Description
An extension of the Random World Generator to generate massive cave systems procedurally!
Images
Changelogs
2.1.0
Added
- Added russian localization (thanks @mpustovoi!)
Changed
- Improved cave spawning during bloodmoon when player is inside a cave prefab
Fixed
- Fixed MethodNotFound Exception raised during bloodmoon
Previous Updates
2.0.1
Fixed
- Fixed excessive high-tier loot spawning containers due to obsolete harmony patch.
- cave-prefabs: Fixed the missing prefabs included in the base mod.
2.0.0
Added
- New parameter in ModConfig.xml: prefabScoreMultiplier
- New parameter in ModConfig.xml: zombieSpawnMarginDeep
- Added compatibility for v2.0.0295
Changed
- Check if the player is in cave instead of looking only if he’s under terrain (affecting zombies spawn)
- Removed the custom wilderness prefab spawner
Fixed
- cave-prefabs: fix yOffset on tonio_entrance_03
- cave-prefabs: fix poi bounding size of tonio_filler_26 (marker issues)
- cave-entities: fix AI of zombieFatCop
0.0.4
Added
- Support for custom decoration in each biome through blockplaceholders.xml
Changed
- brings back worldglobal.xml from cavelights
- brings back moon light modifier from cavelights
- prevents flashlights disabling during cave horde game event
Fixed
- (mod-utils) Fix case sensitivity of ModConfig.xml
- (cave-entities) Fix assembly reference to EAIEatBlock
- (cave-lights) Fix NullReferenceException if no Light component can be found on lightTransform
0.0.3
Changed
- (cavelights) remove custom progression to unlock items
Fixed
- Fixed vanilla LootFromXml.cs to prevent crashing if a lootgroop is not found
Download
DOWNLOAD (80,1 MB)
Credits: leopardtheboss
leopardtheboss
If you have any questions or have any problems/bugs, please use the support link (Discord, Forum Topic, GitHub Issues, etc.) in the post. If there is no support link in the post, please use the comments section.
Looks interesting but can we get a better discription? Whats down these, how many questable pios, or ruins? Are zombies spawning down there? Are there entrances or do you need to dig randomlly to find them?
I’m getting a data error and a lot of header errors when I extract the folders from the zip archive. I also get console errors when I load the game. I use 7-Zip to extract files from zip archives. Did not have this issue with the previous release of The Descent. Here is a link to the errors I’m getting.
https://pastebin.com/Jau9UwSm
Can’t use it with 1.4 vesion. Some mistakes while gamestart, and no one cave appears in game while generation.
But this mod looks really great. I would want to use it.
may be i don’t use it correctly (just extract all folders in Mods-Folder)?
Would this also work for the latest Alpha 21? Probably?
(Reason i did not update to 1.0 is because its pretty bad.)
Alas, just asking!
There is a bug with the darkness. At night, with the increased darkness with the mod, the darknesss flickers intensely. I managed to “fix” this by deleting the folder TheDescent-cave-lights, although this is suboptimal i think as i liked the intense darkness.
this page needs more information and instructions, presentation 10/10 thought
yeah i agree, do clients need to have it since its a modifier for RWG? clients don’t create the world on a dedicated server.