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An extension of the Random World Generator to generate massive cave systems procedurally!
Changelog
0.0.4
Added
- Support for custom decoration in each biome through blockplaceholders.xml
Changed
- brings back worldglobal.xml from cavelights
- brings back moon light modifier from cavelights
- prevents flashlights disabling during cave horde game event
Fixed
- (mod-utils) Fix case sensitivity of ModConfig.xml
- (cave-entities) Fix assembly reference to EAIEatBlock
- (cave-lights) Fix NullReferenceException if no Light component can be found on lightTransform
Previous Updates
0.0.3
Changed
- (cavelights) remove custom progression to unlock items
Fixed
- Fixed vanilla LootFromXml.cs to prevent crashing if a lootgroop is not found
DOWNLOAD (80,2 MB)
Credits: leopardtheboss
If you have any questions or have any problems/bugs, please use the support link (Discord, Forum Topic, GitHub Issues, etc.) in the post. If there is no support link in the post, please use the comments section.
Would this also work for the latest Alpha 21? Probably?
(Reason i did not update to 1.0 is because its pretty bad.)
Alas, just asking!
There is a bug with the darkness. At night, with the increased darkness with the mod, the darknesss flickers intensely. I managed to “fix” this by deleting the folder TheDescent-cave-lights, although this is suboptimal i think as i liked the intense darkness.
this page needs more information and instructions, presentation 10/10 thought
yeah i agree, do clients need to have it since its a modifier for RWG? clients don’t create the world on a dedicated server.