version or later: (Credits to MPLogue and Voltralux for the POI’s)
MPLogue 1.0 Pack
Voltralux 21.1.0.1
Trader Progression Update:
Traders are now correctly placed in their respective biomes:
Rekt: Forest
Bob: Desert
Jen: Burnt
Hugh: Snow
Joel: Wasteland
Note: The 16K map requires more memory and includes numerous T5 and T6 POIs, with land bridges spanning rivers.
Place the Map Folder into your generated worldsfolder: e.g. (C:)/User/”YourUserName”/AppData/Roaming/7DaystoDie/GeneratedWorlds/Fluffy Panda Mega Metropolis 2
if playing modded version, make sure Mplogue, Voltralux mods are in your modded folder
e.g: C:\SteamLibrary\steamapps\common\7 Days To Die\Mods\
..MPLogue
..Voltralux
By FluffyPanda4144 (discord), Old Farks 7d2d https://discord.gg/H8tMXWv, Teragon https://discord.gg/5hKnMT8NNC
“Hey everyone🐼 If you enjoy my work and want to support me, a small donation for a coffee would be greatly appreciated. Thanks so much!”
PayPal.Me/Fl00fyPanda
buymeacoffee
Grimmstone Media
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DOWNLOAD (934,3 MB)
Credits: Fluffy Panda, MPLogue, Voltralux
If you have any questions or have any problems/bugs, please use the support link (Discord, Forum Topic, GitHub Issues, etc.) in the post. If there is no support link in the post, please use the comments section.
SUddenly having a problem loading my save using this map(16k version), after traveling to the Northern trader Hugh in the snow biome, the save wont load and is showing the following error in the log file.
Exception: Incorrect region file header! C:\Users\User\AppData\Roaming\7DaysToDie\Saves\Fluffy Panda MM2 16k A22\MoreGuns\Region/r.9.-2.7rg
That’s a 7dtd error not map related , I think it’s something to do with a corrupt save file. The game isn’t very stable atm.
Hi friend! Thanks for the map. Is there a way to turn off the big headed zombies?
I’m not sure I follow. Is that a joke ?
No….lol. My issue was with server tools turning it on. I installed it right after the map. BTW…I love your map. I’m a solo player fairly new. Tons of stuff to do. 🙂
Awesome job with the map!
Just a follow up…I found out my big headed zombie problem was due to installing server tools and it coming with big headed zombie on by default. I do have a gripe though 🙂 why not have a road over the water from rekt to the burnt forest with Jen. To use a road you have to drive 4 km to get to her.
Thank you for this great map!
Is there going to be an update with new V1.0 b330 EXP remnant_hospital_01 POIs added?
Are there any unlisted requirements necessary for 1.0? I can’t seem to load this (or any of your available maps) without a crazy amount of “cannot load POI” errors.
There aren’t any requirements it is vanilla, currently 7dtd 1.0 Experimental at the moment, long as you have this latest version updated it will work perfect. (make sure you haven’t downloaded the old A21 in the archive). I’ve just tested it with no log errors, feel free to msg me on discord if this doesn’t work
so mega wont let me download unless i pay for it?
its free to download, can you elaborate a bit more please?
I had to upgrade but everything will be on my google drive shortly
Just to confirm, does the 16k map have the new 1.0 POIs?
sure does, 6 new t5’s and 5 new t4’s, at minimum 1 of each but probably a lot more on 16k
more bridges would be useful.
I can spot at least 5 land bridges in each map, bridges are generated depending on where the roads generate. Its a free map you don’t have to play and I can’t amend it when you are so vague.
I might be able to elaborate a bit more on their behalf. With the new progression of the trader quest, we go to Jen 2nd, who is in the burnt biome, a bridge directly from the forest to there would greatly cut down on the travel time (I am referring to the 16k map, as thas the version I use) and not have a potential early player go thru the wasteland biome to early.
I would recommend a bridge near the edge of the maps where each biome meets (forest to burnt, forest to desert, desert to snow, etc)
Dont get me wrong, still love the map as it is, just a QoL recommendation for this version of it.
Thanks that helps 🙂
Hello
How do I select the map on a dedicated server? The map name?
Thank you
Hi, it depends on whoever you are going with, they usually have a tutorial. I’m not familiar with hosting online servers, perhaps ask on the 7dtd discord channel or your host 🙂
Thanks to you I’ll check it out 🙂
And thank you for your work
No 16k or 14k for Darkness Falls. I have Teragon tried generation map work fine but take long hours manual edit added wilderness POI on Read POI Property List because modder Darkness Falls was not included prefabs property list for Teragon. Zztong already included prefabs property list.
These maps arent working when I load them either mod folder or generated world folders
try C:\SteamLibrary\steamapps\common\7 Days To Die\Data\Worlds
if you have an extra parent directory in front of it it won’t show up.
It does work , all my maps are done this way.
Could you make the map compatible with the with the Darkness Falls PEP?
For point of clarification, these maps are awesome. I was curious if one of these (preferably the 10k map) could be modified with to be compatible with Darkness Falls (I prefer large city maps)
10k Darkness Falls is uploaded for you with one of each quest poi , enjoy ʕ•ᴥ•ʔ
Which size map were you after?
The 10k you have already uploaded. The 16k would be nice, but I think my computer limitations would make it more of a pain than enjoyable.
Thank you for uploading it … you are amazing!