Description
With the release of the official version of the game 2.0, the PROJECT Z mod is being shared. This is now the largest (of those known) full set of mechanics that works only on the server side, and does not require disabling EAC. All blocks of the project significantly expand the game and provide a new gaming experience.
Many who were looking for mods separately will surely understand what this refers to and will be pleasantly surprised by the current build.
More detailed information can be found in the discord server.
Here is a description of the main blocks of the project:
Armor Balance
A complete rebalance of all armor in the game and the addition of new bonuses from sets. Also added a bonus from the armor class when wearing one type, and the mechanics of half sets (twice as much bonus when wearing 2 or 3 elements of the set)
Better Quest Reward
Reworked rewards for completing a quest from tier 3 above. A little bigger and more useful reward.
Better Stacks
Changed stack values for most items in the game, for more convenient storage and collection.
BigInv 78 slots
Backpack size increased to 78 cells, and the information panel was redesigned.
Bosses
UNIQUE bosses and minibosses. All opponents have unique mechanics and rewards. Currently, more than 15 unique opponents have been implemented.
Contracts
Adds more than 75 new mini-tasks to the game with various rewards and varying difficulty. Significantly expands the gameplay.
Craft Ammo
Allows you to create enhanced ammunition from regular ones for the difference in the cost of the recipe.
DECO
Adds many decorative blocks for construction.
Elite Zombies
Adds a new class of zombies and evenly distributes them as the game progresses.
Fear And Fatigue
Adds new mechanics for spending stamina and stress resistance.
Game Balance
A number of balance fixes in the game.
HUD
Adds a new HUD in the game.
Master Skills
The largest block in the set. Significantly expands the possibilities of crafting and opens a branch of mastery. Adds new stations, items, food and much more. Significantly expands the gameplay.
Mining Balance
Balances ore mining so as not to dig huge quarries. Mining blocks are significantly increased in strength.
Passive Skills
Adds a new branch of bonuses that are pumped up automatically as the game progresses.
Perfection
Adds a character improvement branch with a significant increase in the number of skills for pumping. Increases the maximum level to 500.
Radiostation
Unique mechanics of new quests and events. Obtaining new rare resources and ammunition.
Rare Modifiers
Adds more than 50 new rare and unique modifications. Some of them have unique mechanics.
Rare Resources
Adds rare resources to the game.
Repair Tools XP
Will expand the use of construction tools, increasing the experience gained during construction.
Rough Terrain
Adds mechanics of sensitivity to the surface when moving a player or zombie.
Self Traits
UNIQUE MECHANICS of positive and negative character traits distributed randomly at the beginning of the game. Significantly randomizes each game.
Story
New quest chains for player development and familiarization with the mechanics of the project.
Super Elixirs
Adds super elixirs.
Universal Parts
Adds the mechanics of disassembling all items and parts into universal parts.
Vulnerability
New advanced vulnerability in biomes. Significantly expands current vulnerabilities.
ATTENTION! For correct operation, ALL modifications of the project that were previously installed must be removed.
Have a nice game everyone!
Download
DOWNLOAD (520 KB)
If you need help, you can use this support link.
Credits: BlackRabbitMsk
If you have any questions or have any problems/bugs, please use the support link (Discord, Forum Topic, GitHub Issues, etc.) in the post. If there is no support link in the post, please use the comments section.
So I was fooling around with the Unique items and seeing what they all do (turns out the one of the uniques causes massive framerate issues) It’s corrupted the file so I had to scrap the entire save. Kind of unfortunate, but for those of you that have the file it’s just a heads up.
It’s a bit weird, I ride around in the burnt biome at night and a Devourer boss spawns every minute. I think it’s because of the “EnemyAnimals….” entity groups. I’ll try removing them because it’s just ridiculous. At this point I can’t remove 5% of a Devourer ad-s HP.
Did that fix the issue or did it break the spawning?
Then I don’t understand why they make you take the biome badge.
It takes 25 hours of real time to get full resistance in a burnt forest.
This balance is completely wrong.
I totally agree 100%!!!!
I really like the biome effects but the times for immunity are ridiculous.
hey is anyone having issues with the biome badge being bugged with this mod if anyone fixed it some how please let me know thank you
Depends on what you mean by “bugged”. The badge doesn’t work the same as vanilla, you need the passive skills to gain immunity to biome conditions. We changed the times needed from hours to minutes so it’s not so crazy. The hours needed for immunity are real life hours not game hours.It’s a bit insane imo.
Check your passive skills under Adaptation.
A very good collection of mods. But there is one problem with the PVP protection zone on the merchant’s property. I have “killing only unfamiliar players” enabled, but PVP mode is not disabled on the merchant’s territory. When turned on without PVP, everything works great, no one can kill anyone, but it turns out not interesting. How can I, when the “killing only strangers” mode is on, how to set up a safe zone for merchants?
I was wondering if anyone knew how to retrieve the universal tool parts? I DID find some mutated samples from the mutated green zombies in the Wasteland.
Scrap stuff! A lot of items will scrap into universal parts. Armor, tools, weapons, and so on. Not everything but a lot of things.
Hey thanks for replying! This helped out :D, I usually just sell it all, and then I started scrapping and it was abundant!
FYI. When creating the contract for the improved workbench, and it says to turn into the trader. Its not working. Nothing happens.
can anyone tell me where i can get the mutated samples from
I too would like to know this
i think it is the bosses not the mini bosses the big bosses
I figured it out. You have to do a quest with the radio station, and get the surgical blade mod then harvest radiated zombies.
i got it thanks
Yeah I only want some of the mods from this file and want to leave out others. I used to be able to remove the unwanted ones but they all seem attached together now.
Also mein Rucksack ist nicht sehr groß wie beschrieben, merke leider von der mod nichts. gibt es einen trick?
How do I get notes on quests for radio station stuff? I tried salvaging contracts but it just gives notes on mags
Yo- Issue here: if you are able to take more than 2 rewards and the trader only HAS 2- you cannot complete a contract.
it will tell you to unselect. This of course blocks every other quest turn in now.
Perhaps other contracts have only two rewards but at the moment contract “Handy Land” shows up at trader Rekt but there is no such quest in the completion history on my character (I know I did it though), so I cant even delete it lol. Theres a mod to spawn in a trader wherever but Id never spawn another Rekt to deal with.
Ive been cutting and pasting rewards and it solves the issue. Its a very tedious endeavor but my findings are that if you have a mod that increases reward selection but not the actual reward count- you get stuck.
If you slip up in your editing process like I did- your crafting menu goes blank.
Note to self: when saving- make a backup copy of the working mod so you dont play manhunt through all the mods to find out who did it, and redownload the mod again not knowing where you messed up lol.
Also SOMETHING breaks the biome badge protection. It was probably me somehow.
Having loads of fun hiccup aside. I think thisll be the last log I make (hopefully).
Hi !
Is there something special I need to do to have the big backpack? everything else seems to have applied to my new game but the backpack
Seems like the headgear that identifies enemies around is bugged. The moment it tries to scan an enemy in my surroundings, I get spammed by null reference errrors and cant do anything at all.
Is this a known issue?
how to play this mod?
Easy, with fear and trembling.
I keep getting jipped by the negative traits- I just settled for not being fat and prayed lol.
Thank you and congratulations on this.
Thank you for your wonderful feedback, and I hope you’re having a great time with this mod!”
why cant i do multiplayer w this mod installed? it doesn’t give me an option to invite my friend. and it doesn’t even show him that I’m in a world. other than that the mod is great and single player worked just fine
This mod does not cause the error described above. Please check your server settings and other technical aspects. The mod is entirely server-side and operates stably on a large number of servers.
This is amazing. It includes several mod functions I’ve used and loved before plus it is all server side. Story line and all. Amazing.
Thank you for your wonderful feedback, and I hope you’re having a great time with this mod!))
I tried to combine with some Vita Server side mods and I broke Biome progression. Still testing though, one of the things I love to do is figure how to combine and the amazing mods that are out there. In 1.4 I had over 100 combined and stable.
I just a new game with only ProjectZ and the Biome Badge Simply does not protect. Did I miss something?
My server host doesn’t allow me to turn off Biome Progression and the mod isn’t working with it. I stripped out all but ProjectZ and did a fresh download of it.
I think I see what I thought was a bug is the vulnerability?
Can we get a version with Fatigue/Stress removed or have them as optional downloads? Because Fatigue causes annoying stretches of downtime while Stress has literally never done anything to me. o_o
(Also, I don’t believe the Charismatic trait works – prices remain the same when buying/selling whether I have the trait or not)
“In the paid version, mods are organized into categories. Subscribe to access them.”
“Details available on our Discord”
If you find a bug, please report it on the project’s Discord
The fact you did this all without using unity is impressive, good job on the mod, with some fine tuning I can see this going far.
Thank you for your wonderful feedback, and I hope you’re having a great time with this mod!
Having completed the First biome challenges, the effect of the biome does not go away, despite getting the badge. If this is intended, oof. Annoying to have to keep making smoothies for this. If not intended, then it’s a big bug(?).
It’s not a bug look in the passive skills you get the immunity at the 25 hour mark with increases on the hour of like 3mins6mins9mins12mins…ect every 3mins till the max being immunity. Hope This Helps was Confused at first too.
Smoothie Time.
Oh, i did not see that. thanks for that mate.
In the current mod, the biome badge does not grant immunity to its effects but significantly increases the duration of smoothie effects. Full biome immunity is provided by each biome’s passive skill.
Additionally, the higher the badge level, the longer the duration—meaning at badge level 4 with the passive skill leveled to 4-5, you can stay in a scorched biome without consequences for about 25 per smoothie use
Hi. When im create, put and try open storage i have BUG and cant do anything…
If you find a bug, please report it on the project’s Discord
I think your mods are great. However, I would like to add the elite zombies by themselves. Has this been released for 2.0 yet?
Как думаешь, можно из файлов мода самому найти и вытащить эти файлы с элитными зомби и боссами?
No! Everything is thrown together in one large folder, And i have no idea which ones belong solely to the elite zombies.
ну не знаю, я просто взял мод для версии 1.0 и доработал его до 2.0 без ошибок) там в целом ничего сложного
Такое верится с трудом.Так как мод пересобрал и переделан координально.
могу показать что версия с 1.0 элитными зомби работает у меня)
Может ты его выложишь, а то хочется мод на зомби сильных
к сожалению я не хотел бы нарушать этику, для себя я поправил как надо, но выкладывать такое считаю непозволительным
“In the paid version, mods are organized into categories. Subscribe to access them.”
“Details available on our Discord”
ссылку на дискорд пожалуйста
Project Z 모드를 플레이하고 싶은데, 다운로드 후 적용방법을 알려주실 수 있나요?
Download the mod – go to the game’s root folder and move the ProjectZ_free_2.0 file, which is located in the downloaded ProjectZ-2.0-main file
crafting recipes are broken for some reason
If you find a bug, please report it on the project’s Discord
Thanks so much for the mod update, going to try this out now!
Nice mod – I’m waiting for version 2.0
The mod has been updated for game version 2.0
Где получить заметки о заданиях?
You can get these by breaking down volumes like the Firefighter’s Almanac
а с фермерством ошибка исправлена тыква или нет потомучто когда я стал смотреть создание и фермертво вылезла ошибка эта версия исправлена или нет
No issues detected. If you find a bug, please report it on the project’s Discord
Now that I have had a chance to play the mod a reasonable amount I can honestly say I’m impressed with what BlackRabbitMsk managed to do with such a tiny file size – under a megabyte with a reasonable amount of content puts some modern games to shame with that space efficiency.
However, I think there may still be some room for fine tuning some of the mechanics:
The boss creatures are an interesting addition and I could see a group of players taking one down sooner then a solo player but based on the difficulty having them regularly spawn in groups from around level 10 might be a bit much, more so if the game decides to spawn in a quest POI (seen at least one spawn inside a POI and would not be surprised if the game decides a boss creature is a perfectly reasonable encounter while doing a quest).
A possible fix for that is limiting the spawn locations (prevent spawning in POI’s – wandering in is a different matter, Increasing the minimum level for them to spawn (say 50 instead of 10) and limiting the spawn quantity by level (50 to 100: 1, 100 to 150: 2, 150 to 999: 3) – still remains dangerous but not an insurmountable difficulty spike.
Having additional environmental hazards (Example: Lack of breathable air in burnt forest) to deal was an interesting addition but I suspect the radiation hazard in the wasteland may be bugged as with a full set of nomad armor trying to get to the wasteland trader and back out on a minibike nearly killed my character from radiation damage (burned through at least 10 first aid bandages to attempt to survive the trip) with zero input from hostile NPC’s, radioactive water or high radiation areas … was thinking nomad armor would be enough for wasteland background radiation but apparently not and I have doubts that the four craft-able anti radiation mods would help much, if it can be used on the nomad armor.
The solution for this is to check the background radiation level in the wasteland is set correctly – based on the rate of increase I experienced I suspect it’s level 2 when its meant to be level 1 with the three possible anti-radiation armors should be enough to counter it alone and start exploring (the environment might not kill you but the residents and higher radiation level POI’s probably will ) but not enough to dominate the wasteland without the right mods installed.
“Thanks for the amazing feedback! Hope you’re enjoying the mod!))”
Fantastic mod, I love it!
Plz. fix the extreme HPs of the bosses. Thats just insane.
Plz. also fix the pace. It is waaaaaaaaaaaaaaaaaay to grindy. basically nothing happens between level 80 and 200. The only way to fight some of the bosses is the Gaus Sniper and it takes at least 20 hours to get that if you didn’t realize that in the very beginning (no points in anything except rifles and never scrap) – ppl. don’t know that from the start plus it forces you to play this one style.
Other than that – fantastic!!
git gud
Bosses are endgame content, designed for seasoned and high-level players. By the time you face them, you should have enough experience and a well-leveled character. You might even have weapons strong enough to take them down.
For beginners, Mini-Bosses are a better fit
gameplay pls